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Moonflow RampMaker by Moonflow Studio

Asset Store newest packages - 2024, November 8 - 06:13
Most of the NPR rendered project need to make some ramp texture. The tool could create ramp texture asset and preview in time, which aimed to progress the work flow.

Four step to start using it easily:

  1. Find the material you have to add ramp texture
  2. Right click on inspector view
  3. Select "Link to Ramp Maker"
  4. Add any length of gradient groups you want and preview with your own shader in time

The tool has four toggles to select:

  • Lerp Ribbon : Usually used by the shader which need to mix sample with y axis of the uv of texture. For example, one gradient line means the color of skybox from top to the bottom, while the Y axis means the change in time.
  • Gamma Color: Depends on what color space you need to use.
  • Quad Tex: Select to export texture as a quad texture. Mostly when the result size of not selected version can not be compressed correctly.
  • Loop Vertical: Means that the texture could be two sides continuous on Y Axis
  • Preview in time
  • Multiple ramp in one texture
  • Mixing with two axis
  • Could be two sides continuous texture
  • Save as config

Price $0.00

ID_Monsters_in_the_clouds by ID Infinite Design

Asset Store newest packages - 2024, November 8 - 06:06
These clouds inspire thought and are superior to normal pixel clouds

128 x 128 pixel sprites

Pixel Art Clouds featuring Monsters faces in the clouds.


Price $4.99

Kitchen set cutlery by Andrey Ferar

Asset Store newest packages - 2024, November 8 - 05:48
Kitchen set cutlery has 36 models witch 4 UV sets. Help fill your scene with small details. High quality texture in low poly mesh.

Photorealistic textures, Optimized mesh, Minimum number of UV sets, Maximum texel, AAA, props, kitchen set,

A small set to fill your scene. Assets have 36 models (Tablespoon, Teaspoon, Fork, Knife) and 4 UV sets. All sets have 2k x 2k textures.

11 models fork, 1 UV set.

5 models of knife, 1 UV set.

10 models tablespoon, 1 UV set.

10 models teaspoon, 1 UV set.

  • Fork: 11 mesh, 1931 feces.
  • Knife: 5 mesh, 1160 faces.
  • Teaspoon: 10 mesh, 1688 faces.
  • Tablespoon: 10 mesh, 790 faces.

Number of Unique Meshes: 36

Vertex Count: 5268

LODs: No

Number of Materials and Material Instances: 4

Number of Textures: 12

Texture Resolutions: (2048x2048)


Price $6.99

OWA Cups & Drink Mugs 01 by Bohn Studios

Asset Store newest packages - 2024, November 7 - 23:32
Cups, coffee mugs, and glasses. Useful for kitchens, table props, restaurants, and more. 180+ prefabs included.
  • 180+ unique cup prefabs / meshes total
  • Shared VRAM performance and batching with or without other OWA assets and shared performance ecosystem.
  • 10 material varation that share a common atlas for performance
  • Up to 40 model variations per material skin
  • Albedo, Normal, Occlusion, Metallic, & Detail Normal atlased material at 8192 x 8192
  • All cups are under 1,200 vertices
  • No animations or liquids included (empty dishes only)

This package is also included in OWA City Core.



Price $17.00

Scriptable Blendshapes | Morph Management - Shape Key Metadata - Code Generator by NXVR Studio

Asset Store newest packages - 2024, November 7 - 20:09
Advanced blendshape management tool for unity 3D using scriptable objects to create a universal foundation for animation, automation, optimization, and randomization. *Enables calling by name & class

Note: Our demo scene was created for the built-in render pipeline. To prevent bloat we recommend only importing the actual package contents into your project, and viewing the demo scene in a burner project using the Built-in pipeline in the event viewing a demo scene is required. Alternatively, you can view Unity's documentation for upgrading the scene to URP or HDRP.




Features:

  • Blendshape Management Tool (Tool)

--3 Column tool window for searching, viewing and editing blendshape hierarchy system, and both processed and unprocessed blendshapes.

  • Batch Blendshape Editor (Tool)

--2 Coumn tool for quickly assigning hierarchy metadata to numerous blendshapes via filters and processed vs unprocessed status.


  • UB3 Code Bridge Component (Component)

--A component that contains commonly used public methods for implementing the UB3 Scriptable Blendshapes system in other scripts.


  • UB3 Bridge Code Generator (Tool)

-- Handy tool for searching and generating code snippets for blendshape control using both the UB3 bridge system as well as Unity's default methods.


  • BONUS - UB3 Animation Event Generator (Tool)

-- No-code interface for creating animation event scripts from snippets generated by the code bridge generator



Supported OS:

  • Windows & MacOS

Unity Versions

  • All render pipelines, Unity 2021.3 or Newer

Link to documentation


https://drive.google.com/file/d/1jhaop8hboVq8mTc9n7bsu3NaPDmYHgut/view?usp=drive_link




Problem: Support queries with other publishers can take hours, days or even weeks.


Solution: 24/7 Instant Access to support and extensive code help


We have trained a GPT with code interpreter functionality on the source code, documentation and troubleshooting data of this asset to better assist our customers when they need a long sequence of immediate responses. This enables us to provide support for extensive queries above and beyond what can realistically be expected of asset publishers.


[Link available in the package contents]


---


Problem: Unorganized and Hard-to-Manage Blendshapes


In Unity, blendshapes are typically listed as an unstructured array of names, making it difficult to manage, especially when dealing with dozens or even hundreds of blendshapes. Finding the specific blendshape you need, or grouping them in any meaningful way, becomes a tedious, frustrating task.



