Kartograph Pro by Juan Rodriguez
Code contains C# 6 features, so make sure your project is using .NET 4.x Framework
A small framework to create levels by using connectable sections. Can be used to create 3D and 2D levels, good for most types of games, platformers, roguelikes, FPS, etc.
Features:
* Works with prefabs, allowing for layered procedural generation
* Sections can have multiple tags and can spawn multiple types of sections
* Easy-to-use system for special rules, such as forcing 1 spawn section or a specific amount of minimum and maximum sections of a certain type
* Pre-compiled assemblies, no overhead for compilation time
* Randomized and static seed to reproduce levels
Pro Features:
* Generate-in-editor button to speed up your level creation process
* Exclusive support key
* Debug mode
* All future updates will be exclusive to the Pro version
Price $15.00
Kids TV Studio (HDRP) by DEXSOFT
Features:
- 71 Unique Meshes
- Example Scene Included
- URP Version Only
Technical Details:
- Number of Meshes: 7
- LOD stages: 1-4 per model
- Number of Prefabs: 81
- Number of Materials: 58
- Number of Textures: 111
- Texture Sizes: up to 4K
- Texture formats: PNG and TGA
Poly-Count Examples (LOD0):
- Basket: 2616
- Guitar: 13561
- Kids Chair: 668
- Kids Jumping Ball: 304
- Camera: 22342
- Slide: 3758
- Sofa: 2712
- Table: 396
- Teddy Large Toy: 2200
- Teddy Small Toy: 2072
- Toy Shelves: 2608
Virtual TV studio with 71 unique meshes + example scene!
HDRP version only!
Scene:
The example TV Studio shown in the images and video is included in this asset pack. Please check the image showing the overview level to better understand which parts of the studio are modular.
Meshes:
71 unique studio models are included: toys, cameras, spotlights, audience seats, chairs, tables, cables, screens, decorative stars and other.
Questions, concerns or assistance:
via email: info@dexsoft-games.com
or join Discord Server
Note:
HDRP Project Version!
Images used for TV screens are taken from free image source (www.freepick.com). All can be switched and replaced with your images in material settings. Textures used for some materials (metal, marble, concrete, plastic) are taken from free PBR sources (www.ambientcg.com)
Price $29.99
FP Parkour Kit And Grappling Hook System by YasarKa
FP Parkour Kit And Grappling Hook System
1. Overview
Package Name: FP Parkour Kit And Grappling Hook System
Description: This package provides a first-person character control system tailored for FPS and parkour games. Users have access to basic walking and running movements, as well as advanced parkour features such as sliding, wall-running, and swinging with a grappling hook.
Main Features:
- Walking and Running
- Sliding
- Jumping
- Crouching
- Wall Running
- Wall Climbing
- Ledge Climbing
- Swinging with Grapple Hook
- Grapple Hook Launch
2. Installation Instructions
Required Unity Version: Unity 2022.3.49f1
Requirements:
- DOTween: This package depends on the DOTween library.Installation: Open Window > Package Manager in Unity. In the search bar, type "DOTween" to locate the package, then download and install it.
- Grid Master Asset: This is required for some of the materials and prefabs used in the parkour setups.Installation: Go to the Unity Asset Store, search for "Grid Master" and download it. Then, add it to your project from Package Manager > My Assets.
3. Package Content and Structure
Folders:
- Scripts: Contains all scripts for controlling the character. Users can customize character movement by adjusting components in these scripts.
- Images: Contains crosshair textures used in the package.
- Materials: All materials used within the parkour environments are organized in this folder.
- Models: Contains prefabs used for building parkour setups and the Grid Master asset.
- Prefabs: Important prefabs, such as Player and PredictionPoint, are stored here.
- Scenes: Contains two scenes named DemoParkour and FreeParkour.
- Textures: Stores textures applied to the parkour prefabs.
- TextMeshPro: All TextMeshPro components are located in this folder.
4. Features and Usage Instructions
Movement Controls:
- Walking/Running: Use WASD keys to walk; hold Shift to run.
- Crouching: Press C to crouch.
- Sliding: While running, press Ctrl to slide.
- Wall Running: Jump toward a wall while running to start wall-running. Use Shift to climb higher or Ctrl to go lower.
- Grapple Hook Usage:Swinging: Hold Mouse Left Click to swing at a grapple point. You can adjust the swing distance in the Grappling script’s Grapple Distance parameter.
