Medium Draco Ice by Alcaboce
- Medium Draco Ice
- 11205 Polygons.
- Full Rigged 707 KB
- Full Animated
Textures
- 4 Textures .PNG 1024x1024
- 1 Textures .PNG 640x240
- 3 Textures .PNG 512x512
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 50 different animation clips, saved as FBX files.
Price $20.00
Medium Draco Ground by Alcaboce
- Medium Draco Ground
- 10124 Polygons.
- Full Rigged 583 KB
- Full Animated
Textures
- 4 Textures .PNG 1024x1024
- 1 Textures .PNG 640x240
- 3 Textures .PNG 512x512
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 50 different animation clips, saved as FBX files.
Price $20.00
Medium Draco Wind by Alcaboce
- Medium Draco Wind
- 16548 Polygons.
- Full Rigged 920 KB
- Full Animated
Textures
- 4 Textures .PNG 1024x1024
- 1 Textures .PNG 640x240
- 3 Textures .PNG 512x512
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 50 different animation clips, saved as FBX files.
Price $20.00
Low Poly Megapacks 2in1 - Refreshed 1 by RG Poly
- 2 Demo Scene (Medieval and Tropical Pirat World)
- 4 Particles and VFX:
- Falling leaves
- Dandelions flying in the wind
- Sun Rays with dust
- Flying Butterflies
- Lens Flare
- 1 script: for rotating the windmill turbine
- 51 Materials
- 1 Sky Material
- 22 Textures with a resolution:
- 3: 64 x 64
- 2: 128 x 128
- 8: 256 x 256
- 3: 512 x 512
- 4: 1024 x 1024
- 1: 2048 x 2048
- 307 unique 3d Models
- 1 Animated Water Shader Graph
- 340 Prefabs
- Average Polycount: ~ 475
Two low-poly megapacks featuring 300+ models, two maps, plus some VFX and particle effects!
Package includes:
Pirate Island Megapack - Low Poly URP - Refreshed
Medieval Village Megapack - Low Poly URP - Refreshed
- 2 Demo Scene (Medieval and Tropical Pirat World)
- 4 Particles and VFX:
- Falling leaves
- Dandelions flying in the wind
- Sun Rays with dust
- Flying Butterflies
- Lens Flare
- 1 script: for rotating the windmill turbine
- 51 Materials
- 1 Sky Material
- 22 Textures with a resolution:
- 3: 64 x 64
- 2: 128 x 128
- 8: 256 x 256
- 3: 512 x 512
- 4: 1024 x 1024
- 1: 2048 x 2048
- 307 unique 3d Models
- 1 Animated Water Shader Graph
- 340 Prefabs
- Average Polycount: ~ 475
Check out other Megapacks from this series:
Price $20.00
Throne Hall (Medieval) (URP) by IL.ranch
This is URP variant.
BIP variant here: https://u3d.as/18yu
-=Throne Hall (Medieval)=-
Modular Medieval Throne Hall, includes:
- modular walls, windows, floors, roof;
- throne;
- throne background;
- carpet, door;
- demoscene;
- post-processing profile.
• PBR Textures 2K;
• Meshes ~300-700 tris;
• Suitable for VR.
Price $10.00
Cloth Pack Vol 2 by G-Star
Number of textures 80
Texture Resolutions:
- 2048x2048
- 1024x1024
- 512x512
Minimum polygon count 600
Maximum polygon count 7 000
Number of meshes/prefabs 52
Rigging: No
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
A collection containing 50 models of various quality garments for your scenes and interiors.
👕The pack contains:
- Scattered clothes
- Folded clothes
- Footwear
- Jackets
- Hangers
- Towels
- Bathroom items
- As well as small pieces of clothing furniture
Price $19.99
Massive Sounds Vol 1 by G-Star
Number of Audio: 134
Sample rate / bit rate: 44,100 Hz / 16 Bit
Do Sound FX loop: Some Yes
Minutes of audio provided: 20min+
Audio Files Types: WAV
Additional: Stereo
This package includes over 130 different massive quality sound effects for your projects.
🎶 AUDIO EXAMPLE: Soundcloud link
- Creak SFX
- Debris SFX
- Earthquake SFX
- Explosion SFX
- Wind SFX
Price $12.99
Modular Crocodile Man Toon Humanoid Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
Toon Humanoid Series Introduction:
Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Modular Crocodile Man Toon Humanoid Series
If you like this asset, do check out other Toon Series assets: CLICK HERE!
