2D Hand Painted Asset by ZephyrArts
Total amount of objects ~ 400
4 Bridges;
8 Clouds;
2 House constructors;
2 Laundry ropes;
45 game Objects;
60 Plants and crystals;
2 types of Roads: tiling and non-tiling, 1 grass lawn;
Stone platforms + cracked + ruined ;
Stones constructor, merged groups + separated;
Trees constructor: bushes, trunks, stumps, merged trees and pines;
5 Textures 2048*2048 (seamless);
Water tile and 3 puddles.
Technical support e-mail: artovana@gmail.com
The 2D hand-painted asset is a collection of game objects and textures created using only hand-painting in Photoshop, no AI.
The asset includes:
- Demo-scene WITHOUT any animation except the camera;
- Bridges;
- Clouds;
- House constructor;
- Laundry;
- Objects;
- Plants and crystals;
- Roads: tiling and non-tiling, grass lawn;
- Stone platforms;
- Stones constructor;
- Trees constructor;
- Textures 2048*2048 (seamless);
- Water tile and puddles.
- The asset consists of 12 well-organized PSD-files sorted into various named or numerated layers.
- The demo-scene is created from images in PNG format, which are exported from PSD files. You don't need to use the Sprite Editor to slice them.
- PSD-Constructors provide an infinite variety of ways to create houses, trees and stone combinations. Use the PSD-constructor in your favorite program such as Photoshop to get more flexibility in creating: play with hue, saturation and size etc. to achieve the desired results.
- The 5 textures of 2048x2048, included in this asset, are tiled/seamless and fully compatible with different scenarios: Unity standard terrain, Unity shader, URP, and HDRP.
As an artist, I hope this 2D hand-painted asset will help you a lot during your game creation routine. Have fun!🔥
Price $19.99
Bézier Extrude Tool by Hollowblink
- Generate bezier curves
- Divide the curve into segments
- Local control over the segments
- Optimized 3D models on the fly
The Bézier Extrude Tool for Unity is a tool that allows the user to extrude 2D shapes along Bézier curves, generating and manipulating meshes while inside the Unity editor. Especially usefull for level designers that need to make constant changes to their levels.
Price $0.00
Sci-Fi Insect Pack by Shumn1y
Number of textures 239
Texture dimensions (4096x4096, 2048x2048)
Polygon count of
- Sci-Fi Mantis - 74 124
- Sci-Fi Scolopendra - 133 284
- Sci-Fi Mosquito - 60 014
- Sci-Fi BugMoneyBag - 40 778
- Sci-Fi BoomFly - 39 208
- Sci-Fi Stag Beetle - 39 208
- Sci-Fi Miner Beetle - 72 078
Number of meshes/prefabs 24
Rigging: Yes
Animation count 219
Animation types (Root Motion/In-place): 18/201
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
The perfect solution for your project
We're done working on the Insect pack - characters Pack will contain 7 game-ready characters
Each character has more than 20+ animations
Background maps not included FX - particles effects not included, just demo
1. Sci-Fi Mantis LinkPage
2. Sci-Fi Scolopendra LinkPage
3. Sci-Fi Mosquito LinkPage
4. Sci-Fi BugMoneyBag LinkPage
5. Sci-Fi Stag-Bug LinkPage Coming soon
6. Sci-Fi BoomFly LinkPage
7. Sci-Fi MinerBug LinkPage Coming soon
1. Sci-Fi Mantis
Character has Custom skeleton (Image skeleton preview included)
- 4 skins.
- Inst Mat color blending for each skin
- 28 animation included
Attack - 8
Walk - 4 (F, L, R)
Idle - 3
GetHit - 9
Death - 2
Turn180 - 1
Roar - 1
Character:
Triangles: 74 124
Vertices: 45 488
2. Sci-Fi Scolopendra
Character has Custom skeleton (Image skeleton preview included)
- 5 skins.
- Inst Mat color blending for each skin
- 23 animation included
Attack - 7
Idle - 2
IdleTransitions - 2
GetHit - 9
Death - 2
Roar - 1
Character:
Triangles: 133 284
Vertices: 94 292
3. Sci-Fi Mosquito
Background maps not included
FX - particles effects, sounds not included, just demo
- Character has Custom skeleton (Image skeleton preview included)
- 4 skins.
- Inst Mat color blending for each skin
- 44 animation included
Attack - 5
Idle - 3
IdleTransitions - 2
GetHit - 16Evasion - 4
Death - 2
Fall - 3
Fly - 3
Turn 180 - 1
WakeUp - 1
Walk - 4
Character:
Triangles: 60 014
Vertices: 38 203
4. Sci-Fi BugMoneyBag
Character has Custom skeleton (Image skeleton preview included)
- 5 skins.
