Drop Dead - Utilities by Neko Legends
🛠 Technical Details
Tested and created with Unity 6 URP.
🖼 Textures are 4096x4096
📦 Models Details:
- woodenNeko - 2254 vertices
🎮 Check out the live web demo here
🎁 Bundle Deal: This package is included in the Neko Legends - 3D & VFX Starter Bundle.
When designing this utility, I had three goals in mind:
- I wanted characters to collapse with real physics instead of playing canned death animations.
- It had to work seamlessly with rigged models that are compatible with Unity and Blender’s humanoid systems.
- And most importantly — I wanted it all to work in a single click.
🔧 DropDead Utility – Feature Highlights
🧍♂️ 1-Click Setup for Ragdoll Physics
Easily convert any humanoid-compatible rig into a physics-based ragdoll in just one click.
🧠 Humanoid Rig Compatibility
Fully supports Unity and Blender humanoid rigs for seamless integration.
💀 Drop Dead Mode
Trigger physics-based collapse instead of playing death animations — great for realism or comedic effect.
🔁 Revive with Animation Resume
Revive characters with smooth interpolation from ragdoll to animator, resuming exactly where they left off.
🎯 Auto Collider Mapping
Automatically creates colliders on key body parts with intelligent scaling and placement.
⚙️ Mass & Damping Presets
Each limb is assigned realistic mass and damping values for natural motion.
🎛️ Inspector-Based Tools
Custom Editor gives you buttons for:
- 🏗️ Create Dead Body
- 🧹 Remove Dead Body
- 🎮 Drop Dead (Play Mode only)
- ♻️ Revive (Play Mode only)
🧽 Auto Clean-Up Option
Removes physics after death while keeping posture, so you can have more corpses without hurting performance.
🐾 Bonus Wooden Cat Model
Includes a free stylized wooden cat with two animations: a friendly wave and a walking cycle — great for testing or adding charm to your scenes.
🎵 Bonus Music
Optional royalty-free music included to enhance your demo scene atmosphere.
📦 Dependencies
To experience this asset as intended as shown in the video and web demos, you’ll need the following free assets from the Neko Legends collection:
- Contains core demo GUI, reusable scripts, and shared 3D models and textures across all Neko Legends assets.
✅ [Cel Shader Faux Lighting URP (FREE)]
- 🔥 Note: The **This utility does not require this shader — it is fully standalone. However, it is required to match the look in the demo scene.
Created and tested on Unity6.
Price $15.00
Buggie by PM Applications
Features:
- ✅Create, Edit & Manage Bugs/Tasks
- ✅Reference any Unity object (scripts, prefabs, scenes, textures, etc.)
- ✅Built-in SubTask checklist system (for tasks)
- ✅Filter by priority, status, category, active and inactive
- ✅Dynamic color palette support and customization
- ✅Data persistence using JSON + auto-load/save
- ✅Export bugs and tasks to CSV with formatted date/time
- ✅Configurable keyboard shortcuts via Unity’s Shortcut Manager
- ✅Designed for solo developers and small teams
- ✅Lightweight, editor-only.
Documentation
Requirements
Buggie is your lightweight yet powerful in-editor tool for tracking bugs and tasks without leaving the Unity Editor. Designed for indie developers and solo creators, helping bring structure to your project workflow.
With customizable shortcuts, you can instantly log bugs or tasks as they happen—no need to switch apps or lose your train of thought. Whether you're fixing a shader, balancing gameplay, or noting a UI polish task, Buggie makes capturing that moment seamless.
Your data is stored directly in the project folder as clean, readable JSON, and you can export everything to CSV should you feel the need to visualise your data externally.
⚠️ Requires Odin Inspector (sold separately on the Unity Asset Store) ⚠️
Price $15.99
Easy Character Animator 2D by TBOXFINN
Tboxfinn 2D State-Based Sprite Animator is a powerful and easy-to-use animation tool built for 2D developers who prefer full control over frame-by-frame animations without relying on Unity's Animator or Animation clips.
Designed for modularity and flexibility, this system allows you to define animation states directly in the inspector or through ScriptableObjects, with support for onStateEnter, onStateExit, and onAnimationFinished events to trigger gameplay logic with precision.
