[QDY] Retro Effects Free by QDY
Content:
- old film shader include various effects.
- dither shader that can implement various old game visualization.
- documentation.
- demo scene with materials, textures and simple control script.
Include 2 kinds of retro effects:
- various dither effects, for example gameboy palette.
- various old film effects.
Price $0.00
3D Low Poly Environment Assets by MobileAsset
57 Low Poly Environment Assets for mobile game.
3 Map Environment Asset:
Desert
Ice
Magma
Number of Texture: 1
Texture Dimension: 2048x2048
Number of meshes/prefabs: 57
Rigging: No
Types of materials and texture maps: PBR
Polygon count of Desert Map
Cactus_01: 144
Cactus_02: 238
Cactus_03: 198
Cactus_04: 302
DesertCave: 601
DesertGrass_01: 312
DesertGrass_02: 108
DesertMountain_01: 76
DesertMountain_02: 113
DesertMountain_03: 127
DesertPlatform_01: 64
DesertPlatform_02: 28
DesertRock_01: 36
DesertRock_02: 23
DesertRock_03: 18
DesertTree: 1,957
Polygon count of Ice Map
Snowman_01: 924
Snowman_02: 794
IceCave: 601
IceMountain_01: 104
IceMountain_02: 142
IceMountain_03: 70
IcePlatform_01: 58
IcePlatform_02: 94
IceRock_01: 36
IceRock_02: 23
IceRock_03: 18
IceTree: 5,088
Polygon count of Magma Map
MagmaGrass: 76
MagmaWoodCross: 42
MagmaCave: 601
MagmaMountain_01: 153
MagmaMountain_02: 366
MagmaMountain_03: 207
MagmaPlatform_01: 88
MagmaPlatform_02: 132
MagmaRock_01: 36
MagmaRock_02: 23
MagmaRock_03: 18
MagmaTree: 618
Polygon count of Side Game Map
CarPlatform: 54
Chest: 1,214
ChestwChain: 10,146
CraftingTable: 254
Dynamite_01: 507
Dynamite_02: 129
FenceWood: 12
Hammer: 133
Nails: 191
SandBag: 130
SandBagStack: 520
Saw: 98
Tree: 151
TNT: 228
ToolBox: 66
Wire: 764
XBarrier: 36
This pack is a collection of 57 unique low poly prefabs. All prefabs are ready to put in scene and created with one texture for better performance!
Models for desert, ice and magma maps. Side game assets such as dynamite, crafting table and crafting item, sandbag and chests outside the map.
Price $0.00
Detailed Mushroom Kit by AssetQuest
- 3D models: included
- Models optimized for games: yes
- LODs: LOD0
- UV mapping: yes
- Number of textures: 9
- Textures: PBR, included
- Texture dimensions: 4096px (4K)
- Texture format: TARGA (.tga)
- Material: included
- Prefabs: yes
- Rigging: no
- Animation: no
- Minimum polygon count: 28 triangles (Coral mushroom cards)
- Average polygon count: 500 triangles
- Maximum polygon count 7300 triangles (Sulphur tuft cluster)
- This package contains prefabs that have a simple double-sided material applied already. The mushrooms can simply be dragged from the prefabs folder and dropped into the scene.
- Mushroom variants: basic, posed, or cluster
- 9 Mushrooms: Fly Agaric, Porcino, Bay Bolete, Red Cracked Bolete, Earth Star, Coral Mushroom, Giant Puffball, Sulphur Tuft, Enoki
- Single atlas that contains all variants
- This asset pack comes with the following textures: BaseColor + Opacity (Alpha), Normal, Smoothness, Metalness + Smoothness, Subsurface Amount, Ambient Occlusion
- Optional: In case you would like to create or use a shader with e.g. subsurface scattering, you will find a mask for that in the textures folder.
- Optional: A separate smoothness texture is available there as well.
Price $7.99
Simple FieldOfView by QL GameDev
- Render a sector-shape field-of-view mesh (can also render a circle around the center)
- Support obstacles that block the field-of-view and object detection inside the fov
- Examples in all render pipelines to get you started
- Clear documentation on every technical detail
- Support for questions via email
This asset supports both 3D and 2D (slightly different implementations) and provides examples for both. By simply adding the provided script, MeshFilter, MeshRenderer to an object, you can set up your field-of-view within one minute.
