Stylized Floating Slums by StylArts
Features:
- 124 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
- 512
Collision: Yes, Custom collisions for complex assets
LODs: Yes
Average Poly Count: around 1K up to 17K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Boat, Tanker, Barrel, Chair, Table, Waterbuoy etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Slums, Annex, Roof, Bridges etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Vegetation: Fern, Ivy etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 124
Number of Materials: 41
Number of Textures: 100
Supported Development Platforms: All Platforms
Stylized Floating Slums Environment with 124 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Environment is made by talented Artist Anastasiya Vylkova.
Concept Art by Amazing Artist Ilya Oskanyan
If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $69.99
Stylized Human Knight by Firadzo Assets
Textures (2048):
- Albedo
- Normal
- Metallic
- Ambient Occlusion
Character body, armor set, and weapon textures are separated (armor set uses one texture set for all pieces)
Knight with sword and disabled unseen body parts Vertices: 6 524.
Human body Vertices: 3 440.
Armor set Vertices: 4564.
Two-handed sword Vertices: 756.
Simple one-handed sword Vertices: 297.
Simpe shield Vertices: 401.
Human Body Separate Meshes:
- Head
- Hair
- Beard
- Arms
- Hands
- Chest
- Legs
- Feets
- Shorts
- Sleepers
Modular Armor Pieces:
- Helmet
- Left Shoulder
- Right Shoulder
- Left Arm
- Right Arm
- Chest
- Pants
- Left Boot
- Right Boot
- Cloak
All armor pieces are rigged and stored in separate fbx.
Script for attaching armor pieces to the human body rig is included in a Unity package.
The swords and shield are separate static meshes.
Price $19.99
Tapes Of Horror by Audible Dread
All the files come in WAV 24bit 48khz, stereo.
Haunting tracks of horrors recorded on tape. What did you witness while going through the darkness? Give the preview a listen!
For a tracklist of all 20 soundtracks click HERE.
Price $7.99
BGM,Japanese vocal songs and chatracter voices BUNDLE | THE WORLD From The Past by MITSUGETSU eight
▿ File Formats: wav (48kHz 24bit), ogg, mp3
Voice is mono, background music and songs are recorded in stereo
Includes PDF with Lines/Song Lyrics
[Song lyrics are available in Japanese and English translation only]
▿ Product Content Confirmation Spreadsheet
(The list of lines uses those from the original asset, so not everything is included in this work.)
▿Free bata pack of BGM and song for MITUSGETSU eight is available.
Please use it to check the operation of your desired product.
If you have any requests or questions regarding the product or purchasing, please feel free to contact us at mitsugetu8@gmail.com
We have prepared a diverse range of audio materials to accommodate various scenes! Unique music and characters will vividly color your game world!
This work, titled "THE WORLD From The Past," features audio assets suitable for retro games. We prioritized enhancing the compatibility between the music and character voices, aiming to deepen the game's atmosphere and ensure that the audio materials are user-friendly for game developers.
▪ About YouTube Content ID
While we cannot guarantee a 100% solution, the music from MITSUGETSU eight is configured to avoid copyright warnings. We have ensured that developers can use it confidently for their own social media posts, as well as for streamer and corporate projects after the game's release.
-----
Product Information
▨ THE WORLD From The Past
▿ Vocal Songs / BGM (Total 59 Tracks)
Songs: (5 main themes, 39 tracks total)
BGM: (11 main themes, 20 tracks total)
We have included 59 tracks with different versions and arrangements for 16 main theme songs. You can use different arrangements for various scenes and settings.
Each song comes with looping materials as much as possible. By setting it up in your game engine, the music can loop seamlessly.
▿ Voice Materials (Total 549 Tracks)
▪Girl (149 Tracks)
Battle: 24
Battle Skills: 34
Events: 3
General Use: 44
Greetings: 20
Laughter: 4
System: 20
▪Boy (177 Tracks)
Battle: 34
Events: 8
General Use: 61
Greetings: 35
Laughter / Humming: 18
System: 21
▪Grandma (110 Tracks)
General Use / Laughter: 78
Greetings: 32
▪Grandpa (113 Tracks)
General Use / Laughter: 113
The recorded voices include some characters from the voice assets sold by MITSUGETSU eight, featuring voices for girls, boys, and NPCs like grandpa and grandma. To fit the retro game feel, the sound quality has been intentionally lowered for this project.
