Ambience-Techno by cplomedia
Number of Audio Wavs: 12
Sample Rate / Bit Rate: 44,100 Hz / 16 bit / Stereo
Does Audio Loop: Yes
Minutes of Audio Provided: 40 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Ambience Techno" immerses your game in 12 slow, mystical tracks, blending atmospheric ambience with hypnotic techno elements. Each piece is carefully crafted and seamlessly looped, creating an endless, immersive soundscape. Perfect for deep, atmospheric experiences.
Price $15.00
Mystical Female Vocals by cplomedia
Number of Audio Wavs: 78
Sample Rate / Bit Rate: 48 kHz / 16bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 40 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Mystical Female Vocals features 78 captivating tracks. Infused with enchanting oriental influences, these ethereal vocals will immerse your game in a mystical, otherworldly atmosphere, perfect for magical realms, ancient legends, and spellbinding adventures.
DEMO on Youtube - Female Solo
DEMO on Youtube - Fantasy Language
Price $15.00
Lowpoly cartoony cars by Acorn Assets
21 textures. 21 diffuse map.
- PBR textures
- 5-6 textures per car
- Texture dimension: 512x512.
- Polycount for Car A: 476 tris.
- Polycount for Car B: 654 tris.
- Polycount for Car C: 482 tris.
- Polycount for Car D: 476 tris.
- 4 models.
- Rigged and animated, 2 animations.
- UV Mapped.
This lowpoly set of cars contains 4 models and is optimized for mobile use. The cars are rigged and have 2 animations. Every car has 5 different colors. All textures adhere to the Universal Render Pipeline (URP) and include a diffuse (DIFF) map.
Find more about our services:
Website: https://acorn-assets.com/
Email: acorngameassets@gmail.com
Unity Store front: https://assetstore.unity.com/publishers/73874
Price $5.99
Prefab Icon Studio – clean, dev-friendly by Kabreet Games
🔧 Technical Details
- Custom Unity Editor window built using EditorWindow and PreviewRenderUtilityEditor Window Tool:
- Background color customizationCamera Support:
Perspective and Orthographic modes
Adjustable zoom, rotation, position offset - Manual frame scrubbing or real-time playbackAnimation Support:
Animator component support
Select animation clips from controller - Playback control with time sliderParticle Support:
Simulates and previews particles at any frame - Rendered on top of prefab in final iconUI Overlay Rendering:
Two canvas layers (Before and After) rendered via separate UI cameras
Works with any UI prefab - PreviewRenderUtility-based lightingLighting Controls:
Two directional lights
Adjustable intensity and color - Auto-imported as Sprite assetImage Export:
Combines 3 render textures: prefab, UI before, UI after
Alpha blending for UI layers
Final image saved as PNG with transparency - Stores UI prefabs in Resources folderSettings System:
Saves window configuration as JSON - Requires "UI" layer for correct canvas renderingEditor Compatibility:
Compatible with Unity 2021.3 LTS and newer
Works with Built-in, URP, and HDRP
✨ Features
- 🎥 Real-Time Preview Window with full rotation, zoom, and offset control
- 🧍 Animator Support – choose animations, scrub frames, or play in real-time
- 🔥 Particle Simulation – preview and bake particles at any frame
- 🖼️ UI Overlay Support – render UI layers above and below the prefab
- 🔲 Orthographic & Perspective Camera Modes
- 🎨 Custom Background Colors
- 💡 Lighting Controls – tweak dual light setup intensity & color
- 💾 Save to PNG with transparency, auto-import as Unity Sprite
- 🔧 Auto Save/Load Settings and UI presets for consistent output
📦 What’s Included
- Full Unity Editor window tool
- UI overlay prefab system (Before and After layers)
- Settings save/load (including custom camera/view setup)
- Example usage documentation
🧠 Use Cases
- Asset Store icon creation
- Inventory item previews
- Card and ability thumbnails
- Stylized UI integration with prefab renders
🛠️ How to Use
- Go to Tools → Kabreet Games → Advanced Icon Creator
- Drag in any prefab with or without Animator/Particles
- Customize camera, lights, and UI
- Click Save Icon to export as PNG
📁 Requirements
- Unity 2021.3+
- Built-in, URP, or HDRP (any render pipeline)
- Layer named "UI" for UI canvas rendering
📌 Notes
- UI Prefabs: Place IconCreatorUIPreset.prefab and IconCreatorUIPresetBefore.prefab in Assets/Resources/
- Customize UI overlays with your own design
- Generated images are saved with transparent backgrounds
Price $19.99
500+ Interface Frames by Hexa
539 High-Quality Rectangular Frames
A premium collection of 539 high-quality rectangular frames in 1024x1680 and 1024x1024 resolutions. This versatile set showcases a wide variety of materials such as wood, metals, and precious stones, offering elegant and luxurious designs to enhance your creative projects.
Each frame is crafted with great attention to detail and is perfect for adding a refined touch to your artwork, game assets, or UI designs.
Please note: Backgrounds, items, item frames, and interface elements are not included in this pack.