Ideal for pixel art games, RPGs, platformers, or custom animation tools, this asset gives you clean separation of logic and data, while being extensible and lightweight enough for any project.
⭐ Key Features:
✔ State-Based Animation System – Define named states with individual sprite frames and control switching easily via script or editor.
✔ Events Per State – Trigger UnityEvents when a state starts or ends, or when a non-looping animation finishes.
✔ Loop or Play Once – Choose whether each state should loop or play just once.
✔ Preview from Inspector – Built-in custom editor lets you switch animation states via dropdown and test in play mode.
✔ Simple & Performant – No Animator, no complex graphs, just pure C# logic tailored for performance and readability.
✔ 100% Editable & Extendable – Full source code included for easy customization.
Price $7.99
2D Depth of Field by Billy Newcomb
The Scene Blur Shader is a Sprite Unlit material.
The Sprite Blur Shader is a Sprite Lit material.
The 2D Depth of Field package simulates a 3D like depth of field in a 2D environment. It uses one shader to blur the edges of the screen like a vignette and another shader individually instanced on foreground and background sprites to increase the blur amount based on the distance of the z position from zero. The 2D Depth of Field package offers a visual effect that mimics the depth of field seen in 3D environments, but implemented within a 2D rendering pipeline. This is achieved through the strategic application of two distinct shaders.
The first shader operates by applying an adjustable radial blur towards the edges of the screen, similar to a vignette. This subtly draws the viewer's attention towards the center of the frame, contributing to the illusion of depth.
The second shader is designed to be instanced and applied individually to both foreground and background sprites within the 2D scene. This shader dynamically adjusts the amount of blur applied to each sprite based on its simulated distance from a conceptual focal plane, which is represented by a z-axis position with zero as the point of focus. Sprites positioned further away from this zero point, either in the positive or negative z-direction, receive a greater degree of blur. This varying blur intensity across different sprites is the core mechanism that creates the convincing depth of field effect. By carefully controlling the simulated z-positions of the sprites, developers can artfully guide the viewer's focus and create a heightened sense of dimensionality within their 2D projects. This technique can be particularly effective in drawing attention to key elements within the scene while subtly softening less important background or foreground details.
Included:
- 2 Shader Graphs
- 4 Sub Shaders
- 2 Blur Materials
- Sprites and Tilemaps
- 4 Scripts
- 2 to control shaders
- 1 for player movement
- 1 for a simple Parallaxing effect
Thanks For Considering!
https://tobaccolandstudios.my.canva.site/
Price $15.00
RomeCenturion by Andryuha1981
Textures pack map 4096x4096 and 2048x2048
three skins
19 materials
36 textures
Extra joints
Horn
Sneach
Knife1
Blunt
Jaw
LeftEye
RightEye
Attention
The model is loaded and works in Unreal Engine 5, but the skeleton has a structure from Unreal Engine 4, be careful and consider this point.
In the model it is desirable to use a shader with a two-sided display of polygons.
The model contains 19 animations
attack(x4)
walking(x4)
strafe RL(x4)
idle(x5)
death(x3)
gethit(x3)
run(x2)
faces 36840
verts 33375
tris 63385
Price $60.00
Modern Chiptune Music Pack Vol3 by HONEYDOG
Features:
Total 80 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 80
Number of Audio Cues: 80
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 4:10:42
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Modern Chiptune Music Pack Vol3
Chiptune reloaded?smooth transitions, high speed, and modern flair from first byte to last.
#chiptune #nowloadingmusic #pixelbeats
[ Previews ]
This Music Pack includes 80 tracks with a total length of 4:10:42 and is divided into multiple previews as shown below.
Now Loading
Chiptune reloaded?smooth transitions, high speed, and modern flair from first byte to last.
#chiptune #nowloadingmusic #pixelbeats
No Signal
Lost in digital space?chiptune melodies with futuristic arrangements and a nostalgic core.
