Space Shooter: AR, Non-AR by Makaka Games
[ Documentation | Support | Map of Assets ]
Tested with Mobile Platforms:
- AR & Non-AR: iOS on iPhone 15;
- AR & Non-AR: Android on Samsung Galaxy A71;
- Non-AR: WebGL in Google Chrome.
Tested with Desktop Platforms (Non-AR):
- Windows;
- macOS;
- WebGL in Google Chrome.
Space Shooter ⭐ (AR & Non-AR) — cross-platform Unity Asset that implements top-down mobile space shooter: destroy the space and save your life with full immersion in the game!
It uses the free AR Foundation (ARKit, ARCore) engine and doesn’t contain Vuforia dependencies. Screenshots/Video were made with old version of asset that used Vuforia, but it works the same way.
[ Documentation | Support | Map of Assets ]
👉 Game Modes
You can choose Game Mode on the Demo Scene before the start:
1. Non-AR Mode (for all tested platforms) with the next Player Movement Modes:
- Desktop: A, D or Arrow Keys.
- Mobile: Drag Gesture in any area of the screen.
2. AR Mode (if it’s available, user can see a button to activate it) with the next features using the AR Foundation (ARCore, ARKit) — Augmented Reality engine:
- Image Tracking with Operating the Player (Spaceship) by AR Marker (Reference Image): rotational and horizontal movement — it’s a translation from 3D Motion of AR Marker to 2D Motion of the Player.
- AR Avatar (Arrow) of Tracked Image to Visualize Player Direction.
- AR Onboarding UX with Transparent Video Manuals & AR States.
👉 Features
Shoot like a Pro with your amazing Game:
- Play an Endless Shooter with only one goal: Get the Best Score!
- Kill Enemies: Spaceships, Spaceship Bolts and Asteroids.
- Defend your own Spaceship from Enemy Damage:
- Option: Turn on the Player Damage Zone (in addition to the player’s collider) at the bottom of the screen to provide Hard Mode.
- Be Warned about Enemy Attacks via Red Fullscreen Flashes & Health Bar.
- Dodge Carefully due to the Enemy Wave System: Wave Count, Enemy Count, Delays.
🍏 Package Contains
- Unified Demo Scene for Both Modes (AR and Non-AR).
- Random Object Pooler to control Object Pools (Player Bolts; Enemies: Asteroids, Asteroid Death Explosions, Spaceships, Spaceship Bolts, Spaceship Death Explosions).
- Menu Scene.
- Permission Scene with Camera Permission Request using free Native Camera.
- Loading Screen to switch scenes seamlessly.
✨ Limitations
Asset doesn’t affect the quality of Image Tracking that provided by AR Foundation (ARKit, ARCore). Image Tracking on iOS works better than on Android.
Lighting in the Real World around you is Crucial for AR. If you notice that AR Avatar is behaving unusually, then Improve the Lighting of the Environment.
📚 Docs & Support
I state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contain all instructions for the 1st launch.
If you find a bug, or you can't use the asset as you need, please first
get the support before leaving a review on the asset store.
I am here to help and to improve my assets for the best.
Response time can be up to 5 business days.
Price $19.99
2D Character - Cute & Chibi: Medieval (Unique Skill Animated Prefab with SFX) by HUBERT.H ART 2D
- Sprites are hand drawn with Adobe Illustrator
- Sprites are in 36 pixels per unit
- Sprites are in (.png) or (.svg)
8-Directional Sprite
Drawn at a slight angle with front and back sprites, the character can fit in 8-direction!
