Little Boy Ryan - Young Medieval Warrior with Wooden Sword - Epic RPG Hero - #61 by ExistenceStudios
Attached video (Wear ear protection!) (Unity Demonstration / Switch RP on URP, HDRP, Rigs)
Number of textures - 24
Texture dimensions - 4096x4096
Polygon count - 29 677 tris
Number of meshes/prefabs - 18/19
Rigging - Yes (rig is issued personally at your request)
Animation count - 22
Animation type list - In-Place
UV mapping: Yes
Types of materials and texture maps - PBR
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Demonstration Video (Wear ear protection!)
Features:
- Custom Gameready Controller (UE, Unity)
- Custom Animations (x22)
- Setup Projects (Maya, Cinema 4d, 3dsMax, blender)
- PBR Materials, 4K Textures
- Support SRP, URP, HDRP (Unity)
- System Modules (x18)
Control Settings (Unreal Engine 4.27, 5.0 and higher):
•W, A, S, D - Move
•Shift - Speed
•LBC - Attack
•Q - Dead
•Space - Jump
Technical Info:
- Polycount: 29 677 Tris | 15 142 Points
- Version UnrealEngine – 2019 and higher support
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
AnimationsPack consists of custom 22 animations:
• attack_inplace (x2)
• idle_inplace (x4)
• jump_inplace (x8)
• run_inplace (x2)
• equip_unequip (x2)
• dead_inplace (x2)
• walk_inplace (x2)
⚔️ Ryan’s Magic and Fighting Skills
Ryan learned how to fight with a sword since he was a little kid. He is quick, brave, and smart in battle. His sword has special magic powers that help him fight. Sometimes, his sword glows with magic, helping him defeat monsters and other dangerous creatures. He uses both his sword skills and his magical sword to win battles and save others.
🌍 Ryan’s Fantasy World
Ryan grew up in a medieval village close to magical forests filled with strange and wonderful creatures. Life here can be exciting but also dangerous. Goblins, trolls, and other monsters often threaten his home, making Ryan stronger and braver after every battle. His experiences make him a better warrior and a great character for adventures.
🤝 Ryan’s Friends and Enemies
Ryan does not face danger alone. He has good friends who help him in his adventures—a young mage and a kind ranger. They always stick together and protect each other in every battle. Ryan also has enemies, such as an evil knight, goblins, and a dark wizard. These enemies often think Ryan is just a kid and underestimate him, but he proves them wrong every time.
🏰 Ryan’s Stylized Medieval World
Ryan’s world looks like a place you’d see in an RPG or a DND story. There are castles, villages, forests, and secret dungeons everywhere. Dragons fly high in the sky, fairies live in magical forests, and mysterious places wait to be discovered. Every corner of this fantasy world has exciting adventures and epic stories waiting for a young hero like Ryan.
⭐ Ryan’s Role in Epic StoriesRyan is the main character and hero in many adventures. He helps people, fights monsters, and grows stronger after each journey. Even though he’s still a boy and just a teenager, Ryan bravely faces big challenges and dangerous missions. His adventures are like the ones players enjoy in RPG or DND games. Ryan shows everyone that any child, with enough bravery and determination, can become a true warrior and an epic hero.
Successful development to you!
Price $34.99
Rigged Atlet Military Car by EVOLVE Studio LTD
Number of meshes/prefabs: 1
Number of materials : 5
Number of textures: 28 total (23 + 5 hdrp mask)
Texture dimensions: 4K, 1K
Texel density: 500-700 px/m
Polygon count: 183.9K tris total
Rigging: Yes (Wheels, suspension, doors, hatch, machinegun, steering wheel, control panel and handles, etc.) - see preview images
Animation count: no
Animation type list: no
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- Designed for 1st and 3rd person view driving.
