Eradication Wars Weapon Sprite Pack by Reactorcore Games
- Over 50 unique futuristic weapon designs
- Multiple sprite versions for each weapon
- Large HUD/menu/in-game versions
- Micro-sized lo-fi in-game versions
- Additional micro sized lo-fi combat effects:
- Multiple muzzle flash variations
- Various projectile sprites
- Hand-drawn pixel art style
- PNG format with transparent backgrounds
- Optimized for 2D sidescrolling games
- Suitable for UI/HUD implementation
- Ready for immediate use in Unity
- Compatible with both 2D and 3D projects
- Perfect for weapon selection menus
Eradication Wars Weapon Sprite Pack
Arm your Unity projects with over 50 meticulously handcrafted futuristic weapon sprites! This comprehensive pack delivers everything you need to implement stunning weapon systems in your games.
Each weapon comes in multiple formats:
- Detailed HUD-sized weapon images for menus and interfaces
- Micro-sized weapon sprites perfect for in-game character equipment
- Complementary micro-sized muzzle flash animations
- Matching micro-sized projectile sprites
All sprites are created in authentic pixel art style with transparent backgrounds, making them perfect for:
- 2D sidescrolling shooters
- Top-down action games
- Weapon selection menus
- HUD weapon displays
- Inventory systems
- Equipment screens
Whether you're creating a fast-paced action game or a tactical combat experience, these carefully designed weapons will give your project the professional, cohesive look it deserves. The versatile design allows for seamless integration in both 2D gameplay and UI elements across any game style.
Enhance your game's arsenal with the Eradication Wars Weapon Sprite Pack – where pixel-perfect precision meets futuristic firepower!
Price $20.00
Crosshair Triple Super Pack 32px by Reactorcore Games
- 110 unique crosshair designs
- --
- Each design available in 3 formats (330 total files):
- Mask version (black background)
- Solid version (transparent background)
- Translucent version (transparent background)
- --
- 32x32 pixel resolution
- PNG format for all files
- Compatible with both 2D and 3D projects
- Suitable for weapon crosshairs and mouse cursors
- Easy integration with Unity's cursor system
- Optimized file sizes
- Ready for immediate use
- Support for custom alpha channel creation
Crosshair Triple Super Pack 32px
Enhance your Unity games with our comprehensive collection of 110 unique crosshair graphics! Each design comes in three distinct formats to suit your specific needs:
- Mask Format (PNG with black background) Perfect for creating custom alpha channels
Black areas become transparent
White areas remain visible
Ideal for advanced customization - Solid Format (PNG with transparency) Ready-to-use designs
Fully opaque crosshairs
Clean, crisp edges
Perfect for bold, clear visuals - Translucent Format (PNG with transparency) Most versatile option
Partially transparent design
Balanced visibility
Recommended for most games
All crosshairs are precisely crafted at 32x32 pixels, making them perfect for both 2D and 3D games. Use them as:
- Weapon aiming reticles
- Custom mouse cursors
- UI elements
- Target indicators
Whether you're creating a first-person shooter, a tactical strategy game, or any project needing precise pointing mechanics, this pack provides all the options you need in one complete collection!
Price $10.00
Stylized Poison Skeleton Magic Pack by ThunderForgeStudio
Heavy Poison Skeleton
Number of textures: 2 (emissive included)
Texture dimensions: 2048 x 2048
Vertex Count: 2108
Triangle Count: 4020
UV mapping: Yes
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 9
Animation type list:
- Spawn
- Idle
- Walk forward in place
- Run forward in place
- Left hand attack
- Right hand attack
- Splash attack
- Take damage
- Death
Poison Skeleton 1
Number of textures: 2 (emissive included)
Texture dimensions: 2048 x 2048
Vertex Count: 1927
Triangle Count: 3670
UV mapping: Yes
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 9
Animation type list:
- Spawn
- Idle
- Walk forward in place
- Run forward in place
- Left hand attack
- Right hand attack
- Splash attack
- Take damage
- Death
Poison Skeleton 2
Number of textures: 2 (emissive included)
Texture dimensions: 2048 x 2048
Vertex Count: 1528
Triangle Count: 4020
UV mapping: Yes
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 9
Animation type list:
- Spawn
- Idle
- Walk forward in place
- Run forward in place
- Left hand attack
- Right hand attack
- Splash attack
- Take damage
- Death
This package includes 3 stylized poison skeletons.
