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How to set up Unity’s High Definition Render Pipeline for high-end visualizations

2020, January 9 - 20:00

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator and promote Unity as a photographic tool with real-world camera controls, using the High Definition Render Pipeline (HDRP). The demo featured a high-detail car model from Lexus in different trims, a fully-modeled 3D […]

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7 steps to grow your game with paid user acquisition

2020, January 8 - 17:04

After countless hours of development and iteration, you finally launched your mobile game in various app stores. But this is just the beginning. How will you maintain the health of your app? Here we will break down seven steps to get started with paid user acquisition and explain why you need it to grow your […]

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Unity at Sundance Film Festival 2020

2020, January 7 - 20:00

In January of 2020, real-time storytellers will be able to dazzle and inspire the Sundance Film Festival audience with immersive creative achievements in the show’s New Frontier program. Time and again, creative visionaries find new ways to bring their stories to the audience of one of the world’s premier film festivals, and Unity is proud […]

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Unity Simulation is now on AWS

2020, January 7 - 16:30

Today at CES, we announced that Unity Simulation, our cloud-based simulation product, is now available on Amazon Web Services (AWS).  This strategic collaboration with AWS bolsters our commitment to users by giving you the choice where your simulation data resides. You can take advantage of a scalable, reliable, and secure global computing infrastructure to run […]

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Mixed and Augmented Reality Studio (MARS): Designing a framework for simplified, flexible AR authoring

2020, January 3 - 17:00

We set out to build workflows that give creators the ability to make AR applications that work the way we want them to: context-aware, flexible, customizable, functional anywhere and with any kind of data – without requiring tons of code.  As we near the release of MARS this year, we wanted to share the backstory […]

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Lexus opens the door for virtual production in Unity

2020, January 2 - 18:25

Car buyers increasingly expect rich and unique online experiences during their purchase journeys. In this post, learn how Lexus is using Unity to reimagine the production process for advertising/marketing content – ultimately paving the way for the automaker and its creative partners to create high-fidelity imagery and videos faster, more cost-effectively, and at an unprecedented […]

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The most wonderful (real)time of the year

2019, December 23 - 17:28

The excitement of the holiday season is all around us. It’s in the ambient festive buzz. The queues at the shops. The crowded flights, trains, and buses to everywhere. The last-minute preparations at home to welcome in guests and the new year.  Frankly, that sounds exhausting. So we’ve prepared a bit of a holiday binge-watching […]

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EditorXR Runtime

2019, December 20 - 16:56

In 2016, Unity Lab’s Authoring Tools Group released the first version of EditorXR, our extension for working in Unity’s Scene View in XR head-mounted displays (HMDs). EditorXR lets you create content spatially, bringing the full functionality of the Unity Editor’s authoring tools into reality. Since its introduction, our experimental EditorXR feature has evolved alongside the […]

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How Tactic used augmented reality to bring Coca-Cola to life for the holidays

2019, December 19 - 16:52

Tactic is using Unity to pioneer a new category of brand marketing: AR-enhanced product packaging. Pointing your phone’s camera at a package or label launches unique and compelling AR experiences that drive increased engagement and sales. We caught up with Tactic’s executive creative director (ECD) to talk about the challenges and opportunities for AR-enhanced products […]

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Download our new 2D sample project: Lost Crypt

2019, December 18 - 14:00

We put our new 2D tools through their paces to create a 2D side-scroller demo. In this post we show how these integrated 2D tools can help you create high-end visuals with Unity. Highly skilled teams have been making gorgeous 2D games with Unity for years, but we wanted to enable everyone, from individual artists […]

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XR Interaction Toolkit Preview Package is here

2019, December 17 - 17:00

The XR Interaction Toolkit enables you to add interactivity to your AR & VR experiences, across our supported platforms, without having to code the interactions from scratch. As of today, it’s available as a preview package for Unity 2019.3 via the Package Manager. We are excited to share the initial preview release of the XR […]

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Introducing Asset Store Mega Bundles featuring Synty Studios

2019, December 16 - 10:40

Want to create a treasure-hunt level for your game, complete with pirates, gunboats and lost islands? Or a post-apocalyptic wasteland filled with zombies? Chances are that whatever adventure world you’re imagining, Synty Studios has published a complete Asset Store package to help you realize it. You can get your hands on all of these and […]

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2019.3 is now in the final stages of beta testing

2019, December 12 - 14:00

With a new release candidate version of 2019.3, we’re entering the final stages of testing for release readiness. When we label a Unity version a “release candidate,” it means that we’re finalizing the last step of the beta testing phase and are in the final stage just before the full official release. Each release candidate […]

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Unity Awards 2019: Voting is open

2019, December 6 - 17:02

Each year, we celebrate the fantastic games, tools, and experiences you have created using Unity. This year is no different! The Unity Awards are back, and we couldn’t be more excited to share the finalists with you. This is your opportunity to weigh in on your favorite projects across games, virtual reality (VR), film, industry […]

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Get to the point: PiXYZ 2019.2

2019, December 5 - 17:00

The 2019.2 releases of PiXYZ STUDIO and PiXYZ PLUGIN are now available for current subscribers and new customers and bring some important refinements as well as fundamentally new capabilities. As a result of these improvements, PiXYZ is now suited for a wider range of use cases and provides support for workflows that start with point […]

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Democratizing the Secure Software Development Life Cycle

2019, December 4 - 15:17

Unity is sharing an open version of its internal Secure Software Development Life Cycle (SSDLC) so that others can benefit from our work. Even better, we’re inviting everyone to contribute to improving them so that we can refine standards for best practices together. Unity’s security team documented its SSDLC for developers who work at Unity […]

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Unity opens new possibilities for the anime industry

2019, December 3 - 17:00

Japanese animation studio Craftar took to the stage at Unite Tokyo 2019 to talk about the new possibilities that Unity brings to the Japanese animation industry.  Few Japanese studios have explored the potential of Unity as a production tool for anime because they don’t know if its real-time improvements to their workflow can deliver the […]

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Introducing MarZ: A game created with assets

2019, December 2 - 08:00

Indie devs doorfortyfour used the Asset Store’s Script Inspector, Amplify Shader Editor, and Volumetric Fog and Mist heavily to streamline production and fill in skill gaps for their game MarZ: Tactical Base Defense. Read more about how this two-person team made use of these assets to create the game. MarZ: Tactical Base Defense is a […]

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Accelerating ML Research: Meet us at NeurIPS 2019

2019, November 29 - 16:07

In a few short weeks, Unity will be heading to NeurIPS in Vancouver (December 8–14). We’re sponsoring the main conference and the Women in Machine Learning (WiML) Workshop, as well as co-organizing the NeurIPS 2019 Workshop on Learning Transferable Skills. Learning transferable skills enable intelligent systems to generalize to new domains and tasks easily. This […]

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Creating a third-person zombie shooter with DOTS

2019, November 27 - 14:00
We’re rebuilding the core of Unity with our Data-Oriented Tech Stack, and many game studios are already seeing massive performance wins when using the Entity Component System (ECS), the C# Job System, and the Burst Compiler. At Unite Copenhagen, we had a chance to sit down with Far North Entertainment and go deep into how […]

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