- 6 Gems
- Inst Mat color blending for each skin
- 20 animation included
Idle - 3Scared - 1
GetHit - 8
Death - 3
CreepingF - 2
Turn180 - 1
Turn90 - 2
Character:
Triangles: 40 778
Vertices: 25 003
5. Sci-Fi Stag-Bug
Character has Custom skeleton (Image skeleton preview included)
- 4 skins.
- Inst Mat color blending for each skin
- 44animation included
Attack - 5
Idle - 4IdleTransitions - 2
GetHit - 17
Death - 2
Turn90 - 2WalkF - 1WalkF (RootMotion) - 1
Turn180 - 1Fall - 3 WakeUp - 1Fly - 5
Character:
Triangles: 39 208
Vertices: 24 206
6. Sci-Fi BoomFly
Character has Custom skeleton (Image skeleton preview included)
- 5 skins.
- Inst Mat color blending for each skin
- 29 animation included
Attack - 6
Idle - 2
Evasion - 4
GetHit - 8
Death - 3
Turn90 - 2
Fall - 3 WakeUp - 1Fly - 1
Character:
Triangles: 39 208
Vertices: 24 206
7. Sci-Fi MinerBug
*Background maps not included*
sound, FX not included, just demo
- Character has Custom skeleton (Image skeleton preview included)
- 4 skins.
- Inst Mat color blending for each skin
- 30 animation included
Attack - 5
Idle - 3IdleTransitions - 2
GetHit - 9
Death - 3
Turn90 - 2Turn180 - 1Ride - 3
WakeUp - 1
Walk - F
Character:
Triangles: 72 078
Vertices: 42 919
Price $249.99
Sci-Fi Insect Miner Beetle by Shumn1y
Number of textures 34
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 72 078]
Minimum polygon count 72 078
Maximum polygon count 72 078
Number of meshes/prefabs 4
Rigging: Yes
Animation count 30
Animation types (Root Motion/In-place): 4/26
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
We're done working on the Insect pack - characters Pack will contain 7 characters*Background maps not included*
*sound, FX not included, just demo*
- Character has Custom skeleton (Image skeleton preview included)
- 4 skins.
- Inst Mat color blending for each skin
- 30 animation included
Attack - 5
Idle - 3
IdleTransitions - 2
GetHit - 9
Death - 3
Turn90 - 2
Turn180 - 1
Ride - 3
WakeUp - 1
Walk - F
Character:
Triangles: 72 078
Vertices: 42 919
Price $44.99
Sci-Fi Insect StagBeetle by Shumn1y
Number of textures 35
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 57 942]
Minimum polygon count 57 942
Maximum polygon count 57 942
Number of meshes/prefabs 4
Rigging: Yes
Animation count 44
Animation types (Root Motion/In-place): 6/38
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
We started working on a new Insect pack - characters
Pack will contain 7 characters
*Background maps not included*
*sounds, FX not included, just demo*
- Character has Custom skeleton (Image skeleton preview included)
- 4 skins.
- Inst Mat color blending for each skin
- 44 animation included
Attack - 5
Idle - 4
IdleTransitions - 2
GetHit - 17
Death - 2
Turn90 - 2
WalkF - 1
WalkF (RootMotion) - 1
Turn180 - 1
Fall - 3
WakeUp - 1
Fly - 5
Character:
Triangles: 57 942
Vertices: 34 636
Price $44.99
3D POLY - Indian Metaverse_Delhi by IOVR Space
View our document: Read Me Document for converting to the Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
Compatible with Unity 2021.3+
Geometry:
Total Number of Prefabs: 57
Total Number of Meshes: 29
Polygon Count:
Full Pack (Material Workflow):48K
Full Pack (Texture Atlas Workflow): 48K
Characters: 1800- 3200
Animals: 1000 - 6900
Props: 30 - 3800
Foliage: 180 - 1800
Terrain: 10 - 900
Architecture: 20 - 5000
Scale:
Real-world size
Rig and Animation:
No
Materials:
Number of materials (Material Workflow): 114
Number of materials (Texture Atlas Workflow): 2
Textures:
Texture Resolution range: 1k to 2k
Texture Maps type: Albedo
Number of textures (Material Workflow): 5
Number of textures (Texture Atlas Workflow): 2
UV Mapping:
Yes
LOD Information:
No
Collisions:
Yes
Files:
FBX
This asset is a part of the bigger collection: 3D POLY: Indian Metaverse
This region includes categories such as architecture, characters, animals, foliage, and props, all carefully designed to capture the unique essence of these culturally significant areas.
With a streamlined, low-poly aesthetic, these assets are optimized for use across multiple platforms, making them perfect for game development, prototyping, and creating interactive, immersive, and other creative projects.
Ideal for creating authentic and vibrant digital worlds, these assets are based on extensive visual data to ensure historical accuracy and aesthetic appeal.