Note that this tool is based on raycasting, so it is unsuitable for use cases where you need a lot of such field-of-view. When used in for example stealth games, it should work well and be able to be set up and adjusted quite quickly.
Price $8.99
Low-Poly Tropical Island Collection by Red Wolf Software, LLC
Assets
- 336 unique assets
- Massive, Highly Detailed Demo Scene
Polygon count
- Average poly count is 386
Rigging
- No. Will be added at a future date.
Texture
- One texture
- Resolutions: 2048 x 2048
- Texture maps type: Color Palette Atlas
Render pipeline compatibility
- Supports Built-in pipeline
- To support URP or HDRP, just create a new material and assign Color Palette.png to the albedo
For inquiries, email us at info@redwolfgames.com
Step into the world of tropical islands, bungalows, markets, and pirates! Build your tropical environment with 330+ assets including buildings, characters, markets, ships and much more.
◼ Key Features◼
- 330+ premium prefabs
- Both complete and modular buildings and building components
- 14 characters
- Includes a vast demo scene featuring a tropical cay with a bustling marketplace
Assets
Barrels: 9
Benches and Tables: 4
Boats: 4
Bottles: 8
Building Components: 73
Buildings: 20
Canopies: 10
Characters: 19
Chests and Crates: 13
Cliffs and Hills: 8
Crockery: 4
Decorative: 27
Fish: 10
Flowers: 12
Food: 34
Grass: 8
Lamps and Lanterns: 5
Rocks and Formations: 46
Trees: 22
Weapons: 5
Price $39.99
RPG 2D Pixel Weapon pack by Hrust
- 7 Unique Weapons: Available with both black and white outlines to suit your design needs.
- 7 Items and Poisons: Complement your arsenal with items and poisons, each available in black and white outlines.
- High-Quality Sprites: Each sprite is meticulously crafted at 32x32 pixels with a transparent background for seamless integration.
Elevate your game development with our 28-sprite pack, perfect for both commercial and non-commercial projects. This versatile pack includes a variety of weapons and items, each designed to enhance your game graphics. Here’s what you get:
Features:
- 7 Unique Weapons: Available with both black and white outlines to suit your design needs.
- 7 Items and Poisons: Complement your arsenal with items and poisons, each available in black and white outlines.
- High-Quality Sprites: Each sprite is meticulously crafted at 32x32 pixels with a transparent background for seamless integration.
Why Choose This Pack?
- Versatility: Perfect for any game style, from RPGs to action games.
- Ease of Use: Ready-to-use sprites that fit easily into your project.
- Future-Proof: Buy now and receive free updates, ensuring your assets stay fresh and relevant.
Get Started Now! Enhance your game's visual appeal and save time on design with our comprehensive sprite pack. Purchase today and get instant access to all 28 sprites, with more updates on the way!
Price $4.99
Fantasy Beast 13 by sad-cookie
- 2 options, with and without fur.
- Body with fur: Triangles 21464, Vertices 16607.
- Body without fur: Triangles 10292, Vertices 5342.
- 32 animations (attack (x5), damage (x4), death (x2), idle (x12), turn (x2), walk (x3), leap (x2), run, jump).
(The nictitating membrane, eyelid and tongue animations are available).
- Textures:
Body: 4096 x 4096; (Albedo, normal, metall+gloss, occlusion);
Fur: 2048 x 2048; (AlbedoOpacity, normal, metall+gloss, occlusion);
Eyes: 1024 x 1024. (Albedo, emission, normal, metall+gloss).
height character - 202 cm
If you have any questions or need projects in Maya, write to me sadykovrodion1@gmail.com
Fantasy beast character for your game. Genre: fantasy, horror, rpg etc
Price $39.99
Scarecrow PumpkinHead by Andryuha1981
Textures pack map 4096x4096 and 2048x2048
three skins
26 materials
39 textures
Extra Bones
Pitchfork1
jaw1
Attention
The model is loaded and works in unreal engine 5 , But the skeleton has a structure from unreal engine 4 , be careful and consider this point
The model contains 21 animations
atack (x5)
walking (x2)
running (x2)
Straif LR (x2)
idle (x2)
death (x4)
getting hit(x3)
faces 19295
verts 18024
tris 35107
Price $60.00
Cartoon Dog - Dalmatian by Red Deer
Number of textures: 27
Texture dimensions: 2048x2048 and 512x512
Polygon count: 12200 tris
Number of meshes/prefabs: 7 / 36
Rigging: Yes
Animation count: 111
Animation type list: In Place and Root Motion
UV mapping: Yes
LOD information: No
Types of materials: PBR
This asset has cartoon DALMATIAN model.