Heavy Poison Skeleton
Texture size: 2048 x 2048.
Low-poly. Polygon count: 4020 triangles.
Rigged and animated. A total of 9 animations.
Poison Skeleton 1
Texture size: 2048 x 2048.
Low-poly. Polygon count: 3670 triangles.
Rigged and animated. A total of 9 animations.
Poison Skeleton 2
Texture size: 2048 x 2048.
Low-poly. Polygon count: 2936 triangles.
Rigged and animated. A total of 9 animations.
Animations:
- Spawn
- Idle
- Walk forward in place
- Run forward in place
- Left hand attack
- Right hand attack
- Splash attack
- Take damage
- Death
Please review the video and images before purchasing.
The 3D files are in FBX format in the package. Additional fees may apply for other file formats.
Price $19.50
Campfire Stylised by Alterego Games
Texture Maps: 27
Resolution: 2048x2048
Terrain Textures: 5
Resolution: 512x512
Prefabs: 126 (42 per render pipeline)
Average polycount: 1200
Uv’s: Yes
Colliders: Yes
Particles: Yes
Light maps: No
Animations: No
Stylised Campfire Assetpack is a stunning collection full of highly detailed assets
designed for making a comfortable looking campsite.
This assetpack contains props like: A tent, campfires, barrels, boxes, trees, stones and
many more assets to create a pleasing environment to look at.
This pack is compatible with all render pipelines.
Price $14.99
Crest Water 5 - Whirlpool by Wave Harmonic
Documentation • Email • Discord • GitHub • Twitter • YouTube
This package can create whirlpools, maelstroms and vortices. It will create a current that will swirl around the center affecting physics, normals, foam, waves etc. Rewritten using compute shaders and greater configurability.
Sample scene selection may not include ones shown in marketing materials and screenshots.
Features
- Adds a whirlpool with flow that advects normals, foam, waves, physics etc
- Fully configurable with inner and outer radius
- Rewritten using compute shaders
Requires Crest 5 and must meet same requirements.
Price $20.00
Crest Water 5 - Paint by Wave Harmonic
Documentation • Email • Discord • GitHub • Twitter • YouTube
The Paint package brings paint tools to Crest 5. They can paint waves, water level, clip surface, flow and foam. Waves and flow are painted in the direction of the brush stroke.
The paint tool utilises a non-destructive workflow. Data is stored as strokes, which means the painted area can be resized without data loss. Furthermore, it is possible to go through the data and manually delete strokes. Data must be baked to a texture to work in builds.
Sample scene selection may not include ones shown in marketing materials and screenshots (unless stated otherwise).
Features
- Paint water level, clip surface and foam
- Paint waves and flow with direction and magnitude
- Non-destructive workflow
- Bake to a texture for builds
Example Scenes
This asset comes with a sample scene shown above. This scene was created by the Digital Wizards team (Aldana Zanetta and Fernando Zanetta).
Requires Crest 5 and must meet same requirements.
Price $30.00
2D Character - Cute Animal Party by HUBERT.H ART 2D
Cute Animal Party
4-Directional Sprite
With Front, Back, and Side Sprites, the character can fit in 4-directions.
It fits perfectly in Platformers & Top-down scenes
8 Animations & 6 Effect Prefabs
Animations: Idle, Walk, Happy, Angry, Sad, Suprise, Greeting, Talk
Effect Prefabs: Happy, Angry, Sad, Suprise, Sing, Thinking, Pop
(New Animations can be easily created with adjusting bones)
8 Characters in Animal Costume
Cat, Deer, Devil, Dog, Frog, Panda, Rabbit, Shark
Ready-to-go Prefab
- Edited Sprite in bones
- Pre-recorded Animations
- Front, Back, and Side Included
Demo
A demo with scripts to demonstrate how to use the prefab with script
Archive
- Sprite(.png) Included
- Vector File Included(.svg), you could edit the sprites
Price $15.00
2D Character - Cute Animal Party: Demo by HUBERT.H ART 2D
4-Directional Sprite
With Front, Back, and Side Sprites, the character can fit in 4-directions.