▿ Sound Effects (Total 62 Tracks)
The SE serves as a bonus, produced and recorded using an analog synthesizer, so feel free to use any that you like.
Grandpa voice actor: E-Jima Panda
Other character voice actors, lyric writing, composition, singing, sound production, etc: komiya hairu
While this sound pack may not cover everything, we hope it will serve as an easy-to-integrate sound pack bundle to assist you in your game development.
Price $75.00
Responsive Parallax Scroller Tool by CodeRedCat
- Works with all Render Pipelines(URP, HDRP and SRP and the build-in renderer)
- No Dependencies
- Images can repeat indefinitely to all 2D directions
- Options for responsive design, preserving the image aspect ratio and filling the camera frame
- Layers scale can be adjusted
- One image required per layer. All repeating images will be set up automatically
- Option to use a different image when repeating up or down
- Option to preview the resulting scene setup
- Works with backgrounds with a single vertical layer, tileable layers, or a composition of both
- Works with RectTransform anchors, layer positions can be changed with e.g. the default “Move tool”, by drag and drop
- Includes one sample scene with six layers using 1080px landscape images
This asset enables you to create a parallax background for your game really fast. Intended for professional use, the background created with this asset can be made in a way, that it still looks good on multiple screen sizes and can react to rotating screen of smartphones.
- A lightweight tool with high compatibility
- Parallax Effect with adjustable scrolling speed in the x and y direction
- Useful options for responsive design
- Can handle aspect ratio and resolution changes at runtime
- Works in all 2D directions, including up and down
- Options to handle zooming, like a 3D-like effect and how fast the background scaling changes when zooming in or out
- Automatic Screen Filling: When zooming out and out new images will be created to cover empty space. They will get destroyed when zooming in again.
Price $0.00
Fantasy RPG GUI - Ink Style by QF Studio
Fantasy RPG GUI Pack.Ink-style GUI, suitable for rpg games.
The asset include:
5 panel: Dialog Panel, Scene Panel, Item Panel, Battle Panel, New Character Panel.
1 demo scene, you can directly use the full designed GUI.
105 picture, png format. resolution: 100x100 - 500x500
15 item icons. resolution: 100x100 512x512
20 avatar icons. resolution: 500x500
3 character portraits. resolution: 2480x2480
No scripts.
Price $15.99
Ultimate Glass Shader HDRP by YalçınKaragözler
Made with 2022.3 & HDRP 14
Should work with any upper version
Does not work with any other pipeline.
Note: Skyboxes in the screenshots were taken from polyhaven.com under cc0 license listed here: License • Poly Haven
But for licensing reasons, different self-made skyboxes were included instead of these. All of them are only for showcasing purposes anyway.
This package provides a realistic glass shader and a set of 33 distinct materials ready to use. If we count easy variations like color tints, normal map changes etc it becomes easily over 100.
The asset also comes with 34 different normal & parallax maps for use.
Bring your Unity projects to life with HDRP Ultimate Glass Shader – the ultimate solution for creating highly realistic, customizable glass materials in Unity's HDRP! Designed with ease of use and powerful effects in mind, this shader lets you quickly achieve the perfect glass material, whether for windows, bottles, lenses, or any other transparent objects.
Key Features
- Depth-Aware Refraction: Achieve accurate refraction with adjustable strength and layering, mimicking the thickness of real glass and enhancing realism with multi-layered refraction.
- Parallax and Normal Mapping: Add depth and subtle surface details using the interconnected Parallax and Normal Maps. Perfect for creating glass that feels tangible and dynamic.
- Gradient Color Variation: Add life to your glass with gradient color mapping, darkening specific areas such as the bottom of the glass to enhance depth and variation.
- Custom Pass Volume Compatibility: Includes a setup for custom pass volumes to manage transparency sorting, ensuring your glass materials render correctly even in complex scenes.
What’s Included?
- Shader and Materials: Pre-made examples organized by material type so you can quickly find the look you need.
- Glass Volume Prefab: Easily set up a custom pass volume by dragging the GlassVolume prefab into your scene for optimal transparency rendering. Nothing big tho. Simple sorting handling :)
Perfect for Any Project
Whether you're developing a game, architectural visualization, or a cinematic experience, HDRP Ultimate Glass Shader provides the ideal glass effects to elevate your visuals. Explore endless possibilities with settings that make customization simple yet powerful.
