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Create beautiful and complex effects with the Visual Effect Graph: Verified in 2019.3

2020, February 21 - 16:32

Visual Effect Graph has many new features and fixes based on your feedback, so you can start using it in production with the High Definition Render Pipeline (HDRP). This node-based editor enables beautiful, complex effects. The Visual Effect Graph is Unity’s next-generation visual effects solution and is compatible with Unity’s scriptable render pipelines. It targets […]

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50 Megatons of real-time collaboration: This student film made with Unity is getting noticed

2020, February 19 - 19:38

How did a student film on a minimal budget find itself sharing the nominee spotlight with blockbuster productions like The Lion King and The Mandalorian at the VES Awards? By using an innovative, real-time workflow – just like the big studios. For their diploma project, students from Film Academy Baden-Württemberg produced a live-action short film […]

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Game on: Join us at GDC 2020

2020, February 18 - 17:06

Whether you’re making your first game or have years under your belt, join us for a highly rewarding GDC, the world’s largest professional game-industry event. Unity has a rich experience in store for you at GDC 2020. To start, we know that creating a successful game is a journey that doesn’t stop when you build […]

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Designing for mixed reality: Learnings from the MARS HMD companion app

2020, February 14 - 16:30

The spatial design team, part of the authoring tools group in Unity Labs, is currently working on a head-mounted display (HMD) companion app for Project MARS, a Unity extension that gives creators the power to build mixed and augmented reality experiences that intelligently interact with the real world. The HMD companion app acts as a […]

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More animation, faster: Studio Gale on how Unity accelerated TOMONCAR production

2020, February 13 - 17:00

In its quest to release 60 animated episodes of TOMONCAR in a single drop, Studio Gale was determined to streamline processes and make its pipeline more efficient. By switching to Unity for rendering, timelines, and post-processing, the studio cut its production time (and demands on the team) in half. “We were looking for a way […]

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What experts expect from enterprise augmented reality and virtual reality in 2020

2020, February 12 - 22:07

Industry experts and analysts anticipate 2020 will be a breakthrough year for AR and VR in the enterprise sector. Wonder why? We invited 15 AR/VR leaders to share their perspectives and insights in our new report “Top 2020 Trends: Enterprise AR & VR.”  According to Deloitte Consulting Managing Director Allan Cook, “Every ten or 15 years, […]

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Achieve beautiful, scalable, and performant graphics with the Universal Render Pipeline

2020, February 10 - 17:05

Universal Render Pipeline is a powerful, ready-to-use solution with a full suite of artist tools for content creation. Use should use this rendering pipeline if you want to make a game that has full Unity platform reach with best-in-class visual quality and performance. We covered the benefits of the Universal Render pipeline in this blog […]

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How on-demand rendering can improve mobile performance

2020, February 7 - 17:00

It’s not always desirable to render a project at the highest frame rate possible, for a variety of reasons, especially on mobile platforms. Historically, Unity developers have used Application.targetFrameRate or Vsync count to throttle the rendering speed of Unity. This approach impacts not just rendering but the frequency at which every part of Unity runs. […]

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Behind the Lost Crypt: Art in our new 2D Sample project

2020, February 6 - 15:00

We’ve recently hosted a webinar about our new 2D sample project, Lost Crypt. Huge thanks to all of you who joined and contributed to a great discussion about all things 2D! Many of your questions were about art creation and the integration between tools like Photoshop and Unity. So we went back to the artists […]

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Managing credentials at Unity

2020, February 3 - 19:57

As part of our Secure Software Development Life Cycle (SSDLC) at Unity, we’d like to share our credential management strategy. Managing tokens, keys, and credentials in code, otherwise known as secrets, can be a daunting process. By sharing these details, we hope others will benefit and learn from our journey. A couple of years ago, […]

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Digging into Terrain Paint Holes in Unity 2019.3

2020, January 31 - 16:56

Unity 2019.3 continues to bring more exciting updates to Unity’s Terrain system, including – by popular demand – the ability to create holes in your Terrain! Using the new Paint Holes brush tool, you can mask out areas in the mesh of your Terrain Tiles, and even manipulate these masks through your code. This makes […]

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Reach your goals with Unity’s official online learning platform

2020, January 30 - 17:00

Learning Unity can be challenging. Make it easier with Unity Learn, our official online learning platform that’s designed to help you reach your 2D, 3D, and VR development goals. Join over two million people learning Unity   Since launching Unity Learn in April 2019, over 2.8 million people have used the platform to build their skills. […]

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Switching to two releases in the 2020 TECH stream

2020, January 29 - 14:00

With Unity’s evolution to a package-based feature-delivery system, we will reduce the number of TECH stream releases in 2020, while delivering continuous updates for all feature areas throughout the year.  Since 2018, we have built, tested, and made available three Unity TECH stream releases as well as one Long-Term Support (LTS) release per year, as […]

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Unity 2019.3 is now available

2020, January 28 - 13:00

This release features a brand-new Editor interface, new Input System, faster in-Editor iteration time and lots of other improvements. The High Definition Render Pipeline and many 2D packages are now verified for 2019.3.  Regardless if you work in games, entertainment, automotive, architecture, or any other industry, the Unity 2019.3 TECH stream release has something for […]

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Unity XR platform updates

2020, January 24 - 20:13

Amidst a period of innovation for XR, we want to ensure Unity remains the best development platform for creators and our ecosystem partners. We’re excited to announce our new XR plugin framework designed to empower the ecosystem and provide guidance on how this impacts development in 2019.3 and beyond. Unity XR plugin framework We have […]

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Explore Revit models in VR with Unity Reflect

2020, January 23 - 20:00

Unity Reflect makes it easy to bring Building Information Modeling (BIM) data into virtual reality (VR). Learn how you can use the Unity Reflect VR Viewer to conduct immersive design reviews with Autodesk Revit models. The value of VR in the architecture, engineering, and construction (AEC) industry is well documented. It provides an unrivaled medium […]

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Unity and Overtone at PAX East 2020

2020, January 22 - 22:01

We’re showcasing Unity’s voice and text chat app, Overtone, at PAX East. Experience the power of this reliable, scalable, high-fidelity communication tool in Boston, MA, February 27 to March 1.  Connect with Overtone Overtone is a free downloadable voice and text chat app that enables gamers around the world to communicate in and out of […]

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Community Component – 2019 in review and community creators to follow

2020, January 15 - 17:02

Last year had great highlights like, the longest uninterrupted streak of #UnityTips on Twitter, regular weekly episodes of Best of Made with Unity projects and the rise of a new wave of Unity centric content creators on YouTube. With so much awesomeness to keep track of we’re dedicating the first Community Component of 2020 to […]

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Reimagining in-vehicle experiences with real-time 3D

2020, January 14 - 17:00

Unity is teaming up with NXP Semiconductors, the world’s largest provider of automotive semiconductors, to demonstrate a human-machine interface (HMI) toolchain that operates on NXP’s popular i.MX 8QuadMax Applications Processor. The collaboration creates opportunities to bring real-time 3D experiences, including games made with Unity, to mass-production vehicles, regardless of their trim level and cost. One […]

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Understanding Lifetime Value and using it to grow your game

2020, January 13 - 17:00

The secret to creating a successful mobile games business is to have players that come back to your game day after day. The way to do that is by focusing on the one metric that matters: Lifetime Value (LTV).  If you can optimize your game to focus on retaining your players over the long term, […]

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