- Model is fully textured with all materials applied and ready to be animated
- LowPoly model, that is perfect for game-development
- No Ngons used, just Quads and Tris
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $39.99
Hologram Earth #4 Sci-Fi 3D Model (Low-Poly, Game-Ready, Animated, Built-In) by 3D-Disco
Number of textures: 2 (Color, Alpha)
Texture dimensions: 2k
Polygons: 11,161
Vertices: 12,710
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Animated Hologram Planet Earth #4 Sci-Fi 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 11,161
- Vertices: 12,710
- Textures: Color, Alpha
- All textures are 2k resolution.
Price $39.00
Stylized Hound Dog 3D Model (Low-Poly, Game-Ready, Animated, Built-In) by 3D-Disco
Number of textures: 5 (Color, Metallic, Roughness, Normal, AO)
Texture dimensions: 2k
Polygons: 10,242
Vertices: 9,935
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Cartoon Hound Dog Animated 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 10,242
- Vertices: 9,935
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution.
- The model is rigged and animated.
- 7 animations are included: idle, walk, run, talk, sing, bark, dance. All animations are full cycles.
Price $99.00
Stylized Arctic Fox 3D Model (Low-Poly, Game-Ready, Animated, Built-In) by 3D-Disco
Number of textures: 5 (Color, Metallic, Roughness, Normal, AO)
Texture dimensions: 2k
Polygons: 10,284
Vertices: 9,863
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Cartoon Arctic Fox Animated 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 10,284
- Vertices: 9,863
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution.
- The model is rigged and animated.
- 6 animations are included: idle, walk, run, talk, sing, dance. All animations are full cycles.
Price $99.00
East Asia BG Vol.3: Outdoor & Transport by Raketenfaust
- Format: PNG
- Size: 3840*2160
- File count: 34
34 Background Images of Outdoor and Transport in Ancient East Asia.
Resource list:
- Bamboo Forest (day/night/dusk)
- Carriage (day/night)
- Gate 01 (day/night/dusk)
- Gate 02 (day/night/dusk)
- Gate 03 (day/night/dusk)
- Gate 04
- Palace (day/night/dusk)
- Peach Grove
- Secret Realm (day/night/dusk)
- Ship 01 (day/night)
- Ship 02 (night/burn)
- Ship Cabin (day/night)
- Street 01
- Street 02
- Street 03 (day/night)
- Waterside (day/night)
Price $13.49
FBX Runtime Exporter by DevEloop Team
Platform compatibility:
- Windows only
The FBX Runtime Exporter plugin allows you to seamlessly export objects from your Unity scene into FBX format, both at runtime and within the Unity Editor.
Exported Objects:
- Meshes
- Skinning
- Blendshapes
- Textures
- Materials (Built-In, URP, HDRP)
Key Features:
- Export FBX files at runtime using the FbxExporter class.
- Customize export settings like file format (Binary/ASCII), textures, blendshapes, and model scale.
- Simple Editor integration: right-click on objects in the Hierarchy to export.
Note: This plugin is currently supported only on the Windows platform.
For questions or feedback, contact us at dev.eloop@outlook.com.
Price $14.99
Quute UI - Modern & Cute User Interface Sounds by Oliver Stutz Audio
- Over 500 professionally designed sound effects.
- Edited with precision to ensure minimal latency & optimal responsiveness for seamless integration directly into games, apps, and devices.
- Robust Mono Compatibility, helping the sounds translate excellently across all devices, big or small.
- High Quality – 96kHz, 24-bit Stereo WAV files.
- Features Loopable Data & Alert sounds.
- 100% Royalty-Free – Use in unlimited projects, no extra fees.
- UCS-compliant with fully embedded metadata, making it easy to search and organize.
This carefully crafted collection of sonic treats strikes a perfect balance between vibrant and sophisticated, with over 500 carefully curated, ready-to-use sound effects. From crisp button clicks and bubbly pops to smooth swipes, delightful selects, and charming notifications, each sound is fine-tuned for intuitive feedback.