Features:
- Over 50 unique prefabs with colliders
- 1 Aesthetically driven and detailed demo scene
- Material and Texture Atlas workflow
- Two versions of each model for speed or optimization
- Modular Building System
- VR/AR Ready
- Free updates
- Additional regions will be added soon
Includes:
- 3 Architectural Prefabs (Additional 20 Modular blocks for you to create )
- 4 Characters with regional clothing (T-Pose)
- 2 Animals
- The package does not include any rig or animation
- 12 Foliage (Native to the region)
- 10 Props (Vehicles, Street elements, Props, and more)
- 6 Terrains
- Design Document (Asset specification, Design reference, etc)
- Read Me Document for converting to the Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
Price $0.00
MODULAR SOLDIER PACK Vol.2 by Bogdan Zhukov
Features:
- Deep modular outfits, equipment, materials & etc.
- 120+ presets material instances
- PSD mastertexture for change colors/patterns (Outfits, patches)
- 10 ready camouflage patterns
- High detail of mesh and textures \ great optimization
- 8 ready patches preset (UA, USA, FRA, NLD, DEU, GBR, PL, СAN)
- 12 Vest pouches presets, 4 warbelt pouches presets, 2 groin pouches presets, 12 helmet headgear presets, etc.
Rigged: YES
Number of characters: 5 ready prefab characters + 140 modular mesh pieces
Vertex counts of characters: min ~20,000 verts, max ~65,000 verts (full gear)
Number of Materials: 120+ materials.
Texture Resolutions: 512x512, 1024x1024, 4096x4096
Documentation: LINK
High quality Soldier which was created using the AAA pipeline
The flexible and deep modularity of this soldier pack helps you to create a big various squad of soldiers from different countries. There is a smart material system to help customize each soldier in a unique way by materials and flexible customization of meshes.
There are 21 ready color and camouflage presets, like real spec forces. So you can customize yourself, and easily pick up new camouflage patterns and colors.
The character is divided into 7 sets: Body [Head, torso, arms, hands, arms, feet], pants with boots, jacket, gloves, unloading, pouches [Each pouch has a version with AR and AK mags], equipment and a head gear.
High detail meshes and textures make this package ready for high-quality games and cinematics.
MATERIALS
A materials will allow you to customize each set separately, dividing it into 4 parts. For example tactical shirt for sleeves, torso, velcro and metal parts (Zipper, etc.)
You can set each body part with a color or camo pattern, by ready presets or your own.
The package contains ready presets of materials, 19 pieces for each set. 6 parts x 19 + 7 ready patches presets x2.
CAMO
This package includes 10 tiled camouflage textures of the modern army of the world. These are American variations (Multicam, forest multicam, marpat, etc.), German, Ukrainian pixel, Netherlandish woodland, etc.
PATCHES
The package includes ready to use patches of 7 countries of the world, 4 ready-made variations for each (7x4 materials), but you can also customize your own unique ones (Text color, background, flag color saturation or brightness) or added new ones by using the method described in the documentation.
The ready patches include: Ukraine (KORD), USA (SPEC FORCES), UK (SWAT), France (GIGN), Poland (GROM), Netherlands (POLITIE), Germany (POLIZEI), Canada (SOF);
TEXTURES
All texture packs (of character) are in 4k resolution.
You can downgrade them by using the method described in docs.
*Weapon shown in photos NOT included.
*Names of real military brands have been changed.
*CC0 - flags, pattern textures: https://en.wikipedia.org.
Price $149.99
ZombieM 02 by diomkin
Number of textures 33
Texture dimensions 4096x4096
Polygon count of ZombieM 02
Maximum polygon count 30016
Number of meshes/prefabs 3
Rigging: Yes
Animation count 22
UV mapping: Yes
Types of materials and texture maps (PBR) 6 materials.
The ZombieM 02 model contains 3 skins, 6 materials, 33 PBR textures 4096x4096, 22 animations, blendshapes.
(The asset contains textures for all Render Pipelines, Built-in, URP, HDRP.)
Polycount:
Verts - 27928
Faces - 30016
Tris - 55268
--------------------------
Animations: 22
Attack x5
BackWalk x1
Death x3
GetHit x2
Idle x2
Run x1
Strafe LR x2
Walk x2
Turn LR x2
Rage x1
Stand up x1
Price $39.99
ExoSoldier 01 by diomkin
Number of textures 81
Texture dimensions 4096x4096
Polygon count of 67649
Number of meshes/prefabs 3
Rigging: Yes
Animation count 30
UV mapping: Yes
Types of materials and texture maps (PBR) 15 materials
The ExoSoldier model contains 3 skins, 15 materials, 81 PBR textures 4096x4096, 30 animations, blendshapes.
