NPC Knight Collection by DremornBB
To display hair and clothes, a double shader is used, as well as a two-sided display of polygons. Also, when creating hair in the engine, standard material settings were used.
Also note that the models have PBR textures and contain a number of simple and not very animations. It is easily converted to URP by means of unity, write a description of how to skin it.
Attention!
Carefully read the description of each product on a separate page, this is very important
Read carefully!
And don't be afraid to ask questions by email.
Below are links to the product pages from the package
Several assets collected in one package.
Suitable for any project. But still focused on something Realistic and detailed in graphic terms
Price $240.00
CogSim - Cognitive Disability Simulation by Zefwih
ADHD Simulator
- Customization Options:Scaling: Adjust the scale of objects in the world and UI elements. The scaling equation is scale = original scale × (1 + scaling value).
Animation Duration: Customize how long the scaling effect lasts for various elements such as cars, pedestrians, street signs, and UI elements. - Parameters and Defaults:Cars: Scaling value range [0.001 - 30] percent, default 10%; Animation duration [0.001 - 1] seconds, default 0.5s.
- Pedestrians: Scaling value range [0.001 - 30] percent, default 5%; Animation duration [0.001 - 1] seconds, default 0.2s.
- Street Signs: Scaling value range [0.001 - 30] percent, default 22%; Animation duration [0.001 - 1] seconds, default 0.5s.
- UI Elements: Scaling value range [0.001 - 300] percent, default 50%; Animation duration [0.001 - 1] seconds, default 0.2s.
Autism Simulator
- Customization Options:Blinking Chances: Adjust the probability of blinking for global light and UI elements.
- Blink Duration: Customize how long the blink effect lasts. Blinking refers to a temporary reduction and reset of color intensity.
- Parameters and Defaults:Light Blink Chance: Range [0.001 - 10] percent, default 2%.
- UI Elements Blink Chance: Range [0.001 - 5] percent, default 0.5%.
- Blink Duration: Range [0.001 - 1] seconds, default 0.1s.
Dyslexia Simulator
- Customization Options:Blinking Speed: Adjust how fast letters change position in words, simulating the experience of dyslexia. A higher value results in faster movement.
- Parameters and Defaults:Letter Swapping Speed: Range [0.001 (slow) - 1 (fast)], default 0.8.
This Unity module, part of the zefwih.research namespace, implements a cognitive disability simulation for ADHD, Dyslexia, and Autism. It presents participants with visual stimuli trying to simulate the effects of these disabilities. The module is versatile, allowing for customization of settings, making it suitable for various experimental setups.
ADHD
ADHD is simulated by scaling the objects in the scene. One can modify values for each object.
Each of these values has a default setting that we have found to be effective, but you may need to experiment to find what works best for your specific needs. It is important not to use negative scaling values because of potential errors in unity.
The scaling value is applied as follows: original Scale ⋅ ( 1 + scaling value). The animation duration indicates the time that an object remains scaled before returning to its original size. This parameter determines the duration of the scaling effect.
Autism
Autism is simulated by flashing lights and "blinking" UI-elements. Similar to the ADHD simulation, you have the flexibility to adjust certain values in this case as well. Specifically, you can modify the Light chance to blink, the UI chance to blink, and the blink duration.
In this context blinking refers to reducing and resetting of colour intensity after a specific duration (blink duration), creating a blinking effect.
The Light chance to blink represents the likelihood of the global lighting to blink, while the UI chance to blink refers to the probability of each individual UI element to blink. Therefore, it is recommended to set the UI chance to blink to a lower value compared to the Light chance to blink.
The Blink Duration indicates the duration of each blink effect, determining how long the blink should last.
Dyslexia
Dyslexia is simulated by scrambling the letters of a word to make it more challenging to read.
In the Dyslexia simulation, you can adjust the speed at which the letters swap positions (Speed of Swapping). A lower value indicates slower movement, while a higher value means faster movement. The range for this parameter is between 0 and 1.
It is important to note that the first and last letters of a word should not be changed during the simulation. Preserving these letters allows for better readability, as they are crucial in word recognition.
For further reading and scientific background, see:
Wadlington, E., Elliot, C., & Kirylo, J. (2008). The dyslexia simulation: Impact and implications. Literacy Research and Instruction, 47(4), 264-272.
Rowland, D. (2020). Redefining autism. Journal of Neurology, Psychiatry and Brain Research, 2020(01).