Solution: Seamless Organization with Scriptable Blendshapes


Scriptable Blendshapes introduces a logical hierarchy system that allows you to organize blendshapes into meaningful classes, groups, and subtypes. This means no more scrolling through endless lists trying to remember which blendshape does what. With this system, you can group blendshapes by body parts, facial expressions, or any custom category you need, turning chaotic lists into an intuitive and manageable structure. This leads to faster workflows and fewer mistakes in the long run.



------


Problem: Tedious and Error-Prone Blendshape Code Creation


When writing scripts to control blendshapes, the manual process is slow, repetitive, and prone to mistakes—especially in larger projects. Unity provides no out-of-the-box way to streamline this process, which means you’re left to write custom code for each individual blendshape control by hand.



Solution: Instant Visuaual Click-to-Code Generation


With the UB3 Bridge Code Generator, you can generate all the blendshape control code you need instantly. Whether you’re using the UB3 Code Bridge or Unity’s default methods, this tool automatically generates accurate, ready-to-use code snippets. This saves countless hours of development time and ensures that your scripts reference the correct blendshapes every time—no more typos or manual errors slowing you down.


---


Problem: Confusing, Hard-to-Maintain Code for Blendshape Control


Unity’s default method for controlling blendshapes relies on index numbers—an unintuitive and error-prone system. If you’ve ever tried to manage blendshapes through scripting, you know how difficult it is to remember which index corresponds to which blendshape. This leads to code that’s hard to read, maintain, and debug, especially in large projects.



Solution: Human-Readable, Future-Proof, Name-Based Code


With the UB3 Code Bridge from Scriptable Blendshapes, you can say goodbye to confusing index numbers. This plugin lets you control blendshapes using names, classes, and groups, making your code easy to understand and maintain. It’s not only will your code be clearer for you today, but it also ensures that your code is more future-proof. If you modify your blendshape set or index poisitions down the line, you won’t have to rewrite your entire script—your named references will still work perfectly.


-----


Problem: Inconsistent Blendshape Management Across Assets


When working on large projects with multiple characters, maintaining consistency in how blendshapes are organized and managed in script can be nearly impossible in Unity’s default system. Without a centralized way to manage metadata and hierarchy, blendshape data often becomes inconsistent, leading to chaotic workflows and disorganized assets.


Solution: Centralized, Consistent Control with Scriptable Objects


Scriptable Blendshapes introduces a centralized, reusable metadata system that applies across your entire project. With its blendshape hierarchy and metadata tools, you can standardize how blendshapes are organized, categorized, and controlled across multiple characters and assets. This ensures that your workflows remain efficient, organized, and scalable, even as your project grows.


------


Scripable Blendshapes Quick Start Workflow:



1) Open Blendshape Management Tool, assign skinned mesh with blendshapes and create new blendhshape menadata ad blendshape class hierarchy scriptable objects with the provided buttons in the left column


2) Create a blendshape hierarchy by clicking the Edit Class Hierarchy and adding the appropriate Class/Group/Subtype array items for your project


//Example:


Animation (Class)


-Face (Group)


---Eyes (Subtype)

---Mouth (Subtype)

---Brow (Subtype)


-Body (Group)


---Arms (Subtype)

---Legs (Subtype)


3) Assign blendshapes to classes using either the Blendshape Management Tool, or the Batch Blendshape Editor tool found in the "tools" tab in the top bar.


4) Use the UB3 Bridge Code Generator to Implement methods for manipulating blendshapes via new or existing scripts.


//Example

ub3CodeBridge.LerpIncreaseBlendshapeWeightBySubtype("TakeDamage", 100f, 0.2f);

ub3CodeBridge.LerpResetBlendshapeWeightBySubtype("TakeDamage", 0.4f);


**You can also automatically generate code (with comments) for default unity methods with an easy search-and-click interface.



5) Assign blend shape metadata scriptable object and skinned mesh renderer to a UB3 code bridge component in your scene to utilize pre-established public methods or create your own using the metadata from the scriptable objects (.asset)



----



List of methods available through the UB3 Code Bridge:


Methods for Blendshapes by Name


SetBlendshapeWeightByName


GetBlendshapeWeightByName


IncreaseBlendshapeWeightByName


DecreaseBlendshapeWeightByName


LerpBlendshapeWeightByName


LerpIncreaseBlendshapeWeightByName


LerpDecreaseBlendshapeWeightByName


ResetBlendshapeWeightByName


LerpResetBlendshapeWeightByName



Methods for Blendshapes by Class


SetBlendshapeWeightByClass


ResetBlendshapeWeightByClass


LerpBlendshapeWeightByClass


LerpIncreaseBlendshapeWeightByClass


LerpDecreaseBlendshapeWeightByClass


LerpResetBlendshapeWeightByClass



Methods for Blendshapes by Group


SetBlendshapeWeightByGroup


ResetBlendshapeWeightByGroup


LerpBlendshapeWeightByGroup


LerpIncreaseBlendshapeWeightByGroup


LerpDecreaseBlendshapeWeightByGroup


LerpResetBlendshapeWeightByGroup



Methods for Blendshapes by Subtype


SetBlendshapeWeightBySubtype


ResetBlendshapeWeightBySubtype


LerpBlendshapeWeightBySubtype


LerpIncreaseBlendshapeWeightBySubtype


LerpDecreaseBlendshapeWeightBySubtype


LerpResetBlendshapeWeightBySubtype



Other Methods


InitializeBlendshapeMap


ResetAllBlendshapesToDefault







Price $79.98

Candle VFX - HDRP by Vefects

Asset Store newest packages - 2024, November 7 - 18:46
Candle VFX Pack for Unity HRP – Free Download! Enhance your projects with realistic flames, diverse candle designs, and customizable effects. Perfect for game devs and creators. Download now!

The free Candle VFX pack will only be available for Unity 2023 onwards.


The main reason is the sheer amount of time it takes to be fixing shaders in each version that Unity releases. For all the render pipelines.