- Number of Textures: 539
- Texture Resolutions: 1024x1680, 1024x1024
Price $25.00
Candle Flame Shader by Neko Legends
🛠 Technical Details
Tested and created with Unity 6 URP. Older editors may not work with this shader.
🖼 Textures are either 2048x2048 or 4096x4096 depending on size of the 3D model.
🎶Audio file types: PCM wav
Sample rate: 48000 Hz, 1536 kbps
Bit depth: 16-bit
Loopable: No
📦 Models Vertices count (highest detail and lowest detail):
- candleFlame 34 vertices,
- candleFlameHalf 17 vertices,
- shortCandle 131 vertices
- candleHolder
- 6335 high
- 1280 low
- threeArmCandleHolder
- 6294 high
- 1451 low
- candleMelty
- 2929 high
- 559 low
- skullCandle
- 3872 high
- 1058 low
💡 This shader came about while I was building Cozy Hearth.
At the time, I used the Water Magic Shader as a quick hack for candle flames — not ideal, but it did the job.
Now here's a proper, dedicated 🕯️Candle Flame Shader — lightweight, customizable, and made to look right from the start.
🎮Check out the live web demo here.
🎁 This package is included in the Neko Legends - 3D & VFX Starter Bundle
🎲 True Per‑Instance Randomness
Toggle on “Use World‑Pos Flicker Seed” to automatically get into a unique flicker pattern —
✨ no two candles ever look the same, even on the same material.
🎛️ Manual Seed Control
Switch randomness off and dial in your own _FlickerSeed for perfectly repeatable flicker timing if that's what you're going for.
⚡ Ultra‑Lightweight & Efficient
- 🪶 No textures or look‑ups
- 🧮 Minimal arithmetic and branching keeps GPU cost low
- 🚀 Optimized for URP and performance‑sensitive projects
🔥 Customizable Flame Profile
- 🔧 Scale, aspect, offset, and “almond” taper controls
- 🎨 Two‑tone gradient from base to tip
- 🌫️ Adjustable blur radius & flame intensity
🧡 Bonus: Included Models
This package comes with a variety of candle models to get you started right away:
- 🕯️ candleFlame, candleFlameHalf. These are low poly flame surfaces.
- 🪔 candleHolder, threeArmCandleHolder
- 🩸 candleMelty, shortCandle, skullCandle
📦 Perfect For
Cozy interiors, festival lanterns, magical spell effects—or anywhere you need dozens of candles to flicker independently without killing performance.
📦 Dependencies
To experience this asset as intended as shown in the video and web demos, you’ll need the following assets from the Neko Legends collection:
- Contains core demo GUI, reusable scripts, and shared 3D models and textures across all Neko Legends assets.
✅ [Music - Ancient Library (FREE)]
- A piano solo has been composed for this shader demo, also free for you to grab here!
✅ [Anime Cel Shader]
- Which powers the core look of the entire scene, comes with Metals and Glass addons.
- 🔥 Note: The **Candle Flame Shader itself does not require these dependencies — it is fully standalone. However, the included demo materials are styled to match those pipelines, which will appear pink on scene launch if you do not have my Anime Cel Shader.
Price $19.00
Casual Music - Cartoon Adventure by CineWave Audio
Number of Audio Wavs: 20 (10 Loop and 10 No Loop)
Audio file types: Wav
Sample rate / bit rate: 44,100 Hz / 16-bit
Loopable: Yes
Minutes of audio provided: 33:39
Supported Development Platforms: All Platforms
Windows: Yes
Mac: Yes
Jump into a world of fun, mischief, and animated energy with Casual Music – Cartoon Adventure! This collection of whimsical, high-spirited tunes is perfect for lighthearted games, quirky characters, and playful environments. Whether you’re building a charming platformer, crafting a silly cutscene, or setting the tone for your cartoon-themed adventure, this pack brings joy and personality to every moment.
Tracklist:
00:00 Bop and Bounce
00:30 Bouncy Beginnings
01:00 Hop and Skip
01:30 Mischief in the Making
02:00 Springy Steps
02:30 Trouble Brewing
03:00 Wacky Wonders
03:30 Whirlwind Chase
04:00 Zany Quest
04:30 Zoom and Boom
Key Features:
🎵 10 Unique Tracks – A quirky mix of melodies full of bounce, charm, and cartoon mischief.
🔄 10 Loop Versions – Seamlessly loopable versions for smooth in-game playback.
🎧 High-Quality Audio – WAV files in 16-bit / 44.1 kHz for crystal-clear sound.
🕒 Duration – 33:39
Perfect for:
✔ Casual & Mobile Games – Light and engaging tunes that boost player enjoyment from menus to gameplay.
✔ Platformers & Puzzle Adventures – Fun, rhythmic tracks that match jumps, challenges, and clever mechanics.
✔ Comedy & Cartoon-Inspired Projects – Whimsical music that adds charm, humor, and personality.
✔ Character Animations & Cutscenes – Expressive themes that bring animated moments to life.
✔ UI Feedback & Transitions – Snappy cues that make interactions feel polished and satisfying.