(The asset contains textures for all Render Pipelines, Built-in, URP, HDRP.)
Polycount:
Verts - 45869
Faces - 67649
Tris - 80769
--------------------------
Animations: 30
Attack x2
BackWalk x3
Death x4
GetHit x4
Idle x4
Run x2
Strafe LR x6
Walk x3
WeaponeON/OFF x2
Price $49.99
Editor Scene Manager: Scene Organizer by Juanxon
- Customizable Scene Collections: Create, save, and organize scene collections by project stage, game context, or scene type as needed.
- One-Click Scene Loading: Instantly access scenes from any collection and load them directly from the panel.
- Headers and Sections: Visually organize scenes into sections with customizable headers, ideal for complex projects.
- Color Options: Assign a unique color to each scene for quick identification in the list.
- Drag-and-Drop Functionality: Easily add new scenes with drag-and-drop support.
- Advanced Options Visibility: Toggle advanced edit buttons like color picker, move button, or delete button for cleaner navigation.
- Shortcut: press Ctrl + E to open the Editor Scene Manager.
Editor Scene Manager is an essential tool for any Unity developer, designed to simplify scene organization and streamline access for projects of any size. This customizable scene editor allows you to create organized scene collections and provides an interactive panel where you can manage, load, and personalize scenes quickly and effectively. Say goodbye to endless project navigation and wasted time in menus—Scene Manager puts all your scenes at your fingertips in an organized and accessible way.
With the ability to create multiple collections, and customize each scene with colors, names, and headers, Scene Manager revolutionizes how you navigate and work in Unity. Ideal for large teams as well as solo developers, this tool optimizes workflow and lets you focus on what really matters: development!
Price $16.00
Military Rank Emblems & Insignia Icons Pack by Eliteiment
Total Icon Count: 1,208
Total Unique Icons: 128
Total Icon Variations: 10
- Black (Black)
- Bronze (Bronze)
- Crystal (Light Purple)
- Diamond (Cyan)
- Emerald (Seafoam Green)
- Gold (Gold)
- Ruby (Red)
- Silver (Gray)
- Static (Black, positioned at bottom)
- White
Raster Support: Yes
Vector Support: Yes
File formats included:
- .png (1,208 files)
- .psd (2 files)
- .asl (1 file)
- .ai (1 file)
About:
Each insignia comes in high resolution, so they’ll look great on any screen. Vector files for Adobe Illustrator are also included, allowing for the ability to tweak the icons and create custom versions without any hassle.
Make every rank feel rewarding!
Note: Assets are inspired by but not based on enlisted military insignia.
What's included:
- 1,080+ High-Resolution Icons
- 120 Unique Icons across 9 distinctive styles
- Vector source files for Adobe Illustrator for easy creation and customization
- Photoshop source documents with icon templates
- Included Layer Styles for Photoshop
Price $8.99
ForestMonster2 by YuriiBoiko
- Polycount: Faces: 25991; Verts: 25620; Tris: 50084
- PBR Textures: Metallic shader
- Texture sets: 2, Body, Foliage
- 4k Textures format TGA : Albedo, MetallicGloss, Normal, Occlusion, Alpha, Emission
Textures are scaled through third-party editors with no loss of quality on 2048 and 1024 resolutions.
- UV Mapping: Yes
- Materials: 7 materials and 23 texture maps
A two-sided shader is used in some places on the body.
- Animation count: 15
- Animation type list: Idle(2); Walk(2); Run(1); Backwalk(1); Jump(1); Quiet step(1); Strafe(L, R); Attack(2); Get Hit(1); Death(1);
Low-poly 3d model ForestMonster2. Rigged and animated.
Humanoid rig with aditional bones
Ready for any games.
3 Skins.
Price $24.99
Robots Pack by IronRus
Number of textures 15
Texture dimensions (4096x4096)
Polygon count of [Model Name]
Minimum polygon count 11556
Maximum polygon count 12944
Number of meshes/prefabs 3
Rigging: Yes
Animation count no
Animation type list no
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR)
Low-poly model of the character Robots Pack
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Only default unity shader no hdrp/urp
Rigged character - Mixamo ready asset
- No animations
Attention! Rig is included, animation are not includet suitable for any humanoid animations on asset store or any other humanoid animations!