We want to focus that time in creating more quality packs, so that's the main reason why we're sticking to Unity 2023+ for this one.


Upon popular request, we might port it to lower versions.

Candle VFX Pack for Unity – Free Download!


Transform your Unity projects with our Candle VFX Pack, designed to bring a touch of magic and warmth to any scene! Perfect for game developers, hobbyists, and creators alike, this free pack provides everything you need to create stunning candle effects that captivate and enchant.


Key Features:


- Realistic Flame Animation: Enjoy dynamic, flickering flames that breathe life into your candles.


- Diverse Candle Designs: Access a beautiful variety of candle styles. Find the perfect fit for your project’s aesthetic, no matter the setting.


- Easy Integration: Seamlessly add our VFX pack to your Unity projects with straightforward drag-and-drop functionality. Get started quickly and easily, with no complex setup required!


- Customizable Effects: Adjust flame colors, sizes, and flicker dynamics to match your creative vision. Make each candle uniquely yours while maintaining stunning visual fidelity.


- Included Sound Effects: Elevate your scenes with atmospheric sounds that capture the gentle crackle and warmth of candlelight, enriching the player experience and pulling them deeper into your world.


Ideal For:


- Indie Game Developers

- Virtual Reality Creators

- Architectural Visualizations

- Artists & Designers


Why Grab This Free Pack?


Dive into a world of creative possibilities with our Candle VFX Pack! This is your chance to add a captivating element to your projects — all at no cost!


Light up your creativity! Download the Candle VFX Pack now and watch your Unity scenes come to life!


At Vefects we're committed to release 1 free VFX pack per year. Enjoy <3


Price $0.00

Candle VFX - URP by Vefects

Asset Store newest packages - 2024, November 7 - 18:46
Candle VFX Pack for Unity URP – Free Download! Enhance your projects with realistic flames, diverse candle designs, and customizable effects. Perfect for game devs and creators. Download now!

The free Candle VFX pack will only be available for Unity 2023 onwards.


The main reason is the sheer amount of time it takes to be fixing shaders in each version that Unity releases. For all the render pipelines.


We want to focus that time in creating more quality packs, so that's the main reason why we're sticking to Unity 2023+ for this one.


Upon popular request, we might port it to lower versions.

Candle VFX Pack for Unity – Free Download!


Transform your Unity projects with our Candle VFX Pack, designed to bring a touch of magic and warmth to any scene! Perfect for game developers, hobbyists, and creators alike, this free pack provides everything you need to create stunning candle effects that captivate and enchant.


Key Features:


- Realistic Flame Animation: Enjoy dynamic, flickering flames that breathe life into your candles.


- Diverse Candle Designs: Access a beautiful variety of candle styles. Find the perfect fit for your project’s aesthetic, no matter the setting.


- Easy Integration: Seamlessly add our VFX pack to your Unity projects with straightforward drag-and-drop functionality. Get started quickly and easily, with no complex setup required!


- Customizable Effects: Adjust flame colors, sizes, and flicker dynamics to match your creative vision. Make each candle uniquely yours while maintaining stunning visual fidelity.


- Included Sound Effects: Elevate your scenes with atmospheric sounds that capture the gentle crackle and warmth of candlelight, enriching the player experience and pulling them deeper into your world.


Ideal For:


- Indie Game Developers

- Virtual Reality Creators

- Architectural Visualizations

- Artists & Designers


Why Grab This Free Pack?


Dive into a world of creative possibilities with our Candle VFX Pack! This is your chance to add a captivating element to your projects — all at no cost!


Light up your creativity! Download the Candle VFX Pack now and watch your Unity scenes come to life!


At Vefects we're committed to release 1 free VFX pack per year. Enjoy <3


Price $0.00

Candle VFX by Vefects

Asset Store newest packages - 2024, November 7 - 18:46
Candle VFX Pack for Unity BIRP – Free Download! Enhance your projects with realistic flames, diverse candle designs, and customizable effects. Perfect for game devs and creators. Download now!

The free Candle VFX pack will only be available for Unity 2023 onwards.


The main reason is the sheer amount of time it takes to be fixing shaders in each version that Unity releases. For all the render pipelines.


We want to focus that time in creating more quality packs, so that's the main reason why we're sticking to Unity 2023+ for this one.


Upon popular request, we might port it to lower versions.

Candle VFX Pack for Unity – Free Download!


Transform your Unity projects with our Candle VFX Pack, designed to bring a touch of magic and warmth to any scene! Perfect for game developers, hobbyists, and creators alike, this free pack provides everything you need to create stunning candle effects that captivate and enchant.


Key Features:


- Realistic Flame Animation: Enjoy dynamic, flickering flames that breathe life into your candles.


- Diverse Candle Designs: Access a beautiful variety of candle styles. Find the perfect fit for your project’s aesthetic, no matter the setting.


- Easy Integration: Seamlessly add our VFX pack to your Unity projects with straightforward drag-and-drop functionality. Get started quickly and easily, with no complex setup required!


- Customizable Effects: Adjust flame colors, sizes, and flicker dynamics to match your creative vision. Make each candle uniquely yours while maintaining stunning visual fidelity.


- Included Sound Effects: Elevate your scenes with atmospheric sounds that capture the gentle crackle and warmth of candlelight, enriching the player experience and pulling them deeper into your world.


Ideal For:


- Indie Game Developers

- Virtual Reality Creators

- Architectural Visualizations

- Artists & Designers


Why Grab This Free Pack?


Dive into a world of creative possibilities with our Candle VFX Pack! This is your chance to add a captivating element to your projects — all at no cost!


Light up your creativity! Download the Candle VFX Pack now and watch your Unity scenes come to life!