Launching: Use Mouse Right Click to launch towards a grappled object.
5. Example Scenarios and Demo Scenes
The package includes two example scenes:
- DemoParkour: This scene includes text instructions guiding players through the controls, along with a full parkour course designed to teach basic movement mechanics.
- FreeParkour: A playground-style scene where players can freely practice their parkour skills.
Both scenes can be accessed from the Scenes folder.
6. Common Issues and Solutions
- Character Not Moving: Ensure all components are properly assigned. Make sure that DOTween and Grid Master dependencies are correctly installed.
- Grapple Hook Not Working: Check that the Grapple Distance parameter in the Grappling script is set correctly and that Mouse buttons are properly mapped. Also, make sure that all components in the Grappling, GrapplingRope, and LedgeGrabbing scripts are properly assigned and configured.
7. Contact and Support Information
For support, contact: yasarka82@gmail.com
Price $20.00
Pixel Effects Mega Pack VFX Effects URP - Pixel World by Pixel World
This package contains a collection of 226 Pixel VFX Effects made using a Shader graph. These effects are great for adding colour and visual interest to any scenes inside your Unity Project.
These effects are ready to use just drag and drop them into your scene.
This Package Contains 11 Prefabs ready to use:
- Pixel blood Splash Effects
- Pixel Fire, Explosions and FlamreThrower VFX Effects
- Pixel Fireworks VFX Effects
- Pixel Healing Spells VFX Effects
- Pixel Hit Effects VFX
- Pixel Shooting Projectiles VFX Effects
- Pixel Sword Slash VFX Effects
- Pixel Victory VFX Effects
- Pixel Space VFX Effects
- Pixel Water VFX Effects
- Pixel Weather Variations VFX Effects
Price $29.99
NavIslands Pathfinding — Fast Navigation (with Flying AI & Patrol) by Isch. GameDev
Compatibility
The package works in Unity of version 2022 and higher.
Additional Packages
Unity Mathematics, Unity Burst and Unity Collections must be installed in order for multi-threaded code to work.
If your game is dynamic, features lots of NPCs, moving platforms and flying enemies, then this asset is for you! Package includes tools to generate the navigation meshes on the scene and different types of AIs.
Main Features
- The A* pathfinding algorithm will work across multiple connected navigation meshes, and will operate on multiple threads, with the help of Unity Jobs.
- The package works on any mesh: new navigation grids can be generated on objects with steep slopes, with holes inside them or complex terrains.
Additional Features
The asset also includes some useful built-in tools for AIs, that you can use to add simple behaviors without writing a single line of code!
These include:
- Flying AI Mode. The agent will fly above the ground and avoid obstacles in the air, while using the A* pathfinding on the horizontal axis,
- AI Patrol. The agents will traverse the patrol points, and then, on reaching the end point, either go back and forth, loop or just stop. You can also add wait times on each patrol point for specific agent types, so that they pause for n seconds before going to the next point,
- AI Agent Type. Create agents of type (for example, "Zombie") with shared settings. AIs can transition between different agent types,
- AI Obstacle Area. An area in the navigation grid that has specific path cost modifiers for each agent type. The AI will either try to avoid the area, or, on the contrary will try to go to it,
- AI Wander Area. A restricted area on the navigation grid inside which the AI agents wander between different random points.
You can learn more about the asset here:
Price $15.00
GameShell - UI Number by GAMESHELL
Using ScriptableObject as communication. Using basic Unity functiuonality to get rid of unneccesary depoendencies and keep the clean code structuer!
Documentation
Customer support
- Join Discord channel or send email to gameshell@sanoi.com for any questions/suggestions!
1. Seamless Integration
The asset utilizes ScriptableObject to allow for easy and flexible integration within your Unity project. This means you can call functions and manage data from anywhere in your game without the need for complex dependencies or tight coupling between components. This promotes a clean architecture and enhances maintainability.
2. Automatic Number Change Animation
The asset includes built-in functionality for animating number changes. When a number is updated, the change is visually represented through smooth animations, enhancing the user experience. This feature is particularly useful for displaying dynamic values such as scores, currency, or resource counts in a visually appealing manner.
