Ambisonic Sounds - Morning Atmosphere Seaside Village Loops by Master of Dreams
- 31 Ambix WAV files
- 31 Stereo WAV files
- 96kHz/24Bit
- Minutes of audio provided: 53 min
In this atmospheric recording you will find seamless loops of crickets, rustling leaves on the trees, birds singing, dogs barking and the distant sounds of a train passing by, as well as planes flying high above the village.
The recording was made by a Zoom H3-VR recorder in the Ambisonics A format (96 kHz 24 Bit) and then converted to the AmbiX and Stereo formats (96 kHz 24 Bit), which are located in different folders of this sound pack.
"Morning Atmosphere Seaside Village Loops" is the perfect way to create a calm and peaceful atmosphere of a morning seaside village, where each sound creates a sense of harmony and unity with nature.
Morning Atmosphere Seaside Village Loops - Sound List
Price $20.00
Coins Sound FX - Essentials by Grafinery Interaktiv
Audio file types: Wav
Sample rate: 44.1kHz
Bit depth: 24bit
Loopable: No
Additional: Mono
Coins Sound FX Essentials is a comprehensive sound effects library that provides a swift and effective audio solution tailored to the coin-related requirements of your game.
Within this pack, you'll find a diverse collection of sound effects. These include sounds for handling coins, the jingle of coins being collected, the clinks as they're dropped or stacked, and the distinctive sounds of various currencies being handled.
This pack includes 103 sounds. All sounds are recorded in our foley studio with high quality equipments. All files are 24bit/44.1kHz
File List: https://docs.google.com/spreadsheets/d/1JO9Jj4VTM9oqCSQMvM_UM8fiEKxMJDdL14csc_D6M7M/edit?usp=drive_link
Price $9.99
Modern City/Block 4. by DEXSOFT
Features:
- 207 Unique Meshes
- Example Scene Included
- URP Version Only
Technical Details:
- Number of Meshes: 207
- LOD stages: 1-4 per model
- Number of Prefabs: 230
- Number of Materials: 257
- Number of Textures: 516 (+ skybox)
- Texture Sizes: up to 4K
- Texture formats: PNG and TGA
Poly-count Examples (LOD0):
- Beverage Truck: 11296
- Parking Device: 894
- Terrace: 2584
- New Wall6: 552
- Market 4: 3144
- Building Top: 844
- Tree: 10177
- Aircondition: 1036
- ATM: 1740
- Bicycle: 13195
- Bench: 1176
- Bus Station: 2704
- Garbage Can: 1310
- Large Garbage Bins: 2400
- Parking Device: 610
- Street Light: 366
- Fire Hydrant: 2192
- News Stand: 3266
Build modern cityscapes with ease.
Modern City asset pack features over 200 high-quality models.
URP Version Only!
Fully modular, this pack allows you to assemble buildings, place street props, and design detailed urban environments.
This is the second block of a much larger city project, with future expansions on the way. Included are a complete road system, traffic lights, rails, and a variety of elements to customize your urban layout.
Meshes:
207 meshes in total: Street props + building parts + foliage + road blocks
Check images of the overview scene.
Splines:
Please enable the Splines option through the Package Manager --> in Unity Registry.
Splines are used for fence creation.
Scene:
Example city block shown in the images and video is included in this pack.
Only the second block is included, not the complete city!
Questions, concerns or assistance:
via email: info@dexsoft-games.com
or join Discord Server
Note:
- Only the Second city block is included in this asset pack
- Textures used for some materials (metal, plastic, wood) are taken from free PBR sources (www.ambientcg.com)
- Large pack size, mobile version not supported!
- If you need to bake the scene, consider removing the splines, for better results.
Price $19.99
3D Game Kit-Warehouse Material Pack by Özgün_
Number of textures: 0
Number of materials: 13
Number of meshes/prefabs: 53
Maximum polygon count: 20,414
Minimum polygon count: 44
All FBX are inside the folder.
The center points of all models are in the correct place.
Demo Scene,
Triangles: 143,098
Faces: 69,629
Edges: 144,733
Vertices: 76,648
This is a low polygon package designed for use in a warehouse environment. It is modeled using a total of 13 materials. You can change the colors of the models as you like.