Support
For any questions or assistance, feel free to reach out at chaglayan.k@gmail.com or visit my website for more resources.
Get HDRP Ultimate Glass Shader and start crafting the glass effects your project deserves!
Price $17.90
CustomPlayerLoop by jwellone
1. Select "Tools > jwellone > Window > Custom Player Loop".
2. Operate the checkboxes of the items you want to set.
3. Click the Apply button to apply the changes.
By executing it, only the valid items will be called.
Can enable/disable registered player loop items. Disabling unnecessary items may reduce the load.
Price $0.00
Cartoon Rally Track France by RCC Design
Complete track geometry:
Polygons: 1 632 000
Vertices: 1 490 000
12 Materials
16 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px
UV mapping: mixed
Total area: 2x2 kilometers
This is cartoon style fantasy rally track environment, inspired by rally stages in France. It has fast and technical tarmac roads that lead into mountains, where you have to stay between steep rock walls and barriers.
The area of the environment is 2x2 kilometers. You can use the roads for free-roam, or set up your own stages. All necessary objects for that are included - start lights, split time markers, barriers, and even hay rolls for creating chicanes.
This asset is a pre-built cartoon style environment, and comes with many standalone objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, rocks)
* Colliders (for fences and roadside trees)
* Objects - everything related to France environment (fences, roadsigns, banners)
* Trees
* Rock walls - more detailed parts in mountains, you can remove this part to improve performance
* Powerlines
* Buildings
* Vehicles
* Walls (visual barriers and fences)
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, tarmac, and gravel as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track.
France objects:
* 21 building objects
* 22 different tree types
* 2 powerline poles - A and I type
* 4 RVs (with and without snow cover)
* 7 cars (with and without snow cover)
* Steel barriers, stone walls
* And more
Universal rally props:
* Start light set
* White tent for mechanics or guests
* Dynamic split time markers
* Dynamic hay roll for bounds and chicanes
* Static banners - 4 types small, 1 large
* Dynamic banners - 4 types
* Large gate style banner for jumps
* 1 vertical banner
* Big arch for start and finish
* 2 cloth banners to be placed in forest between trees
* Red/white tape on wood sticks for markng the roads
* Orange saftey mesh for track sides
* Small orange triangle markers on wood sticks, to place before sharp corners
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
For any questions about this asset send me an email to retrovalorem@gmail.com or contact@retrocartooncars.com.
Price $50.00
Chinese voice assets | 8Characters of Chinese Male | TSUKAERU CHINA MALE by MITSUGETSU eight
Product Information
▨TSUKAERU CHINA MALE
Voice Actor: Emiya
Character Design: Mikei
Total number of voice files:1172 files
(including variations, etc.)
▪Male1 [136 files]
battle:36 files
laughter_humming:10 files
event:12 files
general_purpose:36 files
greeting:24 files
system:18 files
▪Male2 [155 files]
battle:48 files
laughter_humming:18 files
event:12 files
general_purpose:34 files
greeting:24 files
system:19 files
▪Male3 [159 files]
battle:48 files
laughter_humming:20 files
event:12 files
general_purpose:36 files
greeting:24 files
system:19 files
▪Male4 [175 files]
battle:60 files
laughter_humming:20 files
event:12 files
general_purpose:35 files
greeting:24 files
system:24 files
▪Male5 [169 files]
battle:56 files
laughter_humming:22 files
event:12 files
general_purpose:36 files
greeting:24 files
system:19 files
▪monster [120 files]
battle:24 files
laughter_humming:11 files
event:6 files
general_purpose:36 files
greeting:24 files
system:19 files
▪horror [124 files]
battle:28 files
laughter_humming:11 files
event:6 files
general_purpose:36 files
greeting:24 files
system:19 files
▪effect [107 files]
battle:18 files
laughter_humming:5 files
event:6 files
general_purpose:36 files
greeting:24 files
system:18 files
▪breath [27 files]
File formats are wav(48kHz24bit mono),ogg,mp3.
Regular audio is recorded in mono,
while only the effect, monster, and horror folders are in stereo.
Includes PDF file of the lines
◇List of Phrases Included in the TSUKAERU Series
Translations for the TSUKAERU series voice assets currently support "English, Chinese, and Japanese." Based on user reviews and requests, additional translations may be added in the future, so we manage and share the latest translations via Google Sheets. Please make use of it.