See Toon Humanoid Series encyclopedia HERE .
Included in this package is a single character: Crocodile Man. Props are datachable. The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises 7 diffuse texture maps, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 1080 triangles (excluding props), and it comes rigged and animated. The package features 27 animations, and the character is set up with a humanoid Mecanim rig in Unity.
If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.
Note that the assets (except the main character) shown in the preview video are not included in this package. You can find the characters, props and environments here: CLICK HERE to shop.
Animations included:
- Idle
- Block
- Walk forward in place
- Walk forward with root motion
- Run forward bare hands in place
- Run forward bare hands with root motion
- Run forward Weapon in place
- Run forward Weapon with root motion
- Cast spell 01
- Cast spell 02
- Cut attack
- Die
- Idle battle
- Jump in place
- Jump with root motion
- Slash attack
- Spawn
- Stab attack
- Strafe left in place
- Strafe left with root motion
- Strafe Right in place
- Strafe right with root motion
- Take damge
- Turn left
- Turn right
- Underground
- Wand projectile attack
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
- Timeline
- Cinemachine
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $10.99
SciFi Desert Base 2. by DEXSOFT
Features:
- 77 Unique Meshes
- Example Scene Included
- URP Version Only
Technical Details:
- Number of Meshes: 77
- LOD stages: 1-4 per model
- Number of Prefabs: 81
- Number of Particles: 2
- Number of Materials: 87
- Number of Textures: 256
- Texture Sizes: up to 4K
- Texture formats: PNG and TGA
Poly-Count Examples (LOD0):
URP Version Only!
Scene:
The base is made with a modular workflow. The example base shown in the scene is included in this asset pack.
Meshes:
77 unique meshes included: antenes, buildings, columns, fences, stairs, stones, towers, generators, reflectors, walls and more.
Visual Effects:
Steam and Dust Storm particles included.
Questions, concerns or assistance:
via email: info@dexsoft-games.com
or join Discord Server
Note:
Textures used for some materials (metal, plastic, wood) are taken from free PBR sources (www.ambientcg.com)
Large pack size, mobile version not supported.
Price $29.99
Elven Oak Village by Meshingun Studio
- Features
- Includes Showcased Preassembled Scene
- Attention to Detail / AAA Quality
- Modular Assets
- Controllable parameters in Material Instances
- Unique Concepts of Assets
- High Attention to Details
Texture Sizes:4096 2048 1024
Collision: Yes, (Generated box and mesh collider in Unity)
LODs: Yes, 6 LODs for complex assets
Average Poly Count: around 60 up to 70K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metallic, Opacity
Materials: Each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metallic and Opacity Texture Maps according to the material
Props: Bags, Cliffs, Doors, Flowers, Lanterns, and many more
Architecture: Walls, Windows, Floors, Roofs and etc.
Number of Meshes: 394 Unique Meshes
Number of Shaders and Materials: 207
Number of Textures: 506 High Quality Textures
Supported Development Platforms: All Platforms
Windows:Yes
Mac:Yes
Join our Discord to get the latest updates and news about our products, get support, participate in our contests and win exciting prizes.
Please reach out to us if you need the 4k textures!
- With more than 450 assets and prefabs, this is the largest library of high-end quality assets.
- Showcase and Overview Map
- 6 Shaders and 201 Materials
- 394 Unique and Modular Assets
- Modular Architecture Pieces such as Walls, Floors, Roofs etc.
- Foliage such as Trees, Bushes, Flowers and etc..
- 506 High Quality Textures
- Tillable and Trim sheets
- Unique textures
Price $129.99
3D Game Kit-Hyper Casual Trap Pack by Özgün_
Number of textures: 3 (Main,Brighter,Darker)
Number of materials: 1
Number of meshes/prefabs: 69
Maximum polygon count: 9,692
Minimum polygon count: 46
All FBX are inside the folder.
The center points of all models are in the correct place.
Animations were made in Unity.
Demo Scene,
Triangles: 66,514
Faces: 35,504
Edges: 72,352
Vertices: 37,968
This is a low polygon trap pack designed for use in a mobile game environment. It is modeled using a total of 1 material and 1 color palette. Two additional variations of the same color palette are included to adjust the color lightness/darkness level of the models.
Price $7.49
Ghost Mask by Valeria Miller
Number of textures 28
Texture dimensions 4096x4096
Maximum polygon count 594
Number of meshes/prefabs 5
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Ghost Mask Contains has 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Emissive map, Height map, Mask map for HDRP. Game ready.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality. Mask without backfase. ready for render. Mask has separeted lights and strap.