Add a splash of fun to your game with Casual Music – Cartoon Adventure. Your characters will thank you—probably with a pie to the face.
Price $119.99
Sound Meter – Stealth Audio Awareness by Ziad Rbai
Technical Key Features:
- Real-Time Loudness Detection: Continuously monitors player and world audio using AudioMixerGroup routing.
- Bitrate-Controlled Sampling: Adjustable sampleSize lets you fine-tune the balance between precision and performance (e.g., 256 for fast updates, 1024 for accuracy).
- Dual Audio Channel Support: Separately tracks and processes loudness for both player and ambient/world audio sources.
- Threshold-Based Unity Events: Automatically trigger Unity Events when sound exceeds customizable thresholds—for AI alerts, VFX, etc.
- UI Slider Integration: Smoothly updates Unity Slider components to reflect current loudness levels in real time.
- Optional Sound Muting: Temporarily mute playback while still detecting loudness, ideal for invisible/inaudible detection.
- Debug Logging: Enable verbose console logs to view real-time loudness values during testing.
- One-Line Sound Playback: Built-in methods let you easily trigger player or world sounds through internal AudioSource objects.
- Custom Amplification Controls: Independently amplify player and world audio levels to match in-game scale and feedback needs.
Sound Meter – Real-Time Audio Monitoring is an essential tool for developers working on stealth, horror, or any game where sound and noise awareness play a critical role. This powerful Unity script provides real-time sound level detection, giving you precise control over how your characters and enemies react to audio in your scene. With easy setup and a fully customizable UI slider, Sound Meter lets you seamlessly integrate immersive audio feedback into your gameplay.
Key Features:
- Dual Audio Detection: Monitors both player-generated noise (like footsteps or actions) and ambient/world sounds in real time.
- Customizable UI: Easily connect to your existing UI elements to visualize sound intensity and alertness.
- Versatile Application: Perfect for stealth mechanics, horror encounters, or any gameplay relying on player-audio interaction.
Integration Highlights:
- Player Sound Monitoring: Detects audio from movement, actions, or any AudioSource tagged as “player.”
- World Sound Awareness: Reacts to environmental sounds like alarms, explosions, or footsteps in the distance.
- Unity Event Integration: Trigger Unity Events when sound levels cross customizable thresholds—perfect for AI alerts, visual cues, or scripted gameplay.
- Tunable Parameters: Adjust detection sensitivity, sound radius, and thresholds for accurate gameplay tuning.
Whether you're building a stealth sequence where every sound counts, or designing AI that reacts to dynamic audio cues, Sound Meter offers a flexible, performance-friendly system for audio awareness.
Bring your game to life with Sound Meter – Real-Time Audio Monitoring, and give players an experience where every sound matters.
Price $15.00
Low Polygon Nature Pack by SplendorProAssets
- Number of Textures: 3
- Texture Dimensions: 128x128
- Minimum Polygon Count: 22
- Maximum Polygon Count: 3034
- Number of Meshes/Prefabs: 97
- Rigging: Yes
- Animation Count: 0
- Animation Type List: N/A
- UV Mapping: Yes
This low poly nature pack contains a curated collection of stylized environmental assets, ideal for creating vivid and lightweight outdoor scenes.
- Trees: Includes various shapes such as round canopy, coniferous, and bare trees to suit different biomes.
- Plants: Features diverse grass patches, leafy bushes, and vibrant flowers for ground detail.
- Mushrooms: A mix of whimsical and realistic mushrooms in assorted colors and sizes.
- Rocks: Comes with individual stones, grouped clusters, and sculpted boulders to enhance natural terrain.
- Mountain Parts: Modular cliff faces and mountain blocks designed for stacking and blending to build expansive landscapes.
Price $15.00
Round Corner Image by Swordman
- Supports 2021 and above
- Adds rounded corners to Image and RawImage
- Normal rounded corners and superellipse corners
- Antialiasing
- Supports any aspect ratio
A lightweight plugin for adding smooth rounded corners to Unity's Image/RawImage components. Just 2 steps:
- Drag the script to your UI component
- Adjust the corner radius
Two modes:
- Standard Rounded:Basic circular corners
- Super Elliptical:Advanced curvature
Features:
✔️ Anti-aliased edges
✔️ Works with any aspect ratio
✔️ Minimal performance impact
✔️ Supports Unity 2021+
Price $4.99
Input Kit: Universal Input Manager by DOGAN KIRNAZ
Input Kit is a versatile and fully customizable input solution for Unity, designed to work flawlessly with both the Legacy Input Manager and the New Input System. It supports a wide range of platforms—including 2D and 3D projects on mobile, desktop, and consoles—making it ideal for seamless cross-platform development.
Customizable Joysticks:
Choose from 4 premade joystick types – Fixed, Dynamic, Floating, and Variable. Tailor joystick movement to your game’s unique needs, with customizable settings like axis, snapping, flexibility, and smoothness. You’re in complete control of your character's movement, making your game feel exactly how you want.