Price $5.00
Idle Anim Set by MotionDezire
Number of Animations: 48
Animation Types (Root Motion/In-place): Root Motion
Discord :- Link
- Map Not Available
- This Idle Anim Set offers a collection of high-quality, motion-captured idle poses designed to keep characters looking natural and engaged even during inactivity.
- The set includes a range of subtle movements and postures that add realism and personality to characters, preventing them from feeling static in any scene.
- Idle for use in games, simulations, or cinematic projects, these animations provide smooth, fluid transitions and are perfect for enhancing immersion during breaks in action or conversation.
Price $9.99
Physics Placer by Afanc Labs
- Custom Editor window.
- Easy to use.
- Saves time.
The Physics placer tool is a easy to use tool to speed up placing objects in the scene using physics.
Simply open the custom window, select the objects you want to place and press the Simulate button.
To simulate objects they must have a 3D collider attached (Mesh collider recomended), ridgedbodies will be added to objects without and cleaned up afterwards.
Price $5.00
Dense Fog VFX by RealtimeVFXStore
- Built-in, URP and HDRP pipelines are included
- Both TextureSheets are provided at 4K resolution
An atmospheric dense fog particle effect.
Two different fog types are included (fast and slow moving). The fog can be localised to the player by simply making it a child of the avatar GameObject.
Built-in, URP and HDRP pipelines are included.
Price $5.00
Conversation Anim Set by MotionCapify
Number of Animations: 45
Animation types : Root Motion
Discord :- Link
MotionCapify Charcter To Retarget Unity Humanoid :- Link
Video Map Not Included
This conversation anim set offers a comprehensive collection of motion-captured animations that focus on natural human interactions. The set includes detailed animations for talking, laughing, a wide range of gestures, and expressive body language, ideal for creating engaging and believable characters in any project.
Price $10.00
Simple Sign-In with Discord + API by Hippo
Need sign-in for other platforms?
● Apple
● X (Twitter)
● Telegram
● TikTok
● Microsoft
● Discord
Important notice
The asset uses Authorization Middleware because Discord doesn't support deep links for Redirect URI.
Features
● Cross-platform user auth for cross-platform games and apps
● No plugins, no 3rd party auth libs, no dependencies
● Get access tokens for further API calls
● More security for client-server apps (it's possible to get all user data on a server to avoid tampering)
● SFSafariViewController is used on iOS (required by App Store review)
● Deep linking for Windows (UNITY_STANDALONE_WIN)
Setup steps
Please visit our GitHub for setup instructions.
How does it work?
● Your app navigates users to Discord Authorization Endpoint in a web browser
● Users perform sign-in using their login and password
● Discord Authorization Endpoint redirects users to Return URL (which is Authorization Middleware, or may be your website as well) and provides an authorization code (which can be later exchanged for access_token), id_token (if requested) and user info like first_name, last_name and email (if requested and only once at first sign-in)
● Authorization Middleware transmits the authorization code to your app (using deep linking when possible, or with a web request made by the app when not)
● The app exchanges the code for access_token and request user info with it
Known issues
Please visit our GitHub for known issues.
Support
● GitHub - Wiki
● GitHub - Bugs & requests
● Discord - Questions, live chat with developers
Price $19.90
PlainSave by Kasper Kivikataja
- No Encryption: Save files are open and human-readable.
- Text-Based Format: Custom file extensions are allowed.
- Static Structure: Based on four columns: ID, Tag, (Optional: Subtag), and Value.
- Limited Nesting: Complex data nesting similar to JSON is not supported; however, grouping rows by tag allows for some organization.
- String Representation: If it can be represented as a string, it can be saved.
- Row-Based Storage: Data is saved on a row basis with sequential IDs, allowing direct O(1) access.
What
PlainSave is a simple save system designed for small to mid-sized games, based on the principle of open data, where all save files are human-readable.
Audience
- Developers who do not need or want to hide save data.
- Developers who want to ensure that game data can be easily fixed.
- Developers seeking a straightforward save system without complex data structures.
Setup
- Create a default save file using any text editor.
- Update the PlainSave settings through the user interface.
- Test the system by calling any OpenSaveManager method.
Includes
- A sample game scene.
- Comprehensive documentation.