5 Skins
1. Ghost Mask - 594 polygons
2. High poly mask
Materials - 5
Textures - 28
Price $6.00
Dark Fantasy - Hyerg by Ntriple, INC
**Number of Skins**
- 1
**Model Size**
- 150cm (1 Unit = 1.0 Centimeters)
**Poly Info** (Tris, Vertex)
- 3924 Tris , 1999 Verts
**Animation Info** (Includes 14 common types of animations)
Features:
Polygons = 3924
Vertex = 1999
-Textures PBR - unity-
19 items Format:
PNG Resolution: 4096x4096 - 2048x2048 - 1024x1024 px
- I recommend making subsurface scattering with Advanced Material.
Edit : You can easily upgrade to hdrp using Unity's hdrp wizard. You can classify the project as hdrp and use the hdrp wizard.
Animation Clip type
Attk_01
Battle_Hit_01
Battle_idle_01
Die_01
Hit_01
idle_01
Move_01
Run_01
Skill_01
Skill_02
Price $19.99
Simple Follow | Third Person Camera Follow Framework by Golem Kin Games
Key Features
- Dynamic Camera Following: A fully customizable camera follow system that adapts to your game’s unique style, allowing for adjustable follow speed, target positioning, and smooth rotation to always keep the target in view.
- Versatile Use in Various Game Genres: Works well for a wide range of games, including:Adventure Games: Smoothly follow the player to enhance exploration and immersion. Racing Games: Keep the camera positioned behind the player’s vehicle, providing a consistent view during fast-paced turns and movement. Platformers: Track the player’s movement precisely, adjusting to jumps and direction changes. Top-Down and Isometric Games: Maintain a fixed height while allowing smooth, dynamic panning based on player movement.
- Intuitive Inspector Interface with CameraFollowEditor:Grouped Sections: Organized settings for faster navigation and clarity, separating general follow settings from rotation settings. Follow Speed Slider: Adjust follow speed with an intuitive slider to find the perfect balance between responsiveness and smoothness. Conditional Display for Rotation Settings: Show rotation speed settings only when smooth rotation is enabled, reducing visual clutter. Author and Description Header: Includes a custom header with author information and a brief description, promoting easier collaboration in team projects.
- Multiple Update Modes: Offers flexibility in timing camera adjustments by allowing you to set the update mode to Update, FixedUpdate, or LateUpdate. This enables compatibility with various gameplay mechanics, from physics-based games to frame-rate dependent scenarios.
- Highly Customizable:Position Offset: Precisely set the camera’s position relative to the target, ensuring ideal framing for different gameplay perspectives. Smooth Rotation with Adjustable Speed: Enable smooth rotation for a cinematic experience, with control over how quickly the camera adjusts to the target’s direction. Field of View Control: Dynamically adjust the field of view based on distance from the target, adding depth and immersion.
The Camera Follow asset provides a simple yet powerful solution for implementing a smooth, flexible camera that follows a target object with ease. Perfect for games that require a dynamic, player-centric camera, this asset is ideal for developers seeking an easy-to-use camera follow system with configurable options like offset, follow speed, and rotation.
Paired with a custom inspector editor, the CameraFollowEditor, this asset enhances usability and makes configuring camera behavior quick and intuitive, even for teams with varying levels of experience in Unity.
Key Features
- Dynamic Camera Following:
A fully customizable camera follow system that adapts to your game’s unique style, allowing for adjustable follow speed, target positioning, and smooth rotation to always keep the target in view. - Versatile Use in Various Game Genres:
Works well for a wide range of games, including:Adventure Games: Smoothly follow the player to enhance exploration and immersion.
Racing Games: Keep the camera positioned behind the player’s vehicle, providing a consistent view during fast-paced turns and movement.
Platformers: Track the player’s movement precisely, adjusting to jumps and direction changes.
Top-Down and Isometric Games: Maintain a fixed height while allowing smooth, dynamic panning based on player movement. - Intuitive Inspector Interface with CameraFollowEditor:Grouped Sections: Organized settings for faster navigation and clarity, separating general follow settings from rotation settings.
Follow Speed Slider: Adjust follow speed with an intuitive slider to find the perfect balance between responsiveness and smoothness.
Conditional Display for Rotation Settings: Show rotation speed settings only when smooth rotation is enabled, reducing visual clutter.