Texture Resolutions: (4096x4096)
Number of characters: 3
Vertex counts of characters: Robot x: 15260, Robot 2x: 11635, Robot 3x: 31992
Faces counts of characters: Robot x: 12944, Robot 2x: 11660, Robot 3x: 11556
Tris counts of characters: Robot x: 25542, Robot 2x: 23282, Robot 3x: 23012
Number of Materials: Robot: x: 1, Robot 2x: 1, Robot 3x: 1
Number of Textures: Robot x: 5, Robot 2x: 5, Robot 3x: 5
Texture Resolutions: (4096x4096)
Textures used: Albedo, Emissive, Metalnes+Rougness, Normal, Occlusion,
Price $40.00
LowPolly Obstacles by Dorian The Lycan
- Number of Mashes / Prefabs: 16 / 16
- Rigging: No
- Animated: No
- UV Mapping: image mapping (included in the pack)
- Texture Dimensions: 1024x1024
- Height: Arranged by considering an avarage human height is 1,80 and accordingly adjusted. You can find assets have height from 1.80m to 4.12m
- Width: Also It's arranged by considering the avarage human height, like on height adjustment.
- Other Information are as below
- HAMMER:
- Verts: 510
- Faces: 446
- Tris: 816
- Objects: 3
- AXE:
- Verts: 535
- Faces: 585
- Tris: 1030
- Objects: 3
- MACE with BIG SPIKES:
- Verts: 678
- Faces: 709
- Tris: 1044
- Objects: 2
- MACE with SMALL SPİKES:
- Verts: 698
- Faces: 687
- Tris: 1000
- Objects: 2
- SAW:
- Verts: 994
- Faces: 950
- Tris: 1856
- Objects: 2
- GRINDER HIGH POLY:
- Verts: 16172
- Faces:17578
- Tris: 31680
- Objects:1
- GRINDER LOW POLY
- Verts: 4010
- Faces: 5786
- Tris: 6248
- Objects: 1
- GRINDER FAT:
- Verts: 1292
- Faces: 1528
- Tris: 2200
- Objetcs: 1
- HAMMER HORIZONTAL:
- Verts: 1125
- Faces: 1184
- Tris: 2208
- Objects: 2
- GUILLOTINE:
- Verts: 4913
- Faces: 3319
- Tris: 6020
- Objects: 2
- DOUBLE PRESS:
- Verts: 506
- Faces: 420
- Tris: 800
- Objects: 4
- PRESS:
- Verts: 253
- Faces: 210
- Tris: 400
- Objects: 2
- SPEAR:
- Verts: 1529
- Faces: 1520
- Tris: 2976
- Objects: 2
- ROTATING BUMPERS:
- Verts: 828
- Faces: 840
- Tris: 1624
- Objects: 2
- ROTATING BUMPERS with SPIKES:
- Verts: 2592
- Faces: 2520
- Tris: 4888
- objects: 2
- ROTATING BUMPER:
- Verts: 1469
- Faces: 1424
- Tris: 2760
- Objects: 2
Low Poly Obstacles Pack for Hypercasual Games
Elevate your hypercasual game development with this low poly obstacles pack, optimized for seamless performance. Designed with simplicity and efficiency in mind, these assets fit perfectly into Unity projects, making them ideal for rapid prototyping and polished releases alike.
With clean geometry and a consistent art style, the pack ensures smooth integration into endless runners, puzzles, or arcade-style games. It’s lightweight and mobile-friendly, minimizing load times and memory usage to keep performance top-notch on mobile and web platforms.
Save development time by avoiding the hassle of creating obstacles from scratch, and focus instead on crafting engaging gameplay. Whether you need quick assets for testing ideas or ready-to-use models for final releases, this pack offers the flexibility to match your creative needs.
Perfect for indie developers and game studios, these obstacles bring your projects closer to completion with minimal overhead and maximum impact. Use them as-is or tweak them to fit your game’s unique style, and build addictive player experiences without the usual development friction.
Price $4.99
Biomes and Presets 3 for MicroVerse by Rowlan
Biomes and Presets 3 for MicroVerse consists of configurations for the MicroVerse Content Browser. This allows you to quickly create your custom scenes by dragging content on your Unity terrain.
Important: This asset contains Biome and Preset configurations for the MicroVerse Content Browser. It does NOT contain any of the assets that are supported, nor does it contain MicroVerse itself.
The dependency is listed on MicroVerse only, that's mandatory, please check the list of Supported Assets about the additional dependency on individual assets. That solely depends on what you use.
Overview
Biomes and Presets 3 for MicroVerse allows you to quickly create your scenes using MicroVerse by dragging pre-defined configurations from the MicroVerse Content Browser on your terrain. These spawners are used for quick terrain population.
You probably already have a huge collection of assets, the task at hand is how to distribute their content. Jason Booth released MicroVerse recently. MicroVerse is awesome. It's such a quick and easy way to set up a scene in a non-destructive manner. In order to make this task even easier for you the Content Browser was created.
You may consider this asset as bridge between top quality Unity assets from the Unity Asset Store and MicroVerse. If you have checked out my youtube channel, you can see that I'm all for quick scene creation with all kinds of assets in various categories.