At Vefects we're committed to release 1 free VFX pack per year. Enjoy <3


Price $0.00

Immensity - Cinematic Space Music by Unwaxed Lemons

Asset Store newest packages - 2024, November 7 - 17:53
Cinematic, space-themed/sci-fi music
  • .wav file
  • Length: 00:02:01
  • Loopable: No
  • Stereo

A cinematic, space-themed piece with arpeggiated synths and a full orchestra. Starts rather subtle and suspenseful, then leads into a powerful brass section.


Price $4.99

Blender – Project Gold

Austin Tate's Blog - 2024, November 7 - 16:51

Blender’s community has produced a number of films based on open-source assets and technqiues since 2006. See https://studio.blender.org/films/. This includes Sintel produced in 2010. See https://studio.blender.org/projects/sintel/

Blender’s “Project Gold” is a technical and artistic showcase, focused on highly stylized rendering and animation. Download assets, production files, and a workshop on stylized rendering at https://studio.blender.org/projects/gold

https://studio.blender.org/blog/project-gold-premiere/

Procedural Planet Generator Tool - Idealplay by IDEALPLAY

Asset Store newest packages - 2024, November 7 - 15:53
Procedural Planet Generation Tool is a versatile and powerful procedural planet generator for Unity, designed to streamline the creation of diverse and visually stunning planets.

MAKE SURE TO ENABLE BOTH INPUT HANDLING OPTIONS IN THE UNITY PROJECT SETTINGS!


YOU CAN USE TOOLS LIKE THE FBX-EXPORTER TO SAVE THE MESHES AFTER GENERATING THEM.


Key Features:

  • Customizable Planets: Easily adjust parameters such as colors, mountain ranges, and continental layouts to craft unique planetary terrains.
  • Low-Poly and High-Poly Options: Choose between low-poly models for better performance or high-poly models for intricate details and realism.
  • User-Friendly Interface: Intuitive controls make it simple to generate and tweak planetary features without extensive technical knowledge.

Benefits for Your Project:

  • Accelerates Development: Quickly generate planets with customizable features, saving time on asset creation.
  • Enhances Visual Appeal: Create diverse and captivating planets that can add depth and variety to your game or simulation.
  • Flexible Integration: Seamlessly integrate with existing Unity projects, accommodating a range of artistic and technical needs.

Procedural Planet Generation Tool is a versatile and powerful procedural planet generator for Unity, designed to streamline the creation of diverse and visually stunning planets. Whether you need low-poly models for performance efficiency or high-poly models for detailed environments, this tool has you covered.


READ THE DOCUMENTATION .PDF FILE


(Install FBX Exporter to be able to extract the meshes in order to use them in your game)


Key Features:

  • Customizable Planets: Easily adjust parameters such as colors, mountain ranges, and continental layouts to craft unique planetary terrains.
  • Low-Poly and High-Poly Options: Choose between low-poly models for better performance or high-poly models for intricate details and realism.
  • User-Friendly Interface: Intuitive controls make it simple to generate and tweak planetary features without extensive technical knowledge.

Benefits for Your Project:

  • Accelerates Development: Quickly generate planets with customizable features, saving time on asset creation.
  • Enhances Visual Appeal: Create diverse and captivating planets that can add depth and variety to your game or simulation.
  • Flexible Integration: Seamlessly integrate with existing Unity projects, accommodating a range of artistic and technical needs.

Procedural Planet Generation Tool empowers developers to bring imaginative planetary environments to life, whether for sci-fi adventures, space simulations, or any project requiring dynamic and customizable worlds.


Shout out definitely goes out to Sebastian Lague and Kristin Lague as well, since their tutorials on YouTube have really helped. Wouldn't be possible without them. ❤️


Price $92.99

Easy Multiplayer: Messenger by JrCooler

Asset Store newest packages - 2024, November 7 - 15:23
Easy Multiplayer: Messenger is a tool designed to streamline multiplayer game development by providing an alternative to RPCs, allowing you to focus on multiplayer logic without the hassle!

Overview

Easy Multiplayer's Messenger Tool offers a versatile alternative to Netcode for GameObjects RPCs. It’s designed to be accessible from any class, making it ideal for manager classes that need to share information without requiring a NetworkObject.

This tool also provides benefits like automatic serialization of nearly any data type, and it allows clients to send messages directly to each other without the need to manually set up a Client 1 -> Server -> Client 2 system.


Want to learn more before purchasing?

Explore my documentation to learn more about this asset, how it works, and why it’s beneficial for your development. For direct contact without the hassle of email, feel free to join my discord server!


Comparison (shows better on big screen)

  • Feature‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ |‎ Messenger‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ |‎ RPCs
  • ------------------------------------------------------------
  • Ease‎ of‎ Use‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ |‎ Very‎ Easy‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ |‎ Decent
  • Redirection.‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ |‎ Yes‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ |‎ No
  • Complex‎ Serialization‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ |‎ JSON,‎ automatically‎ ‎ |‎ Bytes,‎ manually
  • Dynamic/Generic‎ Calling‎ |‎ Yes‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ |‎ Optional
  • Performance‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ |‎ Good‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ |‎ Great
  • Bandwith‎ Usage‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ |‎ More‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ ‎‎ |‎ Less

Dependencies

  • Netcode for Gameobjects (v1.6.0+)
  • Newtonsoft Json

Contact

Documentation | Direct Contact | Mail


Price $15.00

Omni Vehicle Ai by Ash Dev

Asset Store newest packages - 2024, November 7 - 14:53
Convert Any Vehicle Controller to Ai.
  • If you're using a custom vehicle controller or an asset that isn't natively integrated with Omni Vehicle AI, you'll need a basic understanding of coding to set it up. 
  • Essentially, you'll need to create an input provider script that receives inputs from Omni Vehicle AI and passes them to your target vehicle controller. 
  • Don't worry, though—I have a tutorial video that walks you through the process, step by step. You can check it out for detailed guidance!