- FAQ and support (ENG/JP).
Price $15.00
Local Web Server Toolkit by Mepadev
- Supports Unity Versions: 2020.3 and above.
- Editor Compatibility: Unity Editor only.
- Framework Support: Compatible with React, Vue, and other reactive frameworks, including routing support.
- Dynamic Folder Hosting: Automatically syncs with the latest build folder.
- Customizable Port: Default is 8080, but can be changed to any preferred port.
- Compression Formats: Supports Gzip and uncompressed builds (Brotli not supported).
- On-Demand Web Server: No need to rebuild every time; runs an instant local web server for your builds.
- Simple Setup: Easily accessible via Tools -> Local Web Server in the Unity Editor.
This tool allows you to effortlessly run and host your Unity Web Build, along with popular reactive frameworks like React and Vue, directly from a local folder. It offers an on-demand Web Server Toolkit, making the development process more efficient by supporting routing and other essential features for these frameworks.
Key Features
- Intuitive Editor Interface: Simple and user-friendly for developers of all levels.
- Customizable Port: Choose your preferred port for hosting, with 8080 as the default.
- Dynamic Folder Hosting: Host any local directory, and the server auto-syncs with the latest build folder.
- Framework Support: Fully compatible with frameworks like React, Vue, and others, ensuring smooth routing and application behavior.
- Compression Support: Handles Gzip and uncompressed builds for fast delivery.
Compatibility
- Unity Editor Only: Designed to work within the Unity environment.
- Supported Unity Versions: Compatible with Unity 2020.3 and above.
- Compression: Supports Gzip and uncompressed formats.
How to Use
- Import the package into your project.
- Navigate to the Unity Editor menu and select Tools -> Local Web Server.
- Customize server settings like port number if needed.
- Press "Start Server" to initiate the server and start hosting your Unity build or reactive framework project instantly.
This versatile tool streamlines local testing, enabling quick and efficient testing of Unity web builds and reactive frameworks like React and Vue, without the need for constant rebuilding.
Price $4.99
Distance | Fast Distance Check/ Job System Distance Check Framework by Golem Kin Games
Key Features:
- Job System Calculations: Use Unity’s Job System and Burst Compiler for high-performance, parallelized distance calculations.
- Single and Multi-Target Calculation: Easily calculate distances to a single target or an array of multiple targets.
- Custom Unity Editor: A user-friendly editor interface allows for quick setup, configuration, and testing, with buttons to trigger distance calculations and visualizations directly in the editor.
- Dynamic Gizmos: Visualize the distance relationships between the player and targets in real-time with customizable gizmo lines and spheres, perfect for debugging and game design.
- Configurable Parameters: Set the radius and color of the gizmo lines, toggle the use of the Job System, and dynamically assign player and target objects from the inspector.
- Optimized Performance: When using the Job System, take advantage of parallel processing to handle large numbers of distance calculations efficiently, making it suitable for both mobile and desktop games.
- Real-Time Testing: Test distance calculations in the editor with one click, and see the results directly in the console, making prototyping and debugging faster than ever.
DistanceComparison System is a robust and efficient solution for calculating distances between objects in Unity, designed for developers seeking flexibility, performance, and ease of use. This tool leverages the Unity’s Job System and Burst Compiler for optimized parallel performance, this tool has you covered. With a custom editor for easy setup and configuration, DistanceComparison allows you to dynamically calculate distances between a player and multiple targets, visualize distance relationships in real-time using scene gizmos, and switch between traditional and job-based calculations based on your performance needs.
This system is ideal for AI movement, physics-based games, waypoint systems, or any scenario where object-to-object distance plays a key role.
Key Features:
- Job System Calculations: Use Unity’s Job System and Burst Compiler for high-performance, parallelized distance calculations.
- Single and Multi-Target Calculation: Easily calculate distances to a single target or an array of multiple targets.
- Custom Unity Editor: A user-friendly editor interface allows for quick setup, configuration, and testing, with buttons to trigger distance calculations and visualizations directly in the editor.
- Dynamic Gizmos: Visualize the distance relationships between the player and targets in real-time with customizable gizmo lines and spheres, perfect for debugging and game design.