3. BigInteger Support
Designed with idle games in mind, the asset supports BigInteger, allowing for the management of extremely large numbers. This is crucial for games that require tracking vast amounts of resources or currency, ensuring that you won't run into overflow issues as your game scales.
4. Keep Text Length
The asset intelligently formats numbers to maintain a consistent text length, ensuring that UI elements remain visually aligned and aesthetically pleasing. This feature is particularly important in games where space is limited, such as in HUDs or inventory screens.
5. Locale Support
The asset is equipped with locale support, meaning it can automatically adapt to different cultural formats for numbers. This eliminates the need for manual adjustments when changing the game's locale, ensuring that players from various regions see numbers formatted in a unified way without unexpected calculation result.
6. Easily Manage Different Resources
The asset provides a robust system for managing various resources, allowing developers to handle large amounts of data effortlessly. This feature is ideal for games that require tracking multiple currencies or resource types, making it easy to add, remove, or modify resources as needed.
Price $15.00
First-Person Bodycam Controller with Custom Editor by Kedfa
Package Contents:
- Bodycam.cs: The main script file containing all camera effect functionalities.
- IPlayerMovement Interface: A lightweight interface to link with your custom movement script for bobbing speed transitions.
Setup Requirements:
- Unity Version: 2022.1 or newer.
- Player Camera: Attach the Bodycam script to a camera that is a child of the player object.
- Player Movement Script: Ensure your movement script implements the IPlayerMovement interface for full functionality.
Detailed Parameters:
- Mouse Settings:Sensitivity: Controls the speed of camera rotation.
- Tilt Settings:Max Tilt Angle: Sets the tilt angle limit based on horizontal mouse movement.
Tilt Speed: Adjusts how fast the camera transitions to the tilt angle. - Shaky Effect Settings:Shake Intensity: Controls the strength of the shake effect.
Shake Speed: Defines the frequency of the shake effect. - Head Bobbing Settings:Walk Bobbing Speed: Speed of head bobbing during walking.
Walk Bobbing Amount: Vertical offset during walking.
Run Bobbing Speed: Head bobbing speed during running.
Run Bobbing Amount: Vertical offset while running.
Bobbing Transition Speed: Smoothly transitions between walk and run bobbing speeds.
Integrating the Script:
- Attach the Bodycam script to the player’s camera.
- Set PlayerMovementScript to reference your movement script.
- Customize parameters via the Inspector for the desired feel.
API Functions:
- Reset Settings: Each effect has a reset function (e.g., ResetMouseSettings) to restore default values quickly.
Bodycam - Immersive Camera Effects for Unity GamesTransform the player’s camera with realistic effects that add depth and intensity to gameplay. Bodycam offers configurable head bobbing for walking and running, a customizable shaky effect, and smooth tilt based on mouse movement, perfect for horror, shooter, and exploration games.This script is simple to set up and highly customizable. Whether your player is walking through a haunted house or sprinting through an open field, the Bodycam script dynamically adapts to create a polished, lifelike experience that feels professional and polished. Just attach it to your camera, adjust settings in the Inspector, and experience enhanced immersion in minutes!
Features:
- Head Bobbing: Configurable for both walking and running, smoothly transitions between speeds for natural movement.
- Camera Shake: Adds subtle, random shake using Perlin Noise for a realistic hand-held camera feel.
- Tilt Effect: Realistic camera tilt that adapts based on mouse movement to enhance the sense of motion.
- Easy Integration: Quick to set up with customizable parameters for sensitivity, bobbing speed, tilt angle, shake intensity, and more.
- Interface-Based Movement Support: Compatible with any player movement script implementing the IPlayerMovement interface.
Price $6.99
Chat Builder & Mobile Chat Quests by BG Games
Requirements (all of the packages are already included in the asset)
- Newtonsoft.Json (included)
- NuGet (included)
- UnityWindowsFileDrag&Drop (included)
- Unity Standalone File Browser (included)
Supported Platforms
Chat Builder is targeted to work in Unity Editor or a standalone build on:
- Windows
- MacOS
- Linux
Mobile Chats Quests system is designed for mobile platforms:
- Android
- iOS
Third-Party Notices
Asset uses Newtonsoft.Json, UnityStandaloneFileBrowser and UnityWindowsFileDrag-Drop plugins under MIT License. See Third-Party Notices.txt file in the package for details.