It fits perfectly in Platformers & Top-down scenes
8 Animations & 3 Effect Prefabs
Animations: Idle, Walk, Happy, Angry, Sad, Suprise, Greeting, Talk
Effect Prefabs: Happy, Angry, Sad (*4 more prefab in full version)
(New Animations can be easily created with adjusting bones)
Character in Animal Costume
- Devil (*7 more character in full version)
Ready-to-go Prefab
- Edited Sprite in bones
- Pre-recorded Animations
- Front, Back, and Side Included
Demo
A demo with scripts to demonstrate how to use the prefab with script
Archive
- Sprite(.png) Included
- Vector File Included(.svg) only in full version for editing
Price $0.00
Realistic Black Dragon Animated Low-poly 3D Model by 3D-Disco
Number of textures: 6 (Color, Metallic, AO, Roughness, Normal)
Texture dimensions: 4k
Polygons: 18,674
Vertices: 17,810
Rigging: Yes
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Realistic Black Dragon Animated 3D Model includes rig & 16 animations (Idle, Talk, Walk, TakeOff, IdleFlying, Fly, Glide, Land, FireFyling, FireStanding, Attack, Dive, Defend, GetHit, Sleep, Death).
Technical details:
- Polygons: 18,674
- Vertices: 17,810
- Textures: Color, Metallic, AO, Roughness, Normal
- All textures are 4k resolution
- The model is rigged and animated.
- 16 animations are included: Idle, Talk, Walk, TakeOff, IdleFlying, Fly, Glide, Land, FireFyling, FireStanding, Attack, Dive, Defend, GetHit, Sleep, Death. All animations (besides TakeOff, Land and Death) are full cycles.
Price $129.99
Cartoon Dog - Toy Terrier by Red Deer
Number of textures: 27
Texture dimensions: 2048x2048 and 512x512
Polygon count: 12400 tris
Number of meshes/prefabs: 7 / 36
Rigging: Yes
Animation count: 111
Animation type list: In Place and Root Motion
UV mapping: Yes
LOD information: No
Types of materials: PBR
This asset has cartoon TOY TERRIER model.
The model has 57 bones and 12400 tris.
Texture maps - albedo, AO / metallic / roughness, normal map (all 2048x2048).
Separate model for mobile phones with 3400 triangles.
100+ animations (IP/RM):
Attack (bite, bite move, front, left, right, jump), hit (front, back, middle), death (left, right), digging (start, loop, end), bark, idle 1-7, eat, eat tear, drink, lie 1-2, lie belly 1-2, sleep, sleep belly, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), crouch move (front, left, right, back, back left, back right), crouch (idle 1-2, turn left, turn right), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), run fast (front, left, right ) swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), scratch ear, pick up, etc.
This pack includes objects for creating a location. The package contains: barriers for dogs, toys, bowls, beds, dog houses and more.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $15.00
Game VFX - Buff Collection(URP) by EricWang
Price $4.99
Foundation pit by 1130165192@qq.com
Number of textures:7
Texture dimensions:4096*4096
Polygon count of [Model Name]:
kengA:6821
kengB:5195
TuA:2021
TuB:3894
TuC:2726
Minimum polygon count:2021
Maximum polygon count:6821
Number of meshes/prefabs: meshes5/prefabs7
Rigging: no
Animation count:0
Animation type list:0
UV mapping: Yes
LOD information (count, number of levels):0
Types of materials and texture maps (e.g., PBR):PBR workflow, but no metallicity and smoothness maps, there are surface color maps, there are normal maps, there are OCC maps.
A total of 4 pits and 3 clods, the number of surfaces is low, and the standard shader is easy to switch between the pipelines.
kengA: 2.4 m *2.4 m
kengB: 9 m *9 m
kengC: 9 m *9 m
kengD: 9 m *9 m
TuA: Approximately 0.5*0.5 m
TuB: About 0.5 x 0.5 m
TuC: Approximately 0.5*0.5 m
Price $7.50
Top Down Car Racing Engine by Target Studio
Note:
- Minimum version required: Unity 6000.0.23f.
- This asset is designed for Unity's Universal Render Pipeline (URP).
- This asset is not designed for mobile platforms.
If you're not familiar with the process of creating a project in URP and importing assets, you can refer to the PDF I created for that purpose: Link.
Forget the hassle of game development! This asset lets you jump straight into the fun part: creating your own Top-Down car game.