- Configurable Parameters: Set the radius and color of the gizmo lines, toggle the use of the Job System, and dynamically assign player and target objects from the inspector.
- Optimized Performance: When using the Job System, take advantage of parallel processing to handle large numbers of distance calculations efficiently, making it suitable for both mobile and desktop games.
- Real-Time Testing: Test distance calculations in the editor with one click, and see the results directly in the console, making prototyping and debugging faster than ever.
Use Cases:
- AI Pathfinding: Efficiently calculate distances to nearby objects or waypoints for AI agents.
- Dynamic Game Worlds: Measure distances for in-game mechanics such as proximity-based triggers, detection systems, or event-driven interactions.
- Physics & Simulation: Use distance calculations in physics-based systems or simulations where proximity impacts behavior.
Additional Features:
- Customizable Center Point and Targets: Easily assign or modify the player and targets via the editor or at runtime.
- Cross-Platform Compatibility: Fully compatible with all Unity-supported platforms, including mobile, desktop, and WebGL.
- Optimized for Unity 2020 and Later: Leverages the latest Unity technologies, including Jobs and Burst Compiler, for maximum performance.
DistanceComparison System is a must-have tool for any developer looking to enhance their game mechanics, AI systems, or world-building with precise, efficient, and customizable distance calculations.
Patch Notes -
- Nearest and Farthest Target Detection:New Method: FindNearestAndFarthestTargets
Description: Finds and returns the nearest and farthest targets from the player. This is helpful for applications where prioritizing closest/farthest targets is important.
Callback Parameters: callback returns the nearest target with its distance and the farthest target with its distance. - Distance Threshold Callback:New Feature: OnThresholdCrossed event and CheckThresholdCrossing method.
Description: Added an event to trigger when a target crosses a specified distance threshold. Useful for triggering specific actions based on proximity.
Serialized Field: distanceThreshold allows setting the distance threshold value in the Inspector. - Distance Calculation Modes:New Enum: DistanceMode { Euclidean, Manhattan, SquaredEuclidean }
Description: Allows the selection of different distance calculation methods, including Manhattan distance and Squared Euclidean. This provides flexibility for different distance requirements.
Serialized Field: distanceMode allows setting the desired distance mode in the Inspector. - Dynamic Target Assignment:New Methods: AddTarget and RemoveTarget
Description: Allows dynamic addition and removal of targets at runtime. This is ideal for games where targets are frequently spawned or destroyed.
Internal Update: UpdateNativeArrays resizes the NativeArrays based on the current number of targets for job calculations. - Average Distance Calculation:New Method: CalculateAverageDistance
Description: Calculates the average distance of all targets from the player. This can be useful for analytics or adaptive gameplay adjustments based on proximity. - Weighted Distance Calculation:New Dictionary: targetWeights (Dictionary<Transform, float>) for associating weights with targets.
New Methods: SetTargetWeight, GetWeightedDistance, and CalculateWeightedAverageDistance.
Description: Allows the application of weights to specific targets, which affects the average distance calculation. This is helpful for scenarios where certain targets are more important than others.
Price $4.99
8Bit Adventure Music Bundle by ElvGames
Audio file types: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
8-BIT Adventure Music Bundle
A bundle pack of retro 8-bit vibes containting 33 tracks nostalgic chiptune style tracks that are fully loopable.
Tracklist:
- !The End (1:20)
- Arcade Ascension (1:27)
- Arcade Princess (1:44)
- BITCRUSHER (1:42)
- Binary Ballet (1:53)
- Bitstream Race (1:46)
- Blue Light Blues (1:22)
- Byte the Dust (1:33)
- Castlemania (1:24)
- Chipset Chronicles (1:55)
- Chiptune Cha-Cha (1:36)
- Circuit Chaser (1:42)
- Flower Village (1:56)
- Goodby(t)e (1:36)
- Hyper Retro (1:46)
- Local Disk (H)armony (1:36)
- Mountain Town (1:30)
- Nano Nomad (1:25)
- Neon Nexus (1:36)
- Pixel Peony (1:33)
- Pixel Prism (1:17)
- Red Canyon (1:37)
- Red Canyon II (1:23)
- Resurrection of Evil (1:43)
- RETROspective (1:56)
- Retro Rescue (1:33)
- Smells Like Trouble (1:46)
- Synth Fanfare (1:42)
- Synthphony (1:25)
- The Good Life (1:58)
- Underneath the City (1:45)
- Virtual Voyager (1:42)
- Wicked Witch (1:56)
More Music Series:
- Atmospheric Harp Music
- Cute RPG Music
- Dark Fantasy Music
- Epic Medieval Music
- Farming RPG Music
- RPG Medieval Fantasy Music
Price $25.00
VR Enhancer by p.j.wolf
VREnhancer is very easy to use; with just a few steps, you can make your XR Interaction Toolkit (XRIT) project support SteamVR.