I started creating MicroVerse presets for re-use and shared them with the community. This got awesome recognition and I was asked if I could create presets for other assets as well. As easy as creating those biomes and presets is, it still does take time to set it all up, install assets, test it and what not. That's why I decided to create this dedicated asset.
Why a 3nd Edition?
The answer is simple: Since its first release I've added plenty more assets for free. However creating those presets does take its time and I can't do this for free forever.
Especially if you have e. g. awesome assets like Big Environment Pack Reforged. The content that asset provides is overwhelming. The time spent for creating presets of that content is accordingly. Or the assets of BK, publisher with top quality assets, highly recommended. The assets were updated and with them the meta data, but it was a welcoming change and absolutely worth it recreating the presets for the updated versions. I hope everyone enjoys those. Keeping presets up-to-date with the assets of the many publishers that are supported by Biomes and Presets for MicroVerse 1, 2 and 3 does take a bit of additional effort and time beyond the initial creation of the presets.
As such Biomes and Presets 3 for MicroVerse is provided as uprade to Biomes and Presets 1 and 2 for a minimal upgrade fee. Thank you very much for your support!
Download
In order to keep everything organized the presets are split between editions.
Please assign Biomes and Presets for MicroVerse 1 and 2 to your account on the Unity Asset Store after the purchase of Biomes and Presets 3 for MicroVerse:
The Asset Store will show those assets as already purchased or free upgrade for you.
Supported Assets (3rd Edition)
Here's a list of publishers and their assets which are included in the 3rd Edition:
BK
Quad Art
Supported Assets (2nd Edition)
Here's a list of publishers and their assets which are included in the 2nd Edition:
BK
- Pure Nature 2: Meadows (v2.x)
- Pure Nature 2: Mountains (v2.x)
- Pure Nature 2: Fantasy Forest (v2.x)
Philipp Schmidt
Asset Maiden
Sandro T
Polyart Studio
Tobyfredson
Unity Technologies
Wave Harmonic
Raygeas
ALP
Supported Assets (1st Edition)
Here's a list of publishers and their assets which were included throughout the years 2022 and 2023 to the 1st Edition:
NatureManufacture
- Meadow Environment - Dynamic Nature
- Forest Environment - Dynamic Nature
- Mountain Environment - Dynamic Nature
- Mountain Trees - Dynamic Nature
- Landscape Ground Pack
- Landscape Ground Pack 2
- L.V.E 2019 - Lava & Volcano Environment 2019
- Autumn Valley - Level
Goatogrammetry
Baldinoboy
Synty Studios
- POLYGON Meadow Forest - Nature Biomes - Low Poly 3D Art by Synty
- POLYGON Swamp Marshland - Nature Biomes - Low Poly 3D Art by Synty
- POLYGON Tropical Jungle - Nature Biomes - Low Poly 3D Art by Synty
Polyart Studio
- Dreamscape Nature : Meadows : Stylized Open World Environment
- Dreamscape Nature : Mountains : Stylized Open World Environment
- Dreamscape Nature : Tower - Stylized Open World Environment
- Dreamscape Village - Stylized Open World Environment
BK
- Pure Nature 2: Meadows (v1.x)
- Pure Nature 2: Mountains (v1.x)
- Pure Nature 2: Fantasy Forest (v1.x)
Angry Mesh
TriForge Assets
VIVID Arts
Mana Station
BK
ALP
SeedMesh Studio
Raygeas
SICS Games
Unity Technologies
Staggart Creations
Daelonik Artworks
* Please note that I added some of these presets I created in MicroVerse directly at your convenience.
Showcase Videos and Screenshots
The videos, screenshots and asset store images are example scenes that were created with this asset. Please read the youtube video descriptions for the full list of assets that were used. The focus in these videos is to show how quickly you can create your own scene.
Demo
I included several of these biomes and presets directly in MicroVerse. Feel free to check them out before you purchase this asset. If you find good use for them, I do appreciate your support.
Price $69.90
NATHUHARUCA Green Tilesets for RPG MAKER UNITE by Gotcha Gotcha Games
Contents
TileImages (LargeParts): 999
This tile set contains various green & object images with detailed design graphics that could be utilized to extend map design, in accordance with RPG MAKER UNITE's standards.
Includes 15 original designs, 2 color differences, large and small size expansions, left and right contrasts, and diagonal angles, plus approximately 1,000 images further subdivided by parts!
This is a large volume tile set.
Price $9.99
MUSIC Jazzy Style Battle by Gotcha Gotcha Games
Included Tracks:
1.I”ll Kill You. (Standard Battle)
2.Street Battle (Standard Battle)
3.Groovy Gun Fight (Standard Battle)
4.Shadow Step (Standard Battle)
5.Revenge (Mid-Boss Battle)
6.Duel (Mid-Boss Battle)
7.Black Rain Falls (Mid-Boss Battle)
8.Backfire (Mid-Boss Battle)
9.Crime and Punishment (Final Boss Battle)
10.The Rebels (Final Boss Battle)
11.Crimson Dawn (Final Boss Battle)
12.Overture of Collapse (Final Boss Battle)
13.Victory (Battle End ME)
14.Battle Result (Battle End ME)
This music collection focuses on a horn section (trumpets, saxophones, etc.), infused with jazz and hip-hop sounds.