▨Free Beta Packs for the TSUKAERU Series
Please use it for your consideration
The definitive voice material collection featuring only popular words with proven sales!
A usable male Chinese voice material collection designed for game developers!
We have carefully selected a variety of voices to cater to different scenes!
Vivid characters will beautifully enrich your game world!
No need to worry about rights issues or crediting when using.
The TSUKAERU series by MITSUGETSU eight is a universal voice material collection designed for game developers, prioritizing your ability to focus on production without concerns after purchasing the materials.
🐼List of recorded aud🐼
1172 files are stored in wav, ogg, and mp3 formats.
Male1: Cool and handsome protagonist voice
Male2: Rugged and strong gentleman voice
Male3: Energetic protagonist voice loved by everyone
Male4: Experienced and agile protagonist voice
Male5: Powerful mafia voice
monster: Cute and mischievous monster voice based on Male3
horror: Horror-themed monster voice based on Male5
effect: Special effect voice based on Male1
breath: Various breathing materials included; this is our proud creation!
[Only a portion of the audio for monster, horror, and effect is available for preview.]
MITSUGETSU eight's VOICE ASSETS lineup
▫Light version: ANIME VOICE series
▫Complete version for game developers: TSUKAERU series (English and Chinese translations supported)
----------
▿About MITSUGETSU eight
The owner of MITSUGETSU eight, komiya hairu, is a Japanese voice actor, singer, composer, and engineer.
To date, we have received and produced various game voices primarily for companies in Japan, Korea, China, and other parts of Asia.
Regarding commissioned game voices, we offer a high degree of flexibility, such as recording unique spell chants specific to each work
However, requesting voices from voice actors can often be a barrier for busy developers.
Additionally, using translation tools to create dialogue often results in unnatural language, and based on our experience, Japanese proofreading is necessary during recording.
[I know my English is sometimes unnatural too, sorry! lol]
In such a context, we wanted to make Japanese anime and game culture more accessible and enjoyable for many game developers.
This is how we create our voice asset , "TSUKAERU series."
"TSUKAERU" means "usable, convenient, awesome!" in Japanese.
Drawing from our own experiences, we carefully select words that are easy for game developers to use and that can be applied to various scenarios.
We hope that the audio materials from MITSUGETSU eight, including voice assets, songs, and BGM, can support your creative endeavors.
Please feel free to contact us if you have any other questions.
mitsugetu8@gmail.com
Price $60.00
FS Grappling Hook System by Fantacode Studios
- Automatically pull or swing to the target based on its height, giving players flexible movement options for various situations.
- Use the grappling hook to stealthily sneak up behind enemies, adding a unique dimension of stealth gameplay.
- Fully customizable rope with procedural animation for smooth and dynamic movements.
- Seamless integration with FS Parkour and Climbing System, enabling players to use the grappling hook mid-air.
- Easily expand the system with built-in events, allowing for quick customization like playing sound or visual effects during hook and swing actions.
Enhance your gameplay with an immersive grappling hook mechanic inspired by the Batman Arkham series! This system lets players traverse levels with ease, launching a hook to pull themselves or swing dynamically between points.
Quickstart Guide | Documentation | Videos | Discord
Key features:
- Automatically pull or swing to the target based on its height, giving players flexible movement options for various situations.
- Use the grappling hook to stealthily sneak up behind enemies, adding a unique dimension of stealth gameplay.
- Fully customizable rope with procedural animation for smooth and dynamic movements.
- Seamless integration with FS Parkour and Climbing System, enabling players to use the grappling hook mid-air.
- Easily expand the system with built-in events, allowing for quick customization like playing sound or visual effects during hook and swing actions.
Effortlessly traverse large environments and elevate your game's mobility, stealth, and dynamic movement options with this versatile grappling hook system!
Price $19.00
OpenWorlds VR for Game Creator 2 by Pivec Labs
This Asset is specifically for Game Creator 2 and Unity version 6.
Unity XR Plugin Management and Interaction Toolkit are required.
Please follow the setup steps detailed in the Documentation.
🚀 Unleash the Ultimate VR Experience with Game Creator 2! 🚀
Step into a new dimension of Game Creator 2 with OpenWorld's seamless integration of Virtual Reality! Transform your existing GC2 game or embark on a brand-new VR adventure that will captivate your players like never before. Whether you're a fan of immersive First Person views or the dynamic perspective of Third Person, OpenWorlds VR for Game Creator 2 makes it effortless to create stunning VR experiences.