#chiptune #nosignalsounds #cybervibes
Price $40.00
Kawaii Puzzle Music Pack Vol2 by HONEYDOG
Features:
Total 200 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 200
Number of Audio Cues: 200
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 8:45:34
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Kawaii Puzzle Music Pack Vol2
Nurture joy and clarity in a blooming world of puzzle melodies.
#MindfulMusic #PuzzleFantasy #KawaiiEscape
[ Previews ]
This Music Pack includes 200 tracks with a total length of 8:45:34 and is divided into multiple previews as shown below.
Mind Garden
Nurture joy and clarity in a blooming world of puzzle melodies.
#MindfulMusic #PuzzleFantasy #KawaiiEscape
Brain Teaser
Fun brainy beats that challenge and charm all ages.
#BrainTeaserMusic #PuzzleAdventure #WhimsyVibes
Thinky Things
Playful soundscapes for tiny thinkers with big imaginations.
#KidsMusic #PuzzleFun #ThinkyBeats
Mental Maze
Wander dreamy mazes guided by cheerful, clever melodies.
#MazeMusic #FantasyJourney #PuzzleDreams
Clue Catcher
Catch musical clues and follow the trail to magic and meaning.
#ClueMusic #KawaiiJourney #MusicEscape
Price $99.00
Kawaii Puzzle Music Pack Vol1 by HONEYDOG
Features:
Total 200 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 200
Number of Audio Cues: 200
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 8:34:02
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Kawaii Puzzle Music Pack Vol1
Unlock your mind with playful tunes for curious hearts and clever dreams.
#PuzzleMusic #BrainBoost #FantasyAdventure
[ Previews ]
This Music Pack includes 200 tracks with a total length of 8:34:02 and is divided into multiple previews as shown below.
IQ Snack
Unlock your mind with playful tunes for curious hearts and clever dreams.
#PuzzleMusic #BrainBoost #FantasyAdventure
Puzzle Lab
Immerse in melodic riddles where imagination sparks endless discovery.
#PuzzleWorld #WhimsicalSound #MusicQuest
Pattern Seeker
Find beauty in logic through dreamy beats and hidden patterns.
#PatternPuzzle #CognitiveMusic #KawaiiBeats
Riddle Run
Chase mysteries in rhythm, crafted for bright minds and brave hearts.
#RiddleMusic #FantasyEscape #SmartKidsMusic
Logic Quest
Melodic logic adventures where every note leads to wonder.
#LogicPuzzle #MusicOdyssey #FantasyKids
Price $99.00
Modern Chiptune Music Pack Vol2 by HONEYDOG
Features:
Total 160 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 160
Number of Audio Cues: 160
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 8:48:45
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Modern Chiptune Music Pack Vol2
Modern chiptune with glitchy textures and dynamic tempo shifts that spark retro futurism.
#chiptune #glitchsounds #synthfusion
[ Previews ]
This Music Pack includes 160 tracks with a total length of 8:48:45 and is divided into multiple previews as shown below.
Glitch
Modern chiptune with glitchy textures and dynamic tempo shifts that spark retro futurism.
#chiptune #glitchsounds #synthfusion
Gamepad
Chiptune meets modern orchestration in a playful, punchy soundscape for all stages.
#chiptune #gamepadbeats #8bitvibes
Bitcrush
Lo-fi chiptune tones collide with modern punch in this gritty yet melodic audio crush.
#chiptune #bitcrushwave #lofimusic
Reboot
A reboot of chiptune with bold, polished arrangements for digital dreamers.
#chiptune #rebootedbeats #neoretro
Price $79.00
Powerful Flash FX Pack (04.11.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets: 58
Number of Texture:2
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
M1911 - Rigged - Game Ready by Fadnn
BaseColor Map
Height Map
Metallic Map
Normal Map
Roughness Map
4K PBR Texture
One Material
Gun Triangles = 7223
Magazine Triangles = 1096
Ammo Triangles= 174
Rigging: Yes
UV mapping: Yes
This is a high-quality, game-ready M1911 Pistol model, crafted with clean topology and fully UV-unwrapped.Textured using the PBR workflow (Base Color, Roughness, Metallic, Normal) in Substance Painter, and rigged for basic animation and posing in Blender.Perfect for FPS games, cinematic scenes, or real-time applications.
