RC Art - Water Aqua System by Reactorcore Games
- NOTE: the submarine, crate and seamine depicted in the promotional images are NOT included with this package.
- Seamlessly repeating textures for water, acid, and lava
- Multiple variants of each liquid type
- Background and foreground layers for depth
- In total there are 158 hand-drawn sprite textures for both background and foreground components for this system. For variety, you get 40x3 background options to choose from per each category for Acid, Lava and Water types. 36 different options for foreground options. Also 2 bonus template sprites included for editing purposes.
- Simple setup for visual environments
- Supports basic physics behaviors: buoyancy, friction, depth pressure
- Dynamic water level adjustments
- Textures set to 32 pixels per unit with a point filter for crisp appearance
- Documentation for easy implementation
NOTE: the submarine, crate and seamine depicted in the promotional images are NOT included with this package.
The Reactorcore Art (RC Art): Water Aqua System pack offers a variety of seamlessly repeating pixel-art textures designed for creating a straightforward static liquid system in 2D side-view games.
This asset pack includes graphics for water, acid, and lava, each with multiple variants, allowing you to cover your entire level with visually appealing liquid textures.
In total there are 158 hand-drawn sprite textures for both background and foreground components for this system. For variety, you get 40x3 background options to choose from per each category for Acid, Lava and Water types. 36 different options for foreground options. Also 2 bonus template sprites included for editing purposes.
Setting up your liquid environment is easy: simply define a water surface height and use the included tiling textures for both background and foreground layers. Game objects can be positioned between these layers, while solid terrain is placed in front.
Not only is this pack user-friendly for visual backgrounds, but it also facilitates basic physics behaviors. You can mark submerged objects to be affected by buoyancy forces, friction, and depth pressure, with the ability to create bubble particle effects as objects move or idle in the liquid.
With dynamic water level adjustments and a performance-friendly design, this asset pack provides the perfect starting point for your 2D liquid mechanics. While the visuals are taken care of, you'll need to implement the code mechanics suited to your specific game.
Price $8.00
RC Art - Vehicles Ground by Reactorcore Games
- File Format: PNGs with transparent background
- Content: Lightweight ground vehicles for fast combat for 2D sideview games
- Image Types: Includes various sprites
- Resolution: Set to 32 pixels per unit, point-filtered for clarity
- Compatibility: Ideal for use in 2D and 3D Unity projects
The "Reactorcore Art (RC Art): Vehicles Ground" pack offers a collection of 9 hand-drawn pixel-art sprites featuring 3 lightweight ground vehicles optimized for fast combat scenarios.
Includes an offroad armored car, a smaller scouting monowheel vehicle and a larger assault monowheel vehicle.
These assets are perfect for enhancing the speed and dynamics of your game, whether in racing, action, or combat environments.
Each sprite is delivered as a PNG with a transparent background, allowing for easy integration into your Unity projects. Configured at 32 pixels per unit and using a point filter, these sprites ensure a sharp, clear appearance suitable for both 2D and 3D gameplay.
Price $8.00
RC Art - Vehicles Tank by Reactorcore Games
- File Format: 8 hand-drawn pixel art PNGs with transparent background
- Content: One heavyweight main battle tank
- Features: Hovering engines, giant main cannon, frontal armor, and fins for flight stabilization
- Image Types: Includes various sprites
- Resolution: Set to 32 pixels per unit, point-filtered for sharpness
- Compatibility: Designed for use in 2D and 3D Unity projects
The "Reactorcore Art (RC Art): Vehicles Tank" pack features 8 pixel-art sprites of a robust, component-based main battle tank designed for heavy-duty combat.
Includes both a fully assembled sprite version but also as a 6-piece component version too. The cannon comes with idle and firing sprites too.
This asset showcases impressive details, including hovering engines, a massive main cannon, a frontal armor segment, and fins for stabilized flight, making it a formidable addition to any military or sci-fi game.
Provided as PNGs with transparent backgrounds, these sprites are easy to integrate into your Unity projects. With settings at 32 pixels per unit and a point filter for clarity, the sprites maintain a crisp and dynamic look suitable for both 2D and 3D gameplay.
Price $6.00
RC Art - Vehicles Dropship by Reactorcore Games
- File Format: PNGs with transparent background
- Content: One (1) Heavily armored personnel carrier and bombardment dropship
- Features: Doors and freely rotating engines
- Image Types: Includes 6 sprites, 5 as individual components, 1 as preassembled ship.
- Resolution: Set to 32 pixels per unit, point-filtered for clarity
- Compatibility: Suitable for use in 2D and 3D Unity projects
The "Reactorcore Art (RC Art): Vehicles Dropship" pack features 6 hand-drawn pixel-art sprites of a robust, component-based dropship designed for personnel transport and bombardment.
