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Accelerate and enhance creativity with an example-based workflow

2020, April 27 - 15:04

When rapid, truly disruptive progress occurs in an industry, instabilities are created – and unstable systems don’t last. We see many examples of this everywhere, but most of us rarely think about what it means and how this kind of instability might be taking place within the computer graphics industry.  Why an example-based workflow? Computer graphics […]

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Working from home can help us be well

2020, April 24 - 20:03

Like others during this unique and uncertain time, we at Unity are following many of the fully remote work best practices that have been circulating over the last month. In this blog, Jeff Collins, VP of Engineering in the Monetization group at Unity, shares his perspective and tips for how to feel good while working […]

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Combatting the COVID-19 crisis with interactive safety training for healthcare workers

2020, April 24 - 17:00

Learn how the digital studio, Immersion worked with the U.S. Department of Veterans Affairs to quickly create and deploy an interactive training experience for healthcare workers fighting COVID-19 on the frontlines. Every day, doctors, nurses, and other medical personnel risk their lives caring for COVID-19 patients. Occupational exposure to this infectious pathogen can put workers […]

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MARS Companion Apps

2020, April 23 - 17:01

The Mixed and Augmented Reality Studio (MARS) for Unity is a suite of authoring tools and runtime systems for creating the next generation of spatial computing applications. Companion apps that allow for authoring and data capture on augmented reality (AR) devices are a key part of this suite. We believe that the combination of PC […]

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Augment your spaces with Vuforia Engine

2020, April 21 - 17:00

Vuforia 9.0 is here. The latest release lets you easily create immersive augmented reality (AR) experiences for large environments with Area Targets. The spaces where we live, work, and shop have an abundance of valuable information – but it can be difficult to access relevant data in context. Current object-based augmented reality (AR) is limited […]

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Hundred Soul: How Hound13 created a stunning mobile ARPG with Unity

2020, April 21 - 01:00

In January 2019, a Korean indie studio Hound13 launched Hundred Soul as a mobile-only, action role-playing game (ARPG) in Korea. After over 1.6 million mobile downloads and positive Korean Google Play and AppStore ratings, this fast-moving, game with near-console graphics quality has set its sights on North America by the end of April 2020.  Realistic […]

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Unity 2020 events update

2020, April 20 - 15:51

In our Unite Now blog post a few weeks ago, we announced that Unity would not be hosting a physical event this year. Instead, Unite 2020 will be completely digital. Since that post, we’ve received a lot of questions, so we wanted to take a moment to bring everyone up to speed on the details […]

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Supporting educators in a changing world

2020, April 16 - 16:55

In a rapidly changing landscape, the need for students to acquire computational thinking skills is great. At Unity, we’re committed to empowering you to help prepare your students for the jobs of tomorrow. Join our Unite Now sessions to learn more about the resources available to help you coach lifelong learners. Future-proofing our learners The […]

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Spring Sale highlight: Protofactor on the art of Asset Store publishing

2020, April 15 - 15:50

Find your new favorite assets during the Spring Sale, happening now at the Asset Store. Get 50% off over 500 tools, complete project packs, 3D art, and more, including some of our most popular assets. Meet one of the Asset Store’s most popular publishers, Protofactor, to see just how much hard work and skill goes […]

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Learn to save memory usage by improving the way you use AssetBundles

2020, April 9 - 17:00

Whether your application streams assets from a content delivery network (CDN) or packs them all into one big binary, you’ve probably heard of AssetBundles. An AssetBundle is a file that contains one or more serialized assets (Textures, Meshes, AudioClips, Shaders, etc.) and is loadable at runtime. AssetBundles can be used directly or through systems like […]

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Build times: Get the details

2020, April 9 - 16:48

Updated BuildReport API in Unity 2020.1 beta gives more details about the build times of your project, breaking them down to the asset level. This information will help you optimize your iteration times. Jump to BuildOptions.DetailedBuildReport manual page to check out directly how to use the new API, and drop the Build Report Inspector into […]

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The 2-year support for the first LTS release, 2017.4, ends in April 2020

2020, April 8 - 16:59

Unity 2017.4.0 was released on 20th March 2018. It was our first Long Term Support (LTS) version and a significant shift in how we support Unity releases. The next release, 2017.4.40, will be the last in the 2017-stream. With 2019 LTS due to be released soon, it is time to end support for 2017 LTS […]

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Artists’ best practices for mobile game development

2020, April 7 - 16:59

Our partners at Arm have put together a series of in-depth guides to help technical artists and game developers optimize their game art and improve performance when building for varied mobile hardware. Technical artists face the challenge of wanting to build stunning mobile games while keeping assets in line with mobile hardware limitations and performance […]

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Unity 2020 roadmap: Recapping the tech and solutions coming this year

2020, April 6 - 17:00

A lot is happening at Unity this year, and we’re excited to share some of the highlights. So grab your favorite beverage and dive into this post to learn about our recently shared roadmaps on core Unity technology and game-changing offerings for live content, as well as the upcoming Unite Now digital programming series. Unity […]

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Introducing a new way for you to connect 1:1 with Unity community experts

2020, April 3 - 17:32

We launched Live Help so that anyone – whether a beginner or an advanced Unity user – could get help with Unity on demand. Live Help lets you connect with an expert one-on-one to learn about any given topic. Have you ever taken guitar lessons? Piano lessons? How about game development lessons? No? Well now’s […]

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How real-time 3D (RT3D) experiences are transforming global industries

2020, April 2 - 17:00

From its roots in gaming, real-time 3D’s impact now extends across dozens of industries. A new study sheds light on the state of adoption of this technology and how it’s changing the way products and buildings are created, built, monetized, and operated. Just a few years ago, real-time 3D (RT3D) technology was most commonly found […]

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We’re bringing Unity to you: Unite Now starts April 14

2020, April 1 - 20:02

Introducing Unite Now, a digital programming series of talks, demos, Q&As and stories – all available on your favorite device. For you. For all. Live content to keep you on your game With the postponement of events like the Game Developers Conference, we don’t know when we’ll next get to see you in person. But […]

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Unity supports the World Health Organization’s #PlayApartTogether campaign

2020, March 28 - 19:00

We are in a truly unique and challenging time, one where coronavirus (COVID-19) is impacting every citizen, country, and culture worldwide. We’re learning from governments that the most important tool we have to help reduce the global death toll from COVID-19 is physical distancing. From California and Copenhagen to Munich, Mumbai and more, state officials […]

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2020 Call for Code: How creators can help tackle climate change and COVID-19

2020, March 27 - 16:05

Unity is fortunate to be a part of a global community of creators and developers who have the skills and expertise to drive real change in our world with new technologies. Call for Code Global Challenge is the largest annual tech competition focused on open-source collaboration. It brings together developers from around the world to […]

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SketchUp and Rhino plug-ins now available for Unity Reflect

2020, March 26 - 16:22

New Unity Reflect release features plug-ins for SketchUp and Rhino, an Android Viewer, compatibility with Unity 2019.3, bug fixes, and other improvements. Today, 60% of all augmented reality (AR) and virtual reality (VR) content is powered by Unity. We launched Unity Reflect to bring those real-time 3D experiences in VR and AR to the architecture, […]

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