It fits perfectly in Top-down scenes, Platformers, and Isometric scenes
Includes General Actions
Idle / Walk / Attack / Die
Specially Designed Skillset
- Each character is designed based on a history/ fiction archetype and recreated according to commonly found game character classes
- One or more unique skills are designed based on their archetype and character classes
- Extra effect prefabs are also included for certain characters
7 Unique Characters: Archetypes & Proposed Classes (Attack Variations)
- King: King Arthur/ Knight (3)
- Hood: Robin Hood/ Archer (2)
- Musketeer: The Three Musketeer/ Swordsmen (2)
- Mage: Merlin/ Mage (3)
- Knight: Lancelot/ Knight (2)
- Alchemist: Paracelsus/ Alchemist (2)
- Assassin: Zorro/ Assassin (1)
Ready-to-go Prefab
- Sliced Sprite
- Animation
- Sound Effect
Demo
A demo with scripts to demonstrate how to use the prefab flexibly
Archive
- Sprite Sheets Included
- Vector File Included(.svg), you could change the outline thickness of the sprites
Price $15.00
2D Character - Cute & Chibi: Free Pack (Unique Skill Animated Prefab with SFX) by HUBERT.H ART 2D
- Sprites are hand drawn with Adobe Illustrator
- Sprites are in 36 pixels per unit
- Sprites are in (.png)
8-Directional Sprite
Drawn at a slight angle with front and back sprites, the character can fit in 8-direction!
It fits perfectly in Top-down scenes, Platformers, and Isometric scenes
Includes General Actions
Idle / Walk / Attack / Die
Specially Designed Skillset
- Each character is designed based on a history/ fiction archetype and recreated according to commonly found game character classes
- One or more unique skills are designed based on their archetype and character classes
- Extra effect prefabs are also included for certain characters
2 Unique Characters: Archetypes & Proposed Classes (Attack Variations)
- Monk: Shao-Lin Monk/ Monk (2)
- Hood: Robin Hood/ Archer (2)
Ready-to-go Prefab
- Sliced Sprite
- Animation
- Sound Effect
Demo
A demo with scripts to demonstrate how to use the prefab flexibly
Archive
- Sprite Sheets Included
- Vector File(.svg) included only in other full character packs (Monk - Cute Chibi Character Pack: Eastern; Hood - Cute Chibi Character Pack: Medieval)
Price $0.00
2D Character - Cute & Chibi: Anime (Unique Skill Animated Prefab with SFX) by HUBERT.H ART 2D
- Sprites are hand drawn with Adobe Illustrator
- Sprites are in 36 pixels per unit
- Sprites are in (.png) or (.svg)
8-Directional Sprite
Drawn at a slight angle with front and back sprites, the character can fit in 8-direction!
It fits perfectly in Top-down scenes, Platformers, and Isometric scenes
Includes General Actions
Idle / Walk / Attack / Die
(Some characters do not have attack abilities)
Specially Designed Skillset
- Each character is designed based on an Anime/ Isekai archetype and recreated according to commonly found game character classes
- One or more unique skills are designed based on their archetype and character classes
- Extra effect prefabs are also included for certain characters
9 Unique Characters: Archetypes & Proposed Classes (Attack Variations)
- Protagonist: Anime Protagonist/ Assassin (3)
- President: Student President/ Caster (2)
- Hitman: Hitman/ Snipper (2)
- Killer: Killer/ Assassin (3)
- Chemist: Chemist/ Ranger (2)
- Cheerleader: Cheerleader/ No Attack Ability (0)
- Girl: Student/ No Attack Ability (0)
- Boy: Student/ No Attack Ability (0)
- Worker: Office Worker/ No Attack Ability (0)
Ready-to-go Prefab
- Sliced Sprite
- Animation
- Sound Effect
Demo
A demo with scripts to demonstrate how to use the prefab flexibly
Archive
- Sprite Sheets Included
- Vector File Included(.svg), you could change the outline thickness of the sprites
Price $15.00
Demons pack1 by Bolto
Number of textures 39
Texture dimensions 4096
Maximum polygon count:
Supreme demon: 14 070
Skeleton demon: 14 417
Massive demon: 10 928
Demoness mage 2: 14 928
Number of meshes/prefabs 20
Rigging: Yes
Animation count 125
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Demons pack of 5 characters in the style of RPG/Fantasy/Horror
To learn more about each character, follow the individual links below for each character.