Perfect for
📱 Mobile & Desktop Apps
🎮 Video Games
✨ Animation & Motion Graphics
⌚️ Smart Devices & Wearable Tech
🎈 Kids’ Media & Edutainment
🎬 Film, TV & Commercials
🖥️ Interactive Kiosks & Installations
🌐 Websites & Social Media
🛍️ Product Demos & Walkthroughs
Folder Categories Include:
✅ Click Clean
✅ Click Clean Short
✅ Button Super Small
✅ Click Hi-Tech
✅ Click Tiny Tactile
✅ Button Plip Pops
✅ Select Poppy
✅ Select Magic Crystal
✅ Button Back/Undo
✅ Button Deny
✅ Swipe Slide
✅ General Interact Playful Phrase
✅ General Interact Playful Short
✅ General Interact Hi-Tech
✅ General Interact Percussive
✅ Notification Pop-ups
✅ Alert Unique Achievement Long
✅ Alert Unique Achievement Short
✅ Alert Unique Discovery
✅ Alert Playful Deny
✅ Data Scanning (Loopable)
✅ Alert Warning Signal (Loopable)
✅ Telemetry
✅ Robot Assistant Vocalization
✅ Misc.
Price $29.00
Loading Screen Kit for Advanced Scene Manager by Lazy Solutions
Current lineup:
Linear Progressbar
Arc Progressbar
Spinners
PressAnyKeyToContinue
Quote/Hint Text
Progress Text
The UI Toolkit Loading Screen Kit for Advanced Scene Manager is a simple way to set up loading screens using drag-and-drop components, no extra code needed (But needed for more specific use-cases). It’s designed to work right away with Advanced Scene Manager, but the styling is completely up to you. Think of it as a base you can customize to match your project.
This kit uses Unity’s UI Toolkit, which is future-focused and keeps things modern. It’s being released early to get feedback and suggestions, with plans to keep improving as UI Toolkit evolves. We do not plan to add functionality to UGUI.
This kit may drasticly change over the versions, to reach the most preferred setup and improvements.
Key details:
- Drag-and-drop components.
- Meant to be styled by you to fit your project.
- Listens to Advanced Scene Manager events.
Feel free to share your thoughts or ideas on how we can improve and extend this pack!
Price $4.99
Scene Switcher Pro by Ajay Uthaman
🛠️ Technical Details – Scene Switcher Pro
- Toolbar Integration: Scene selection dropdown positioned next to the Play button.
- Scene Fetching:Default: Lists only scenes from Build Settings.
Toggle Option: Lists all scenes in the project. - Auto-Update: Detects and updates scene list when scenes are added or removed.
- Live Scene Tracking: Updates selection if the scene is changed outside the dropdown.
- Optimized UI: Non-intrusive, lightweight, and seamlessly blends into the Unity toolbar.
- Editor-Only: Works inside Unity Editor and does not affect builds.
- Compatible with: Unity 2021.3+, URP, HDRP, and Built-in Render Pipeline.
Scene Switcher Pro – Instant Scene Switching from the Unity Toolbar!
🚀 Switch Scenes Instantly – Right Next to the Play Button! 🚀
Scene Switcher Pro is a lightweight and powerful Unity Editor extension that lets you switch between scenes directly from the toolbar, right next to the Play button—no more searching through the project window or build settings!
✨ Features:
✅ One-Click Scene Switching – Quickly switch between scenes using an easy-to-access dropdown.
✅ Auto-Updates Scene List – Automatically detects new scenes in the Build Settings.
✅ All Scenes Mode – Toggle between Build Index scenes or fetch all project scenes.
✅ Live Scene Tracking – Keeps the dropdown updated if the scene is changed outside the toolbar.
✅ Perfect Toolbar Placement – Located right next to the Play button for quick access.
✅ Play Mode Lock – Prevents accidental scene switching while in Play Mode.
✅ Lightweight & Fast – Optimized for smooth performance with no unnecessary overhead.
🎯 Why Use Scene Switcher Pro?
🔹 Saves time by avoiding manual scene browsing.
🔹 Perfect for large projects with multiple scenes.
🔹 Ideal for developers, designers, and testers who frequently switch scenes.