Groß, S., Lam, A. P., Matthies, S., & Philipsen, A. (2016). Therapie der ADHS unter Berücksichtigung psychotherapeutischer Studien. InFo Neurologie & Psychiatrie, 18(3), 32-39.
Hassan, R. (2020). Digitality, virtual reality and the ‘empathy machine’. Digital journalism, 8(2), 195-212.
We are always interested in scientific collaborations. Please reach out to contact@zefwih.com
Price $99.00
Spider Monsterr by DremornBB
one uv set 4096x4096
three skins
materials 3
textures 13
The model contains 18 animations
attack (x3)
gethit (x3)
walk(x2)
idle (x3)
death (x3)
strafe(x2)
run
rage
(full items)
faces 13873
verts 17840
tris 30566
Price $30.00
Deer creature by Bolto
Number of textures 6
Texture dimensions 4096
Maximum polygon count 9 642
Number of meshes/prefabs 4
Rigging: Yes
Animation count 14
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Deer creature - Game Ready Low-poly 3D model
Model details:
The model contains 14 animations
Polys: 9 642,
Verts: 9 637,
Tris: 18 908
Textures details:
1 set textures on character
4 skin texture set
Albedo map
Normal map
Roughness-Metalness map
All textures (4096x4096 size)
Price $29.99
One Handed Axes by Jsouza3D
6 Textures
4096px
2163 polygons in RunicAxe and 5649 polygons in BasicAxe
2 3d Models
UV mapings : Yes
Texture maps :
BaseMap
MaskMap
Normal
Specular
There are two 3D models, where the one with runes has 2 textures (with blood and without) and the one basic has 4 textures (basic with blood and without and with runes with blood and without).
Price $15.00
Œmbience - Ambient Drones by Valerio Pellegri Audio
TRACKLIST (wav, 44.1 kHz/16 bit)
- Ambience 1
- Ambience 2
- Ambience 3
- Ambience 4
- Ambience 5
- Ambience 6
- Ambience 7
Relaxing, meditative and panoramic textures that comes in a flexible and easy to use music pack.
Tracks are approximately 10 minutes long so you can cut/paste/loop at your convenience.
Great for meditation and mindfulness apps, relaxation or as background textures for dialogues. Can fit several scenarios.
Price $29.99
Speech Bubble Arrow by JingShing
Features
- Transparent Dialogue Bubble: The dialogue box supports transparent frames, allowing seamless integration into various game environments without obstructing the background visuals.
- Customizable Bubble Size: You can easily adjust the size of the dialogue bubble to fit different amounts of text, ensuring a perfect fit for short or long dialogues.
- Typing Effect: The text inside the dialogue bubble is displayed character by character, creating a typing animation that adds dynamic pacing to the dialogue.
- Arrow Flexibility: The arrow attached to the dialogue bubble can be freely inserted and repositioned, allowing you to point to characters, objects, or any desired direction.
Setup Instructions
- Add the Dialogue Bubble Plugin: Attach the plugin script to the appropriate GameObject in your scene that will serve as the dialogue container.
- Configure the Dialogue Bubble:
- Set up the bubble, arrow, and speechText components in the Unity Editor.
- Adjust the bubble size, transparency, and arrow position through the provided settings to suit your specific needs.
- Use Typing Effects: Set the desired typing speed for the text, allowing the dialogue to gradually appear on screen.
- Customize Arrow Position: Position the arrow dynamically to match the visual flow of the game, pointing at characters or elements in the scene.
Supported OS
- Windows
- Linux
- MacOS
- Android
This plugin is designed for games that incorporate dialogue systems and offers flexible and customizable dialogue bubbles. It provides several key features to enhance the user experience, including transparent dialogue frames, resizable dialogue boxes, typing effects, and freely adjustable arrow positioning.
Ideal Use Cases
This plugin is ideal for:
- Games with story-driven elements, where immersive dialogue is key.
- RPGs, visual novels, or adventure games that require flexible and customizable dialogue presentations.
- Any game needing a non-intrusive, visually appealing dialogue system that blends well with different UI or game environments.
Benefits
- Improved Immersion: The transparent and resizable bubbles allow dialogue to integrate more naturally with game environments, making conversations less intrusive.
- Dynamic Dialogue Presentation: With the typing effect and flexible arrow positioning, the dialogue feels more alive and responsive to the scene.
- Easy Customization: The plugin offers straightforward control over the appearance and behavior of dialogue, enabling quick adjustments to fit any dialogue-heavy game.