📌 Links: Tutorials - Discord - Online Documentation


Omni Vehicle AI is a versatile and powerful AI solution designed to turn any vehicle controller into a fully functional, intelligent AI system. Whether you're building a high-speed racing game, an expansive open-world driving experience, or vehicle-based patrols and chase sequences, Omni Vehicle AI integrates seamlessly with popular controllers and provides a lot of customization options to bring your AI vehicles to life.


🌟 Main Features:

_____________________________________


🔗 Seamless Integration with Popular Vehicle Controllers

Omni Vehicle AI offers out-of-the-box compatibility with major vehicle systems like Edy's Vehicle Physics, NWH Vehicle Physics, FGear Vehicle Physics, Realistic Car Controller Pro, and more.


🎮 Flexible AI Modes

  • Path Follow Mode: Guide vehicles along predefined routes using waypoints or splines, perfect for racing or patrol paths.
  • Target Follow Mode: Enable your AI vehicles to chase or escort dynamic targets with intelligent stopping and reversing behaviors.

🛣️ Advanced Waypoint & Pathfinding System

  • Design intricate routes with ease using the built-in waypoint system.
  • Shortest pathfinding logic ensures your AI vehicles navigate complex environments efficiently.

🚗 Obstacle Avoidance & Sensor System

With sensors, the AI detects obstacles, adjusts speed, and smoothly steers to avoid collisions.


🔄 Dynamic Reversing Logic

AI vehicles can automatically reverse when stuck or blocked, ensuring continuous movement even in tricky situations.


⛔ Predictive Braking for Turns

AI adapts speed intelligently when approaching sharp turns, enhancing realism in vehicle handling.


⚡ Quick Setup & Easy Configuration

  • Set up AI vehicles in seconds with the Quick Setup Window.
  • Convenient editor tools simplify waypoint creation, ground alignment, and automatic renaming for efficient workflow.

💻 Full Source Code Included

Omni Vehicle AI comes with the complete source code, giving you the flexibility to customize the AI to suit your unique project needs.


Elevate your Unity projects with Omni Vehicle AI, the ultimate solution for realistic and dynamic vehicle AI. With a rich feature set and user-friendly tools, it's the perfect asset to supercharge your game with intelligent vehicle behavior.


🎮 Join Our Discord Community for support, feature requests, or integration ideas. We're here to help you succeed!


Price $60.00

Digital Glitches SFX: Pack1 by ShashiRaj Productions

Asset Store newest packages - 2024, November 7 - 14:48
Add Extra Character to Your Sound Design with Glitchy, Stuttered Sounds!

TOTAL UNIQUE SOUNDS: 1121


  • File names: Digital Glitch 1 to Digital Glitch 1121 
  • NOTE: We have serial numbered all the sounds in ascending order of their lengths.

Number of Audio Waves: 1121 + 1121 + 1121

Sample rate / bit rate: 96kHz-24bit + 48kHz-24bit + 44.1kHz-24bit

Audio file types: Wav

Do Sound FX loop: No

Additional: Stereo 

Minutes of audio provided: 

Supported Development Platforms:

Windows: Yes

Mac: Yes

AUDIO DEMO


This pack simply contains over 1100 digital glitch noises that have various characteristics such as glitch, stutter, bitcrush, distortion, artifact, electrical buzz, short circuits, static, and data corruption. These sounds can be used for the malfunctioning of various electrical, digital, computing, futuristic, or sci-fi gadgets, robots, as well as for computing and scanning tools."



Price $19.99

Action Adventure Ledge Climb Pack by MotionBeats Studios

Asset Store newest packages - 2024, November 7 - 14:39
This package contains 184 Action Adventure Ledge Climb animations for your project.

IK bones are included: Yes

Number of Animations: 184

Animation types : Root Motion

This package contains 184 ledge climb locomotion animations ready to use. These quality animations are all fully motion-captured root motion.


Animation list:

Braced_leap_towallhugV1_down_long

Braced_leap_towallhugV1_downleft_long

Braced_leap_towallhugV1_downleft_medium

Braced_leap_towallhugV1_downright_long

Braced_leap_towallhugV1_downright_medium

Char_Climb_DamageRelease_Freefall

Char_climb_exit_90_left_To_Idle

Char_climb_exit_90_left_To_Idle_5cm

Char_climb_exit_90_right_To_Idle

Char_climb_exit_90_right_To_Idle_5cm

Char_climb_exit_down_00_To_Idle

Char_climb_exit_down_00_To_Idle_5cm

Char_climb_exit_down_45_left_To_Idle

Char_climb_exit_down_45_left_To_Idle_5cm

Char_climb_exit_down_45_right_To_Idle

Char_climb_exit_down_45_right_To_Idle_5cm

Char_climb_exit_up_00_To_Idle

Char_climb_exit_up_00_To_Idle_5cm

Char_climb_exit_up_45_left_To_Idle

Char_climb_exit_up_45_left_To_Idle_5cm

Char_climb_exit_up_45_right_To_Idle

Char_climb_exit_up_45_right_To_Idle_5cm

Char_climb_hang_idle

Char_climb_hang_idle_to_broken_ledge_fall

Char_climb_hang_idle_to_climb_up

Char_climb_hang_idle_to_freefall

Char_climb_hang_idle_to_vault

Char_climb_hang_idle_to_vault_1m

Char_climb_leap_5m_back_left_to_ledge

Char_climb_leap_back_left_to_ledge

Char_climb_leap_back_to_ledge_reach_in

Char_climb_leap_back_to_ledge_reach_loop

Char_climb_leap_back_to_ledge_reach_out

Char_climb_leap_down_left_to_ledge

Char_climb_leap_down_right_to_ledge

Char_climb_leap_down_to_ledge

Char_climb_leap_down_to_ledge_reach_in

Char_climb_leap_down_to_ledge_reach_loop

Char_climb_leap_down_to_ledge_reach_out

Char_climb_leap_left_to_ledge

Char_climb_leap_left_to_ledge_reach_in

Char_climb_leap_left_to_ledge_reach_loop

Char_climb_leap_left_to_ledge_reach_out

Char_climb_leap_right_to_ledge

Char_climb_leap_right_to_ledge_reach_in

Char_climb_leap_right_to_ledge_reach_loop

Char_climb_leap_right_to_ledge_reach_out

Char_climb_leap_up_left_to_ledge

Char_climb_leap_up_right_to_ledge

Char_climb_leap_up_to_ledge

Char_climb_leap_up_to_ledge_reach_in

Char_climb_leap_up_to_ledge_reach_loop

Char_climb_leap_up_to_ledge_reach_out

Char_climb_loop_90_left

Char_climb_loop_90_right

Char_climb_loop_down_00

Char_climb_loop_down_45_left

Char_climb_loop_down_45_right

Char_climb_loop_up_00

Char_climb_loop_up_45_left

Char_climb_loop_up_45_right

Char_climb_shimmy_corner_inner_left

Char_climb_shimmy_corner_inner_right

Char_climb_shimmy_corner_outer_left

Char_climb_shimmy_corner_outer_right

Char_climb_shimmy_long_l_down

Char_climb_shimmy_long_l_down_left

Char_climb_shimmy_long_l_left

Char_climb_shimmy_long_l_left_02

Char_climb_shimmy_long_l_up

Char_climb_shimmy_long_l_up_left

Char_climb_shimmy_long_r_down

Char_climb_shimmy_long_r_down_right

Char_climb_shimmy_long_r_right

Char_climb_shimmy_long_r_right_02

Char_climb_shimmy_long_r_up

Char_climb_shimmy_long_r_up_right

Char_climb_shimmy_mid_l_up

Char_climb_shimmy_mid_loop_up

Char_climb_shimmy_mid_r_up

Char_climb_shimmy_short_l_down

Char_climb_shimmy_short_l_down_left

Char_climb_shimmy_short_l_left

Char_climb_shimmy_short_l_left_02

Char_climb_shimmy_short_l_up

Char_climb_shimmy_short_l_up_left

Char_climb_shimmy_short_r_down

Char_climb_shimmy_short_r_down_right

Char_climb_shimmy_short_r_right

Char_climb_shimmy_short_r_right_02

Char_climb_shimmy_short_r_up

Char_climb_shimmy_short_r_up_right

Char_climb_shimmy_to_campus_long_l_down

Char_climb_shimmy_to_campus_long_l_down_left

Char_climb_shimmy_to_campus_long_l_left

Char_climb_shimmy_to_campus_long_l_up

Char_climb_shimmy_to_campus_long_r_down_right

Char_climb_shimmy_to_campus_long_r_right

Char_climb_shimmy_to_campus_long_r_up_left

Char_climb_shimmy_to_campus_long_r_up_right

Char_climb_shimmy_to_shimmy_180_vault

Char_climb_vault_to_hang_idle_1m

Char_enter_Idle_To_climb_90_left

Char_enter_Idle_To_climb_90_right

Char_enter_Idle_To_climb_down_00

Char_enter_Idle_To_climb_down_45_left

Char_enter_Idle_To_climb_down_45_right

Char_enter_Idle_To_climb_up_00

Char_enter_Idle_To_climb_up_45_left

Char_enter_Idle_To_climb_up_45_right

Char_idle_relaxed_drop_to_climb_hang_idle

Char_idle_relaxed_to_climb_hang_idle_long

Char_idle_relaxed_to_climb_hang_idle_mid

Char_idle_relaxed_to_climb_hang_idle_short

Char_jump_trans_to_climb_hang_idle

Char_leap_entry_to_climb_hang_idle

Char_shimmy_90_left_outercorner_ledge_swing_to_campus

Char_shimmy_90_left_outercorner_ledge_swing_to_shimmy

Char_shimmy_90_right_outercorner_ledge_swing_to_campus

Char_shimmy_90_right_outercorner_ledge_swing_to_shimmy

Char_shimmy_outercorner_left_to_ledge_swing_to_campus

Char_shimmy_outercorner_left_to_ledge_swing_to_shimmy

Char_shimmy_outercorner_right_to_ledge_swing_to_campus

Char_shimmy_outercorner_right_to_ledge_swing_to_shimmy

climb_shimmy_leap_down_left_to_campus

climb_shimmy_leap_down_right_to_campus

climb_shimmy_leap_down_to_campus

climb_shimmy_leap_down_to_campus_loop

climb_shimmy_leap_left_to_campus

climb_shimmy_leap_left_to_campus_loop

climb_shimmy_leap_right_to_campus

climb_shimmy_leap_right_to_campus_loop

climb_shimmy_leap_up_left_to_campus

climb_shimmy_leap_up_right_to_campus

climb_shimmy_leap_up_to_campus

climb_shimmy_leap_up_to_campus_loop

climb_shimmy_to_cable_back_leap

climb_shimmy_to_cable_back_leap_loop

climb_shimmy_to_cable_left

climb_shimmy_to_cable_left_loop

climb_shimmy_to_cable_right

climb_shimmy_to_cable_right_loop

climb_shimmy_to_ladder_back_leap

climb_shimmy_to_ladder_back_leap_loop

climb_shimmy_to_ladder_down

climb_shimmy_to_ladder_down_leap

climb_shimmy_to_ladder_down_leap_loop

climb_shimmy_to_ladder_left

climb_shimmy_to_ladder_left_leap

climb_shimmy_to_ladder_left_leap_loop

climb_shimmy_to_ladder_right