If you encounter any issues or have special requests, feel free to contact me — I would be happy to assist you.📩 Contact: fadlparlak@gmail.com
Price $4.99
Brush Strokes 4K Pack by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 18
Number of Materials: 2
Number of sprite sheets: 18
Number of Texture:2
Works with any render pipelines
Over 18 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Brush Transition Pack by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 23
Number of Materials: 2
Number of sprite sheets: 23
Number of Texture:2
Works with any render pipelines
Over 23 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Realistic Beachfront Smugglers Cove Asset Package by Aligned Games
- Each model includes a Diffuse map, Normal map, Ambient Occlusion map, Lighting map and a Filtered Normal map.
- Includes 41 high quality assets! These include trees, plants, foliage, furniture, decorations, props, utilities, vehicles and much more!
- Poly ranges for the models goes from low to mid poly. The average poly-count is around 500 polys.
- Texture sizes range from 256 to 2048. The average texture size used is 1024.
- Prefabs are set up for each model.
- Includes two pre-mades scenes, one in day time and one at night time.
- Includes a unique custom day and night skybox.
- Includes a spectate style test camera script and setup.
- Includes a unique ocean shader.
- Great performance.
Realistic Beachfront Smugglers Cove Asset Package is a nature-inspired asset package designed for creating a lifelike and concealed smugglers cove beach scene!
Inside this smugglers cove beach area scene, you'll find a variety of assets, from crates, barrels, chains and ropes, docks and walkways, a wooden row boat, sacks and tarps, oars and planks and plenty of foliage such as trees, plants, seashells and starfish, pebbles and rocks and a huge hilltop and much more!
Includes 41 high quality assets! These include trees, plants, foliage, furniture, decorations, props, utilities, vehicles and much more!
Everything has been carefully designed to deliver an authentic and detailed outdoor beach experience.
This package comes with a unique and beautiful shader for the ocean, with many controllable variables such as waves, shore foam, various colors, reflection and much more!
This package includes a variety of realistic assets to ensure that your game looks and feels the best that it can!
Try the demo :
For support email me at :
My studio website :
Price $25.00
Guts Tools Box by RedGuts
- Rename GameObjects
- Rename Assets
- Randomize the transform of a set of GameObjects
- Arrange a set of GameObjects in a Grid Layout
- Select all GameObjects with a specific tag
- Select all GameObjects in a specific layer
- Create multiple materials from a list of textures
- Take screenshots
Guts Tool Box is a collection of custom Editor scripts designed to enhance workflow efficiency inside the Unity Editor. It provides various tools to manipulate and organize objects, manage assets, and take screenshots.
🛠 Features of the Toolbox
- Rename GameObjects
- Rename Assets
- Randomize the transform of a set of GameObjects
- Arrange a set of GameObjects in a Grid Layout
- Select all GameObjects with a specific tag
- Select all GameObjects in a specific layer
- Create multiple materials from a list of textures
- Take screenshots
(External tools open in a new Editor window, while internal tools are embedded within the Toolbox window.)
Price $0.00
Geek Room (With Gerl) by Maksim Bugrimov
- I present you a set Geek room.
- Hello,
- The set includes a room, room filling, as well as a geek girl in a virtual reality helmet.
- The set is perfect for games about gamers and people who are passionate about virtual reality.
- The character have some face morphing.
- Character have two rigs, for 4 and 5 versions of the engine.
- Character 01
- PBR textures.
- -Albedo
- -AO
- -Metallic
- -Normal
- -Emissive
- (4096-4096 Size)
- Polys:49,114
- Tris:97,250
- Verts:64,970
- Geek room
- PBR textures.
- -Albedo
- -AO
- -Metallic
- -Normal
- -Emissive
- (4096-4096 Size)
- Polys:129,997
- Tris:196,341
- Verts:99,497
- Hair
- PBR textures.