Price $5.00
Fantasy Monsters Animated [Bosses] by Hippo
Fantasy Monsters Animated [Bosses] is our new asset with 30+ giant animated boss monsters.
Monsters included
● Dragons
● Flying Wyverns
● Giant Worms
● Golems [NEW]
● Demons [NEW]
● Minotaurs [NEW]
● Lizards [NEW]
More assets
● Fantasy Monsters Animated [Megapack]
● Fantasy Chest Boxes Animated
● Character Editor
● Character Editor 4-Directional
Features
● Boss monsters are 2-3 times largen than human characters
● Each monster has its' own sprite atlas
● Monsters are animated with Unity (easy to modify and extend)
● Each monster has Idle/Ready, Walk/Run, Attack and Death animations
● Some monsters have alternative Attack animation and optional weapons
● Useful scripts included (Monster.cs, LayerManager.cs, AnchorManager.cs)
● Sprite sheet export (for other game engines) [NEW]
● Quick support
● Asset manual and script reference included
Tech specs
● Unity 2021+
● Clean C# source code with comments
● Mobile friendly
● Any platform (PC, Android, iOS, WebGL)
Important notices
● Refer to Asset Store EULA for allowed asset usage (1. Background / 1.3, 2. END-USER's Rights and Obligations / 2.2, 3. Your Use of the Unity Asset Store / 3.8)
● The asset can't be used for NFT projects (please contact us for Extended License)
● This asset is not 4-directional
● BebasNeue font is used under the SIL Open Font License, Version 1.1
Support
● Discord - questions, live chat with developers
It would be super awesome if you rate ★★★★★ my asset and leave your feedback! Your reviews inspire me for creating and improving my assets, thanks!
Price $39.90
MOST IN ONE by Solo Player
Introducing the ultimate Unity asset for Mobile game developers! This comprehensive toolkit combines MOST of the essential templates, designs, mechanisms, and tricks commonly used in Mobile games.
this asset simplifies the game creation process by providing ready-to-use components that can be easily customized to fit your vision. With this asset, you can quickly prototype and develop engaging mobile games, saving time and effort while ensuring high-quality results.
MOST_Simple... it emphasizes simplicity and ease of use. There are no custom settings, code editors, complex scripts, custom rendering, or multiple system dependencies, 99% of the assets of this toolkit are independent. This means you can effortlessly export any asset, behavior code, or prefab, and it will seamlessly integrate into your game. By eliminating the need for complex configurations...
Take a look at MOST documentation...
📚 Documentation, features and what you will get 👈
________________________________________________________________
Current MOST Systems...
- MOST Spawn 🔥
the ultimate solution for object generator, you can use it to Spawn Enemies, Set game object's start positions in awake, Generate points, Create patterns, and a lot more. also, it comes with a debugging system so you can set the area or points you want to spawn in, it's easy to set the target area or point.
check MOST Spawn video for more info
- MOST Control 🔥
The best solution for mobile input control, with keyboard inputs support, and it also comes (built-in) with all possible variations of Custom buttons and joysticks with multiple input source support.
- MOST Grid Move
A Control system for grid movement (square movement) with all possible properties of the grid movement like 8-directions movement, speed, obstacles detection, direction correction system, stop point snap, animation control, camera following system (with rotation correction), and a lot more.
- MOST Free Move
A Control system for free (Regular) movement with Custom moves support (like roll or dash) it also comes with all possible properties of a movement system like speed, rotation speed, custom rotation speed, animation control, and camera following system (with rotation correction), and a lot more.
- MOST Aim (Demo)
A Control system for shooting, it comes with an Aim ray, effect setup, reflection rays, accuracy variable, rotation speed, and animation control. also, you can easily pair it with the shooter movement system object.
- MOST Throw 🔥
A Control system for throwing calculations, it comes with an aim drawer like aim ray on shooting with all modifiers like max height, max distance, dynamic height, dynamic distance, delay system and event call system, and animation control.
- MOST Repeat
Object generator for spawn patterns, this system can spawn unlimited objects in a constant pattern like stairs, score multiplier, and end-game objects. also, it comes with text pattern control and color loop control.
- MOST Hide
This simple MOST is a detector system that sets transparency to objects that hide the target object, commonly used in idle and shooter games to display characters hidden behind walls and buildings.
- MOST Gate
A gate with an input/output system (math or custom), auto text detection (positive, negative, custom, or empty text), and animations. it comes with a custom output section in the script so you can add your custom output easily.
