Join Unity Pulse, the community at the heart of building a better Unity
Are you interested in providing feedback directly to Unity teams? Sign up to become a member of Unity Pulse, our new product feedback and research community that we created because we believe your experiences and insight into product features are vital to Unity’s evolution. Unity Pulse is a new online feedback community created by the market […]
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Velodyne Lidar and Unity team up to enhance lidar simulation
Data volume is one of the main challenges facing lidar simulation. One leading lidar solution provider is using Unity’s Sensor SDK, System Graph, and High Definition Render Pipeline (HDRP) to simulate the data required to research and produce sensors. In this blog, Peter Desrosier, Multimedia Content Developer at Velodyne Lidar, shares their approach. The utility […]
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Find out what’s new for the Addressable Asset System
The Addressable Asset System allows you to safely and efficiently manage the content of complex Unity projects. Discover how the Synchronous Addressables API can make switching your project to this flexible system easier than before. The Addressable Asset System (i.e., Addressables) is our recommended tool for projects that require efficient asset and memory management. Addressables […]
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Bursting into 2021 with Burst 1.5
Our High Performance C# (HPC#) compiler technology, Burst, just keeps getting better. That’s why we want to unpack some major improvements made in the most recent version, Burst 1.5. In this post, we’ll take you through the headline features and their benefits, so you can make the most of Burst in your projects. Arm Neon […]
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It’s time to sprint into Spring with the Asset Store
Sprint into Spring Sale 2021 Now through April 30, save 50% on over 500 bestselling assets on the Asset Store and propel your spring projects through the summer. Plus, check out new 24-hour Daily Deals for 70% off valuable assets that will keep you coming back for more. Bestsellers that’ll put a spring in your […]
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How indie studio VRFX uses Unity and ArtEngine for real-time filmmaking
Want to know how to use Unity for virtual production and real-time iteration? Read on to discover how this innovative studio helped its clients stay on time and on budget while fine-tuning textures and lighting in real-time. As the pandemic swept the world into chaos, virtual reality (VR) and augmented reality (AR) experiences were in […]
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Boosting computer vision performance with synthetic data
You need a lot of data to train a computer vision model to effectively interpret its surroundings, which can strain resources. Read this guest post to discover how Neural Pocket, an AI solution provider, used synthetic data to enable its computer vision models. Neural Pocket provides end-to-end AI smart city solutions for some of the […]
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Enter the Boss Room: our new multiplayer sample game
Explore Unity’s new, experimental netcode library and the underlying patterns of a multiplayer game in our small scale cooperative RPG, Boss Room Creating multiplayer games is not easy, and it’s common to feel overwhelmed when exploring the development of a multiplayer game – even with SDK docs provided. You need advice on what to do with […]
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Creating Lovecraft Country: Sanctum – a chat with The Mill
If you’re a fan of science fiction stories and old-style pulp magazines, you might have sat transfixed in front of Lovecraft Country on HBO during the pandemic isolation and cultural upheaval of 2020. But behind the TV screen, global creative production studio The Mill got busy building a virtual community, bringing people together from across […]
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Tales from the optimization trenches: Saving memory with Addressables
Efficient streaming of assets in and out of memory is a key element of any quality game. As a consultant on our Professional Services team, I’ve been striving to improve the performance of many customer projects. That’s why I’d like to share some tips on how to leverage the Unity Addressable Asset System to enhance […]
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Build stunning mobile games that run smoothly with Adaptive Performance
Learn how to use Adaptive Performance to tune your mobile game – balancing frame rates and graphics. Get the latest details about updates to Adaptive Performance’s device simulator, samples and scalers. Developers should pay close attention to their game’s performance on players’ devices, especially when building more complex mobile games. After all, performance issues can […]
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Retention: Ideas and solutions to keep players coming back to your game
Findings In the Unity 2021 Gaming Report show engagement levels for games on all platforms rose during 2020. Understandably, with COVID-19 resulting in lockdowns and therefore more indoor and downtime, people turned to games to pass the time. If developers are able to create lasting retention off the back of this trend, and keep players […]
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Real-time 101: explore the end-to-end animation process in Unity
What happens when you take a badger, a bullfrog, a bunny, and a bear, and bring them together in a Unity scene? Pretty much anything you want, if you learn a few things about real-time animation. Now you’ll get your chance. Anyone interested in animation can sign up for The Road to Real-Time, our new […]
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Zutari uses Unity to design renewable energy sites for a more sustainable future
See how Zutari, a South African engineering consultancy, is using Unity’s real-time 3D development platform to automate large-scale solar photovoltaics (PV) projects to reduce the time required to develop design-level insights and decrease costs. Zutari’s mission is to co-create innovative engineering solutions that deliver real impact and enable environments, communities, and economies across Africa to […]
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Building and running massive online interactive live events
We’ve partnered with Genvid, creators of a toolset allowing you to create richly interactive livestreams, turning your viewers into participants with influence over the content being streamed. On December 2nd, 2020, Genvid launched Rival Peak – the world’s first dedicated Massive Interactive Live Event, or MILE. With Genvid’s unique SDK and comprehensive back-end support, entire […]
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Mapping what’s next for in-car navigation experiences
We’re teaming up with HERE Technologies, the world’s leading location platform that collects data from over 100,000 sources and powers maps in over 150 million vehicles, to reimagine in-car experiences. Check out our shared vision for the future of embedded automotive human-machine interfaces (HMIs) in a new demo made with Unity and featuring HERE 3D […]
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Unity 2020 LTS and Unity 2021.1 Tech Stream are now available
We know that creators work differently. That’s why we offer two release versions, Tech Stream and Long-Term Support (LTS), so you can choose the solution that better fits your needs. The Tech Stream release gives you access to the latest in-progress features, so you can explore new capabilities for your project and pressure-test components […]
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Publisher sale highlight: Show off your game’s true colors with assets from Kronnect
Make your game pop with 50% off Kronnect’s stunning visual effects and Editor extensions Whether you’re feeling inspired, looking for inspiration, or caught somewhere in between, there’s no better time to brighten your game’s aesthetic with vivid graphics and detailed effects from one of the Asset Store’s top publishers. Kronnect offers specialized tools and Editor […]
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A new Package Manager experience in Unity 2021.1
The Package Manager is a modular system and API designed to speed up your workflows and optimize the size of your runtime by offering Unity-developed features as optional packages. This move away from a monolithic architecture where every feature used to be embedded as part of the core editor gives you the power to customize […]
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Get to know Dragon Crashers – our latest 2D sample project
Discover how we took an idle RPG game to the next level with Unity’s native 2D tools. Back in Unity’s 2019 release cycle, we realized our vision of empowering 2D artists and creators with a complete suite of 2D tools. The release of our 2D packages included character skeletal animation and Inverse Kinematics (IK), level […]
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