HELPFUL LINKS:
📄 DOCUMENTATION | 🌐 WEBSITE | 💬 DISCORD | 🎥 YOUTUBE
⚙️ CHAT BUILDER FEATURES
🔧 Efficient Workflow Tools
Enhance your chat-building experience with quality-of-life features:
- 📋 Copy & Paste for easy replication of messages
- 💾 Save, Save As, and Import functionality
- ↩️ Undo & Redo actions to ensure a smooth workflow
⌨️ Customizable Hotkeys
Speed up your process with pre-defined shortcuts, fully customizable to suit your needs.
💬 Add & Manage Messages
Seamlessly create new messages and link them with answers to form chat conversations.
🔗 Linking & Pricing Options
Connect messages with responses and set prices for paid answers when necessary.
🖼️ Image Attachment Support
Attach images to messages as needed, enhancing chat interaction.
🌍 Multi-Language Support
Create chats in multiple languages with easy options to add new languages to your project.
🔒 Safe & Secure
Your data is securely parsed and validated for error-free deployment.
💬 MOBILE CHAT FEATURES
📨 Interactive Messaging
Receive messages from the chat partner and choose your response from multiple options.
💸 Monetization Options
Offer both free and paid (in-game currency) answers, with coin-spending mechanics for unlocking content.
📷 Image Unlocking
Give users the option to unlock images using coins for added engagement.
⌨️ Typing Animations
Simulate a real-time chat experience with “typing” animations for the chat partner.
With this organized structure, your chat system is both powerful and user-friendly, offering smooth integration and customization options.
Price $50.00
Fantasy Pickaxe Mining Sounds by Visionary Eight Studio
Size: 30 Files, 10 MB
Format: 44.1 kHz, 16 bit, Stereo, WAV
Supported Development Platforms: All
Created By: Visionary Eight Studio
Our Fantasy Pickaxe Mining sound pack offers 50 high-quality sound effects, perfect for fantasy-themed games. The pack features five distinct pickaxe variations, allowing you to choose the style that fits your project. You’ll find both raw pickaxe impact sounds as well as impacts combined with debris effects. The debris is categorized into two types: basic and crystal. The basic debris is versatile, suitable for various materials, while the crystal debris is ideal for glassy, gem-like structures. All sounds are professionally crafted, mixed, and mastered for optimal quality.
Thank You,
V8 Studio
Price $19.00
Cartoon World Landmarks Low Poly by SandroDK
79 752 Triangles
22 Prefabs
Flat Color Textures
Game Ready
AR Ready
VR Ready
UV mapping: Yes
Rigging: No
22 Pack Cartoon World Landmarks (Sights) Low Poly 3d Asset
- 22 World Landmarks Asset
- 79 752 Triangles
- Flat Color Textures
- Game Ready
- AR Ready
- VR Ready
- Pack include: Big Ben (United Kingdom), Petronas Twin Towers (Malaysia), Brandenburg Gate (Germany), Sydney Opera House (Australia), Christ the Redeemer (Brazil), Eiffel Tower (France), Statue of Liberty (USA), Taj Mahal (India), Colosseum (Italy), Borobudur (Indonesia), Pyramids of Giza (Egypt), Great Wall of China (China), Petra (Jordan), St. Basil's Cathedral (Russia), Machu Picchu (Peru), Kiyomizu-dera (Japan), Gyeongbokgung (Korea), Rice Terraces of the Philippine Cordilleras, Mayan Temple of Chichen Itza (Mexico), Boru Budur Temple (Indonesia), CN Tower (Canada), Petra (Jordan), Panama Canal (Panama)
Price $40.00
Coal mine belt conveyor by 1130165192@qq.com
Number of textures:6
Texture dimensions:2048*2028 and4096*4096
Polygon count of [Model Name]:
PiDaiJiA:6424
PiDaiJiB:7272
PiDaiJiC:195
Minimum polygon count:13891
Maximum polygon count:NULL
Number of meshes/prefabs: meshes3/prefabs3
Rigging: no
Animation count:0
Animation type list:0
UV mapping: Yes
LOD information (count, number of levels):3
Types of materials and texture maps:PBR
Using modular modeling, jointless process processing, can be unlimited splicing length. UV flow animation with belt and speed control via shader. When splicing, you can press and hold the keyboard V while moving to enable the vertex adsorption function, so that you can build a scene.