The model has 57 bones and 12200 tris.
Texture maps - albedo, AO / metallic / roughness, normal map (all 2048x2048).
Separate model for mobile phones with 3600 triangles.
100+ animations (IP/RM):
Attack (bite, bite move, front, left, right, jump), hit (front, back, middle), death (left, right), digging (start, loop, end), bark, idle 1-7, eat, eat tear, drink, lie 1-2, lie belly 1-2, sleep, sleep belly, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), crouch move (front, left, right, back, back left, back right), crouch (idle 1-2, turn left, turn right), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), run fast (front, left, right ) swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), scratch ear, pick up, etc.
This pack includes objects for creating a location. The package contains: barriers for dogs, toys, bowls, beds, dog houses and more.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $15.00
OpenSim – Lafayette Cemetery No.1
What better day to visit Lafayette Cemetery in New Orleans (in the OpenSim virtual world) than on the Day of the Dead (Día de los Muertos), November 2nd.
https://opensimworld.com/hop/91232
hop://hg.lagniappegrid.com:8402/Lafayette%20Cemetery/272/390/23
And of course, a visit to Marie Laveau’s tomb in the cemetery is a must… having been there in real life.
Abstract and Strange Drum Loops by Muz Station Productions
Part of Grand Music Bundle - BIG multi-genre music collection for any project!
Abstract and Strange Drum Loops
Unusual and strange beats for atmospheric scenes, quests, puzzles.
Preview:
https://soundcloud.com/muzstation-game-music/abstract-strange-drum-loops-full-preview
Pack includes:
– 10 different loops
– High Quality 16 bit WAV files
Useful Again & Again
You can use music as a background in your commercial or free projects, in media contents, videos, streams, games...
But you can't include music outside your project, resale, give away.
Price $15.00
Modern City/Block 3. (URP) by DEXSOFT
Features:
- 252 Unique Meshes
- Example Scene Included
- URP Version Only
Technical Details:
- Number of Meshes: 252
- LOD stages: 1-4 per model
- Number of Prefabs: 293
- Number of Materials: 336
- Number of Textures: 640
- Texture Sizes: up to 4K
- Texture formats: PNG and TGA
Poly-count Examples (LOD0):
- Terrace: 2584
- New Wall6: 552
- Market 4: 3144
- Building Top: 844
- Tree: 10177
- Aircondition: 1036
- ATM: 1740
- Bicycle: 13195
- Bench: 1176
- Bus Station: 2704
- Garbage Can: 1310
- Large Garbage Bins: 2400
- Parking Device: 610
- Street Light: 366
- Fire Hydrant: 2192
- News Stand: 3266
Build modern cityscapes with ease.
Modern City asset pack features over 250 high-quality models.
URP Version Only!
Fully modular, this pack allows you to assemble buildings, place street props, and design detailed urban environments.
This is the second block of a much larger city project, with future expansions on the way. Included are a complete road system, traffic lights, rails, and a variety of elements to customize your urban layout.
Meshes:
252 meshes in total: Street props + building parts + foliage + road blocks
Check images of the overview scene.
Splines:
Please enable the Splines option through the Package Manager --> in Unity Registry.
Splines are used for fence creation.
Scene:
Example city block shown in the images and video is included in this pack.
Only the second block is included, not the complete city!
Questions, concerns or assistance:
via email: info@dexsoft-games.com
or join Discord Server
Note:
- Only the Second city block is included in this asset pack
- Textures used for some materials (metal, plastic, wood) are taken from free PBR sources (www.ambientcg.com)
- Large pack size, mobile version not supported!
- If you need to bake the scene, consider removing the splines, for better results.
Price $19.99
Hand Painted Environment 3 by Infinity3DGame
The total number of objects (prefabs): 55
This package contains:
1) Models:
- 16 Trees (216 -3338 tris)
- 7 Stones(94 -140 tris)
- 17 Grass (48 -228 tris)
- 14 Other (58 -714 tris)
2) Textures:
- 3 Atlas textures (Diffuse Map) - resolution 2048x2048
- 1 Atlas textures( Diffuse Map) - resolution 4096x4096
- 4 Ground textures (Diffuse Map) - resolution 2048x2048
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and High-DefinitionRender Pipeline (HDRP).