Blind demon1: Product page
Supreme demon: Product page
Skeleton demon: Product page
Massive demon: Product page
Demoness mage 2: Product page
Price $139.99
Adrenaline Rush Drum Loops by Daniel Vincent Neuffer
Number of Audio Wavs: 40
Number of Audio Cues: 40
Sample rate / bit rate: 44,100 Hz/16 bit
Does music loop: Yes
Minutes of audio provided: 21:21
This music collection includes 40 exhilarating drum loops to add to your games. Each of these heart pounding loops have varying levels of energy and can be used on their own or seamlessly connected.
Price $4.99
Ultimate DLC Toolkit by Trivial Interactive
Platforms
Windows | Mac | Linux | Android | IOS | WebGL | Console
Scripting - Including new script content (Not available in base game) is supported on the platforms (Window, Mac, Linux) requiring Mono backend.
DRM
Steamworks.Net | Facepunch.Steamworks | Google Play Asset Delivery | Local folder | Custom DRM Provider
Digital Rights Management - The above providers are included by default for validating ownership and installation of DLC content. Other providers can be added manually or by feature request.
☑ Fully commented C# source code included for both runtime and editor, including build pipeline.
☑ Script debugging support for windows platform (Mono).
☑ Long term support from a trusted publisher.
☑ Render pipeline independant - DLC content will be built using materials from your installed pipeline.
☑ Supports Unity 2022 LTS and newer.
# ugui required for demo game.
Ultimate DLC Toolkit is designed to be a complete DLC authoring, creation and management tool making it trivial to add extra downloadable content, expansion packs or similar to your game. DLC Toolkit implements a complete and fully featured build pipeline for creating a custom DLC content with full support for Unity assets, scenes and scripts (On some platforms). There is also a complete runtime system available for loading DLC content, DRM verification, content evaluation and much more.
User Guide | Scripting Reference | Code Samples | Forum | Discord | Support
Features
- Quick and easy to setup / integrate into existing projects.
- Powerful and feature complete build pipeline for creating DLC content with full API available for custom / headless build support.
- Extensive and intuitive runtime APIs for loading, discovering, validating and evaluating DLC content files on demand.
- Simple but powerful API's for editor (Build pipeline) and runtime.
- Highly versatile with support for any types of DLC content and structure depending on project requirements.
- One click build for project DLC's to generate content for all platforms and configurations with preset options.
- DRM (Digital Rights Management) included for Steamworks and google play for ownership/install verification.
- DLC signing means that DLC content will only be loadable by your game project.
- Simple DLC creation workflow (Create DLC Profile -> Author DLC Assets -> Build DLC For Platforms).
- Platform specific folders allow you to include assets in the DLC only for certain platforms.
Recommended Uses
- Additional downloadable content (Free and Paid).
- Expansion packs or add-ons for additional game content/themes.
- Additional character skins or packs.
- Additional map/scene/level packs.
- Additional game modes or gameplay (Scripting requires Desktop/Mono platforms to add new code as part of DLC).
- In game shop/store for additional game items.
- Better project organisation (Not just for DLC) – Separate asset(s) into separate DLC packs to be loaded and unloaded by the game on demand. `Ship With Game` makes this sort of management and distribution trivial.
- Many more uses…
Not sure if our asset suits your needs? get in touch via Discord or one of the other support channels and we can help determine if Ultimate DLC Toolkit is suitable for your project!
Price $40.00
Mesh Pivot Updater by Igor Lamounier
Edit any mesh pivot by right-clicking the Mesh > Edit Mesh Pivot..., then the Mesh editor stage will open allowing changing the pivot.
You can change the pivot position in the World or Local space and can set the pivot to the mesh bounds center. You can then create a new mesh with the updated pivot.
This tool provides no mesh modification feature, only to change the pivot.
Price $0.00
Procedural UI Elements - Shaders by Simulation Stack
Could work on any unity version.
Package contains 40+ UI Shaders.
You could create a lot of UI components with these shaders.
You could use these shaders as image materials.
or could convert the material to png.