Other assets related to the mine (to be purchased separately):
Mine CoalCutter:https://assetstore.unity.com/packages/3d/props/industrial/mine-coalcutter-207306
Fan in coal mine:https://assetstore.unity.com/packages/3d/props/industrial/fan-in-coal-mine-217149
Coal Mine Environment:https://assetstore.unity.com/packages/3d/environments/coal-mine-environment-196381
Price $60.00
Sparks Effect VFX Graph URP by AQSA NADEEM
Go to edit> project settings> Scriptable render pipeline settings, and locate the assigned Asset, Select the asset and in the inspector Under Renderer List, select and locate The renderer assigned, After selecting the renderer in asset window in the inspector click on add renderer feature, Full screen pass renderer feature to it, Assign the material of the shader that you want to apply to the pass Material slot.
Also change the injection point to After rendering post processing, if not set to this
VFX Graph is used to make all these Effects. They are ready to use, just drag and drop into the hierarchy.
There are 12 prefabs ready to use.
You can customize the color and other properties of the effects.
This Package Contains 12 Prefabs ready to use:
- 3 Simple Sparks Effect Prefabs
- 3 burstSparks Effect Prefabs
- 3 Exploding Sparks Effect Prefabs
- 3 looping sparks Effects prefabs
- 3 Color Variations of Each effect Type
- Adjustable Color parameters for Customized Effects
Price $15.99
3D Game Kit-Glasses Pack by Özgün_
Number of textures: 0
Number of materials: 9
Number of meshes/prefabs: 40
Maximum polygon count: 2,144
Minimum polygon count: 180
All FBX are inside the folder.
The center points of all models are in the correct place.
Demo Scene,
Triangles: 41,282
Faces: 18,677
Edges: 40,590
Vertices: 22,214
This is a low polygon glasses pack designed for use in a character models. It is modeled using a total of 9 materials. You can change the colors of the models as you like.
Price $5.00
Electronics Assets Pack by Piotr K_ka
Features:
1. Washing machine - Vertex Count: 5428, 2k textures
2. Air Conditioner with controller - Vertex Count: 294+530, 2k textures
3. Air Conditioner Portable - Vertex Count: 1436, 2k textures
4. Boombox - Vertex Count: 5146, 2k textures
5. Cable phone - Vertex Count: 2357, 2k textures
6. Desktop with mouse and keyboard - Vertex Count: 3727, 2k textures
7. Dryer - Vertex Count: 1246, 2k textures
8. Standing fan - Vertex Count: 6359, 2k textures
9. Laptop - Vertex Count: 517, 2k textures
10. Mini hifi - Vertex Count: 4122, 2k textures
11. TV - Vertex Count: 1004, 2k textures
Washing machine is a skeletal mesh with opening door preview animation
Collision: No
LODs: No
Number of Materials and Material Instances: 26
Number of Textures: 68
Texture Resolutions: 2048x2048
Supported Development Platforms: Windows
A pack of 11 realistic, lowpoly 90s electronic props with two textures sets (new and worn), which can be use in games, renders, etc. Contains air conditioners, computer, laptop, dryer, washing machine, standing fan, cable phone, TV, ghettoblaster and mini stereo with speakers.
Price $14.99
Scifi Spaceship Transformer by Space Fusion
All materials are Standard Built-In materials.
They can easily be upgraded to URP or HDRP with the Material Upgrader Tool of the selected pipeline.
Model count
- 1 space car base
- 1 card details in low and high poly
- 1 Tire in low and high poly
- 1 Thruster in low and high poly
Texture dimension: 4096x4096 for the included normal maps
Rigging: Yes
Animation count: 4 (Wheel Lid, Wheels, Wing Lid, Wings)
UV mapping: Yes
Take your game to the next level with this stunning 3D Transforming Spaceship-Car!
Perfect for sci-fi games, futuristic environments, or any project needing a versatile, dynamic vehicle, this model seamlessly transforms between a spaceship and a normal car.
With this asset your scifi project is ready to roll - or to fly!
Key Features:
Transform Animation
Smooth transition animations for extending/retracting wings and wheels.
High & Low Poly Versions
Two model variants to suit your performance needs—whether you need a detailed close-up for cinematics or a performance-optimized version for gameplay.