✨ Key Features:
- Dual View Support: Effortlessly build for First Person and Third Person views, giving players the best of both worlds.
- Easy Integration: Add VR capabilities to your current game project in minutes with our user-friendly setup.
- Enhanced Immersion: Bring your game world to life with realistic VR interactions and environments using Unity's Open XR implementation.
- Seamless Transition: Let your players switch effortlessly from keyboard controls to full VR immersion by simply donning the headset and continuing their adventure without missing a beat.
🎮 Why Choose OpenWorlds VR for Game Creator 2?:
- Intuitive Controls: Simplified configuration lets you focus on creativity. Swap controls at runtime or during gameplay based on the player's environment or circumstances
- Versatile Gameplay: Perfect for action-packed adventures, immersive storytelling, and everything in between.
- Community Support: Join a growing community of developers and gamers who trust PivecLabs.
🛠️ Comprehensive Package includes:
- Comprehensive Example Scene demonstrating real-world implementation
- Custom editor for easy configuration
- Custom Conditions and Actions for Game Creator 2 implementation
- Full support with detailed online documentation
- Dedicated Discord Community for queries and solutions
Don't just let your users play the game – have them become part of the world. Elevate your game development results with OpenWorlds VR capabilities today and deliver unforgettable experiences to your players tomorrow.
👉 Ready to dive into VR? Download now and start creating the future of gaming!
Before Purchase, please read the Online Documentation
Support Options
Discord | Youtube | Email | WebSite
Price $38.00
CatBorg AI Framework by CatBorg Studio
Behold! CatBorg Studio™ Presents -
CatBorg AI Framework, allowing for seting up your characters AI
◼ Packet incudes ◼
◼ Price ◼
Price of asset is not constant and will be upddated (risen) with each update.
Price $40.00
Sci-Fi Bio Laboratory by Project Zima
Number of Unique Meshes: 120
Vertex Count: 4-291556, all meshes are optimized for game use, only three trees have high vertex count
Collision: Yes, auto-generated
LODs: No
Rigged: Yes
Animated: No
Number of Materials and Material Variants: 86
Number of Textures: 131
Texture Resolutions: 84-4096
Important/Additional Notes: The visuals may vary a lot depending on your lighting method, lights setup and Anti-aliasing methods used. Asset is prepared for static and dynamic lights. Dynamic lights are recommended for best visual experience
Game-ready high quality modular asset of Sci-fi Bio Laboratory
Create atmospheric scifi levels or scifi base with modular indoor architecture, interior assets, and various plants
This scifi lab environment features a laboratory of plants research and growth combined with an office/science room, a storage room with lots of stuff required to run the lab and a main growing room with hydroponics system combined in one scifi base
Main Features:
- 120 unique sci fi static meshes
- Optimized for games
- Modular building pieces for fast sci fi level-design and level-art
- High Quality Textures, mainly 4096
- Materials are set-up for easy customization
- Active support from creators :)
If you need help, or you have any thoughts about what is missing in this asset pack - please, contact us at projectzimagames@gmail.com
Price $59.99
4k Parallax Backgrounds by CodeRedCat
No dependencies or requirements.
- 4K resolution (3840 x 2160 px)
- Uses PNG Images. PSD Files are included
- 4 background options: day, morning, night and winter
Further details on the package:
- Each background option has 7 layers
- Images for 28 background layers
- 25 additional unused layers
- All layers have their original .ai file and a svg. file included
- 101 images in total: 52 images for the main backgrounds and 59 additional unused images
Seamless image repetition
- Sky and cloud layers consist of one seamless tileable Main image
- All other Layer consist of a Main and Top image
- The Top image will repeat itself to the left and right
- The Main image will repeat itself in all 2D directions
- The Top image will repeat to the Main image at the bottom side
Usage:
- It is recommended to use scripts, which can do a parallax effect
- Can be used as a normal background
- These images have been made to be working with https://gitlab.com/CodeRedCat/anchoredparallaxscroller, but other projects/assets can be used. They should work with any parallax scroller, that allows adjusting the height of each image
- Use the images on a SpriteRenderer Component, an Image Component or a similar Component, which can display images
Gives you 4 complete, beautiful and detailed backgrounds for your 2D game. All layers can repeat seamlessly in all directions (left, right, up, down). Perfectly suited for games with a highly detailed style, this asset enables you to create endless environments, backgrounds or levels with ease.