If you use these shaders as materials you can control the parameters from the script. (As shown in the videos)
and all the UI-Shaders occupy only 1 MB for space, so low build size.
Price $200.00
Tooltips Tree by ChrisGameDev
Compatibility:
- Supports UI images and TextMeshPro (TMPro) text in both screen space and world space.
- Works with 3D and 2D objects using various collider types.
Dependencies:
- Requires TextMeshPro (TMPro).
- Utilizes Addressables for asset management.
- The demo uses Unity's Localization system as an example, but it's not required for core functionality.
- Dynamic Tooltips: Create interactive tooltips that can spawn additional tooltips, allowing you to break down information into smaller, selectable pieces by the players.
- Branching System: Tooltips form branching trees, enabling complex information to be displayed in a simpler layered way.
- Intuitive Navigation: Easily navigate the tooltip tree hovering your pointer to create new branches. You can hover previous branches to trim back to that point, or deselect the tree to close it entirely—no clicks or extra buttons needed.
- Rich Text Integration: Utilizes TextMeshPro's "rich text" functionality, letting you trigger tooltips from text links and sprite tags.
- Rich Text Helper: Includes a rich text helper tool for easier text creation and formatting.
- Localization: supports localization using special tags (localization system not included, you have to use your prefered localization system).
Price $20.00
Stylized Fighting Arenas by PolySquid
Prefabs: All models are packed in prefabs with correct rotation, pivot and scale. Overall 100+ prefabs with models that can be combined together!
3 Arena scenes: Colosseum, Apocalyptic and Skyscraper
Pieces (Colosseum): variations of pillars, arch, banners with cloth simulation, chain, crowd tunnel, catehouse, ground cage cover, large and small gate, shield, shade, torch, variations of wooden planks.
Pieces (Apocalyptic): barrels, bricks, colored flags, dirty rag and fabric covers with cloth simulation, containers with two color variations, couch, multiple metal sheets, multiple rock formations, tyres, wooden palette, torch post.
Pieces (Skyscaper): AC units, antenas, multiple building piece variations, railing, electric box, roof hatch, vents and a seagul.
Common props: puddle decals, bones.
Basic effects: rain, flames for torches, wind dust.
Weapons: shotgun, SMG, pistol, AK47, axe and baseball bat
Characters: old farmer and zombies with separated limbs
Textures: Total 86 textures. Compatible with Unity's Standard materials.
PBR textures that comes in 2048x2048k format, but can be scaled down to 256x256 and would still look great. PNG format.
Materials: Total 47 materials per pipeline.Used Standard material for Built In version, and corresponding Lit materials for URP and HDRP pipelines.
Rigging: Yes (Humanoid).
Animation count: 11 animations clips
UV mapping: Yes
LOD's: No LOD's provided, but models are low poly, so there is no need for it.
"Post Processing" package is used for Built In version.
Follow us for updates, promotions, previews & tutorials:
DISCORD | YOUTUBE | TWITTER | INSTAGRAM
Three unique and stylized fightinf/battle arenas for PC, Console or Mobile games. This asset pack is perfectly suitable for all platforms and will look really nice on any of 3 render pipelines.
- Urban Skyscraper: Set in a rainy weather, urban arena placed on roof top with roof prop pack, some interesting elements and surrounded by office buildings.
- Post Apocalyptic Battleground: Dryed up desert wastland battle arena, surrounded by sea containers and themed props. Comes with some light source props of night time scene.
- Roman Colosseum: One of the most iconic battlegound areans in history. Set in post apocalyptic time with eroded elements, skulls and skulls.
Each arena is packed in its own scene, that can be baked for maximum performance.
Two type of character are included: Zombie Enemy and Farmer with shotgun.
This pack will be updated in time and expended with multiple new arenas.
Price $14.99
Space Merge Game Template by Qookie Games
Core Mechanic:
Space vortex is used to merge and manipulate celestial objects (asteroids, moons, planets, stars, black holes).