- -Albedo
- -AO
- -Metallic
- -Normal
- -Emissive
- -Depth
- -Direction
- -Root
- -Specular
- -Translucency
- (2048-2048 Size)
- Polys:25,944
- Tris:51,888
- Verts:41,770
- Tris counts of props:
- Geek_room_Battery:31,396
- Geek_room_Blanket:43883
- Geek_room_Blower:7144
- Geek_room_Bottle_01:846
- Geek_room_Bottle_02:1026
- Geek_room_Bottle_03:810
- Geek_room_Bottle_04:954
- Geek_room_Bottle_05:1098
- Geek_room_Bottle_cap:2080
- Geek_room_Box:48
- Geek_room_Box_Food_01:1006
- Geek_room_Box_Food_02:1006
- Geek_room_Bucket:5106
- Geek_room_Ceiling:2
- Geek_room_Ceiling_Plinth_01:52
- Geek_room_Ceiling_Plinth_02:52
- Geek_room_Ceiling_Plinth_03:52
- Geek_room_Ceiling_Plinth_04:52
- Geek_room_Chair:1492
- Geek_room_Cork_from_the_bottle_01:1620
- Geek_room_Cork_from_the_bottle_02:360
- Geek_room_Crumpled_box:48
- Geek_room_Cup:1848
- Geek_room_Door:1824
- Geek_room_Doorway:230
- Geek_room_Floor:2
- Geek_room_Floor_skirting_board_01:94
- Geek_room_Floor_skirting_board_02:40
- Geek_room_Floor_skirting_board_03:40
- Geek_room_Floor_skirting_board_04:40
- Geek_room_Fork:880
- Geek_room_Glass:630
- Geek_room_Jar_01:3372
- Geek_room_Jar_02:1928
- Geek_room_Jar_03:3506
- Geek_room_Jar_04:3686
- Geek_room_Jar_05:3686
- Geek_room_Jar_06:2578
- Geek_room_Jar_07:1674
- Geek_room_Jar_08:1832
- Geek_room_Lamp:1378
- Geek_room_Mattress:6634
- Geek_room_Phone:8031
- Geek_room_Pillow:20905
- Geek_room_Pizza_Box:1620
- Geek_room_Pizza_Slice:280
- Geek_room_Plate:822
- Geek_room_Poster_01:10
- Geek_room_Poster_02:10
- Geek_room_Poster_03:10
- Geek_room_Pot:1512
- Geek_room_Screen:884
- Geek_room_Sound_speaker:248
- Geek_room_Spoon:308
- Geek_room_System_unit_02:764
- Geek_room_Table:7092
- Geek_room_TV:2618
- Geek_room_Wall_01:338
- Geek_room_Wall_02:16
- Geek_room_Wall_03:2
- Geek_room_Wall_04:76
- Geek_room_Wardrobe:1864
- Geek_room_Window:576
- Girl_for_room_System_unit_01:5360
- Girl_for_room_Wires_01:1728
- Girl_for_room_Wires_02:1716
- Girl_for_room_Wires_03:1728
- Girl_for_room_Wires_04:1776
Price $39.99
Hit Flash by SDK Media
Features
- Multi-hit support with dynamic pulse effects
- Event-driven design for VFX/audio integration
- Per-instance materials for safe and unique effects
- Customizable gradients, shake, and randomness
- Simple ScriptableObject-based configuration
- Clean folder structure and easy integration
The HitFlash System offers highly customizable visual feedback for any genre. With per-instance materials, adjustable pulse effects, gradients, and event hooks, it seamlessly enhances combat hits, adding immediate impact and polish.
Price $7.99
Scene Event Editor - Scripting Framework by My Goody Unsafe Boar
Scene Events are composed of a series of actions that run sequentially and can be controlled using conditions. By default, they run one at a time, but they can also be configured to loop or run in parallel. Each Scene Event implementation is triggered differently. A documentation file is included with the asset, providing detailed information on how the system works and how to integrate Scene Event Editor into your project.