Features:
1. Support for SteamVR (including Haptics Feedback).
2. Includes complete source code.
More features will be supported in the future.
Appendix:
Brief steps to support SteamVR:
1. Import the SteamVR plugin.
2. Configure SteamVR Input bindings (no need to configure if using Oculus Quest related devices).
3. Add the SteamVRSupport.prefab from the plugin to your scene.
For detailed complete steps, please refer to the documentation in the plugin: Assets\VREnhancer\Docs\SteamVR Support Tutorial.pdf
More video information can be found at:
https://www.youtube.com/watch?v=5YXRL0S2_Co
https://www.youtube.com/watch?v=B_0SbdebW0I
Price $19.99
Corner Stone Fountain with Lion by GVOZDY
3 MATERIALS (PBR 4K) :
- LIGHT STONE (TRAVERTINE);
- RED STONE;
- JADE.
Tris count: 1916.
Texture Resolution: 4096x4096.
Elevate your projects with this realistic game ready asset!
This high-quality 3D model features detailed stone textures, making it ideal for outdoor scenes, gardens, and architectural visualizations.
Perfect for game developers and architects, this asset is optimized for performance and easy to integrate into any Unity project.
Enhance the ambiance of your environments with this stunning, customizable fountain that adds both charm and elegance.
Bring your virtual landscapes to life with this essential decor piece!
Price $7.48
Etasphera42 by Denis Daraban
Number of textures: 14
Texture dimensions: 4096x4096
Polygon count of Etasphera42: 134979
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 23
Animation type list:
Idle (x2)
Walk (x7)
Run (x1)
Atack (x7)
Hit (x2)
Death (x1)
Model with 134979 polygons, 4 materials.
Fully rigged, 23 animations: 2 idle, 7 walk, 1 run, 5 atack, 2 hit, 1 death.
High resolution 4096 PBR materials: albedo, normal, occlusion and metallic.
Price $50.00
Wall Fountain Pack by GVOZDY
3 MATERIALS (PBR 4K) :
- LIGHT STONE (TRAVERTINE);
- RED STONE;
- JADE.
Tris count: 1330 / 2306 / 1916.
Texture Resolution: 4096x4096.
Enhance your game environments with our Wall and Corner Stone Fountains.
These high-quality 3D models feature realistic stone textures, perfect for fantasy, medieval, or urban settings.
Price $18.83
Wireframe Effects by Frank Z
Using shader graph
Support URP HDRP Built-In.
Bring your models to life with dynamic and customizable wireframe visuals! This shader provides an easy-to-use, high-performance wireframe effect for URP, Built-in and HDRP, making it ideal for games, visualizations, and simulations. Whether you're aiming for a sci-fi aesthetic, holographic overlays, or just want to add stylish outlines, this asset has you covered.
Features:
Real-time Wireframe Rendering: Create visually appealing wireframes that adapt seamlessly with your models.
Fully Customizable: Adjust line thickness, color, and animation properties directly in script.
Support URP HDRP Built-In.
Support mobile platform.
High Performance: Designed to minimize impact on frame rate, even in complex scenes.
Easy Setup: Simple drag-and-drop setup with clear documentation to get you started quickly.
Ideal for:
Sci-fi games
Tech demos
Augmented and virtual reality experiences
Stylized visual effects
Add that professional, polished look to your project with Wireframe Effects for Unity!
Before running the Demo scene, you need to import another free asset in the unity asset store:
https://assetstore.unity.com/packages/3d/3d-game-kit-character-pack-135217
Contact Me:
If you have any questions, please feel free to contact me.