Effortless Input Management:
The InputManager prefab is your one-stop solution for handling all inputs. Set up your system in seconds, whether you’re using the New Input System or Legacy. Easily integrate raycasting for 2D, 3D, and UI interactions with just a few simple steps.
Comprehensive Input Handling:
Trigger key actions in your game with ease using the InputHandler script. From shooting and jumping to crouching and interacting, our wide range of input methods – including swipe gestures, directional movement, and UI raycasting – ensures you can react to player input instantly. Plus, with full support for custom input actions, you can fine-tune every aspect of your game’s controls.
Cross-Platform Compatibility:
Input Kit works across all Unity-supported platforms, including desktop, mobile, and console. Whether your game is a fast-paced action title or a touch-driven mobile app, Input Kit ensures smooth and responsive input handling across every device.
Level up your game's controls with Input Kit—your all-in-one solution for smooth, cross-platform input in Unity. Plug in and play across any device!
Price $15.00
TerraWorld Procedural Land Generator by MyNameIsVoo
🌍 Key Features:
- URP
- Procedural
- Chunk-based system with LOD transitions
- Automatic collision generation
- Performance-optimized mesh creation
- Simple water planes for lakes and ponds
- Automatic NavMesh baking
- Ready for NPC pathfinding
- Procedural ore and mineral generation
- Mountain resources for mining gameplay
- 10 unique biomes with appropriate assets
- Intelligent prop distribution (trees, rocks)
- Mountain generation as elevated plateaus
- Desert, Savanna, Tropical Rainforest, Grassland, Woodland, Seasonal Forest, Temperate Rainforest, Boreal Forest, Tundra, Ice
- Toggle between standard and wireframe views
- From 3 to 4 sizes for each vegetation (there are snow trees)
- Each vegetation has its own LOD
- 4 types of textures for rocks (desert, tropics, default, snow)
- There are several types of birds on the map
- More than 50 rocks
- More than 200 vegetation models
DOCUMENTATION | Discord | Demo
TerraWorld is a powerful procedural terrain generator that helps you create beautiful, optimized game worlds with 10 unique biomes. Perfect for open-world games, survival titles, and strategy projects.
Read docs for more info...
🌍 Key Features:
* 🪐 Smart Terrain Generation
- Chunk-based system with LOD transitions
- Automatic collision generation
- Performance-optimized mesh creation
* Basic Water System
- Simple water planes for lakes and ponds
* AI Navigation
- Automatic NavMesh baking
- Ready for NPC pathfinding
* Resource System
- Procedural ore and mineral generation
- Mountain resources for mining gameplay
* 🗺️ Biome-Specific Props
- 10 unique biomes with appropriate assets
- Intelligent prop distribution (trees, rocks)
- Mountain generation as elevated plateaus
- **Desert**
- **Savanna**
- **Tropical Rainforest**
- **Grassland**
- **Woodland**
- **Seasonal Forest**
- **Temperate Rainforest**
- **Boreal Forest**
- **Tundra**
- **Ice**
* 🖼️ Flexible View Modes
- Toggle between standard and wireframe views
* Vegetations
- From 3 to 4 sizes for each vegetation (there are snow trees)
- Each vegetation has its own LOD
- 4 types of textures for rocks (desert, tropics, default, snow)
- There are several types of birds on the map
- More than 50 rocks
- More than 200 vegetation models
* Resource Palettes
- Stone
- Water
- Wind
The asset also includes a simplified life cycle of vegetation. Plants will change their size from the smallest to the largest.
At the moment, you can't create infinite lands because there are internal restrictions. There are plans to add functionality for infinite lands.
Biomes are not generated seamlessly! Each generation corresponds to one biome.
The asset was developed in addition to HexaWorld Grid System Enhanced
Suitable for genres:
- RPG
- TopDown
- Strategy
- Sandbox
- and similar games
Games created using this Asset:
Dependencies:
- ✅ DoTween - not a strong addiction
- ✅ Extenject
- ✅ UniTask
- ✅ MTree (Included) - Free Unity Asset, but deprecated for some reason
Full compatible with:
URP Instanced Indirect Grass Renderer
and othe factory game assets
Limitations:
- ⚠️ URP support (does not work in HDRP). For Built-in - shaders will not work correctly
- ⚠️ Generating extra large lands takes a long time
- ⚠️ Does not support WebGL or Mobiles due to browser computing limitations (but you can always optimize for these platforms)
🔄 REFUND POLICY - Read before buy
⚠️The some screenshots showing this asset show what you can achieve. All the screenshots showing were taken on URP.
⚠️The asset does not include clouds, grass and some game models that are shown in the game footages.
Price $45.99
Kuizo: The Ultimate Quiz & Trivia Game Template by Kamel Mahjoub
Kuizo is a complete quiz game template for Unity, designed to create trivia and quiz games across multiple platforms without writing any code.
✨ Kuizo is fully compatible with Unity 6. ✨
Key Features:
- Simple and Quick Setup: Easily create and implement quizzes with a wide variety of question and answer types, all without writing any code.
- Customizable Game Settings: Customize your game sessions by adjusting the number of questions, enabling or disabling time limits, selecting the player count, and toggling powerups.