This asset showcases unique features, including doors beneath the vehicle and freely rotating giant engines on the sides, making it a versatile addition to any sci-fi or military-themed game.
All sprites are provided as PNGs with transparent backgrounds for seamless integration. Each asset is set to 32 pixels per unit and uses a point filter, ensuring crisp and clear visuals that are perfect for both 2D and 3D Unity projects.
Price $6.00
RC Art - Vehicles Aerial by Reactorcore Games
- File Format: PNGs with transparent background
- Content: 9 Futuristic aerial combat vehicles and bombs
- Image Types: Includes 13 detailed hand-drawn sprites
- Resolution: Set to 32 pixels per unit, point-filtered for sharpness
- Compatibility: Ready for use in 2D and 3D Unity projects
The "Reactorcore Art (RC Art): Vehicles Aerial" pack features a collection of 13 detailed hand-drawn pixel-art sprites showcasing a total of 9 different futuristic combat vehicles and bombs.
Designed for sci-fi or action-oriented games, these assets add dynamic elements to aerial combat scenes and enhance gameplay with visually striking designs.
Each sprite is provided as a PNG with a transparent background, making them easy to integrate into your Unity projects. With sprites set to 32 pixels per unit and using a point filter, they maintain a crisp, high-quality appearance suitable for both 2D and 3D environments.
Price $12.00
OMA Sprites Only Big Pack by Reactorcore Games
- 111 unique weapons across 5 distinct categories
- Multiple sprite sizes:Primary Weapons: 64x64 pixels
Secondary Weapons: 32x32 pixels
Sidearms: 24x24 pixels
Grenades: 16x16 pixels - File formats included:PNG sprites with transparency
Scalable Vector Graphics (SVG) - Detachable magazine sprites
- Custom projectile sprites
- Handcrafted pixel art with semi-realistic style
- Standardized 32px/meter scale
- Detailed weapon lore and descriptions (TXT format)
- Unity-ready sprite structure
- Full compatibility with OMA and PSRC series
- Clean, optimized assets
OMA Sprites Only Big Pack combines all weapon sprite collections from the Offworld Mercenary Arsenal series into one comprehensive package. This sprite-focused bundle delivers a complete arsenal of futuristic weaponry across multiple size scales and weapon categories.
The pack includes:
- 35 Energy Primary Weapons (64x64px) • Blasters, railguns, superweapons • Energy emitters and projectors • Heavy industrial tools
- 26 Ballistic Primary Weapons (64x64px) • Machineguns, rifles, cannons • Sniper rifles and miniguns • Heavy launchers
- 10 Secondary Weapons (32x32px) • SMGs and tactical launchers • Industrial tools
- 11 Sidearm Weapons (24x24px) • Pistols and revolvers • One-handed blasters
- 29 Grenades & Gadgets (16x16px) • Various grenade types • Tactical kits and tools
Perfect for:
- 2D sci-fi games
- Side-scrolling shooters
- Top-down action games
- Inventory systems
- Weapon customization interfaces
- Tactical combat games
- Space warfare titles
All sprites maintain a consistent 32 pixels per meter scale, ensuring perfect compatibility across the entire OMA and PSRC series.
Price $45.00
OMA 3D - Primary Weapons A Ballistic by Reactorcore Games
- 26 unique weapon designs in 64x64 pixel canvas
- Multiple file formats included:
- --
- 2D:
- PNG sprites and SVG vectors
- --
- 3D:
- OBJ, FBX, VOX, and Kenshape formats
- --
- Standardized 32px/meter scale
- Hand-crafted pixel art with semi-realistic style
- Detailed weapon lore and descriptions (TXT format)
- Unity-ready asset structure
- Full compatibility with OMA and PSRC series
- Clean, optimized assets
Offworld Mercenary Arsenal: Primary Weapons A Ballistic delivers an impressive array of large-scale futuristic armaments. Each weapon is crafted at a detailed 64x64 pixel resolution, providing striking visual presence for your game's primary weapon systems.
The pack features:
- 26 unique primary weapons including:
- • Machineguns and miniguns
- • Assault rifles and sniper rifles
- • Heavy cannons and launchers
- • Industrial heavy-duty tools
- • Long-reach melee weapons
- Detailed weapon sets with detachable magazines
- Custom projectile sprites for applicable weapons
- Multiple file formats for both 2D and 3D implementation
- Comprehensive lore for each weapon
Perfect for:
- Sci-fi combat games
- Mech warfare titles
- Military simulation games
- Action RPGs
- Side-scrolling shooters
- Space marine games
- Industrial sci-fi settings
All assets maintain a consistent 32 pixels per meter scale, making them perfectly compatible with other assets in the OMA and PSRC series for seamless integration into your projects.