Player Controls:
Click to create a vortex and attract space objects. Objects merge or destroy upon collision depending on their type.
Customizable Content:
Easily reskin space objects (asteroids, moons, planets, stars, black holes), modify levels, adjust difficulty, and add new elements.
Scene Setup:
Includes a main scene for UI management and individual level scenes.
Game Objects:
Prefabs for celestial objects (asteroids, moons, planets, stars, black holes), vortex and backgrounds.
Level Design:
20 handmade levels included. Easily create new levels by dragging and dropping space objects into the scene.
Art & Sound:
Uses CC0 copyright-free music; instructions provided for adding and replacing audio files.
Documentation:
Comprehensive guides for setup, customization, level creation, and audio management.
Platform Support:
Landscape-responsive and works on mobile and desktop platforms, including Android, iOS, Windows, and WebGL.
This is a ready to publish game template with 20 completed levels and a fully responsive UI.
You can play the demo game here as WebGL or download it as an APK: https://qookie-games.itch.io/space-merge
The music in the demo & youtube video is not included.
You can check out the documentation here: https://qookie.games/space-merge-game-template-documentation/
The "Space Merge Game Template" is a versatile and fully customizable Unity template designed for cosmic-themed puzzle or strategy games. It allows players to create space vortexes that manipulate gravity, attracting space objects like asteroids, moons, and planets. When these objects collide, they either merge or get destroyed depending on their type, adding a layer of strategy to the gameplay.
This template is landscape-responsive, works seamlessly on any platform (android, IOS, PC, and webgl), and features simple click-based controls—just click to attract objects. It includes 20 handcrafted levels, offering a rich variety of puzzles and challenges. The template is also designed to be easy to reskin; you can easily replace the sprites of space objects like asteroids, moons, planets, stars, and black holes with your own designs.
Level creation is straightforward—just drag and drop space objects onto the scene and select the requirements for the player to craft new levels.
This template includes:
- A complete main menu with level manager
- 2D pixel game style
- A sound manager to mute music and/or sound effects
- Loading screen animations while switching levels
- 20 pre-built levels
- Documentation explaining how to import, customize, and extend the template
- A built-in system to save and load game progress.
- User interface elements that automatically adjust to different screen sizes and orientations. (Landscape only)
- Template optimized for smooth performance across all supported platforms.
- Support for both touch and mouse controls, tailored for mobile and desktop platforms.
Price $40.00
Electric Noodles - Game Loops by Callum Lee Gow
Audio file Types: WAV
Sample Rate: 44.1kHz
Bit Depth: 16bit
Loopable: Yes
Additional: Stereo
Instructional PDF and original artwork included.
Thanks for checking out these Electric Guitar Game Loops. They are all of an energetic and light hearted nature. I hope you find them useful for your project!
Please be sure to credit me as Callum Lee Gow. Feel free to tag my website or social media too, that way I can share your game on my socials as well!
The artwork was drawn by myself.
If you have any questions, feel free to contact me! I’m happy to talk about any particular edits you may require. I’d love to hear about your project too, so be sure to let me know what you use this music for :)
https://.instagram.com/callum.leegow/
https://www.facebook.com/callumleegow
Price $7.00
Chinese Nature / Anime style by DenielHast
A package with flexible settings that allows you to create the perfect scene for your game!
Сollab project with oksahast
Basic Asset Details:
- 6 landscape layers;
- 15 sprite objects;
- clouds and fog sprite anim;
- seamless environment textures;
- halftone and camera hud effect;
- reflections in the water;
- image resolution HD - 2K, .PNG format (scenes up to 4K without loss of quality);
- script creating a random generation of sprite objects and scene movement.
Support (email) | Twitter (news)
Be sure to read first launch and settings!
Price $9.99
3D Environment Terrain by TriDimCuboid Studio
# Meshes: Mountain, 2 Fences, 2 Ground mesh, Pathway, rocks, Grass, Trees
# Prefab: 3
UV mapping done in Blender before exporting the file to Unity.