- Local Multiplayer: Supports up to 8 players in a turn based mode.
- Complete Game Flow System: Kuizo features complete systems including menu navigation, settings management, pause functionality, countdown timers, player turn alerts, and score calculation.
- Cross Platform Support: Compatible with Android, PC, and WebGL. (iOS support not tested)
- Clean and Expandable Code: Kuizo is built with fully commented code following best practices and design patterns, making it easy to understand, expand, and customize.
- Multiple Examples: Includes a variety of example quizzes with 150 diverse questions across multiple categories.
- Future Updates: More features are actively being planned and developed.
📜 The credits for the Icons, Sounds and Font can be found here.
For support or inquiries feel free to contact me at : KamelMahjoubAssets@gmail.com
🌟 Reviews are much appreciated! 🌟
Price $30.00
Monochromatic Madness by Mr_Command_Coder
Key Features:
• 🎮 Fully functional 2D platformer controller
- Smooth run, jump, and dash mechanics
- Ghost trail, particle FX, and screen shake on actions
• 🧍♂️ Modular, bone-rigged ninja character
- Hand-drawn grayscale limbs with cutout-style animation
- Animations for Idle, Run, Jump, and Dash
- Animator Controller with Blend Tree and trigger-based transitions
• 📷 Camera system with dynamic follow
- Smooth damp movement with optional look-ahead
- Screen shake triggered on dash and land
• 🌄 Parallax background system
- Multi-layer support with separate X and Y parallax control
- Customizable movement factor per layer
- Jitter-free and optimized for platformers
• ✨ Visual polish features
- Jump/dash particle bursts
- Ghost trail effect on dash (instanced or toggled)
- Layered background depth and screen feedback
• 🧱 Clean project structure
- All assets located under `Assets/Coder_Assets/Mr_Command's_Vector_Assets/`
- Unique GUIDs and renamed scenes (no conflicts with Unity templates)
• 🔧 Editor-friendly and customizable
- Easy to replace sprite art with your own
- All values exposed in Inspector for quick tuning
Unity Version: Compatible with 2021.3+
Render Pipelines: Built-In and URP
File Formats: .cs (scripts), .png (sprites), .anim, .controller
Total Scripts: 6 (PlayerController, CameraFollow2D, Parallax, etc.)
Documentation: Included (`Readme.txt`)
This Unity 2D template includes:
🎮 Core Features:
- Fully rigged grayscale ninja character (cutout-style limbs)
- Smooth 2D platformer movement: run, jump, dash
- Blend Tree–driven animations for Idle, Run, Jump, Dash
- Modular, customizable parallax background system
- Dynamic screen shake, ghost trail, and particle FX
🧠 Ideal For:
- Stylized 2D platformers
- Game jam prototypes
- Learning character animation with Unity bones
- High-contrast or monochrome indie titles
📦 Asset Details:
- Total Assets: 10+ (sprites, prefabs, scripts, scenes)
- File Types: PNG (sprites), .anim/.controller (animations), .cs (scripts)
- Includes:
1 hand-drawn character with separated limbs (PNG, 794×1123 px avg)
5 background layers for parallax effect
2 particle FX (dash, jump)
Fully configured Animator Controller + Blend Tree
Sample scene with camera rig, parallax, and player prefab
🧩 Structure:
- All assets organized under Assets/Coder_Assets/Mr_Command's_Vector_Assets/
- No overlap with Unity default templates (no SampleScene, unique GUIDs)
💡 Usage:
- Simply open ExampleScene.unity to begin
- Scripts and prefabs are modular and editable
- Works with Unity 2021.3+ and URP or Built-In RP
- Controls: A/D = move left/right, Space = jump, Shift = dash
🔧 Tech:
- Bone-based character animation using Unity 2D Animation
- Scripted parallax background with X/Y control
- Smooth camera follow with look-ahead and screen shake
Price $4.99
Shores - StampIT! by Rowlan
In order to learn more about the brushes please visit the official Unity documentation about Brushes and in particular the information about Stamping.
Shores as part of the StampIT! Collection consists of 25 high quality textures in stunning 4K resolution. These heightmap textures can be used as brushes with the Unity terrain tools in order to paint features on your Unity terrain. Or you could use these heightmap textures in other assets like MicroVerse, Gaia, Atlas, Map Magic 2, Vista, etc.
The asset consists of the heightmaps and the brush presets, the terrain textures are not included.
You can see a preview of the Stamps in the Package Content tab.
Free Update
If you own my Islands asset you'll get this asset for free. The support of the community is so awesome, I'd like to give back. Enjoy!
MicroVerse Compatibility
This collection of heightmaps is compatible with MicroVerse and contains presets which allow you to conveniently drag the height stamps into MicroVerse directly from the Content Browser.
Stamping
Stamping features on the terrain is a process which is supported by Unity out of the box. Simply put stamping is blending of various textures with each other. This process has been existing for a very long time and has been used in various applications, most notably image processing applications like Photoshop, Krita, Gimp, you name it.