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $20.00
3D Showroom Level Kit Vol 22 by Creepy Cat
Number of textures: 52
Texture dimensions: 1024/2048/4096/8192 various sizes
Minimum polygon count: 10
Maximum polygon count: Usually around 100/3000 poly per object
Number of meshes/prefabs: 108 meshes/95 prefabs
UV mapping: Yes
Types of materials and texture maps: URP / PBR (Diffuse/Normal/Ao/Illum/Details)
The product: This kit is a museum/showroom type kit, which means that nothing is fixed and all the elements can be modified according to your desire. It is in the same style as volume 21, but different. Make your choice! :)
The images and videos come from the example map, which is provided with the package. The background of the nature is given as an example, but you can integrate this showroom with all types of decors!
The low poly modeling of my products, and the optimization of my textures, make them compatible with all platforms (PC/Mac, Mobile, VR). I designed this package to be multi-themed, it can become a Museum?! Or a Showroom?!
Note: A modular kit is a bit like a box of Legos. You can either use the elements / maps of the package, or build your own environment for the needs of your project.
Do you need a bigger room? Change the scenery? Add or remove seat? It's possible! The grid system allows you to insert or remove elements to adjust them to your needs.
The colors can also be changed! Is your client's logo red? No problem! You can change the colors of the lighting and materials.
Price $25.00
Dark Modern Ambient by Muz Station Productions
📢 I M P O R T A N T --------------------------------------------------------
It's part of the Mega Game Music Collection - huge library of high quality music for a variety of genres! 300+ unique music tracks, 7 GB of HQ royalty-free audio!
------------------------------------------------------------------------------
Dark Modern Ambient - Dark and suspenseful ambient for cyberpunk or futuristic projects. Useful for sci-fi, cyberpunk, or dystopian themed projects.
Previews:
https://soundcloud.com/muzstation-game-music/sets/dark-modern-ambient
Pack includes:
– 6 different tracks
– High Quality 16 bit WAV files
Useful Again & Again
You can use music as a background in your commercial or free projects, in media contents, videos, streams, games...
But you can't include music outside your project, resale, give away.
Price $15.00
Casual Simple Skill 7 Spell Set Pack by Coffee duck
Set of 137 hand drawn icons
- Each icon is 256x256 pixels size (PNG);
- Each icon is 128x128 pixels size (PNG);
This pack can be used as a variety of game project icons.
This pack was made with fantasy or RPG games in mind, but feel free to use it on any project.
Set of 137 hand drawn icons
- Each icon is 256x256 pixels size (PNG);
- Each icon is 128x128 pixels size (PNG);
- Black background and transparent background
-It was created by Photoshop, and it includes a psd file.
-Check out the screenshots.
Thank you.
Price $11.00
Gun Sounds Pack Vol 1 by PlaceHolder Inc
Audio file types: .wav
Sample rate: 16 bit
Bit depth: 44.1 kHz
Loopable: Yes
Additional: Stereo
Gun Sounds Pack Vol 1 is a professional collection of original sounds, carefully recorded and edited to provide realistic and designed gunshots of different guns and general foley such as reloading, handling ammo, pumping, dry fire and much more.
Including sounds for:
- 74 Realistic and Designed Single and Burst Gunshots; Close and Distant Perspectives
- 53 Foley such as Reloading, Ammo, Handling Etc
- Bonus: Explosions
Price $15.00
Dynamic Effects for Stylized Water 3 (Extension) by Staggart Creations
- Imports directly into the Stylized Water 3 folder (wherever it is located)
- Unity's Trail Renderer (mainly used for boat wakes) is not without its quircks and hard limitations, this asset is therefore not immune to them. Using Ara Trails is certainly possible. Developing a propiertary trail renderer, for wakes, is under consideration for future development.
- Performance and feature limiting options are exposed on the render feature, so can be used for multiple quality levels
- Looks best when reflections, refractions and foam are enabled on the water material.
📌 REQUIRES THE STYLIZED WATER 3 (v3.0.0+) ASSET TO BE INSTALLED!
Before purchasing, you must acknowledge this (see section above)
« For use with Unity 6 »
🎁 25% upgrade discount for "Stylized Water 2 Dynamic Effects" licensees.
📄 Documentation 🔗 Forum Thread 🕹 Windows Demo
What’s new with Stylized Water 3?