The set includes up-tempo tracks designed for battle scenes. However, these tracks can also be creatively used in other scenes, such as action or event sequences!
These sounds offer a modern twist, different from traditional fantasy music, making them especially recommended for those looking to add something unique to their RPGs.
Composer/Arranger: Takayuki Amanuma (https://natural-wings.net)
Illustration: Masaya Nagaura (https://chrono-gate.com)
Price $11.99
MUSIC Jazzy Style Street by Gotcha Gotcha Games
**Included Tracks:**
1. Underworld (Field)
2. Betrayal Street (Field)
3. The Unyielding (Field)
4. Asphalt Canvas (Field)
5. Urban Sketch (Field)
6. Modern Ambience (Exploration)
7. Secret Pact (Exploration)
8. Monochrome (Exploration)
9. Darkness and Smoke (Exploration)
10. Broken Streetlight (Exploration)
11. Black Market (Shop)
12. Negotiation (Shop)
13. Merchant of Death (Shop)
14. Shadow Deal (Shop)
This music collection features jazz and hip-hop-inspired tracks centered around a horn section (trumpet, saxophone, etc.).
The set includes rhythmic yet slow to mid-tempo tracks, ideal for locations like towns, facilities, and fields. However, feel free to use them creatively in other scenarios such as action, exploration, or event scenes!
These modern tracks offer a distinct vibe compared to traditional fantasy soundtracks, making them particularly suitable for those looking to add something unique to their RPGs.
Composer/Arranger: Takayuki Amanuma (https://natural-wings.net)
Illustration: Masaya Nagaura (https://chrono-gate.com)
Price $11.99
[URP][HDRP] Pack Forest Texture by Lord Enot
This pack contains the following maps ready for any game in .tga format:
- Base Color 2048x2048;
- Roughness 2048x2048;
- AO 2048x2048;
- Normal 2048x2048;
- Mask 2048x2048;
- Height 2048x2048.
These textures are a version of URP and HDRP.
This item should be free to you if you purchased any of the following items:
Price $15.00
LUMINA GI 2024: Real-Time Voxel Global Illumination by ARTnGAME
LUMINA GI 2024: True Voxel based Real time Global Illumination
Features:
- Fully real time, true Global Illumination system for the Universal Rendering Pipeline.
- Voxel based solution (Not based on screen space) for zero local change of the lighting or flickering as the camera rotates and moves around.
- No baking or preprocessing of any kind is required. The system is not using SDFs, any kind of scene light or reflection probes and everything is in real time, supporting procedurally changing geometry and worlds.
- Creates a volume representation of the scene, which can be used as a style as well, this aspect will be work in progress for offering a special stylistic voxel look of the whole scene directly. Requires the Standard Built In BiRP pipeline for the voxelization.
- Grabs color from both main color and object textures, for maximum realism.
- Ambient Occlusion embedded to the GI solution.
- Multiple optimizations factors (Full or Half resolution rendering of the effect - Low, High and Insane voxel resolution options - Cones number and lighting calculations steps - Update per a number of seconds or per distance travelled)
- Easy setup, a single script on camera configures the pipeline and the effect directly, minor changes are required in the renderers after that setup, described in the manual and the Video Tutorial.
- Reflections from the voxelized solution.
- Point and spot lights GI as experimetal feature.
- Cascades system that support three cascades each covering a larger part of the world with larger voxel size and one close up for maximizing detail, as experimetal feature.
- Integrated Temporal AA in the RenderGraph version. Two external separate temporal AA solutions are also included in the latest version, that allow lowering a lot the step count.
- Supports big number of mesh shaped lights, mesh lights are configured with emissive color and texture, set HDR color power to zero to stop the effect, above zero to cast light and the main color alpha to further control the light power.
DEMOS:
(Book of the Dead URP with LUMINA and Sky Master volumetric clouds and lighting)
LUMINA new room demo (Windows - Use left CTRL + Mouse to rotate the sun)
(Windows Demo v2.0.4 Optimized Sponza)
(Windows Shroom Reflections Combination Demo)
(Windows Shrooms & Reflections Separate Demos)
Roadmap (Some of the entries are TBD):
- Create combined demos of LUMINA asset together with Sky Master ULTIMATE URP Ethereal Volumetric Lighting system, for a complete atmospheric emulation showcase (Sample image and Video of the first version of the combined assets demo).