Unity provides a very convenient means to blend those images together with their built-in terrain tools. The Unity terrain tools provide an editor with a brush preview which allows you to adjust a stamp in detail before you apply it.
For an even better experience the free Unity Terrain Tools package which can be installed in addition to the built-in tools via Package Manager is an excellent choice. It extends the terrain tools palette with even more tools which allow you to fine tune your stamped terrain to achieve the look of your personal artistic preference.
World Creator
In case you need complete terrains imported into Unity including textures, then the awesome World Creator is a preferred application. Highly recommended!
Price $15.00
Mossy rocks by Dmitriy Dryzhak
In this pack you'll find several moss-covered rock assemblies that are perfect for a wide variety of biomes, from shady forests to mountain meadows. Assets are presented in two versions - the first is covered with additional polygonal grass, the second version is lightweight, with separate grass assets.
Support, URP and HDRP shaders are here:
Polygon counts:
MossyRocks_B1 - 9682 triangles
MossyRocks_B2 - 5298 triangles
MossyRocks_B3 - 5230 triangles
MossyRocks_B4 - 6496 triangles
MossyRocks_F1 - 3956 triangles
MossyRocks_F2 - 4028 triangles
MRSmall.003 - 32 triangles
MRSmall_1 - 3654 triangles
MRSmall_2 - 4070 triangles
MRSmall_3 - 6648 triangles
MRSmall_4 - 4870 triangles
MRSmall_5 - 1762 triangles
MRSmall_6 - 718 triangles
MRSmall_7 - 248 triangles
MRSmall_8 - 2267 triangles
MRSmall_9 - 1336 triangles
MossyRocksComb_B1 - 56948 triangles
MossyRocksComb_B2 - 33190 triangles
MossyRocksComb_B3 - 20804 triangles
MossyRocksComb_B4 - 33820 triangles
MossyRocksComb_F1 - 22576 triangles
MossyRocksComb_F2 - 20326 triangles
MRSmallComb_1 - 16484 triangles
MRSmallComb_2 - 18802 triangles
MRSmallComb_3 - 32828 triangles
MRSmallComb_4 - 22922 triangles
MRSmallComb_5 - 5590 triangles
MRSmallComb_6 - 4162 triangles
MRSmallComb_7 - 1288 triangles
MRSmallComb_8 - 8043 triangles
MRSmallComb_9 - 7452 triangles
Price $30.00
Bow and Arrow Bag by LuLong Zhang
Material Count: 24
Texture Count: 61
Prefab Count: 31
Model Count: 29
Skinned Model Count: 6
Animation Count: 6
PBR process
2K texture
Triangle: Min 66 - Max 3616
Vertex: Min 106 - Max 3533
SK_BowAndArrow_1 : Vertex: 622 - Triangle : 920
SK_BowAndArrow_2 : Vertex: 1269 - Triangle : 1668
SK_BowAndArrow_3 : Vertex: 736 - Triangle : 1104
SK_BowAndArrow_4 : Vertex: 762 - Triangle : 1052
SK_BowAndArrow_5 : Vertex: 762 - Triangle : 1052
SK_BowAndArrow_6 : Vertex: 2109 - Triangle : 3616
SM_Arrow_1 : Vertex: 356 - Triangle : 255
SM_Arrow_2 : Vertex: 162 - Triangle : 135
SM_Arrow_3 : Vertex: 106 - Triangle : 66
SM_Arrow_4 : Vertex: 160 - Triangle : 106
SM_Arrow_5 : Vertex: 286 - Triangle : 206
SM_Arrow_6 : Vertex: 163 - Triangle : 96
SM_Arrow_7 : Vertex: 244 - Triangle : 216
SM_Arrow_8 : Vertex: 108 - Triangle : 78
SM_Arrow_9 : Vertex: 215 - Triangle : 162
SM_Arrow_10 : Vertex: 335 - Triangle : 320
SM_Arrow_11 : Vertex: 690 - Triangle : 548
SM_Arrow_12 : Vertex: 185 - Triangle : 152
SM_Arrow_13 : Vertex: 381 - Triangle : 216
SM_Arrow_14 : Vertex: 557 - Triangle : 400
SM_Arrow_15 : Vertex: 392 - Triangle : 280
SM_Arrow_16 : Vertex: 154 - Triangle : 136
SM_Arrow_17 : Vertex: 354 - Triangle : 280
SM_Arrow_18 : Vertex: 825 - Triangle : 536
SM_Quiver_1 : Vertex: 3533 - Triangle : 2832
SM_Quiver_2 : Vertex: 780 - Triangle : 972
SM_Quiver_4 : Vertex: 1365 - Triangle : 1226
SM_Shaft : Vertex: 1107 - Triangle : 752
SM_Shaft_2 : Vertex: 1107 - Triangle : 752
- This is a resource pack with bows and arrows. It consists of 6 bows, several arrows and quivers, and several arrows.
- Each bow has a shooting animation*1
- It uses PBR process and 2K textures.