Detailed Model Info
Car Base (only 1 model, no high or low poly difference)
- 598 Polygons & 851 Vertices
Car Details
- low poly: 978 Polygons & 1337 Vertices
- high poly: 1425 Polygons & 1821 Vertices
Tire
- low poly: 146 Polyons & 160 Vertices
- high poly: 1090 Polyons & 1120 Vertices
Thruster
- low poly: 82 Polygons & 96 Vertices
- high poly: 402 Polygons & 448 Vertices
Combined Model:
A combined model consists of 4 tires, 2 thrusters, the car base and the car details
- Low poly: 2324 Polygons & 3020vertices
- High poly: 6785 Polygons & 7600 vertices
Price $15.49
[URP][HDRP] Pack Hell Texture by Lord Enot
This pack contains the following maps ready for any game in .tga format:
- Base Color 2048x2048;
- Roughness 2048x2048;
- AO 2048x2048;
- Normal 2048x2048;
- Emissive 2048x2048;
- Mask 2048x2048;
- Height 2048x2048.
These textures are a version of URP and HDRP.
This item should be free to you if you purchased any of the following items:
Price $15.00
Stylized Female Witch 01 by ppplux8
Number of textures - 9
Texture dimensions - 4k
Maximum polygon count - 12000
Number of meshes/prefabs - 3
Rigging: Yes
UV mapping: Yes
LOD information - No
Types of materials and texture maps - PBR
video animation demo preview - https://youtu.be/lwhuj8lcJdE
!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Female Witch 01". This video was made solely to demonstrate the ability to animation.
ONLY default unity shader
NO HDRP \ URP
The images are rendered in Marmoset 4 and UE4
Game low-poly Stylized Female Witch 01
Made for UNITY.
The character has PBR 4k textures
Technical details: tris 22268, verts 11644.
Rigged.
PBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo,
occlusion.
1 Texture sets - M_femaleWitch
3 skins included in this pack. 1 Texture sets for each skin. For Character
Price $39.99
Low Poly SUV Car - Free by gameVgames
5 Different Low Poly SUV Car
Every cars has its own materials with a 1024x1024 diffuse texture map.
Number of textures : 25 (12 Textures / 13 Normal Maps)
Polygon count of [Model Name] : 1
Polygon count : 13.321
Number of meshes/prefabs : 1/5
Rigging : No
UV mapping : Yes
The low-poly SUV car that you can use in your games or different projects has 13K trids and 5 different eye-catching texters.
Price $0.00
The Horror Church by Art Equilibrium
Number of prefabs 309
Number of textures 143
Exterior and interior
Modular system
Texture sizes 2048x2048
Number of materials 48
Minimum polygon count 2
Maximum polygon count 8434
UV mapping: Yes
LOD information 3 of levels
Types of materials and texture maps PBR
If you encounter issues with the shaders, you can find the readme and shaders for your version at this link.
Screenshots and videos are made in the HDRP version
SRP, HDRP, and URP are supported out of the box. When importing an asset, select the pipeline you need.
Asset idea
This is a small wooden church with its own choir and library, and in one of the books they found something that awakened something.
Modular system.
The church is completely modular. You can use an already assembled model of the church or assemble your own. I use standard pipeline building assemblies.
Optimization
The LOD system usually consists of 3 groups. On texel modules 512 px/m on props 512-1024 px/m
If you have any questions please contact us art_equilibrium.studio@mail.ru
Price $44.99
Control the Weather by muffinespixels by MuffinxProductions
- Predefined Weather Environment Effects: Includes a variety of 9 immersive weather and environment effects, such as rain, snow, blizzards, fog, sandstorms, and more. Each effect is crafted to enhance the realism and atmosphere of your scenes, providing a rich backdrop for your storytelling or gameplay.
- No Learning Curve: Features a user-friendly interface that allows you to easily adjust parameters and settings. With a straightforward layout, you can quickly navigate through options to create the desired weather conditions without a steep learning curve.
- Customisable: Each weather preset is fully customisable, enabling you to tweak various settings, such as intensity, size, and inclination. This flexibility allows you to create the perfect ambiance, tailored specifically to your project’s needs and vision.
“Control the Weather” allows you to effortlessly create a wide range of dynamic weather effects, including rain, snow, fog, and sandstorms, enhancing the realism and immersion of your virtual environments. With user-friendly controls and customisable settings, you can quickly integrate atmospheric elements into your project.
Price $4.99