Author and Description Header: Includes a custom header with author information and a brief description, promoting easier collaboration in team projects. - Multiple Update Modes:
Offers flexibility in timing camera adjustments by allowing you to set the update mode to Update, FixedUpdate, or LateUpdate. This enables compatibility with various gameplay mechanics, from physics-based games to frame-rate dependent scenarios. - Highly Customizable:Position Offset: Precisely set the camera’s position relative to the target, ensuring ideal framing for different gameplay perspectives.
Smooth Rotation with Adjustable Speed: Enable smooth rotation for a cinematic experience, with control over how quickly the camera adjusts to the target’s direction.
Field of View Control: Dynamically adjust the field of view based on distance from the target, adding depth and immersion.
Example Use Cases
- Third-Person Adventure Game:
In a third-person adventure game, set the CameraFollow component on the main camera and attach it to the player character. Adjust the position offset to stay behind and slightly above the player. Enable smooth rotation and set a moderate follow speed to create a natural trailing effect, giving players a clear view of the character’s surroundings while keeping the camera’s movement subtle and immersive. - Racing Game:
For a racing game, attach the CameraFollow to a rear-facing camera on the player’s vehicle. Increase the follow speed for a more responsive camera that can keep up with sharp turns and high speeds. Use an offset slightly above and behind the car to provide players with a clear view of the road ahead. Set the update mode to LateUpdate to ensure smoothness and avoid jittering during high-speed gameplay. - 2.5D Platformer:
In a platformer game, set a fixed offset to stay directly behind and above the character as they move across different platforms. Use a lower follow speed to keep the camera movements gradual, creating a sense of weight and smooth tracking during jumps. Disable rotation to keep the camera consistently aligned with the scene, offering players a reliable view of the gameplay area. - Top-Down Shooter:
For a top-down shooter, position the camera directly above the player, maintaining a fixed height offset. Use a fast follow speed to create responsive tracking, ensuring the camera remains centered as the player navigates the environment. Setting the update mode to FixedUpdate can enhance stability, particularly if the gameplay involves physics interactions or a fast-paced environment.
Price $4.99
AutoDestroy | Effortless Object Destroy Full Control Framework by Golem Kin Games
Key Features:
- Destruction Modes: Control how and when objects are destroyed or disabled. Choose between immediate destruction on start, destruction after a specified delay, or programmatically trigger destruction at any time, giving you full flexibility in designing dynamic behaviors.
- Destruction Type: Select whether to completely destroy objects or simply disable them. Disabling is particularly useful for object pooling systems, where reusing objects is crucial for improving game performance.
- Pre-Destruction Effects: Add engaging pre-destruction effects such as object shaking or flashing to signal that the object is about to be destroyed. These effects can be configured to suit your gameplay style, whether it’s adding tension before an enemy explodes or signaling the end of a timed object.
- Fade-Out Effects: Implement fade-out transitions for a smoother visual experience. Choose between Material Fade to make the object itself gradually fade out before disappearing, or UI Element Fade, where a progress bar or other UI indicator will fade before the object is destroyed or disabled.
- Visual Indicator: Display a highly customizable UI countdown or progress bar above the object. The visual indicator tracks the remaining time before destruction, giving players or users clear feedback on when the object will be removed. Smooth movement and screen offset customization ensure the indicator looks polished and adjusts well to different screen resolutions.
- Particle and Sound Effects: Add extra flair by playing particle effects and destruction sounds when the object is destroyed. Whether it’s an explosion, dust cloud, or other particle system, you can easily assign and trigger these effects to enrich the visual and audio experience in your game.
- Loot Drops: Automatically spawn loot or any other prefab when the object is destroyed. This feature is perfect for games where defeating enemies, breaking objects, or completing tasks rewards the player with new items or collectibles.
- Custom Editor: The AutoDestroy System comes with a fully-featured custom editor, making it easy to configure all aspects of the system directly from the Unity Inspector. The editor is organized into sections, allowing you to control destruction modes, visual indicators, fade effects, pre-destruction behavior, and more with just a few clicks, even if you have no coding experience.
The AutoDestroy System is an all-in-one, flexible tool for Unity that automates object destruction and makes it easy to configure a wide variety of behaviors and effects without the need for complex coding. Whether you're handling the destruction of enemies, destructible objects, temporary items, or environmental props, AutoDestroy simplifies the process with its powerful and customizable feature set.