- It has 5 arrow shafts and 15+ arrows, you can combine them at will. You can change the color of the arrow feathers (white has a smaller color difference)
Price $19.99
Simple Godrays by MatthewMer
Supports a day and night cycle system and is implemented as a fullscreen render pass before post processing effects. The light strength and direction automatically syncs with the set light sources but only one is neede, the otherone will get ignored in case its set to null. The details are customizable in the inspector. The package contains two different renderer features using RenderGraph, both having a slightly different approach to get a different but believable result and are easily interchangeable by simply switching the added renderer feature. The shaders will render both light sources in a single shader pass and merge the result with the camera color texture. It is possible to render the godrays at lower resolutions (50%, 25%, 12.5%, and 6.25% of the screen resolution) to improve performance when necessary. Rendering at 50% or 25% resolution typically has little to no visual impact.
It works straigh out of the box with any game using a directional light source. It's build to handle two light sources at the same time in case you are using a day and night cycle system and will sync autoamtically with the light sources.
Price $9.99
Monster Creature Pack 1 - Stylized Devils - Ghoul Woman Rigged Demon Troll - #64 by ExistenceStudios
Attached video (Wear ear protection!) (Unity Demonstration / Switch RP on URP, HDRP, Rigs)
Number of textures - 55
Texture dimensions - 4096x4096
Polygon count:
Polycount Total: 97 023 Tris | 49 404 Points
GhoulWoman: 36 923 Tris | 18 863 Points
Ghoul: 37 856 Tris | 19 369 Points
DemonTroll: 22 244 Tris | 11 172 Points
Number of meshes/prefabs - 35/40
Rigging - Yes (rig is issued personally at your request)
Animation count - 71
Animation type list - In-Place
UV mapping: Yes
Types of materials and texture maps - PBR
Be part of our community on Discord
And Social Links Artstation | LinkedIn
Demonstration Video (Wear ear protection!)
Unity Separate Link on each asset
Features:
- The pack includes products at a fixed price - SAVE 30% OFF!
- Custom Gameready Controller
- Animations (x71)
- Control Rig (Cinema 4D)
- Setup Projects (Maya, Cinema 4d, 3dsMax, Blender)
- PBR Materials, 4K Textures
- Support SRP, URP, HDRP (Unity)
- System Modules
Control Settings (Unity 2019 and higher):
- W, A, S, D - Move
- Shift - Speed
- LBC - Shoot
- Space - Jump
Technical Info:
Polycount:
Polycount Total: 97 023 Tris | 49 404 Points
- GhoulWoman: 36 923 Tris | 18 863 Points
- Ghoul: 37 856 Tris | 19 369 Points
- DemonTroll: 22 244 Tris | 11 172 Points
- Version UnrealEngine - 5.0 and higher support
- Version Unity - 2019, 2021 and higher
- Video&Photo preview render make in another software, background content is not included in the asset
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
AnimationsPack consists of custom 71 animations:
- attack
- weapon_equip
- death
- get_hit
- idle (with and without weapon)
- jump
- walk
- run
👻 Introducing the ultimate "Stylized Devils" collection, featuring the Ghoul, Ghoul Woman, and Demon Troll - three creepy, rigged, lowpoly 3D models perfect for horror and fantasy games, animations, and RPGs.
🎃 The Ghoul is a spooky, undead beast, blending eerie mutant features with ghostly, gothic mystery. Animated and rigged to perfection, it transforms from phantom-like haunting movements to swift, nightmare-inducing attacks, making it an unforgettable horror enemy or formidable fantasy boss.
🕷️ Meet the Ghoul Woman, a spectral figure merging traits of a vampire, goblin, and phantom, with a pumpkin accessory on her head perfect for Halloween. Her humanoid form and mutant shapeshifting abilities let her serve as a chilling boss, an undead minion of a necromancer, or a fearsome, gothic enemy challenging players in any creepy encounter.
🔥 The Demon Troll, a monstrous mythical guardian, is the fierce brute of the group. This savage barbarian wields a legendary enchanted hammer, embodying dark magic and brutal strength. Rigged and animation-ready, this ogre-like warrior is ideal for intense RPG dungeon battles or as a legendary centerpiece in fantasy collections.
👾 Each character in this pack - ghoulishly spooky, monstrously gothic, or savagely mythical - brings versatile action and haunting atmospheres to games, animations, and storytelling. Dive into a realm filled with zombies, demons, mutants, shapeshifters, and necromancers, and elevate your project with these animation-ready 3D models designed to captivate, terrify, and enchant.
Successful development to you!
Price $94.99
GameReady Superhero 04 Character - Low Poly 3D Character by Abdurakhman Nurzhan
Number of textures 8
Texture dimensions 2K
Polygon count
Builders: Superhero 04 (Full Mesh):
- Faces: 2026
- Verts: 1917
- Tris: 3750
Rigging: Yes
Animation count:65
Animation type list:0
LOD information (count, number of levels): Not included
Types of materials and texture maps (e.g., PBR): PBR
🦸♂️ Superhero 04 – Action Character
Low Poly | Modular | GameReady | Rigged 3D Character!