- MOST Road
A custom movement system for strait road movement. comes with a camera follow system, touch sensitivity control, smooth movement, rotation system, moves in rotation direction, and road constraints.
- MOST Gradient (Shader)
A custom shader for two color materials, easy to set, use, and pair with world space
- MOST Damage (Demo)
This system is a health control and damage detection system, with layer and tag control, collision and trigger detection, and event system. The system is still demo and still has a lot to add.
- MOST Demos (cores built using MOST Systems)
- Cubey (Complete Temp With 50 levels, UI, and audio system) 🔥
- Explosion 🔥
- Dodge
- Big Brain
- Count
- Auto Aim
- Sniper
- Multiply 🔥
- Strong
- Hide
- Skyscraper
- +10 more mini showcase scene
- Tons of custom scripts, systems, and visual assets (models, characters, effects, sound effects, enemies)
And still A LOT more incoming :) Read MOST Wanted plan.
________________________________________________________________
⚠ About Rendering:
MOST Systems doesn't do any rendering and will work fine on all render pipelines, but the demos are made using the Unity Built-In RP, and they will not render correctly when opened in other render pipelines.
_________________________________________________________________
If you have any questions or need more information about MOST IN ONE, whether before or after your purchase, Feel free to reach out!
Price $36.00
Outdoor Wooden Benches Pack by GVOZDY
3 UNIQUE BENCHES MODELS
3 MATERIALS :
- NEW LIGHT
- MEDIUM WORN
- OLD DAMAGED
Tris count: 300...600.
Texture Resolutions: 4096x4096
Number of prefabs: 9.
Outdoor Realistic Modern Wooden 3D Benches Pack! This meticulously crafted asset pack features a collection of high-quality, realistic wooden benches, perfect for game developers, architects, and 3D artists seeking to elevate their projects with stunning details.
Key Features:
- High-Quality Models: Each bench is designed with precision, showcasing realistic wood textures and natural finishes that bring authenticity to any scene.
- Versatile Design: The pack includes various styles of modern benches, suitable for parks, gardens, urban settings, and more. Perfect for adding a contemporary touch to your outdoor environments.
- Optimized for Performance: Models are optimized for real-time rendering, ensuring smooth performance without compromising visual quality.
- Easy to Use: Each model comes with customizable materials, allowing you to easily adjust colors and textures to fit your project's aesthetic.
- Compatibility: Designed for Unity, this pack is compatible with multiple platforms, making it ideal for both mobile and desktop games.
Applications:
Ideal for creating immersive landscapes in simulations, outdoor scenes in games, or architectural visualizations. Whether you’re developing a serene park environment or an urban cityscape, these benches will add the finishing touch to your outdoor design.
Stand out with unique, detailed assets that enhance your project's realism.
With the Outdoor Realistic Modern Wooden 3D Benches Pack, you'll save time and elevate the quality of your work. Perfect for game developers, landscape artists, and anyone looking to create beautiful outdoor spaces.
Get Ready to Transform Your Scenes!
Download the Outdoor Realistic Modern Wooden 3D Benches Pack today and start creating stunning outdoor environments that captivate your audience!
Price $16.87
RC Art - Turbojet by Reactorcore Games
- File Format: PNGs with transparent background
- Content: Turbojet fighter plane with 6 color variants
- A total of 18 detailed sprites with a mix of realistic and cartoon style
- Modes: Landed, VTOL, and flight modes included for each variant
- Image Types: Includes sprite sheets and individual frames
- Resolution: Set to 32 pixels per unit, point-filtered for clarity
- Compatibility: Ideal for 2D and 3D Unity projects
The "Reactorcore Art (RC Art): Turbojet" pack brings a pixel-art fighter jet to life, inspired by the iconic SWAT Kats and A-10 Warthog designs.
This asset pack includes a turbojet plane with 6 unique color variants, each featuring sprites for landed, VTOL, and flight modes. These modes enable dynamic gameplay possibilities, from ground take-offs to vertical launches and mid-air maneuvers. A total of 18 hand-crafted sprites!
Available as PNGs with transparent backgrounds, these assets come in both sprite sheets and individual frames, allowing easy integration and customization. With sprites set to 32 pixels per unit and a point filter for sharp visuals, this pack adds a crisp, stylish look to 2D and 3D Unity projects.