The asset comes with a wide range of built-in generic actions you can freely customize, edit, or remove to suit your project:
- Active Object
- Add To Variable
- Animate
- Appear Letterboxing
- Call Event
- Camera Look
- Change Ambient Light
- Change Emission Color
- Change Fog Color
- Change Scene
- Change Skybox
- Condition If
- Condition While
- Debug Message
- Detach Transform
- Dialogue
- Enable Component
- Enable Movement
- End Event
- Fade In
- Fade Out
- Fade To Color
- Go To Animation State
- Instantiate
- Invoke Component Function
- Label
- Message Box
- Move Camera
- Move Character
- Random Block Break
- Remove Letterboxing
- Rename Entity
- Reset Event
- Restore Camera
- Rotate Character
- Set Component Variable
- Set Switch
- Set Time Scale
- Set Variable
- Set Variable To Random
- Show Decision
- Show Message
- Start Playable Director
- Start Sound
- Stop Animation
- Stop Movement
- Teleport
- Update Animator Variable
- Wait
- Wait For Action Button
- Wait For Audio Time
Also, you can:
- Copy/paste actions.
- Write a custom Scene Event implementation that does a custom behaviour when the scene event starts/ends/advances to the next action, or is triggered by a new specific type of interaction, so that you can avoid adding the same actions in multiple places.
- Write any number of custom actions and custom conditions without the need of touching any of the core scripts.
This Unity asset is designed to streamline the creation of story-driven games, taking inspiration from tools like RPG Maker. At its core is the Scene Event system, which allows developers to chain together a series of customizable actions, such as displaying dialogue, moving characters, moving the camera, or triggering popups, to build events and cutscenes.
Events can be configured to trigger under specific conditions, and multiple types are supported, including automatic area-based triggers and player-initiated interactions. While the asset includes a core set of general-purpose actions and conditions, it is built to be extended and customized to your needs, allowing developers to implement their own gameplay-specific logic.
To speed up development, the system integrates tightly with the Unity Editor. For example, some built-in actions can use the editor's current state to define parameters, such as selecting positions with a click on the screen or camera angles directly from the scene view.
A clean and organized UI helps developers quickly find actions, conditions, and manage events, using search bars, icons and user-friendly popups. Making it easier to design complex interactive sequences with minimal friction, and speeding up development of long story-driven videogames.
To speed up the creation of Scene Events, copy, cut, and paste operations are also supported, including multi-selection for copying or cutting multiple actions at once. It's also allowed to copy actions directly from runtime back into the editor for fast tweaking.
An earlier version of this system have been used to develop the videogame Ternion.
- Asset uses VRoid Studio default assets (as "IbentoChan") under the VRoid Studio license; see Third-Party Notices.txt for details.
- Asset uses Comfortaa-Bold font under the SIL Open Font License 1.1; see Third-Party Notices.txt for details.
- Asset uses Flaticon icons (Free License) under Flaticon’s license; see Third-Party Notices.txt for details.
Price $39.99
Sprite Atlas Tool by solorSky
Convert the atlas files exported by TexturePacker to the native Unity atlas format. automatically generates Sprites that exactly match original TexturePacker assets.
Sprite Atlas Tool has added the enhanced component CImage of UGUI Image. The CImage component can be used to select sprite from the specified atlas.
Must have Unity 2019 or higher for this to work.
Asset uses MiniJSON and Texture Packer Importer under MIT license; see Third-Party LICENSE.md file in package for details.
Price $5.00
Firefighter Animated Character by DEXSOFT
Features:
- 55 Animations (idle, run, walk, jump, dance, attack, more)
- Low Poly & Very Low Poly versions
- Fully rigged & Game-ready
- Optimized for Unity Engine
Technical Details:
- Number of animations: 55
- Number of meshes: 2
- Number of materials: 2
- Number of textures: 4
- Texture size: up to 2K
- Texture formats: PNG
Firefighter is a game-ready animated character ideal for fantasy and adventure games.
URP Version Only!
Included are 55 polished animations, covering everything from idles and combat to walking, running, jumping, and dancing.
The character is delivered in 2 versions:
- Low-poly (5368 triangles)
- Very-low-poly (3233 triangles - for mobile)
Fully rigged and compatible with Unity Engine, Firefighter is ready for immediate drop-in use in gameplay.
Contact:
Email: info@dexsoft-games.com
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Note:
The background level is not included in this pack, only the animated character.
The video is captured in our Cartoon Village asset pack.
Price $19.99