The asset includes both standard parallax images and specially designed 'Main' images that can be placed beneath the 'Top' landscape. This makes it possible for all layer to repeat endlessly in every directions. This ensures a continuous visual experience, even when the player moves beyond the main background area - such as when falling down.
Price $5.99
Skeleton3 by Andryuha1981
Textures pack map 4096x4096 and 2048x2048
three skins
9 materials
37 textures
extra bones
Jaw_joint
Weapon
Toga
Toga1
Toga2
The model contains 42 animations
attack (x5)
walking (x10)
running (x3)
idle (x8)
death (x6)
gethit(x3)
rage (x2)
faces 45111
verts 45910
tris 87901
Price $30.00
QTI - Quick Trigger Interaction by AstralShift
Check out the Manual here!
Key Features
⚡Dynamic Triggers: Utilize various Triggers, from Unity lifecycle messages to physics-based events, all capable of triggering any Interaction.
🔗Chainable Interactions: Easily combine multiple Interactions to create complex behavior sequences without writing code.
💪Flexible Ecosystem: Use the built-in Interactions or extend the system with custom ones to fit your game's specific needs.
📈Graph View Support: Includes a visual Node Graph View, providing a way to visualize complex Interaction chains.
🌐Expandable & Modular: Designed for scalability, seamlessly integrating into projects of any size.
QUICKLY map any trigger (eg: on collision, on key pressed, on mouse click) to any interaction (eg: activating objects, playing animations, playing sfx)!
Key Features
⚡Dynamic Triggers: Utilize various Triggers, from Unity lifecycle messages to physics-based events, all capable of triggering any Interaction.
🔗Chainable Interactions: Easily combine multiple Interactions to create complex behavior sequences without writing code.
💪Flexible Ecosystem: Use the built-in Interactions or extend the system with custom ones to fit your game's specific needs.
📈Graph View Support: Includes a visual Node Graph View, providing a way to visualize complex Interaction chains.
🌐Expandable & Modular: Designed for scalability, seamlessly integrating into projects of any size.
QTI is ideal for a multitude of videogame genres, from puzzle platformers to action-adventure titles. Its ease of use and powerful flexibility allow you to prototype and implement robust gameplay mechanics quickly, without the need to rewrite core functionality.
Start building smarter and faster with QTI!
- Editor Tool, Works in all Rendering Pipelines.
- Demo Scenes available to test in Built-in Render Pipeline.
Check out the Manual here!
Price $19.99
Simple Fishing | Fishing Minigame and System Framework by Golem Kin Games
Key Features 🔥
- 🐟 Customizable Baits & Fish TypesAdd unique fish species and bait types with specific rarities, behaviors, and stamina for varied gameplay.
- 🎯 Skill-Based Reel SystemInteractive reeling mechanics make catching fish challenging and rewarding, based on timing and player skill.
- 💪 Dynamic Stamina ManagementFish stamina drains over time, adding tension and preventing endless battles.
- 🎛️ Adjustable Difficulty SettingsTweak reel speed, bite timing, and line-break chance to fit any game’s difficulty level.
- 🖼️ Real-Time UI FeedbackResponsive UI displays reeling progress, fish status, and notifications for immersive feedback.
- 🔊 Audio Cues for Key EventsPlay sound effects for casting, biting, reeling, line breaks, and successful catches.
- 🔧 Intuitive Editor IntegrationCustom editor makes adjusting and managing system parameters straightforward and flexible.
- 📜 Inventory & Popup NotificationsTrack and display caught fish in inventory and trigger in-game notifications for key events like misses, bites, and successful catches.
🎣 Simple Fishing is a comprehensive, easy-to-integrate fishing system that brings immersive fishing gameplay to any Unity project! With realistic mechanics, dynamic stamina management, and customizable fish and bait, this package is perfect for games of all genres—casual, simulation, or adventure. From responsive UI to skill-based reeling, Simple Fishing gives developers everything needed to build captivating fishing experiences.