E-mail: zhengsige88@gmail.com
Price $15.00
Pixel FX vol1- fire&smoke by AoiSani
- .anim , animator controller and prefebs are included
- 3 versions of fire and 3 versions of smoke pixel art
- color depth : 32 bit
- Sprite size : 1920*64 pixel
- Frame Sprite size : 64*64 pixel
- Frame : 30fps
- Transparency : Yes
Total number of .anim : 33
Total number of animator controller : 33
Total perfebs: 33
Description
Pixel FX vol1- fire&smoke includes 6 animations. The package includes spritesheets, animations and prefabs.
Feel free to keep updated with my art or future content by following X(Twitter), bluesky and read the news on my github.
Sprite total frame: 30fps
Each frame size: 64*64 pixel
Total Sprite Sheet number:33
Transparency : Included
Color Depth: 32 bit
Sprite Size: 1920*64 pixel
*All sprites are looping animation.
Package File:
File 1 [anim]
- 33 anim
File 2 [Controllers]
- 33 Animator Controller
File 3 [Pref]
- 33 prefebs(15 of fire FX & 18 of smoke FX)
File 4 [Sprite]
-Content File 1: [Fire]
Subfile 1: [Idle]
-5 png(1920*64 pixel)
Subfile 2: [Side]
-5 png(1920*64 pixel)
Subfile 3: [UpDown]
-5 png(1920*64 pixel)
-Content File 2: [Smoke]
Subfile 1: [Smokel]
-6 png(1920*64 pixel)
Subfile 2: [Smokem]
-6 png(1920*64 pixel)
Subfile 3: [Smokes]
-6 png(1920*64 pixel)
Feel to use depend on your need!
Price $0.00
MyLogger by Thrash GameDev
Automatic GameObject Info Logging:
- Logs critical details like GameObject name, path, component name, and code location.
Color-Coded Logging:
- Messages are color-coded by log level (debug, info, warning, error) using Unity’s Rich Text formatting, making them easy to spot.
Flexible Log Fields:
- Add custom log fields of any type to capture essential data for your use case.
Multiple Log Formats:
- JSON format for structured, machine-readable logs.
- Single-line format for concise, easy-to-read messages.
- Multi-line format for greater clarity with complex logs.
Automatic File Writing:
- Save logs to files with separate configurations for greater control over file management.
In-Game Logger Window:
- Filter logs by level to focus on relevant messages.
- Use search functionality to quickly find key log entries.
- Toggle visibility to declutter the view as needed.
Static Logging:
- Access logger functionality without instantiating objects, offering greater flexibility.
Log Field Inclusion/Exclusion:
- Choose which fields are logged to streamline output.
Multiple Settings Groups:
- Easily switch between configurations for different environments like local, dev, QA, and prod.
***Notice***
The included demo scenes were developed using Unity's Universal Render Pipeline (URP). If you’re not using URP, you may encounter rendering issues in these scenes. The core functionality of MyLogger is unaffected. You can simply switch to a "Standard" shader for the scene to work.
Say goodbye to scattered logs and debugging headaches!
MyLogger is an essential logging solution for Unity developers, designed to enhance both log management and debugging workflows. With automatic GameObject info logging, it captures key details such as GameObject name, path, and component data—no extra setup required. Color-coded log levels let you visually differentiate messages at a glance, while custom log fields provide total flexibility to track exactly what matters.
Whether you prefer JSON, single-line, or multi-line logs, MyLogger has you covered with multiple formats. You can also auto-write logs to files using custom settings—giving you full control over where and how logs are stored.
The in-game logger window brings debugging to life by providing filtering, search, and visibility toggling, making it easy to monitor activity while your game runs. And with static logging, you can access logger functions anywhere in your code, without object instantiation.
Tailor your logging output with field inclusion/exclusion options and create separate settings groups for different environments (e.g., local, dev, QA, prod). You’ll never have to reconfigure settings manually again!
Documentation: Included in the package under "Docs" folder.
Support: For any questions or support, please reach out to thrashgamedev@gmail.com.
***Dependencies***
- Newtonsoft.Json: Download from the Unity Asset Store
- TextMeshPro: Available via the Unity Package Manager
Make sure both dependencies are installed to fully utilize MyLogger's features.
Price $10.00