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Introducing Shader Graph’s new Master Stack

2021, February 5 - 14:00

In Unity 2020.2, we introduced several new features in Shader Graph that improved the workflow for artists. For example, by refining the user experience overall and introducing the Graph Inspector, Graph Editor performance has been greatly improved. As the end point of the Graph, the Master Stack is now a modular collection of feature blocks, […]

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The road to 2021: Visual scripting in Unity

2021, February 4 - 14:02

We recently shared our roadmap plans for 2021. Now, we invite you inside Unity to meet some of the teams working toward these goals. In this fourth post of our new series, we meet with the Visual Scripting team. Our Unity 2021 roadmap explains our priorities for the next year. Thanks to the excellent feedback […]

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Celebrate Lunar New Year with the Asset Store

2021, February 3 - 08:00

We’ve got an amazing Mega Bundle to start your year.  After everything that’s happened in the last 12 months, one New Year party just didn’t feel like enough. So we’re celebrating Lunar New Year with all of our users by offering an awesome Mega Bundle sale to help everyone get started on that next project. […]

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Learn 3D art optimization for mobile with Arm

2021, February 1 - 17:04

Our new course, 3D Art Optimization for Mobile Applications, is designed for technical artists and content creators. Upskill your mobile game dev skills with 8 hours of materials on optimizing geometry, shaders, lighting and more. Mobile games can demonstrate a range of problems. A game may exhibit low frame rates, appear jumpy, make your phone […]

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Take a ride with the Auto Showroom Sample Template and Volvo XC40 Recharge

2021, January 29 - 08:01

The Auto Showroom Sample Template will be available later today – in the meantime, get a glimpse of what to expect below. Our latest sample template features a photorealistic, adjustable showroom with a 3D model of Volvo Cars’ electric SUV XC40 Recharge. Jumpstart the creative process and learn how to showcase your products in high-fidelity […]

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How Respawn took VR Above and Beyond the status quo

2021, January 29 - 00:26

Medal of Honor: Above and Beyond is one of the most ambitious projects Respawn has ever undertaken. An action packed, incredibly immersive VR experience set in World War II with a deep single player campaign and full-feature multiplayer, MOHAB is testing the limits of Virtual Reality. Players step into the boots of an agent of […]

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Map your augmented reality journey with Unity

2021, January 28 - 19:24

When your company is taking the very first step on your journey to AR, it helps to have a map. Unity’s got you covered every step of the way with tips and tools to steer you closer to launch. Augmented reality is becoming adopted across more diverse industries, and employed in increasingly common applications, at […]

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Unity 2021.1 beta is available for feedback

2021, January 27 - 14:00

The Unity 2021.1 beta kicks off this year’s Tech Stream with a continued focus on quality and productivity, plus integrated visual scripting. Read on to learn what’s available for you to try out today. Unity 2020.1 and 2020.2 included many improvements to existing functionality that make Unity workflows even more intuitive to boost your productivity. […]

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Prepare students for in demand careers with new high-impact resources

2021, January 25 - 17:31

The Unity Academic Alliance, a program for postsecondary institutions, now features valuable new additions including competency-based curricular frameworks, deep discounts on Unity products, and Unity Certifications. Read on to learn more about how these updates can benefit your school. As the world’s leading platform for creating interactive, real-time 3D content, Unity is used for everything […]

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Harness the Ray Tracing capabilities of Unity’s HDRP with NVIDIA

2021, January 25 - 08:00

We are excited to announce Unity will be presenting the latest Ray Tracing features found in the High Definition Render Pipeline (HDRP) in an upcoming webinar organized by NVIDIA, to help professionals set up their high-end visualization and game projects for Ray Tracing (currently in Preview). Register at the NVIDIA website to attend the live […]

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How Respawn took VR Above and Beyond the status quo

2021, January 22 - 17:26

Medal of Honor: Above and Beyond is one of the most ambitious projects Respawn has ever undertaken. An action packed, incredibly immersive VR experience set in World War II with a deep single player campaign and full-feature multiplayer, MOHAB is testing the limits of the Oculus Quest. Players step into the boots of an agent […]

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2D Pixel Perfect for a crisp conquest in Skul: The Hero Slayer

2021, January 21 - 14:00

With 2D Pixel Perfect, the 2D team at Unity wanted to make it easy for creators to produce sharp and clear pixel art of various sizes and scales intended to be displayed on a range of devices. When the team at SouthPAW Games embarked on developing their first pixel art game, Skul: The Hero Slayer, […]

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Importing 3D product data into Unity Forma

2021, January 20 - 20:59

Unity Forma makes it easy to create and publish marketing content and interactive experiences, including real-time 3D product configurators, from 3D product data. Let’s explore the import process and how to take the first step to start marketing your products in immersive ways on the web, mobile devices, and more. What is Unity Forma and […]

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Augment assembly work planning with digital human simulations

2021, January 19 - 17:33

Learn how Unity is supporting the MOSIM research project to simulate and analyze complex, realistic human motions for a range of manufacturing use cases. With the ability to simulate assembly worker tasks in minutes rather than weeks, companies can improve production planning, increase worker productivity and safety, and reduce risk and costs. The MOSIM project […]

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GameTune: Introducing reinforcement learning for optimizing the player lifecycle

2021, January 18 - 17:03

Across the board, we’ve found that developers have significant interest in using machine learning to fine-tune a game from a truly objective perspective. We built GameTune to do exactly that: to offer a machine learning solution so developers can improve game performance on a scientific basis. During the early stages we focused on simple use […]

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Create high-fidelity worlds with NatureManufacture

2021, January 18 - 08:00

Build AAA-quality real-world environments Creating high-fidelity immersive worlds for players requires massive attention to detail – and specific expertise that most of us don’t have. The team at NatureManufacture does, though, and they’ve created stellar wildlife and landscape content that’s lovingly crafted to reflect real-world environments. Whether you’re prototyping a concept or getting ready for release, […]

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5 innovative projects tackling pandemic challenges with real-time 3D

2021, January 14 - 17:16

Learn how enterprises are overcoming COVID-19 challenges by turning to immersive technologies, and how these tools will continue to affect the way we work in 2021. The COVID-19 pandemic took the world by storm, introducing a myriad of unprecedented challenges. From adapting to remote work to the difficulties of social distancing, companies faced workplace and […]

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Grow with the Unity Certified Instructor (UCI) Program

2021, January 12 - 16:55

Have you considered using your Unity skills to help other professionals? Be part of a supportive community of instructors, share knowledge and grow. Apply to join the Unity Certified Instructor Program and take your training skills to the next level. Who are Unity Certified Instructors? The UCI Program was created in 2018 when Unity identified […]

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Create state-of-the-art car cockpits with Elektrobit’s EB GUIDE and Unity

2021, January 8 - 18:15

The growing prevalence of high-performance computing platforms in cars combined with the increasing sizes and numbers of displays are driving demand for more immersive in-vehicle human-machine interface (HMI) experiences. To make these advanced user interfaces (UIs) possible, Unity is collaborating with Elektrobit (EB), whose EB GUIDE platform powers in-car UIs for more than 50 million […]

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Explore, learn and create with the new HDRP Scene template

2021, January 7 - 16:57

We are excited to share our brand-new template for the High Definition Render Pipeline (HDRP), which helps beginners get started with multi-room lighting setups, physically based lighting intensities, and much more. The scene has been created by a small group of game industry veterans composed of 3D environment artists, VFX artists, lighting artists, and technical […]

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