climb_shimmy_to_ladder_right_leap

climb_shimmy_to_ladder_right_leap_loop

climb_shimmy_to_ladder_up

climb_shimmy_to_ladder_up_leap

climb_shimmy_to_ladder_up_leap_loop

climb_shimmy_to_pole_down

climb_shimmy_to_pole_down_leap

climb_shimmy_to_pole_down_leap_loop

climb_shimmy_to_pole_down_left

climb_shimmy_to_pole_down_left_leap

climb_shimmy_to_pole_down_left_leap_loop

climb_shimmy_to_pole_down_right

climb_shimmy_to_pole_down_right_leap

climb_shimmy_to_pole_down_right_leap_loop

climb_shimmy_to_pole_left

climb_shimmy_to_pole_left_leap

climb_shimmy_to_pole_left_leap_loop

climb_shimmy_to_pole_right

climb_shimmy_to_pole_right_leap

climb_shimmy_to_pole_right_leap_loop

climb_shimmy_to_pole_up

climb_shimmy_to_pole_up_leap

climb_shimmy_to_pole_up_leap_loop

climb_shimmy_to_pole_up_left

climb_shimmy_to_pole_up_left_leap

climb_shimmy_to_pole_up_left_leap_loop

climb_shimmy_to_pole_up_right

climb_shimmy_to_pole_up_right_leap

climb_shimmy_to_pole_up_right_leap_loop

Ledge_climbloop_left_fast

Ledge_climbloop_left_slow

Ledge_climbloop_right_fast

Ledge_climbloop_right_slow


Price $79.99

Levers, Buttons, Switches by BigBlit Assets

Asset Store newest packages - 2024, November 7 - 14:38
Levers, Buttons, Switches pack includes 43 models of levers, buttons and switches ready to be dropped on your scene.

- HDRP materials available in LeversAndButtons_HDRP.unitypackage

- Works with URP after automatic materials conversion. 

Finally, the lighter version of the 5-star asset "Levers, buttons, switches - Pro" is here! Want the models only? This version is for you! Get the same high quality models without scripts and animation.

Want the Pro version with fully customizable, ready-to-use prefabs, advanced scripts and animation? Get it here from the Asset Store.


What's in the package?

- 43 models with 2 LODs (2nd if needed). LOD0:500 triangles average, LOD1 300 triangles average. (Min:80 Max:1000 triangles.

- Average texture texel density 2048@2048x2048 pixels.

- 2 texture sets (Base Color, Normal Map, Mask Map, Metalic Smoothness, Ambient Occlusion and Emission) for Standard Pipeline and HDRP.



Price $15.00

Connection | Internet Connection Status/Ping Framework by Golem Kin Games

Asset Store newest packages - 2024, November 7 - 14:36
Manage and monitor internet connectivity in Unity. Track connection status, ping targets, measure bandwidth, and set alerts for high ping or lost connections. Ideal for online games.

Key Features:

  • Comprehensive Connection Monitoring: Track connectivity status across WiFi, Mobile Data, and Ethernet.
  • Ping Custom Targets: Easily monitor the latency of key services like Google, your game server, CDN, or backend APIs.
  • High Ping Alerts: Configure custom warning thresholds to alert you when ping is too high.
  • Bandwidth Usage Tracking: Keep tabs on how much data is being sent and received, ensuring optimal bandwidth usage.
  • User-Friendly Editor Interface: Easily configure all connection settings through the custom editor interface.
  • Real-Time Events & Callbacks: Get notified in real-time when connection status changes, ping is updated, or bandwidth usage is tracked.

Easily Manage and Monitor Internet Connectivity in Unity

The Connection Status Manager is an essential Unity plugin for developers who need to manage and track internet connectivity in their games or applications. Whether you're developing a multiplayer game, streaming assets, or simply need to ensure a smooth user experience, this plugin has you covered.

Key Features:

  • Comprehensive Connection Monitoring: Track connectivity status across WiFi, Mobile Data, and Ethernet.
  • Ping Custom Targets: Easily monitor the latency of key services like Google, your game server, CDN, or backend APIs.
  • High Ping Alerts: Configure custom warning thresholds to alert you when ping is too high.
  • Bandwidth Usage Tracking: Keep tabs on how much data is being sent and received, ensuring optimal bandwidth usage.
  • User-Friendly Editor Interface: Easily configure all connection settings through the custom editor interface.
  • Real-Time Events & Callbacks: Get notified in real-time when connection status changes, ping is updated, or bandwidth usage is tracked.

How It Helps

The Connection Status Manager makes it easy to create games that are responsive to network changes, ensuring players always have the best possible experience. Handle connectivity changes seamlessly, adjust gameplay, and provide alerts when connections drop.

Who It's For

  • Game developers building online or multiplayer games.
  • Developers who need real-time control and awareness of internet connectivity.
  • Anyone looking to add robust connection management to their Unity projects.

Easy Integration

  • Simply add the ConnectionStatusManager script to any GameObject.
  • Customize settings via the Unity Inspector.
  • Utilize provided callbacks to respond to connection status, ping updates, custom alerts, and bandwidth tracking.

Support & Documentation

We provide thorough documentation and code examples to get you up and running quickly. If you have questions or need support, reach out to us at support@golemkin.com.

Get Started Today!

Ensure your players stay connected and provide a seamless experience with the Connection Status Manager.


Price $8.99

All Editor Tools – Bundle by Ciro Continisio

Asset Store newest packages - 2024, November 7 - 14:35
Boost the workflows and productivity for the whole team with this collection of carefully-crafted Editor tools.