Price $35.00
Particle Water Shader URP Pro 2024 by FangLiu Dong
- Rich Demos and Documentation
- Open Particle Data Input Interface(ready for your case-specific extension )
- Much Higher performance.
- The number of iterations required has been reduced from 150 to 3.
- Time required to run the algorithm nearly 10x faster.
- Required operation Reduced from Per Fluid Surface Per Frame to Once Per Frame
- Lower bandwidth requirements
- Required RenderTextures Reduced !
- One Set Per RenderSurface -> One Set Globally
- Rendergraph managed RenderTexture brings potential bandwidth improvement.
- Down sample option to further reduce bandwidth pressure
- Higher resolution and finer surface, clear layers of water droplets and water surface
- No param tuning on surface smoothing anymore!
- A unified rendering shader while supporting per-object visual parameters
- Support Blending between transparent and non-transparent rendering.
- DebugVisualize functionality to help debug parameter effects.
This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface. Ideal for rendering simulation systems that use particles as simulation units.
Magic happens when the pure unity particle system gains power through this particle shader plugin.
This version is specially made based On Unity6's Rendergraph system , which has great improvements over prior version.
The prior version still works with good flexiblity and extension, but with poor visual quality and performance compared to this one.
[Dependencies]:
- Unity6
- Universal Render Pipeline
Price $40.00
Shinobi_Rei by Art Hiraeth
Number of textures 42
Texture dimensions 4096x4096
Maximum polygon count 36078
Number of meshes/prefabs 7
Rigging: Yes
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
3d low poly model Shinobi Rei character was created according to my concept and ready to use in game. This model is ideal as an main player, enemy, boss or NPC for fantasy and RPG games.
The model has 8 texture sets
each of them - 4096х4096
Materials - 8
Textures - 42
- Rigged with Epic Skeleton
- 52 Live Link Face blendshapes/ Morph Targets / Facial Expressions
- Humanoid rig
- Separated mesh parts (Modular)
- Weapon included (Katana, Shuriken, Hook)
- PBR Textures (TGA)
- 8 texture sets for each parts
- 4k textures
- Model has additional bones
Shinobi Rei (Head/Hands/Eyes/Teeth):
faces - 12114
verts - 9822
tris - 18700
Cloth/Equipment:
faces - 23964
verts - 23169
tris - 45092
Katana:
faces - 857
verts - 816
tris - 1636
Price $59.00
Asian warrior pack by Art Hiraeth
Number of textures
- Samurai Katsuro -73
- Samurai Hanako - 91
- Ronin Sora - 55
- Ronin Takao - 38
- Shinobi Rei - 42
Texture dimensions 4096x4096
Maximum polygon count
- Samurai Katsuro -63705
- Samurai Hanako - 68042
- Ronin Sora - 45608
- Ronin Takao - 39041
- Shinobi Rei - 36078
Number of meshes/prefabs 30
Rigging: Yes
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
- Samurai Katsuro
The model has 10 texture sets
each of them - 4096х4096
Materials - 17
Material Instance - 10
Textures - 73
- Rigged with Epic Skeleton
- 52 Live Link Face blendshapes/ Morph Targets / Facial Expressions
- Separated mesh parts (Modular)
- Weapon included
- PBR Textures (TGA)
- 10 texture sets for each parts
- 4k textures
- Model has additional bones
- Modular model (you can remove or add parts)
Samurai Katsuro:
faces - 15889
verts - 16534
tris - 30829
Hair:
faces - 11540
verts - 24076
tris - 23080
Armor/Cloth:
faces - 36276
verts - 36156
tris - 69123
Katana:
faces - 2341
verts - 2229
tris - 4418
Wakizashi:
faces - 2264
verts - 2147
tris - 4275
- Samurai Hanako
The model has 12 texture sets
each of them - 4096х4096
Materials - 24
Textures - 91
- Rigged with Epic Skeleton
- 52 Live Link Face blendshapes/ Morph Targets / Facial Expressions
- Separated mesh parts (Modular)
- Weapon included
- PBR Textures (TGA)
- 12 texture sets for each parts
- 4k textures
- Model has additional bones
- Modular model (you can remove or add parts)
Samurai Hanako:
faces - 14914
verts - 15311
tris - 28924
Hair:
faces - 10055
verts - 16080
tris - 20111
Armor/Cloth:
faces - 38468
verts - 38089
tris - 72831
Katana:
faces - 2341
verts - 2229
tris - 4418
Wakizashi:
faces - 2264
verts - 2147
tris - 4275
- Ronin Sora
The model has 9 texture sets
each of them - 4096х4096
Materials - 16
Textures - 55
- Rigged with Epic Skeleton