Price $7.00
RC Art - Smooth Physics Props by Reactorcore Games
- File Format: PNGs with transparent background
- Content: 24 Common physics objects, sports balls, and gameplay interactables
- Image Types: Includes sprite sheets and individual frames
- Resolution: Set to 32 pixels per unit, point-filtered for sharpness
- Scale: Approximately 32 pixels per meter (average adult height 50-60 pixels)
- Compatibility: Works well in both 2D and 3D Unity projects
The "Reactorcore Art (RC Art): Smooth Physics Props" pack offers a collection of 24 pixel-art sprites representing common physics objects and interactable items. From sports balls to other gameplay-friendly props, this pack adds realistic, dynamic objects ideal for sports, physics-based puzzles, or general interaction in games.
Each object is scaled approximately to a '32 pixels per meter' standard, making it easy to fit into scenes with a realistic sense of proportion; for reference, an average adult would be around 50-60 pixels tall. All assets are provided as PNGs with transparent backgrounds, available in both sprite sheets and individual frames for flexibility.
Configured with 32 pixels per unit and point-filtered, these sprites maintain a clean, crisp look, perfect for Unity 2D and 3D projects.
Price $7.00
RC Art - Smooth Civilian Vehicles by Reactorcore Games
- File Format: PNGs with transparent background
- Content: Civilian vehicles for air, sea, and ground travel, plus accessories and rescue equipment
- A total of 26 highly detailed sprites in a realistic style, including a helicopter, car, fiberglass rowing boat, rubbet boat and various related accessories for all.
- Image Types: Includes sprite sheets and individual frames
- Resolution: Set to 32 pixels per unit, point-filtered for clarity
- Customizable: Flexible assets suitable for urban, rescue, and civilian-focused projects
- Compatibility: Ready for use in 2D and 3D Unity projects
The "Reactorcore Art (RC Art): Smooth Civilian Vehicles" pack provides a set of pixel-art sprites representing a variety of civilian vehicles for air, sea, and ground transport.
This collection of 26 highly detailed sprites is ideal for adding immersive, non-combat elements to urban, rescue, or simulation-style games, enhancing realism with detailed, smooth-designed vehicles.
In addition to the 5 vehicles, the pack includes a selection of accessories and rescue equipment, expanding its utility in diverse settings. All assets are delivered as PNGs with transparent backgrounds, available as both sprite sheets and individual images for easy customization.
Each sprite is set to 32 pixels per unit with a point filter applied, ensuring a crisp, polished pixel-art look suited for Unity projects in 2D and 3D.
Price $9.00
RC Art - Rough Props by Reactorcore Games
- File Format: PNGs with transparent background
- Content: 12 Interactive combat objects, hazards, and a bonus shattering glass animation
- Image Types: Includes sprite sheets and individual frames
- Resolution: Set to 32 pixels per unit, point-filtered for sharp pixel art
- Customizable: Glass shattering animation compatible with Unity particle systems
- Compatibility: Suitable for 2D and 3D Unity projects
The "Reactorcore Art (RC Art): Rough Props" pack features a variety of pixel-art sprites designed as interactive combat objects and hazards.
The included 12 props allow for dynamic gameplay, where players can use items strategically or face potential dangers. From destructible objects to volatile hazards, each sprite adds depth to combat scenes and encourages creative interactions.
This pack includes a glass shattering animation ideal for particle systems, adding realism to breaking effects. All assets are offered as PNGs with transparent backgrounds and are available as both sheets and individual frames, providing flexibility for various design needs.
Each sprite is set to 32 pixels per unit and uses a point filter for crisp, clean visuals, making them a versatile addition to 2D or 3D Unity projects.
Price $5.00
RC Art - Rocket Thruster Animations by Reactorcore Games
- File Format: PNGs with transparent background
- Content: Thruster animations for jetplanes, rockets, and hover engines
- Contains a total of 77 sprites for 24 different sprite animation entities
- Image Types: Includes sprite sheets and individual frames
- Resolution: Set to 32 pixels per unit, point-filtered for sharp pixel art
- Customizable: Integrates well with Unity’s particle systems to enhance visuals
- Compatibility: Ideal for 2D and 3D Unity projects
The "Reactorcore Art (RC Art): Rocket Thruster Animations" pack delivers a set of pixel-art sprites specifically crafted for thruster exhaust flames on jetplanes, rockets, and hover engines. These animated effects add a powerful sense of propulsion and speed to any sci-fi or high-tech game setting.
Contains a total of 77 sprites for 24 different sprite animation entities.
