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Xbox Series X launch title The Falconeer lands today! Get all the details in our Creator Spotlight!

2020, November 10 - 08:00

Hear the exclusive interview with solo developer Tomas Sala as he discusses the journey in bringing The Falconeer to Xbox Series X – launching today! In our continued Creator Spotlight series, we dive into the Great Ursee with Tomas Sala and The Falconeer. In this stunning open-world aerial combat adventure, The Falconeer puts you in […]

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The road to 2021: The Performance Optimization team

2020, November 9 - 14:00

We recently shared our roadmap plans for 2021. Now we invite you inside Unity to meet some of the teams working towards these goals. In this second post of our new series, we meet the Performance Optimization team. Our Unity 2021 roadmap explains our priorities for next year. We’re committed to updating production-ready features and […]

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Fruit Ninja 2 out today! Check out our exclusive interviews with the Creators

2020, November 6 - 08:00

Tune in as Halfbrick Studios talks about the making of Fruit Ninja 2 and discusses a decade of slice-and-dice success, including how they cut through the noise to become a top mobile hit.  In our third Creator Spotlight session, Unity welcomes Halfbrick Studios to get all the juicy details on Fruit Ninja 2. Ten years […]

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Ringing the NYSE bell together: How Unity put the “U” in UPO

2020, November 5 - 22:11

What happens when real-time 3D technology meets one of the oldest time-honored traditions in public stock exchanges? Learn how Unity transformed an initial public offering (IPO) – typically attended only by a company’s executives – into an employee-centered virtual event celebrated by thousands. When Unity decided to take action to become a public company, it […]

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Want to work at Unity? Here’s how our hiring process works 

2020, November 5 - 17:11

Unity’s success is grounded in its employees. We are growing rapidly and hiring globally. Read on to know what you can expect during the hiring process and what we’re looking for in a candidate. Unity is growing at an amazing rate, and we want to make sure we do it right. As much as who […]

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Meet the experts that can help accelerate your game growth

2020, November 2 - 14:01

The Game Growth program gives indie mobile game developers access to some of the most experienced experts in the industry. Game development poses a mountain of challenges, especially for smaller indie developers. Often, you need to take on multiple roles just to get your game over the finish line. For a small team, it’s unlikely […]

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Start creating games with virtual LEGOⓇ bricks in our new LEGO Microgame

2020, October 26 - 17:58

In the latest addition to our Microgames series, we’re putting digital LEGO® elements in the hands of new users to get them quickly building, customizing, and sharing their first 3D game in less than an hour. We believe the world is a better place with more creators in it. This mission requires making game development […]

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New partnerships with Pledge 1% and Rare Beauty deepen Unity’s commitment to social responsibility

2020, October 22 - 16:46

Learn more about Unity Social Impact partners shaping two major initiatives celebrated at the Unity for Humanity Summit. We’re thrilled to be joining forces in our shared commitment to social responsibility. You may already have heard about Unity’s exciting news at the opening of the Unity for Humanity Summit yesterday, and we hope you tune […]

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The Unity Asset Store turns 10: Here’s how we’re celebrating

2020, October 22 - 10:02

We’ve created super-discounted mega bundles to showcase a decade of awesome assets – and the killer games creators have made with them. On November 11th, Asset Store turns 10 years old. In that time we’ve grown to over 60,000 assets, with millions of users saving potentially billions of hours. Over 11,000 publishers produce this killer […]

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Creators are Changemakers: Unity for Humanity Summit 2020 Highlights

2020, October 21 - 16:58

From Malcolm Gladwell’s keynote on inclusion, storytelling, and new platforms, to the celebration of Unity Social Impact, underpinned by 750,000 Unity common stock, Day 1 of the Summit is a triumph for the growing community of social impact creators. Today, we’re thrilled to kick off the first-ever Unity for Humanity Summit, a free, two-day online […]

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The creators of Humankind announce pre-order details in an all-new trailer going live today!