Fully rigged and featuring 65 animations, including 56 locomotion animations and 9 attack animations, with modular customization options.
💡 Key Features
⭐ Low-poly
⭐ Completely modular (combine parts to create unique configurations)
⭐ Fully Rigged
⭐ 65 ready-to-use animations (56 locomotion, 9 attack)
⭐ Adjustable body parts
📱 Polygon Count
🔹 Faces: 2026
🔹 Verts: 1917
🔹 Tris: 3750
🖼️ Textures & Materials
🔹 Number of Textures: 8
🔹 Number of Materials: 6
🔹 Texture Dimensions: 2048x2048 (PBR)
🔹 Texture Types: Albedo, Mask
🔹 Color Variations: 3
⚙️ Rigging
✅ Rigged: Yes
🎬 Animations
Total: 65 animations, including:
🔹 Locomotion Animations (56)
- A_Hero_ALS_CLF_GetUp_Back.FBX
- A_Hero_ALS_CLF_GetUp_Front.FBX
- A_Hero_ALS_CLF_Rotate_L90.FBX
- A_Hero_ALS_CLF_Rotate_R90.FBX
- A_Hero_ALS_CLF_TurnIP_L90.FBX
- A_Hero_ALS_CLF_TurnIP_L180.FBX
- A_Hero_ALS_CLF_TurnIP_R90.FBX
- A_Hero_ALS_CLF_TurnIP_R180.FBX
- A_Hero_ALS_CLF_Walk_B.FBX
- A_Hero_ALS_CLF_Walk_F.FBX
- A_Hero_ALS_CLF_Walk_L.FBX
- A_Hero_ALS_CLF_Walk_R.FBX
- A_Hero_ALS_CLF_WalkPose.FBX
- A_Hero_ALS_Flail.FBX
- A_Hero_ALS_Mannequin_T_Pose.FBX
- A_Hero_ALS_N_FallLoop.FBX
- A_Hero_ALS_N_JumpLoop.FBX
- A_Hero_ALS_N_JumpRun_LF.FBX
- A_Hero_ALS_N_JumpRun_RF.FBX
- A_Hero_ALS_N_JumpWalk_LF.FBX
- A_Hero_ALS_N_JumpWalk_RF.FBX
- A_Hero_ALS_N_Land_Heavy.FBX
- A_Hero_ALS_N_LandRoll.FBX
- A_Hero_ALS_N_Mantle_1m_LH.FBX
- A_Hero_ALS_N_Mantle_1m_RH.FBX
- A_Hero_ALS_N_Mantle_2m.FBX
- A_Hero_ALS_N_Pose.FBX
- A_Hero_ALS_N_Rotate_L90.FBX
- A_Hero_ALS_N_Rotate_R90.FBX
- A_Hero_ALS_N_Run_B.FBX
- A_Hero_ALS_N_Run_BasePose.FBX
- A_Hero_ALS_N_Run_F.FBX
- A_Hero_ALS_N_Run_LB.FBX
- A_Hero_ALS_N_Run_LF.FBX
- A_Hero_ALS_N_Run_RB.FBX
- A_Hero_ALS_N_Run_RF.FBX
- A_Hero_ALS_N_RunPose.FBX
- A_Hero_ALS_N_RunPose_F.FBX
- A_Hero_ALS_N_RunPose_LF.FBX
- A_Hero_ALS_N_RunPose_RF.FBX
- A_Hero_ALS_N_Sprint_F.FBX
- A_Hero_ALS_N_Sprint_F_Impulse.FBX
- A_Hero_ALS_N_to_CLF.FBX
- A_Hero_ALS_N_TurnIP_L90.FBX
- A_Hero_ALS_N_TurnIP_L180.FBX
- A_Hero_ALS_N_TurnIP_R90.FBX
- A_Hero_ALS_N_TurnIP_R180.FBX
- A_Hero_ALS_N_Walk_B.FBX
- A_Hero_ALS_N_Walk_F.FBX
- A_Hero_ALS_N_Walk_LB.FBX
- A_Hero_ALS_N_Walk_LF.FBX
- A_Hero_ALS_N_Walk_RB.FBX
- A_Hero_ALS_N_Walk_RF.FBX
- A_Hero_ALS_N_WalkPose.FBX
- A_Hero_ALS_N_WalkPose_F.FBX
- A_Hero_ALS_N_WalkPose_LF.FBX
- A_Hero_ALS_N_WalkPose_RF.FBX
🔹 Attack Animations (9)
- A_Hero_Combat_Attack_01.FBX
- A_Hero_Combat_Attack_02.FBX
- A_Hero_Combat_Attack_03.FBX
- A_Hero_Combat_Attack_04.FBX
- A_Hero_Combat_Attack_05.FBX
- A_Hero_Combat_Attack_06.FBX
- A_Hero_Combat_Fatality_Attacker_01.FBX
- A_Hero_Combat_Fatality_Attacker_02.FBX
- A_Hero_Combat_Fatality_Attacker_03.FBX
📩 For any issues or inquiries, feel free to contact:
✉️ 00001adm@gmail.com
Price $15.00