📥 Get Started in Seconds!
1️⃣ Install the package.
2️⃣ Open Unity and find the Scene Switcher Pro dropdown in the toolbar, right next to the Play button.
3️⃣ Select your scene and instantly switch!
Compatible with Unity 2021.3+ | Works with URP, HDRP & Built-in Pipeline
💡 Boost your workflow with Scene Switcher Pro today!
Price $0.00
Rigged T55A Battle Tank by EVOLVE Studio LTD
Number of meshes/prefabs: 1
Number of materials : 7
Number of textures: 37 total (30 + 7 hdrp mask)
Texture dimensions: 4K, 2K, 512
Texel density: 500-700 px/m
Polygon count: 155.3K tris total
Rigging: Yes (Turret, guns, wheels, tracks, accessories, hatches, etc.) - see preview images
Animation count: no
Animation type list: no
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- Model is fully textured with all materials applied and ready to be animated
- LowPoly model, that is perfect for game-development
- UV Scrollable tracks - can easily be animated
- No Ngons used, just Quads and Tris
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $34.99
Monster horror 3 by Strellok
Number of textures 10
Texture dimensions 4096
Polygon count of [6150]
Minimum polygon count 6150
Maximum polygon count 6150
Number of meshes/prefabs 1/3
Rigging: Yes
Animation count 19
Animation type list
-2 idle
-2 walk
-2 run
-2 get hit
-2 jump
-2 strafe-1 block
-1 death
-4 atack
-1 summon
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
🌟 Key Features
-Low poly
-Fully Rigged
-3 skins
🌟 Polycount |
Faces - 6150
Tris - 11862
Verts - 5968
🌟 4k Textures
BaseColor, Normal, Roughness/Metallic/Ambient Occlusion
Texture sets: Body (4k)
🌟This model has 19 animations
-2 idle
-2 walk
-2 run
-2 get hit
-2 jump
-2 strafe-1 block
-1 death
-4 atack
-1 summon
Price $19.99
Cyber Mutant H1 by Strellok
Number of textures 22
Texture dimensions 4096x4096
Polygon count of 14056
Minimum polygon count 14056
Maximum polygon count 14056
Number of meshes/prefabs 3
Rigging: Yes
Animation count 18
Animation type list
-3 idle
-2 walk
-2 run
-1 get hit
-1 jump
-3 strafe
-1 death
-3 atack
-1 block
-1 roar
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
Game ready 3D model Cyber Mutant H1
🌟 Key Features
-Low poly
-Fully Rigged
-3 skins
🌟 Polycount |
Faces - 14056
Tris - 26796
Verts - 13533
🌟 4k Textures
BaseColor, Normal, Metallic/Smoothness/Ambient Occlusion, Emissive
2 Texture sets: Body (4k), Armor (4k)
🌟This model has 18 animations
-3 idle
-2 walk
-2 run
-1 get hit
-1 jump
-3 strafe
-1 death
-3 atack
-1 block
-1 roar
Price $19.99
AI Lock-On Turret - Easy Install by abigfluffyyak
📌 Core Features:
✔ Advanced Aiming System – Supports Direct Aim, Intercept Aim, Ballistic Arc, and Ballistic Intercept shooting styles.
✔ Predictive Targeting – Calculates enemy movement and projectile travel time to ensure precise hits.
✔ Multi-Arc Ballistics – Choose between low-arc and high-arc trajectories for projectile-based weapons.
✔ Smart Targeting & Tracking – Dynamically follows moving targets and adjusts firing angle for real-time precision.
✔ Smooth & Configurable Rotation – Supports constant or acceleration-based turret movement for more fluid aiming.
✔ Velocity Awareness – Takes into account turret movement speed and enemy speed to make accurate shots.
✔ Event-Based System – Hooks into Unity’s event system to trigger animations, sounds, and UI updates.
✔ Projectile Speed Control – Customizable muzzle velocity for different weapon types.
✔ Gimbal Limit Support – Set yaw and pitch limits for realistic turret constraints.