2020, October 21 - 16:45

Amplitude Studios breaks down how they managed 100,000 individual game assets while keeping build times down and frame rates high. Unity’s Creator Spotlight series continues with Amplitude, the studio behind the upcoming historical turn-based strategy game Humankind. In the game (which will be published by SEGA) players lead their civilization across six major eras of […]

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How Sounds Hannam used Unity to turn a complex cultural space into an interactive 3D environment

2020, October 16 - 20:47

The Sounds Hannam Project is an architectural visualization project that digitally created Sounds Hannam, a complex cultural space in Hannam-dong, Yongsan-gu, Seoul, using High Definition Render Pipeline (HDRP) in Unity. This project offers interactive content that lets you virtually explore the Sounds Hannam cultural space by navigating with a mouse and a keyboard. You can […]

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How the Query system in Unity MARS does procedural layout

2020, October 14 - 16:59

The Query system in Unity MARS simplifies the creation of augmented reality (AR) experiences that adapt to the real world around them. Based on constraints that you specify, it finds a way to lay out the scene in a given environment. Read on to learn more about how it works. We designed Unity MARS to […]

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The makers of Skeleton Crew reveal details of upcoming beta in exclusive Creator Spotlight session

2020, October 13 - 18:06

Watch the behind-the-scenes interview with Cinder Cone, creators of Skeleton Crew. Beta kicking off October 29 and we have keys for you!  Today Unity is thrilled to premiere our Creator Spotlight series with an in-depth conversation with  Cinder Cone, the studio behind the highly anticipated upcoming gothic platformer Skeleton Crew. Set against the backdrop of […]

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Introducing the Game Growth program

2020, October 13 - 06:02

Game Growth Program is an accelerator program for free-to-play indie games on mobile. By partnering with Unity, select indie developers get access to awesome tools plus a dedicated team of game operations experts. Unity covers the costs of acquiring new players and optimizing your game, and we share the revenue 50/50. Apply now on the […]

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New Unity Educators Live sessions announced: How emerging tech is transforming learning

2020, October 12 - 17:01

Check out the new sessions in our free live learning series. Unity educators can find actionable insights and inspiration to arm their students with the skills to lead the real-time 3D revolution. Register for Unity Educators Live and read on for all the details! At the start of September Unity launched Educators Live, which saw educators […]

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How an AI-assisted workflow fast-tracks material creation

2020, October 12 - 12:40

Powered by NVIDIA GPUs, Unity ArtEngine’s AI has simplified workflow, and helped create vMaterials – a free library of over 2,000 high-quality real-world materials.  Creating realistic materials can be a time-consuming process. Even when working from high-quality references, it can take days of work to achieve impressive results. So when a team at NVIDIA was […]

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Next-Gen Technology: How new Xbox devices, Unity and one man’s vision combined to create the visually stunning, The Falconeer

2020, October 9 - 17:00

The Made with Unity title, The Falconeer, will be launching exclusively on the Xbox family of devices, including Xbox Series S, Xbox Series X, and PC on November 10, 2020. We talked with the game’s sole creator, Tomas Sala, who shares details on his development experience, what he discovered while building a game for the […]

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Unity Safe Mode available in 2020.2 beta

2020, October 9 - 11:02

Unity Safe Mode is available in Unity 2020.2 beta. This improves how Unity behaves when opening a project that has script compilation errors. If there are compilation errors at Editor startup, you will be prompted to enter Safe Mode. This mode is designed to provide the best environment for resolving compilation errors, so that you […]

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Valerio Dewalt Train used Unity Reflect to reimagine the Denver skyline

2020, October 8 - 19:14

In just four weeks, Valerio Dewalt Train created a 1:1 scale on-site augmented reality (AR) application to showcase a 36-story skyline-altering tower before it was built.  Founded in 1994, Valerio Dewalt Train is a 50+ person national architectural and design practice with offices in Chicago, Palo Alto, and San Francisco. The company works with a […]

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