• Rewritten rendering code for Unity 6's Render Graph
• Effects are now fully compatible with the SRP Batcher and new GPU Resident Drawer, this minimizes drawcalls
• New shoreline wave spawner component, spawns the shoreline wave prefab along a spline
+ snaps an audio emitter to the spline, following the camera.
• The render feature is now embedded into the core SW3 render feature
• Effects are now readable through C#
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Unlock the full potential to liven up water surfaces with localized effects, to both enhance environments and support gameplay feedback.
Dynamic Effects are regular scene objects like meshes, particles, lines and trails but use a specialized shader that makes them project onto the water surface.
You can place them anywhere and in anyway, and they can add (vertical) displacement and/or surface foam, which allows for a variety of effects to be created.
This extension for Stylized Water 3 adds a rendering framework, but also aims to offer and further develop pre-built effects using it.
🌊 Features:
• Utilize particle effects and trails to push the water up and/or add surface foam.
• Recalculated normals, meaning effects properly influence the water's shading.
• Spline utility to automatically spawn shoreline waves
* Includes functionality to have an audio emitter follow the spline + camera
📦 Includes premade:
• Beach shoreline wave effect
• Boat wake effect (Trail & Particle based)
• Ripple trail effect (eg. swimming character)
• Impact ripple effect (eg. object dropped in water)
• Rain drops
• Wind gust
• Waterfall impact ripples
• Directional ripples
💡 Disclaimer:
• Prefab particle systems are configured to offer the widest sensible application (eg. sizes, timing and speed). You are encouraged to adjust/duplicate the prefabs to tailer them to your specific needs.
• Triggering and spawning effects through gameplay/events is expected to be handled by your own systems, such as a character/AI/boat controller (since they all differ). This asset uses standard Unity components, no special sauce, so general Unity concepts come into play.
⚡ Performance:
The render pass involved does not rely on an additional camera and integrates natively into URP's excisting culling/batching process. Providing best in class performance, no matter the world's complexity or scale.
The rendering range and resolution are the two influential, but scalable, factors. Configurable per render feature.
Typically occupies about 96mb in GPU memory. Down to <1mb for the lowest quality settings.
✔️ Compatibility:
• No exceptions from Stylized Water 3's compatibility details.
• Render Graph + GPU Resident Drawer
• Supports all platforms.
• Scalabe to use on mobile hardware (requires Surface Foam material feature to be enabled).
• VR rendering
🚧 Restrictions:
• Rendering resolution scales down by the increase in rendering range. Super high detail close to the camera, whilst rendering over long distances (+1000m) is not realistic to expect.
• Rendering internally is done from a top-down perspective. As such, planets or spherical worlds aren't compatible, neither is 2D.
[ Refund policy ] Refunds cannot be granted for not having read the sections on this page
Price $20.00
Stylized Water 3 by Staggart Creations
Full compatibilty details are outlined here.
- Water is a transparent material, so inherents all the quircks and limitations (namely, transparency sorting). This is a normal aspect of rendering in Unity.
- Shader requires the depth texture option to be enabled in URP in most cases, check how this affects your draw calls first.
- Water is transparent, so any depth-based post processing effects will not affect it (inherent to how 3D rendering works). Integration for several fog renderers is included (details)
- Network-syncronized waves is possible through a simple API call (details outlined in documentation)
- Intersection foam is based on the vertical distance between the water, and the object/pixel below. It's technically not possible to exclude specific objects from the effect.
- Tessellation requires DirectX11+, Metal or Vulkan rendering (automatically falls back if not supported)
📄 Documentation • 🟣 Discord • 💬 Forum • 🕹 Android Demo • ⚙️ Compatibility
« A license for this asset guarantees access to updates for Unity 6, and potentially new features. »
What's new?
- Rewritten rendering code for Render Graph support
- Revamped wave animations, allowing for various types of waves
- GPU-based height query system, making rivers and Dynamic Effects readable
- Water decals, snaps textures onto the water (oil spills, weeds, targeting reticles)
- Improved wave crest foam shading (min/max range + bubbles)
- Ocean mesh component, 8x8km mesh with gradual vertex density
- Improved support for RigidBodies for the Align To Water component
- Waterfall prefabs (3 sizes)
- Height Pre-pass, allows other shaders to read out the water surface height.
Projects using Stylized Water 2 can be upgraded following this guide.
Built on over 8 years of experience developing water rendering, both on the asset store and for commercial projects, ready to take advantage of. This asset targets both basic and intermediate uses of water in games.