No coding skills required! Everything is set up to provide a simple and intuitive game creation experience.
Try the demo now: PC Demo.
What you see in the demo (except for the music) is what you’ll get with the asset: scripts, 3D models, sound effects, and more.
Demo Keybindings: Turn/Accelerate/Brake: Arrows | Skid: Space | Respawn: X
No Need for Coding
Designing a Top-Down car game has never been easier. This asset includes everything you need:
- 6 different camera views for various Top-Down game styles.
- Vehicle controller + AI.
- Easy-to-use track creation tools.
Immediate Results
Start building your game right away with included assets and flexible customization options:
- Fully-functional car racing game (car selection, 3 game modes, post-race podium).
- Garage customization.
- Ready-to-use car models and environments.
- And much more (local leaderboard, full interface system, save system, localization,…)
Comprehensive Documentation
Step-by-step guides and tutorials to help you set up your game quickly and efficiently. From the initial setup to track design and customization, everything is covered.
Note:
- Minimum version required: Unity 6000.0.23f.
- This asset is designed for Unity's Universal Render Pipeline (URP).
- This asset is not designed for mobile platforms.
If you're not familiar with the process of creating a project in URP and importing assets, you can refer to the PDF I created for that purpose: Link.
Price $59.00
Modular Abandoned hospital by Polyeler
Number of Textures (including normal maps and roughness maps)
Buildings: 103
Furniture: 37
Parking lot: 31
Texture Dimensions
Minimum: 1024x1024
Maximum: 2048x2048
Minimum Polygon Count
Approximately 120
Maximum Polygon Count
Approximately 50,000
Number of Prefabs
(Total): 303
LOD Information
Available for street trees only
Material and Texture Map Types (e.g., PBR)
Normal maps, roughness maps
- -Description-
This asset consists of separate parts, allowing you to combine and arrange them as you like to create an abandoned hospital. You can create various departments such as dermatology and ENT (ear, nose, and throat), as well as rooms like the director's office, reception rooms, and even operating rooms.
- -Settings-
Lightmaps are set up for both the Built-In and URP render pipelines. The demo scene already has occlusion culling set, but when building new structures with this asset, additional occlusion culling settings might be necessary depending on the situation.
- -Types-
The asset contains 275 prefabs that can be used in various scenes. Additionally, there are 66 types of medical equipment and furniture, including chairs and desks.
- -Note-
The "瑞穂総合病院" included in this asset is entirely fictional and has no relation to any real organizations or hospitals.
Price $90.00
Free Inventory System for 2D Games by Kinnly
Inventory System :
- Bag
- Toolbar
- Drop Item
- Pick up Item
- Using Tools (Mining, Logging)
- Interact with objects (Place items in Furnace or on Table)
- Placing Objects from Toolbar onto the World (Building).
This package is designed with 2D top-down games in mind. The sample scene includes all available features, so you can start using it right away.
Price $0.00
Electro Engine by AureusInteractive
Electro Engine includes:
- A flexible first-person interaction system that lets you turn switches on and off, plug cords into outlets, pick up items, and use them contextually on other elements in the scene (for example, you can pick up a gasoline can to refuel a generator). This system was designed to be modular and easily expandable, enabling you to create new types of objects and interactions with minimal effort.
- Various electrical devices to interact with, ideal for first-person adventure games, horror games, or other genres that require manipulating the environment to activate electrical systems. These include:
-3 types of electric boxes (basic, fusebox, breaker box with interlock)
- functional switches, plugs, and electrical outlets
- batteries and chargers
- a gasoline-powered generator and a battery-powered generator, each with its own refueling systems.
- An advanced system for building electrical setups in-game for survival or RPG games. This system lets players construct generators, pressure plates, switches, lamps, ceiling fans, and relays. All of these elements can be crafted in-game by the player and then connected with wires to transfer electricity from power-generating systems to power-consuming devices.
- A drag-and-drop saving system.