- 52 Live Link Face blendshapes/ Morph Targets / Facial Expressions
- Separated mesh parts (Modular)
- Humanoid rig
- Weapon included
- PBR Textures (TGA)
- 9 texture sets for each parts
- 4k textures
- Model has additional bones
Ronin Sora:
faces - 15971
verts - 16713
tris - 30973
Hair:
faces - 8909
verts - 16015
tris - 17818
Armor/Cloth/Equipment:
faces - 20728
verts - 20252
tris - 39350
Katana:
faces - 857
verts - 816
tris - 1636
- Ronin Takao
The model has 7 texture sets
each of them - 4096х4096
Materials - 9
Textures - 38
- Rigged with Epic Skeleton
- 52 Live Link Face blendshapes/ Morph Targets / Facial Expressions
- Separated mesh parts (Modular)
- Weapon included
- PBR Textures (TGA)
- 7 texture sets for each parts
- 4k textures
- Model has additional bones
Ronin Takao:
faces - 14418
verts - 12932
tris - 23232
Cloth/Equipment:
faces - 23766
verts - 23407
tris - 45219
Katana:
faces - 857
verts - 816
tris - 1636
- Shinobi Rei
The model has 8 texture sets
each of them - 4096х4096
Materials - 8
Textures - 42
- Rigged with Epic Skeleton
- 52 Live Link Face blendshapes/ Morph Targets / Facial Expressions
- Humanoid rig
- Separated mesh parts (Modular)
- Weapon included (Katana, Shuriken, Hook)
- PBR Textures (TGA)
- 8 texture sets for each parts
- 4k textures
- Model has additional bones
Shinobi Rei (Head/Hands/Eyes/Teeth):
faces - 12114
verts - 9822
tris - 18700
Cloth/Equipment:
faces - 23964
verts - 23169
tris - 45092
Katana:
faces - 857
verts - 816
tris - 1636
Price $239.00
Lightning Tower - Top Down Pixel Art Tower Assets by Sanctumpixel
- Lightning Tower
- Destroyed Animation
- Attack and Explosion Animation.
- Frame Size : 64x128
- All sprites will be delivery as sprite sheet which is very easy to import to any Engine.
- Color Schemes: Because the simple color only has highlight color, you just need to shift the hue to get a new color.
Price $9.99
3D sci-fi spaceship Xeno-Stinger #06mg by Entian-Astea
Each spaceship contains a mesh collider specifically designed for it, under the name name-of-spaceship_spaceship_N_env_01
Number of textures: 5 textures per ship - 1 albedo transparency, 1 Ambient Occlusion, 1 Emission, 1 Metallic Smoothness, 1 Normal Map
Texture dimensions: 2048 x2048
Polygon count of:
- Xeno Stinger Spaceship - Tris 18359 without collider / 23757 with mesh collider
Minimum polygon count: see above without collider
Maximum polygon count: see above with mesh collider
Number of meshes/prefabs: 2 per ship / mesh collider & ship geometry
Rigging: No
UV mapping: Yes - UV 1
Types of materials and texture maps - PBR metal rough
The model can be used for a variety of projects such as mobile and pc games.
For technical details see next section below.
Price $14.99
3D sci-fi spaceship Xeno-Mantis #06mf by Entian-Astea
Each spaceship contains a mesh collider specifically designed for it, under the name name-of-spaceship_spaceship_N_env_01
Number of textures: 5 textures per ship - 1 albedo transparency, 1 Ambient Occlusion, 1 Emission, 1 Metallic Smoothness, 1 Normal Map
Texture dimensions: 2048 x2048
Polygon count of:
- Xeno-Mantis Spaceship - Tris 28 732 without collider / 34 490 with mesh collider
Minimum polygon count: see above without collider
Maximum polygon count: see above with mesh collider
Number of meshes/prefabs: 2 per ship / mesh collider & ship geometry
Rigging: No
UV mapping: Yes - UV 1
Types of materials and texture maps - PBR metal rough
The model can be used for a variety of projects such as mobile and pc games.
For technical details see next section below.
Price $14.99
3D sci-fi spaceship Ventura #06me by Entian-Astea
Each spaceship contains a mesh collider specifically designed for it, under the name name-of-spaceship_spaceship_N_env_01
Number of textures: 5 textures per ship - 1 albedo transparency, 1 Ambient Occlusion, 1 Emission, 1 Metallic Smoothness, 1 Normal Map
Texture dimensions: 2048 x2048
Polygon count of:
- Ventura Spaceship - Tris 15 016 without collider / 18 074 with mesh collider
Minimum polygon count: see above without collider
Maximum polygon count: see above with mesh collider
Number of meshes/prefabs: 2 per ship / mesh collider & ship geometry
Rigging: No
UV mapping: Yes - UV 1
Types of materials and texture maps - PBR metal rough
The model can be used for a variety of projects such as mobile and pc games.
For technical details see next section below.
Price $14.99