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Become a better Unity developer with these tips from the community

2021, January 6 - 16:46

Every Tuesday, Unity users share their best tips on Twitter with the #UnityTips tag. We’ve put together a list of the top tips from the past four months to help you enhance your visuals and improve your workflows. Get ready to take your Unity skills to the next level! Enhance your visuals Even if you’re […]

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Your Questions: Cloud Content Delivery and Addressables

2021, January 5 - 17:00

The Addressable Asset System is a vital feature for many Unity users – particularly those with lots of content to manage. We’ve noticed some questions about using Cloud Content Delivery to deliver those assets to players, so here’s a quickstart guide. Cloud Content Delivery (CCD) binds together an extremely powerful technology stack to make building […]

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The most wonderful (real)time of the year – Season 2

2020, December 30 - 19:52

Every year, people of all ages celebrate the festive month of December with a beloved holiday tradition: watching their favorite animated programs. In 2020, animated entertainment expanded far beyond seasonal specials to take over our screens all year long. In fact, with much of the live-action film and television production industry brought to a halt […]

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Best Tutorials of 2020

2020, December 29 - 11:00

Planning to scale up your skillset over the holidays? This collection of our most-watched tutorials from 2020 is a great place to start.  As the year comes to an end, there’s no better time to reminisce about what we’ve been up to in the last 12 months. So we’ve compiled a list of some of […]

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Happy holidays from the Unity ML-Agents team!

2020, December 28 - 11:00

On behalf of the Unity ML-Agents team, we want to wish everyone and their loved ones a happy holiday and new year!  As we close out 2020, we wanted to take a moment to highlight a few of our favorite community projects in 2020, recap our progress since our v1.0 release (Release 1) in April […]

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The road to 2021: The many dimensions of the 2D team

2020, December 22 - 13:07

We recently shared our roadmap plans for 2021. Now we invite you inside Unity to meet some of the teams working towards these goals. In this third post of the series, we introduce you to the 2D team. Our Unity 2021 roadmap explains some of our focus areas for next year. We’re committed to updating […]

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How the Game Growth program accelerates your game

2020, December 18 - 17:06

Unity’s Game Growth program was designed to help indie developers find the right players for their game. Find out more about our industry-leading approach to user acquisition, using data science, machine learning, and automation. You’ve created a mobile game. Now what? How do you make sure it reaches its maximum potential? Getting the right players […]

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Find best-in-class third-party products with the Unity Verified Solutions Partner (VSP) program

2020, December 17 - 16:59

Verified Solutions Partners (VSPs) are vetted and endorsed by Unity – which means they can help you make your workflows even more seamless as you build and scale your experiences with confidence. Last year, we launched the Verified Solutions Partners (VSP) program to answer a common question we receive from Unity creators: “what solutions do you […]

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Building virtual worlds with Virbela and Agora

2020, December 17 - 14:00

Virbela creates digital environments where people can work, learn, meet, and more. Read on to discover how Virbela uses Unity and the Agora SDK to build immersive, 3D virtual experiences.   Virbela creates an immersive, 3D, always-on world for people to connect. Their idea was to bring people together digitally, just as you would in an […]

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Pixyz 2020.2 – Advanced optimization for all

2020, December 16 - 17:51

With the release of 2020.2 products from our partner Pixyz, Unity customers within multiple industries can benefit from new functionality that combines advanced game-inspired optimization with expanded and improved interoperability. For more detail, please refer to the documentation pages for Pixyz. Note that Pixyz Batch also benefits from all non-UI improvements to Studio mentioned in […]

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Breakout assets of 2020

2020, December 16 - 08:00

2020 saw some crazy things, including a few new standout assets you may not have seen.   New Year Sale 2021 Now through January 7, 2021, find thousands of assets up to 50% off at the Asset Store, including these hot new releases. Each year, thousands of new and updated assets arrive at the Unity […]

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Unity 2020.2 TECH Stream is now available for download

2020, December 15 - 13:11

With more than 400 improvements, Unity 2020.2 TECH Stream continues our commitment to workflow, stability, and performance enhancements. Check out some of the key highlights below. We had plans for 2020. We were going to do things better to make Unity better for you. And we did. We reexamined our priorities. We listened to you. […]

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Automate your playtesting: Create Virtual Players for Game Simulation

2020, December 11 - 14:00

It’s easy to automate playtesting by creating a Virtual Player (a game-playing agent), then using Game Simulation to run automated playtests at scale. Read on to discover three case studies describing how iLLOGIKA, Furyion, and Ritz Deli created Virtual Players – offloading nearly 40,000 hours (~4.5 years) of automated playtesting to Game Simulation. Games are […]

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Thank you for joining us on Unite Now – we’ll see you in 2021

2020, December 11 - 08:00

This year, we launched Unite Now, our content hub for sessions, demos, and shows to entertain, educate, and inspire. We’ve wrapped up content for 2020, but we’ll be back with even more in 2021 In this year of virtual experiences and digital content, Back in April, we launched Unite Now, first as a free series […]

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The tools and tech behind the Game Growth program

2020, December 10 - 14:00

How Zenith Games partnered with Game Growth to optimize and scale their indie mobile game In our previous blog post, we introduced the game operations experts who will help optimize and scale your game. In this article, we explore the technology, products, and services used in the Game Growth program. A major component of Game […]

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Introducing Unity Forma: Reimagine marketing with real-time 3D

2020, December 9 - 17:25

We believe the world is a better place with more creators in it. That’s why we’re now making the power of real-time 3D accessible to marketing professionals with Unity Forma. It empowers these creators to produce interactive 3D product configurators and digital media from 3D product data in record time and without any coding skills. […]

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Unity Awards 2020: Voting is open

2020, December 7 - 17:06

Through gaming, entertainment, automotive, and beyond, our community continues to educate, teach, and inspire us. Since 2008, the Unity Awards have highlighted the hard work, creativity, and dedication that you put into your projects, and this year is no exception. We’re kicking off this year’s awards, with finalists spanning across 16 different categories, from “Best […]

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Mobile Studios Go Agile with Cloud Content Delivery

2020, December 4 - 13:00

Concrete Software and Nifty Games use CCD to deliver content efficiently with maximum impact With Cloud Content Delivery (CCD), we are making it easy for all developers to provide content delivery for live games. This custom-built content delivery solution is accessible to developers of all sizes, engine-agnostic, and comes with 50GB free bandwidth every month. […]

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Level up your mobile indie skills with the Indie XP series

2020, December 4 - 11:00

Take your game and business skills to the next level with this indie-focused series on how to successfully scale and operate your game. There’s a lot more to a successful mobile game than the core development. In this speaker series, we explore all the fundamentals outside of game development that will take your indie mobile […]

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Accelerating Unity’s new GameObjects multiplayer networking framework

2020, December 3 - 16:58

The open source MLAPI project joins the Unity family. Read on to discover some of the changes you can expect as we build Unity’s first-party GameObjects multiplayer networking (netcode) framework. One of Unity’s top priorities for 2021 is to expand the Unity ecosystem with a first-party multiplayer networking solution for GameObjects that is easy to […]

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