<a href="https://aureusinteractive.github.io/Demo/WebDemo/index.html"> Demo </a>
<a href="https://discussions.unity.com/t/electro-engine-a-modular-system-for-in-game-electrical-devices-and-build-electrical-setups/1543286"> Support </a>
Price $29.00
Kitchenware Assets Pack by Piotr K_ka
Features:
1. Fridge - Vertex Count: 1739, 2k textures
2. Microwave - Vertex Count: 1125, 2k textures
3. Coffe machine - Vertex Count: 3789, 2k textures
4. Cabinet - Vertex Count: 378, 2k textures
5. Wall cabinet - Vertex Count: 344, 2k textures
6. Cabinet with sink - Vertex Count: 1561, 2k textures
7. Range hood - Vertex Count: 1365, 2k textures
8. Stove - Vertex Count: 3969, 2k textures
9. Drying rack with dishes - Vertex Count: 5413, 2k textures
10. Set of pots (frying pan, kettle, small pot, big pot) - Vertex Count: 14816, 2k textures
11. Breadbox - Vertex Count: 390, 2k textures
Microwave, stove and breadbox are skeletal meshes with opening doors preview animations
Collision: No
LODs: No
Number of Materials and Material Instances: 24
Number of Textures: 60
Texture Resolutions: 2048x2048
Supported Development Platforms: Windows
A pack of 10 realistic, lowpoly kitchen props with two textures sets (new and worn), which can be use in games, renders, etc. Contains cabinets, sink, stove, fridge, range hood, microwave, coffee machine, drying rack with dishes, pots and breadbox.
Price $14.99
Easy Note Manager by Water Eye
Key Features
📌 Add Notes to GameObjects
Easily attach detailed notes to any GameObject in your scene. Include essential information such as the Author and Note Text to keep track of design decisions, development tasks, or collaborative comments.
🖼️ Visualize Notes in the Scene View
Notes are displayed as intuitive icons within the Scene View, allowing you to quickly identify and access important information without cluttering your workspace. Click on an icon to view the associated note details.
✏️ Edit and Delete Notes
Manage your annotations effortlessly. Modify existing notes to reflect changes in your project or remove them entirely when they're no longer needed, all from within the Easy Note Manager interface.
🔄 Toggle Note Visibility
Control the visibility of all notes in your scene with a single click. The Notes button in the Scene View toolbar allows you to show or hide notes instantly, helping you maintain a clean and focused workspace when needed.
🎨 Customize Note Appearance
Personalize your notes to fit your project's aesthetic. Customize the Text Color and Background Color of your notes to ensure they stand out or blend seamlessly with your scene's design.
📂 Organize Notes by GameObject
Keep your notes organized and accessible. Group notes by their associated GameObjects in the Easy Note Manager window, making it easy to navigate and manage annotations across complex scenes.
Benefits
- Improved Organization: Keep track of important information directly within your scenes, reducing the need for external documentation.
- Enhanced Collaboration: Facilitate better communication among team members by attaching author-specific notes to GameObjects.
- Streamlined Workflow: Quickly add, view, and manage notes without leaving the Unity Editor, saving you time and effort.
- Customizable Interface: Tailor the appearance of your notes to match your project's visual style for better integration and readability.
- Efficient Project Management: Use notes to outline tasks, mark important milestones, or leave reminders, ensuring nothing falls through the cracks.
Use Cases
- Team Projects: Collaborate more effectively by adding annotations that explain design choices, development tasks, or provide feedback.
- Level Design: Mark specific areas of your level for further development, optimization, or review.
- Personal Projects: Keep track of ideas, reminders, or development notes without relying on external tools.
- QA and Testing: Highlight areas that need testing or have known issues, making the QA process more efficient.
Price $15.00
Dodge Jump Anim Set by Voxel Vision
Number of Animations: 57
Animation types : Root Motion
Discord :- Link
All animations are Hand-Crafted
Animations List :-
- Dodge Animation - 32 (Start / Loop / End / Getup )
- Prone Aim Pose - 24 [Aim UP / Aim Middle / Aim Down ]
- Idle - 1
Price $24.99
High Rise Buildings by Tugisoft
Number of meshes/prefabs : 10
Vertex Count: 1.841.232
LODs: No
Number of textures : 42
Number of Materials : 30
Rigging: No
Texture dimensions : 2048x2048, 2048x1024
Polygon count of
Total
Polygon: 1.093.305
Triangle: 1.093.305
Edge: 3.279.915
Vertex: 1.841.232
Types of materials and texture maps: PBR (Albedo, Normal Map)
- 10 unique building assets
- Buildings are drawn to scale
- Number of floors from 10 to 25
- Buildings are for exterior design only
- FBX file
Price $9.99