With support for various destruction modes, visual feedback, pre-destruction effects, and post-destruction actions (such as loot drops or particle effects), this system allows you to fully control how objects are removed from your scene, enhancing gameplay and performance. This asset is perfect for games where destruction needs to be dynamic, visually engaging, or performance optimized through object pooling.
Key Features:
- Destruction Modes: Control how and when objects are destroyed or disabled. Choose between immediate destruction on start, destruction after a specified delay, or programmatically trigger destruction at any time, giving you full flexibility in designing dynamic behaviors.
- Destruction Type: Select whether to completely destroy objects or simply disable them. Disabling is particularly useful for object pooling systems, where reusing objects is crucial for improving game performance.
- Pre-Destruction Effects: Add engaging pre-destruction effects such as object shaking or flashing to signal that the object is about to be destroyed. These effects can be configured to suit your gameplay style, whether it’s adding tension before an enemy explodes or signaling the end of a timed object.
- Fade-Out Effects: Implement fade-out transitions for a smoother visual experience. Choose between Material Fade to make the object itself gradually fade out before disappearing, or UI Element Fade, where a progress bar or other UI indicator will fade before the object is destroyed or disabled.
- Visual Indicator: Display a highly customizable UI countdown or progress bar above the object. The visual indicator tracks the remaining time before destruction, giving players or users clear feedback on when the object will be removed. Smooth movement and screen offset customization ensure the indicator looks polished and adjusts well to different screen resolutions.
- Particle and Sound Effects: Add extra flair by playing particle effects and destruction sounds when the object is destroyed. Whether it’s an explosion, dust cloud, or other particle system, you can easily assign and trigger these effects to enrich the visual and audio experience in your game.
- Loot Drops: Automatically spawn loot or any other prefab when the object is destroyed. This feature is perfect for games where defeating enemies, breaking objects, or completing tasks rewards the player with new items or collectibles.
- Custom Editor: The AutoDestroy System comes with a fully-featured custom editor, making it easy to configure all aspects of the system directly from the Unity Inspector. The editor is organized into sections, allowing you to control destruction modes, visual indicators, fade effects, pre-destruction behavior, and more with just a few clicks, even if you have no coding experience.
Ideal Use Cases:
- Enemies: Automatically destroy enemies after a certain time, with effects like shaking or flashing to signal their imminent demise. Reward the player by dropping loot or spawning a particle effect like an explosion.
- Pickups and Power-ups: Implement timed pickups or power-ups that disappear after a certain period, giving the player clear visual feedback on when the item will vanish. Fade-out effects and UI indicators can show how much time remains.
- Destructible Props: Use AutoDestroy to easily handle destructible props in your environment. The system can automatically destroy objects after a trigger event (e.g., player interaction or collision), or on a timed delay. Add extra immersion by including pre-destruction effects and particle effects upon destruction.
- Timed Objects: Create timed gameplay elements like bombs, temporary platforms, or objective markers with a clear countdown indicator. The system's programmatic control allows for flexible destruction, where objects can be destroyed based on player actions or game events.
Why Choose AutoDestroy?
The AutoDestroy System offers a fully customizable solution for automating object destruction, enhancing performance, and providing engaging visual feedback in your Unity projects. With the flexibility to adapt to many different use cases and its powerful API for developers, this system simplifies the often complex task of managing object lifecycles, leaving you more time to focus on gameplay and design.
Key reasons to use AutoDestroy:
- Flexible destruction controls: Choose from multiple modes, time delays, or programmatic control.
- Performance optimization: Use object disabling and pooling to improve game performance.
- Visual polish: Add smooth fade-out transitions, pre-destruction effects, and dynamic visual indicators.
- Custom editor: A clean and intuitive interface for easy configuration without code.
AutoDestroy is the ultimate solution for developers looking to streamline object destruction in Unity, whether it’s for gameplay mechanics, special effects, or optimizing performance.
Assets within the asset are used under the MIT License
Price $6.49
HQ Dental Clinic by Bright Vision Game
Poly Counts:
Basin Tris - 2840
Chair Tris - 1900
Computer Tris - 970
Couch Single Sofa Tris - 1248
CylinderLight Tris - 30
DentalChair Tris - 22987
DeskChair Tris - 9004
DoctorChair Tris -3804
HangingLight Tris -320
LightBoard Tris -14
Logo Tris -2
Mirror Tris -130
Monitor Tris -2681
Reception_Light Tris -348
ReceptionTable Tris -2017
ReceptionTableCollider Tris -126
RoundTable Tris -480
Shell_Collider Tris -152
Sofa Tris -1852
SquareHangingLight Tris -584
Table Lamp Tris -552
Table Tris -772
Teeth Tris -2
- Texture Size - 2048X2048
- 26Prefabs
- All textures are PNG format.