#Textures: 4 Texture types
High Quality PBR 1k - 4k png textures includes Roughness, Albedo, Normals,
Displacement png files.
1 MultiShaderBaked PBR Texture 4K for Mountain - this new texture is created with Grass Texture and Rock Texture combined with complex nodes. I had to bake it to export this texture to Unity.
Package contains : FBX file - Exported from Blender to Unity.
Standard Render pipeline; Unity 2022.3
Textures: High Quality PBR 1k - 4K png includes Roughness, Albedo, Normals, Displacement
Prefabs: Easy placement of objects into your game.
UV mapping done on all objects in the scene in Blender before exporting.
All the materials are applied and respective textures are assigned.
# Ground Meshes: Applied grass particle system to the ground using weight paint in Blender. Inorder to export it to Unity, had to make the grass real and join it to the ground to make a single mesh. It got exported and looks equally nice in Unity :)
➤➤➤ I converted the particle system and made it a single mesh, so you will not have any problem. During this process, I had applied the grass intensely, and during the conversion, grass just exploded and covered the entire scene including the air with grass :)))))))........had to reduce the grass with weight paint and applied it scantily.
All the objects are delinked in the Hierarchy and behave as plain individual GameObjects. I created a Prefab dir in the Project and placed some of the objects from Hierarchy into the Prefab dir. The Game developers can simply place these prefabs into thier Game view.
Platform: Windows, Mac [tested], Linux [not tested]
Usage:
It can be used in Gaming environment. These are assets required for almost all of outdoor environment.
Let me know if you think of any other settings.
Thank you for downloading the 3D Environment Terrain Pack. It helps me to bring future assets to the Unity store.
Your feedback is valuable for making it an important part of your creation.
TriDimCuboid Studio on Unity Asset Store.
Price $30.00
Easy Cheat Code Manager by Water Eye
Key Features:
- Flexible Input: Players can enter cheats via key combinations or a text field, with input verification that is case-insensitive.
- Custom Events: Associate events with each cheat code, enabling specific actions to be executed when a cheat is activated.
- Visual and Auditory Feedback: Display confirmation messages on-screen and play an activation sound when cheats are triggered, enhancing user interaction.
- Intuitive Configuration: Easily manage your cheat codes, messages, and sounds through the Unity Inspector.
- Mobile Device Support: Includes methods for adding simulated inputs, ensuring compatibility across mobile platforms.
- Efficient Key Monitoring: Select specific keys to monitor for more efficient input verification.
Ideal For: Game developers looking to add an extra layer of fun and interaction, allowing players to experiment and explore new features.
Try Easy Cheat Code Manager and give your players the freedom to explore!
Note: Easy Cheat Code Manager works independently of the render pipeline. Nonetheless, the examples were created using Universal Render Pipeline ( URP ).
Price $15.00
Text Mesh Animation Toolkit by Projekt Sumperk
Animation Types Include:
- TextBlinkAnimator
- TextBounceAnimator
- TextColorPulseAnimator
- TextDangleAnimator
- TextDiagonalExpandAnimator
- TextDynamicGradientAnimator
- TextElasticAnimator
- TextExplodeAnimator
- TextFadeAnimator
- TextGlitchAnimator
- TextGradientAnimator
- TextIncreaseSizeAnimator
- TextJitterAnimator
- TextMirrorAnimator
- TextMultiTagAnimator
- TextPendulumAnimator
- TextRainbowAnimator
- TextRippleAnimator
- TextRotateAnimator
- TextShakeAnimator
- TextSkewAnimator
- TextSlideAnimator
- TextStaticGradientAnimator
- TextStretchAnimator
- TextSwingAnimator
- TextTiltAnimator
- TextTypewriterAnimator
- TextWaveAnimator
- TextWiggleAnimator
- TextWobbleAnimator
Text Mesh Animation Toolkit
Bring your text to life with Text Mesh Animation Toolkit! This easy-to-use toolkit features 30 dynamic text animations that can be effortlessly applied by inserting <tag> elements directly into your TMP_Text content. No coding necessary—just add tags and customize parameters to create stunning animations in seconds.