The bundle includes all the listed assets, and future updates. Once you purchase it, you'll be able to visit the individual assets and redeem them for free.


Read the individual asset's requirement for Editor versions.

The All Editor Tools – Bundle includes all our Editor tools, at 20% off.


As of now, this bundle contains:


  • BlackBox for Prefabs: a revolutionary and more safe Prefab workflow! BlackBox enables the coveted workflow of Prefab encapsulation, and much more! (page)
  • Scene Notes: save annotations to the scene to enhance team's productivity. A lightweight project management tool.
  • Scene Notes for Codecks: the Codecks version of Scene Notes. Backup your notes on the server, and edit/assign them from the comfort of a fantastic web UI.
  • Sub-assets Toolbox: unlock the potential of sub-assets, using natural drag and drop editor actions. No coding required!
  • ScriptableObject Tools: a framework to harness the power of ScriptableObjects to solve cross-scene communication.

... and any future Editor tools we will make!*


* Pricing of the bundle will increase, but if you get it now you'll just have the new tool(s) for free.


Documentation

All assets come with extensive documentation. Curious? Head to the main page and read all about them before buying.


Price $110.00

Realistic Forest Asset Pack by Faycrest Studios LLC

Asset Store newest packages - 2024, November 7 - 14:26
This package includes highly-optimized poplar, spruce, fir, and pine trees that can be used to set a nice-looking forest environment.

Asset List:


Trees

4 types of trees, 19 overall


Fir

Number of Models: 4

Average Triangles: 450-1100 triangles

LODs: 2


Pine

Number of Models: 5

Average Triangles: 400-1100 triangles

LODs: 2


Poplar

Number of Models: 6

Average Triangles: 850-3800 triangles

LODs: 2


Spruce

Number of Models: 4

Average Triangles: 1000-2500 triangles

LODs: 2


All trees use one ‘tree’ material-composed of 3 textures. The material uses a custom shader.

All trees have a separate LOD1 billboard model (composed of 12-16 tris), and each have their own separate material.


Bushes

Number of Models: 5

Average Triangles: 500-200 triangles

LODs: 1

Bushes use the same material as the trees.


Rocks

Number of Models: 10

Average Triangles: 150-250 triangles

LODs: 1

All of the rocks use one ‘rock’ material that makes use of three textures.


Details

There are several types of ground cover available to be painted as details on terrain.


Grass

Number of Models: 1

Average Triangles: 12 triangles


Ground Plant

Number of Models: 3

Average Triangles: 75-40 triangles


Pebble

Number of Models: 3

Average Triangles: 15-25 triangles


Small Plant

Number of Models: 3

Average Triangles: 200-500 triangles


Pebbles use the ‘rock’ material-same as rocks.

All other detail models use one ‘detail’ material that is composed of three textures. The material makes use of a custom shader.


Water

The water uses a water plane model composed of 1152 triangles. The water uses a material composed of three textures. The water material uses a custom shader.


Shaders


Tree Shader

  • One unified shader for both bark and leaves to reduce draw calls
  • Uses three textures
    • Albedo
    • Normalmap
    • Metallic/Translucency/Ambient Occlusion/Smoothness
      • The textures for this slot are set up in a way where it is still compatible with Unity’s default material-it can be used within the ‘MetallicSmoothness’ texture slot.
  • Supports translucency
  • Has a complex wind simulation that includes two separate wind calculations-a main wind simulation and a smaller turbulence simulation.

Detail Shader

  • A shader set up for usage for all models intended to be used with the terrain detail system
  • Uses three textures
    • Albedo
    • Normalmap
    • Metallic/Translucency/Ambient Occlusion/Smoothness
      • The textures for this slot are set up in a way where it is still compatible with Unity’s default material-it can be used within the ‘MetallicSmoothness’ texture slot.Has the same wind simulation set up as the tree shader
  • Has a ‘DetailDistance’ value that can be used to fade the material after a set distance to make it work with the terrain’s detail patch system

Water Shader

  • Supports waves via vertex displacement
  • Supports foam on edges where water collides with land
  • Supports refraction

Extras

  • A demo scene is included to demonstrate all of the models. This demo can be played [here]/INCLUDE LINK TO DOWNLOADABLE DEMOS.
  • A collider model is included for the demo scene to prevent players from walking into the lake. The model is made up of 85 triangles.
  • Two leaf textures are included for usage with particle systems. One of these already has a particle material set up for the demo scene, along with a prefab within the scene folder.
  • Two audio tracks for forest ambience: wind, and nature sounds [birds chirping,etc.]
  • Pack is compatible with Built-In, URP, and HDRP for Unity 2021 and onward. Pack includes custom shaders that include translucency and wind simulation. The shaders are made with Amplify Shader Editor and Shader Graph, allowing for easy editing and modification.

This package includes highly-optimized poplar, spruce, fir, and pine trees that can be used to set a nice-looking forest environment. All the trees have been set up with billboards and LOD Groups, and the main tree meshes are set up to just use 1 material.


The trees have a custom shader to allow for translucency and wind simulation, as well as leaf turbulence. However, the textures have also been set up to allow compatibility with the basic PBR materials for each render pipeline.


The trees within the pack are very highly optimized, with the tri count varying from 3800 tris for the biggest poplar trees, down to 400 tris for the smallest fir trees.




Price $20.00

Hypercasual Game Framework by Exordium Games

Asset Store newest packages - 2024, November 7 - 14:25
Welcome to the Hypercasual Game Framework, a project growing through the creation of more than 250 Hypercasual games.

It was primarily created as a template framework for the creation of Hypercasual Games in Unity Engine. With time, it grew to contain various tools and content for all the phases of Hypercasual game production.

The framework contains a variety of features to help you speed up the development process, test execution or procedurally create new assets in your game development.
Price $250.00

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