IMPORTANT: The real time global illumination problem is generally a very complex and hard one, thus there is some considerations currently on the system, which will be mentioned here.
The system uses Geometry shaders to calculate the voxelized space, thus is not compatible with any hardware that does not support Geometry Shaders, e.g. Mac PCs.
The system is ideal for smaller spaces, where the voxelized space can be calculated only once and possibly be recalculated on the fly every time entering a new room, this is the ideal use scenario.
The system can be used in realtime for infinite worlds with constant space voxelization and there is two ways to optimize, update the voxelization per distance or per time, or both together, keep in mind can be more taxing to get a smoother volume recalculation result in run time.
Update per time will showcase a gap in lighting in moving objects, so is best used for very fast or slow moving items.
The system supports sun light source and local light sources through emissive materials, and there is experimental support for spot and point lights casting GI.
IMPORTANT: The system uses the Standard Pipeline (BiRP) to render the scene voxelized volume when the colorize option is selected, this mode is the most accurate. The rendering is then diverted to the URP. The non colorize mode gives GI which is colored only by the sun light.
In the latest version a fully URP native version is also included as an experimental patch, that does not use the BiRP, this new option does not work in RenderGraph due to Unity downgrading the engine features, and is actively communicated with the Unity team to restore the required features for this mode, such that the system does not depend on the BiRP pipeline eventually.
The true transparent materials are not included in the GI casting, this aspect is work in progress and TBD if can be addressed in later updates.
A cascaded version and integration with volumetric lighting are also in the works, those are both working and are work in progress to finalize, the first cascades version is also included along with relevant demo scenes.
The system requires Unity 2022.3 LTS and above. Due to the complexity and technical methods supports only LTS versions. Also does not support VR, Mobile, Mac because uses Geometry Shaders, WebGL and Consoles. Currently Unity 6 new URP Render Graph pipeline (and Forward, Forward+, Deferred in 2022.3) are supported.
LUMINA GI 2024: Voxel based Real time Global Illumination is a new system for true voxel based global illumination in Universal Pipeline that will locally remain fully stable and respect off screen lights. The system is fully real time and does not require any form of baking like SDF solutions, uses sun, local & mesh shaped light sources. It supports infinite light bounces with super fast convergence response and optimizations for extreme performance.
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LUMINA GI 2024 is released and is in -50% discount for two weeks!
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ARTnGAME OFFER:
Upgrade to the new Environment Building Bundle from LUMINA GI 2024 or Sky Master ULTIMATE with a big discount, for only $79!
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IMPORTANT:
LUMINA GI 2024 can be upgraded from Sky Master ULTIMATE for a discounted price (more than 50% off) and from LUMINA 2021 for $9! Make sure to first buy the Sky Master ULTIMATE asset and then upgrade to LUMINA GI 2024 to enable the discount. The two assets can be used together (Video 1 - Video 2).
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IMPORTANT: The system requires Unity 2022.3 and above. Due to the complexity and technical methods supports only LTS versions and requires the BiRP pipeline for the scene voxelization. Also does not support VR, Mobile, Mac because uses Geometry Shaders, WebGL, OpenGL and Consoles.
The system is targeting Windows desktop development, ideally for stronger machines, as the effect can be heavy, especially if not use the included optimization factors.
IMPORTANT:
Note this is the first Beta version of LUMINA GI 2024: Voxel based Real time Global Illumination, the system will be in development phase for some time until all features are realized and has been tested more extensively in the new URP RenderGraph. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra features. LUMINA is based on the open source SEGI project, that is made for the Standard BIRP Pipeline.
NEW Demos of LUMINA in Forward+ mode (Unity 6 - URP Render Graph):
Demos include Sky Master ULTIMATE new volumetric lighting Ethereal 2022 and GLAMOR paintrly effect.
LUMINA FORWARD PLUS with Motion Blur - No Painterly
LUMINA FORWARD PLUS PAINTERLY without Motion Blur - With Painterly
DEMOS:
(Book of the Dead URP with LUMINA and Sky Master volumetric clouds and lighting)
LUMINA new room demo (Windows - Use left CTRL + Mouse to rotate the sun)
(Windows Demo v2.0.4 Optimized Sponza)
(Windows Shroom Reflections Combination Demo)
(Windows Shrooms & Reflections Separate Demos)
All assets offcially support the Unity LTS versions cycle they have been uploaded to store with. Currently Unity 6 new URP Render Graph pipeline (and Forward, Forward+ in 2022.3) is supported through LUMINA 2024 Beta. Note that the new URP Render Graph pipeline is a totally new and different pipeline than the normal URP, so all effects had to be re-written from scratch for the new platform.
More info on the official ARTnGAME Website and Lumina Forum Thread.
For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].
Price $99.00