WebGL Demo
Features:
- 30 Unique Animations: Apply animations like TextBlinkAnimator, TextBounceAnimator, TextColorPulseAnimator, TextDangleAnimator, TextDiagonalExpandAnimator, TextTypewriterAnimator, and more!
- Tag-Based System: Simply insert various <tag> elements in your TMP_Text content to trigger the desired animations.
- Customizable Parameters: Adjust speed, direction, colors, and other properties to fit your project’s aesthetic.
- Performance Optimized: Lightweight scripts ensure smooth performance across all platforms, including mobile and VR/AR.
- Versatile Applications: Ideal for UI elements, in-game dialogue, title screens, menus, and more.
Animation Types Include:
- TextBlinkAnimator
- TextBounceAnimator
- TextColorPulseAnimator
- TextDangleAnimator
- TextDiagonalExpandAnimator
- TextDynamicGradientAnimator
- TextElasticAnimator
- TextExplodeAnimator
- TextFadeAnimator
- TextGlitchAnimator
- TextGradientAnimator
- TextIncreaseSizeAnimator
- TextJitterAnimator
- TextMirrorAnimator
- TextMultiTagAnimator
- TextPendulumAnimator
- TextRainbowAnimator
- TextRippleAnimator
- TextRotateAnimator
- TextShakeAnimator
- TextSkewAnimator
- TextSlideAnimator
- TextStaticGradientAnimator
- TextStretchAnimator
- TextSwingAnimator
- TextTiltAnimator
- TextTypewriterAnimator
- TextWaveAnimator
- TextWiggleAnimator
- TextWobbleAnimator
Why Choose Text Mesh Animation Toolkit?
Designed with ease of use in mind, the Text Mesh Animation Toolkit allows you to enhance your text with eye-catching animations by simply adding <tag> elements into your TMP_Text content. Whether you’re creating a game, interactive app, or virtual experience, this toolkit ensures your text stands out without requiring extensive coding or impacting performance.
Price $30.00
MCCustomizer by Tiny Walnut Games
- Several scripts
- Two scenes
- Documentation
- Easy to use
- Discord support here
Currently in beta as a new release, the MCCustomizer is designed to help you make a working character creation screen using modular characters. As such, a modular character asset pack is required to make use of all MCCustomizer features. This asset has been tested with Blink, Dungeon Mason, and Synty Studios modular characters.
Please note that the tutorial video provided is currently out of date. I will be updating it soon.
The most up to date documentation can be found here.
Playable character creation demo available here.
Price $15.00
ChatGuard - Bad Word Detector by Narrow Software
- Word Replacement: Automatically replaces users' offensive words with positive alternatives, promoting a healthier chat environment.
- Ban System: Includes an optional ban system that allows users to be banned if they exceed a certain threshold of inappropriate behavior.
- Customizable Settings: Easily configurable options to adjust the sensitivity of the word replacement and ban thresholds.
- User-Friendly Interface: Simple integration into your existing project with an intuitive setup process.
- Demo Scene Included: A demo scene is provided to showcase the functionality and help you get started quickly.
ChatGuard is a powerful tool designed to enhance your chat experience by automatically replacing offensive language with positive words. With an optional ban system, users can be banned if they exceed a specified limit of inappropriate behavior. This ensures a healthier and more enjoyable chat environment for all users.
Price $15.99
SciFi Desert Tower by DEXSOFT
Technical Details:
- Number of Meshes: 1
- Number of Prefabs: 1
- Number of Materials: 3
- Number of Textures: 11
- Texture Sizes: up to 4K
- Texture Formats: PNG and TGA
SciFi Desert Tower comes with exterior only.
URP Version Only!
LOD stages:
- LOD0: 2848
- LOD1: 1424
- LOD2: 711
- LOD3: 356
Contact:
email: info@dexsoft-games.com
Join Discord Server
Price $6.99