- 1 Demo scene included.
This highly optimized HQ Dental Clinic 3D environment is designed for seamless integration into your projects, featuring an atlas map for quick rendering. The package is compatible with the Unity built-in render pipeline by default and includes support for HDRP (High Definition Render Pipeline) and URP (Universal Render Pipeline) through additional Unity packages.
Installation Instructions:
- HDRP: To install HDRP, simply click on the "Dental Clinic HDRP unitypackage" located in the HDRP folder.
- URP: To install URP, click on the "Dental ClinicURP unitypackage" in the URP folder. Please ensure that HDRP and URP are already installed in your project before proceeding.
Pack Features:
- High-Quality Textures: 2048x2048 pixels (Albedo, Mask, and Normal maps).
- Render Pipeline Support: Compatible with HDRP, URP, and the built-in render pipeline (standard render).
- Texture/Material Variants: Includes both clean and worn textures/materials for all objects.
- Prefabs: 26 prefabs included for easy scene assembly.
- Platform Compatibility: Suitable for Desktop, VR, and Mobile projects.
- Lighting: Baked lighting for optimal performance.
- Post Processing: Includes a post-processing setup for enhanced visual quality.
- File Format: All textures are provided in PNG format.
- Emissive Textures: Emissive textures included for light sources.
- Geometry: Clear and optimized geometry for efficient rendering.
- Organization: All materials and textures are properly named and organized for ease of use.
- Demo Scene: A fully set-up demo scene is included to showcase the asset.
All source files are included in this package. Bright Vision Game is a team of 3D game artists with over a decade of experience in the field. Check out our other models by clicking on our user name to view the complete gallery.
If you like this product, please rate and comment. For support, contact us at brightvisiongame@gmail.com
Price $29.99
Modular Landscape Top-Down by Tausoft
- 1 Master Material (Without Alpha)
- 1 Master Material (With Alpha)
- 1 General Texture 4K (Albedo + Normal + AO)
- Albedo (12.5 mb uncompressed)
- Normal (10.5 mb uncompressed)
- Code: No
- Rig: No
- Colliders: Yes
- UV: Yes
- Animations: No
- Types of materials: Built-in
- Flat tiles (2 triangle + Cube collider 500x500 cm)
- Cliffs tiles (approximately from 500 to 1500 triangle)
This asset is a set of tiles and cliffs for a modular system. Each object can be rotated while maintaining seamless textures. The asset also includes trees, with both full versions and cut-down versions, as well as a set of environmental objects. Overall, this asset provides a tool for creating natural landscapes. It may be particularly useful for games in the farming or survival genres, as well as for locations where clear, structured level design is required.
Price $19.99
Dark Fantasy Church Pack by Craftsman
Texture dimensions: 4k
Minimum polygon count: 48 904
Maximum polygon count: 445 396
Number of prefabs: 42 (for each RP type)
Rigging: No
UV mapping: Yes
LOD number of levels: 3
Types of materials and texture maps: HDRP, URP
The modular structure of the building and 4k PBR textures allow you to realize a high level of graphics, and the three-level LODS system will help optimize your project.
This package provides textures for UnityHDRP UnityURP.
Mesh format:
FBX
Texture Format:
PNG
If you have any questions, you can write to my account and I will try to answer as soon as possible.
I will also appreciate your feedback.
Price $78.00
Buster Sword Generator - Lite by CircuitZ
- 3D Buster Sword Model Creation
- Color Customization
- Random Generation
- Bulk Prefab Creation
- Prefab Output
This is the lite version of the Buster Sword Generator.
Choose from pre-built components, customize colors, or opt for randomized generation to craft unique sword designs instantly. Works seamlessly in both Play Mode and Editor Mode. Perfect for adding a personalized touch to your game projects!
Contents:
- 3 Blades
- 3 Guards
- 3 Handles
- 3 Pommels
- 12 Color Options (plus original colors for each piece)
- Fully functional in both Play Mode and Editor Mode
Features:
- Color Customization – Change secondary colors for individual pieces or apply a uniform color scheme across all parts.
- Random Generation – Generate swords with random parts and colors for quick variations.
- Prefab Output – Automatically generate sword prefabs for easy integration into your project.
Price $0.00