🏄🏽♀️ Rundown
Rather than being stricly PBR-based, a custom lighting model gives you direct control over color and light/environment reflections. All whilst retaining correct dynamic lighting behaviour, and support for Unity's native lighting features.
This asset is perfect for both beginners and experts alike, and can serve a range of different applications and styles. UX/UI is a core focus, making this straightforward to use. Extensive documentation is available, and regularly improved upon.
💧 Shading features:
• Unlit, Simple and Advanced shading modes (spanning low- and high-end graphics)
• Deep, shallow and horizon color controls
• Intersection foam effect with opaque geometry, based on scene-depth or vertex colors
• Adjustable surface foam
• GPU-driven, layered wave animations through presets
• Animated caustics in shallow water
• Translucency rendering from all light types
• Flat shading mode (low poly look)
• Control over Directional and Point/Spot light reflections.
• Separate control over environment reflections
• Sparkles based on normal map
• Refraction, distorts objects behind the water surface
• UV- or world-projected tiling (seamless water)
• Vertex color support to control foam, underwater fog and wave height
• River mode, for directional animations and slope-based foam.
• Distance normals (tiling reduction)
⚙️ Technical features:
• Clean, accordion-style, material UI with tooltips and notifcations
• Tessellation support, dynamically subdivides triangles (adaptive & distance-based)
• C# API to read the water surface height.
• Transparency mask to hide the water inside objects such as boats
• Planar Reflections Renderer component, robustly designed and scalable.
• Screen-Space (raytraced) Reflections, implemented as a direct shader effect.
• Water Grid component, creates water tiles which can follow a specific transform/camera
• Utility to create subdivided plane/circle mesh assets
• Custom time and world offset C# API (for network syncronized waves + floating origin systems)
📦 Includes:
• Tropical beach demo scene
• Several pre-configured water materials
> Clear - Frozen - Lava - Lowpoly - Murky - Ocean - Realistic - Swamp - Toon
• Several foam and normal map textures
• Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)
✔️ Compatibility:
• Universal Render Pipeline (URP) 17.0.3+
• PC, macOS, Xbox, Playstation, Nintendo Switch, Android/iOS, WebGL 2.0 and WebGPU
• DirectX, Metal, Vulkan and OpenGL (3.0+).
• Automatic fog integration for: Enviro 3, Azure Sky, Atmospheric Height Fog, COZY Weather 3. No code changes required!
• Curved World 2020 support
• Supports spot/point lights and baked/dynamic GI
• Network-syncronized waves/animations are possible.
• Floating Origin systems are compatible.
• Orthographic camera's
• VR rendering (both Single Pass Instanced & Multiview)
⚡ Performance:
Hand-written, expertly crafted shader, for maximum performance and complete flexibility.
Features can be disabled, making it scalable to use on mobile platforms. Down from a simple colored plane up to a vivid animated lake.
🚧 Restrictions:
• Built for 3D rendering. Can't be used with the 2D Renderer or Tilemaps
• Planar reflections aren't VR-compatible (other techniques work perfectly)
• Not ideal for planetary rendering (texture seams would be unavoidable)
• Not compatible with Apple Vision Pro.
➕ Available extension assets:
- Dynamic Effects, enables advanced effects such as ripples and shoreline waves (link may not work for a few days!)
- Underwater Rendering is under development and pending release
🎁 25% upgrade discount for users of Stylized Water 2 (automatically applies on checkout if already licensed)
Price $45.00
Mutant 3 Voxel Character - 3D Lowpoly Fantasy Creature by MrMustache
- Triangles: 1.5k
- Number of textures: 34
- Texture dimensions: 16x16 - 256
- Animations: 0
- Rigging: Yes/Humanoid
Voxel Mutant 3 - A creature, part human, part walrus. Its lower body is that of a human, clad in tattered clothing and covered in barnacle-like growths. Its upper body, however, is a horrifying transformation: a walrus's head with long tusks and beady eyes. Its body is constantly shifting and changing, a grotesque display of mutation and decay.
Info :
Rigged as a Humanoid, ready for animation implementation Animations not included, providing flexibility for developers to apply their own or utilize existing humanoid animations.
Explore more voxel creations and discover the world of voxels like never before!
---------------------------- Voxel Collection Pack ----------------------------
Follow us for updates, previews & tutorials:
FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
Price $5.99