Key Features 🔥
- 🐟 Customizable Baits & Fish Types
Add unique fish species and bait types with specific rarities, behaviors, and stamina for varied gameplay. - 🎯 Skill-Based Reel System
Interactive reeling mechanics make catching fish challenging and rewarding, based on timing and player skill. - 💪 Dynamic Stamina Management
Fish stamina drains over time, adding tension and preventing endless battles. - 🎛️ Adjustable Difficulty Settings
Tweak reel speed, bite timing, and line-break chance to fit any game’s difficulty level. - 🖼️ Real-Time UI Feedback
Responsive UI displays reeling progress, fish status, and notifications for immersive feedback. - 🔊 Audio Cues for Key Events
Play sound effects for casting, biting, reeling, line breaks, and successful catches. - 🔧 Intuitive Editor Integration
Custom editor makes adjusting and managing system parameters straightforward and flexible. - 📜 Inventory & Popup Notifications
Track and display caught fish in inventory and trigger in-game notifications for key events like misses, bites, and successful catches.
Use Cases 🚀
- Survival Games 🌲
Allow players to fish as a core survival mechanic, catching specific fish for sustenance or trading. - Mobile Simulation Games 📱
Add relaxing, skill-based fishing to casual mobile games to engage players with satisfying, short gameplay loops. - Open-World RPGs 🛡️
Include fishing as a side activity, enabling players to collect rare fish and complete quests or achievements. - Arcade & Mini-Games 🎮
Perfect for including in mini-game compilations or as a side activity in larger games, Simple Fishing’s accessible mechanics make it easy to integrate into any genre. - Skill-Based Challenges ⚔️
Introduce fishing tournaments or challenges based on speed and accuracy, rewarding players for skill and timing.
With Simple Fishing, creating an engaging fishing experience in Unity is straightforward and flexible. Transform any scene with dynamic, customizable fishing mechanics—perfect for all levels of gameplay!
Price $9.99
Stealth | Stealth Game/ Hide Seek System Framework by Golem Kin Games
Core Features:
- Visual Detection: Define custom fields of view, detection angles, and distances to allow NPCs to spot players. The visual detection parameters ensure NPCs can only see players within realistic limits, creating suspenseful stealth gameplay.
- Auditory Detection: Configure NPCs to react to player-generated noise within a customizable sound detection radius. NPCs will detect footsteps, movement, and other player sounds, enhancing the tension and challenge for players.
- Patrol Pathing: NPCs can be set to patrol along waypoints, creating realistic patrol routes that players must observe and avoid. Customize the speed and stopping threshold at each waypoint to create unique patrol behaviors for each NPC.
- Multi-State AI: NPCs smoothly transition between Patrol, Suspicious, Investigate, and Alert states, adjusting behavior based on the player’s proximity, actions, and environmental factors. Each state is configurable, allowing for unique reactions depending on the detection level.
- Investigate Timeout: Limit the time an NPC will spend searching for the player in the Investigate state before giving up and returning to patrol. This feature keeps NPCs from staying in the Investigate state indefinitely, allowing for more dynamic encounters.
- Delayed Investigation: Add a configurable delay after the NPC loses sight of the player, during which they’ll remain alert before transitioning back to their normal routine. This delay provides a realistic cooldown before resuming patrol or searching behavior.
- Customizable Detection Modifiers: Tweak detection parameters based on lighting, player movement, and environmental cover. These modifiers make NPC detection more realistic and allow players to strategize around light and shadow.
- View Range Indicator: Optional UI component to visually display the NPC’s detection range and angle, providing clear feedback for players and debugging.
- Debugging Tools: Use Scene view gizmos and detailed debug logs to visualize detection areas, sound radii, and state transitions. The debugging tools make it easy to set up and fine-tune NPC behaviors.
Stealth Detection System – The Ultimate Template for Creating Stealth Game AI
The Stealth Detection System is a comprehensive template designed to bring lifelike stealth mechanics to your game’s NPCs. Perfect for creating stealth, survival, and tactical games, this system enables NPCs to realistically detect, track, and respond to player actions based on sight and sound. With configurable states like Patrol, Suspicious, Investigate, and Alert, you can deliver immersive, responsive AI that reacts dynamically to the player’s presence.
Core Features:
- Visual Detection: Define custom fields of view, detection angles, and distances to allow NPCs to spot players. The visual detection parameters ensure NPCs can only see players within realistic limits, creating suspenseful stealth gameplay.
- Auditory Detection: Configure NPCs to react to player-generated noise within a customizable sound detection radius. NPCs will detect footsteps, movement, and other player sounds, enhancing the tension and challenge for players.