Each asset is available as a sprite sheet and as individual frames in PNG format with transparent backgrounds, making them easy to integrate. Perfect for enhancing projectiles, vehicles, or characters, these animations are designed to work well with Unity's particle systems to create stylishly minimalistic propulsion visuals.
All sprites are configured with 32 pixels per unit and use a point filter to maintain a crisp, pixel-perfect look, ideal for both 2D and 3D Unity projects.
Price $10.00
RC Art - Plasma Electric Animations by Reactorcore Games
- File Format: PNGs with transparent background
- Content: Animation frames for plasma, electricity, vortex, and gravity effects
- Includes a total of 118 sprites for 25 different plasma entities. Some animated, some static.
- Image Types: Includes both sheets and individual frames
- Resolution: Optimized for crispness with 32 pixels per unit, point-filtered
- Customizable: Ideal for use with Unity's particle systems to create dynamic projectiles, blasts, and visual effects
- Compatibility: Unity-friendly, works well in both 2D and 3D projects
The "Reactorcore Art (RC Art): Plasma Electric Animations" pack offers a vibrant collection of pixel-art sprites designed to enhance sci-fi, fantasy, or tech-themed games with striking plasma, electricity, vortex, and gravity-effect animations.
Includes a total of 118 sprites for 25 different plasma entities. Some animated, some static.
Each sprite sheet and standalone image comes in PNG format with a transparent background for easy integration. From swirling plasma effects to animated electric orbs, these assets work seamlessly with Unity's particle systems to create realistic projectiles, impact, and explosion effects.
All sprites are set to 32 pixels per unit, using a point filter for crisp pixel art, making them a perfect fit for both 2D and 3D projects.
Price $10.00
RC Art - Orbital Cannon by Reactorcore Games
- Highly detailed pixel-art sprites of a colossal orbital energy cannon
- Includes both simple on/off version and advanced animated version with idle frames
- A total of 7 giant sprites, 5 frames for an advanced version and 2 frames for a simpler version.
- Ideal for sci-fi and space-based environments
- Transparent PNG format for seamless integration
- 32 pixels per unit for consistent scale in Unity
- Point filter applied for sharp, clear visuals
Reactorcore Art (RC Art): Orbital Cannon is a pixel-art sprite pack featuring a massive, space-based orbital energy cannon platform, ideal for sci-fi and futuristic games.
The pack includes both a basic version with on/off states and an advanced version with three idle animation frames to bring added life and movement to this powerful weapon. A total of 7 giant sprites, 5 frames for an advanced version and 2 frames for a simpler version.
With a crisp 32 pixels per unit scale, these assets are optimized for Unity projects and will enhance any space-themed or sci-fi setting with a sense of grand-scale weaponry.
Price $10.00
RC Art - Nature Surface by Reactorcore Games
- Pixel-art sprites for forest flora and potted plants
- Suitable for outdoor, surface, and forested environments
- Contains a total of 27 unique objects
- Transparent PNG format for easy integration
- Consistent scale: 32 pixels per unit for Unity compatibility
- Point filter applied for sharp, crisp visuals
- Versatile assets for diverse natural landscapes and settings
Reactorcore Art (RC Art): Nature Surface is a pixel-art sprite pack featuring a variety of forest flora and potted plants, perfect for creating vibrant outdoor scenes and natural landscapes in 2D games.
Contains a total of 27 unique objects.
With assets designed at a consistent 32 pixels per unit, this pack maintains visual clarity and scale, suitable for both wild and cultivated settings.
The assets are provided as transparent PNGs, making them easy to incorporate into Unity projects and adaptable for use in surface-level and forest-themed environments.
Price $7.00
RC Art - Nature Aquatic by Reactorcore Games
- 24 Pixel-art sprites of underwater flora, stationary fauna, and geological formations
- Suitable for seafloor, aquatic caves, and other underwater biomes
- Drawn at 32 pixels per unit for consistent scale with Unity
- Point filter applied for crisp, clear visuals
- Includes diverse flora types and geological details for varied environments
- PNG format with transparent background for easy integration
Reactorcore Art (RC Art): Nature Aquatic is a pixel-art sprite pack featuring underwater flora, stationary fauna, and seafloor geological formations for crafting immersive aquatic environments. A total of 24 unique objects.
Ideal for cave biomes, ocean floors, or deep-sea scenes, this pack provides assets to bring depth and realism to underwater settings in 2D games.
The pack is optimized for clear visuals in Unity, set to 32 pixels per unit, and uses a point filter to ensure each asset appears sharp and vibrant.
Price $7.00