- Patrol Pathing: NPCs can be set to patrol along waypoints, creating realistic patrol routes that players must observe and avoid. Customize the speed and stopping threshold at each waypoint to create unique patrol behaviors for each NPC.
- Multi-State AI: NPCs smoothly transition between Patrol, Suspicious, Investigate, and Alert states, adjusting behavior based on the player’s proximity, actions, and environmental factors. Each state is configurable, allowing for unique reactions depending on the detection level.
- Investigate Timeout: Limit the time an NPC will spend searching for the player in the Investigate state before giving up and returning to patrol. This feature keeps NPCs from staying in the Investigate state indefinitely, allowing for more dynamic encounters.
- Delayed Investigation: Add a configurable delay after the NPC loses sight of the player, during which they’ll remain alert before transitioning back to their normal routine. This delay provides a realistic cooldown before resuming patrol or searching behavior.
- Customizable Detection Modifiers: Tweak detection parameters based on lighting, player movement, and environmental cover. These modifiers make NPC detection more realistic and allow players to strategize around light and shadow.
- View Range Indicator: Optional UI component to visually display the NPC’s detection range and angle, providing clear feedback for players and debugging.
- Debugging Tools: Use Scene view gizmos and detailed debug logs to visualize detection areas, sound radii, and state transitions. The debugging tools make it easy to set up and fine-tune NPC behaviors.
Perfect for Developers Looking to Build Stealth or Tactical GamesThe Stealth Detection System is designed for developers who want to create suspenseful, strategic gameplay where players must avoid detection. This system can be used in a wide range of games, from classic stealth titles to survival horror games where NPCs hunt for players based on sound and sight cues.
System Requirements:
- Unity 2020 or newer
- Compatible with Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP)
Example Use Cases:
- Stealth Games: NPC guards that follow patrols, become suspicious of noises, investigate suspicious activities, and chase players if detected.
- Survival Horror: Enemies that react to sounds made by players, creating tense encounters where players must avoid detection.
- Tactical Games: AI that can detect and pursue players based on strategic visibility and auditory cues, encouraging players to use tactics to remain hidden.
Price $10.00
Christmas Lights | Christmas Light System and Framework by Golem Kin Games
Key Features:
- Flexible Display Modes: Choose between Lights-Only, Line-Only, or combined Lights and Line display for complete customization.
- Color Cycling Options: Select from synchronized or out-of-sync color modes, with both random and sequential color patterns.
- Intensity Pulsing and Transition: Smoothly adjust light intensities for added realism and atmosphere.
- Material Brightness Sync: Maintain consistent color and brightness across both lights and materials.
- Customizable Light Parameters: Set min/max ranges for light intensities, blink speeds, and pulse intensities.
- Waypoint Pathing and Line Rendering: Define custom light paths with waypoints or procedural smoothing for a unique display.
- User-Friendly Editor Support: Comprehensive editor support streamlines configuration and deployment.
🎄 Christmas Lights Manager 🎄
Add a magical holiday ambiance to your project with the Christmas Lights Manager! This powerful tool provides complete control over dynamic light displays, making it easy to bring festive lighting to life. Designed for Unity developers, this package is perfect for creating vibrant scenes that captivate and enhance holiday experiences.
Key Features:
- Flexible Display Modes: Choose between Lights-Only, Line-Only, or combined Lights and Line display for complete customization.
- Color Cycling Options: Select from synchronized or out-of-sync color modes, with both random and sequential color patterns.
- Intensity Pulsing and Transition: Smoothly adjust light intensities for added realism and atmosphere.
- Material Brightness Sync: Maintain consistent color and brightness across both lights and materials.
- Customizable Light Parameters: Set min/max ranges for light intensities, blink speeds, and pulse intensities.
- Waypoint Pathing and Line Rendering: Define custom light paths with waypoints or procedural smoothing for a unique display.
- User-Friendly Editor Support: Comprehensive editor support streamlines configuration and deployment.
Ideal Use Cases:
- Holiday-Themed Environments: Perfect for Christmas scenes or any festive setting.
- Event Lighting: Use in interactive displays for seasonal events or celebratory scenes.
- Interior and Exterior Decoration: Easily configurable for both small and large-scale light decorations.
Give your project a holiday touch with customizable lighting sequences, color sync, and pulsing effects! This tool ensures your lights are in sync, vibrant, and adjustable to your project’s exact needs.
Price $8.99