✔ Flexible Target Acquisition – Supports manual and automatic target tracking.
✔ Works with Rigidbody & NavMesh – Compatible with physics-based and AI-driven movement systems.
✔ Optimized for Performance – Handles multiple turrets efficiently without FPS drops.
✔ Modular & Extendable – Easily customize and integrate with existing game mechanics.
🔧 Technical Specifications:
- Supported Unity Versions: 2019.4+ (Compatible with Unity 2020, 2021, and 2022)
- Render Pipelines: Compatible with Built-in RP, URP, and HDRP
- Platforms: Windows, Mac, Linux, Android, iOS, WebGL, and Consoles
- Physics-Based System: Uses Unity’s physics engine for realistic projectile motion
- Script Type: C# (Fully Commented & Documented)
- Easy Setup: Drag-and-drop prefab system for quick implementation
📂 Package Contents:
✔ Adaptive Turret Prefabs – Ready-to-use turrets with configurable settings.
✔ Complete C# Scripts – Fully customizable turret behavior code.
✔ Demo Scenes – Showcasing different turret setups and firing mechanics.
✔ Trajectory Debugging Tools – Visualize ballistic arcs and intercept paths.
✔ Comprehensive Documentation – Step-by-step guide to integrate and customize.
💡 Ideal Use Cases:
- Tower Defense Games – Smart turrets that adapt to moving enemies.
- Shooter Games – Auto-aiming sentry guns for FPS/TPS gameplay.
- Real-Time Strategy (RTS) Games – AI-controlled turrets with realistic projectile physics.
- Mech & Vehicle Combat – Mounted turrets that track and fire at enemy units.
- Sci-Fi & Space Games – Anti-air and anti-spacecraft turret systems.
- Military Simulations – Artillery and mortar-based physics calculations for real-world scenarios.
🚀 Why Choose Sentinel Mechanics?
✅ No need to code from scratch – Plug and play turret mechanics.
✅ Highly customizable – Adjust fire rate, aiming precision, rotation speed, and more.
✅ Works on all platforms – Optimized for PC, mobile, WebGL, and consoles.
✅ Realistic and accurate – Uses advanced ballistics and intercept logic for precision shots.
🔹 Start building smarter turrets today! 🔹
Sentinel Mechanics: The Ultimate Smart Turret System for Unity
Looking to add realistic, intelligent, and deadly-accurate turrets to your Unity project? Sentinel Mechanics is the complete turret AI system you need! Whether you're making a tower defense game, sci-fi shooter, RTS, or any combat-focused game, this package provides powerful tools to ensure your turrets aim, track, and fire like a pro.
What Makes Sentinel Mechanics Stand Out?
Unlike simple "look at target and fire" systems, Sentinel Mechanics delivers a realistic and dynamic targeting system that adapts to your game.
✔ Advanced Target Tracking – Tracks moving targets in real time, whether they're running, flying, or dodging!
✔ Multiple Aiming Profiles – Choose from Direct, Intercept, Ballistic Arc, or Ballistic Intercept to match your turret's style.
✔ Realistic Ballistics – Uses physics-based calculations for mortar-style artillery, sniper turrets, and everything in between.
✔ Intercept Shooting – Predicts enemy movement and shoots where they'll be, not where they are! Perfect for fast-moving enemies.
✔ Adjustable Firepower – Customize muzzle velocity, fire rate, arc precision, and targeting parameters to fit any gameplay style.
✔ Smooth Turret Motion – Supports constant or smooth acceleration-based turret movement for more natural aiming and tracking.
✔ Easy Integration – Works with Rigidbody, NavMeshAgent, and other movement systems with just a few tweaks.
✔ Optimized Performance – Handles multiple turrets efficiently, ensuring smooth performance even in large battles.
✔ Full Customization – Easily tweak settings like rotation speed, pitch/yaw limits, and targeting priorities.
✔ Event-Based System – Integrate with game logic, sound effects, and animations using built-in event triggers
.
How Does It Work?
1️⃣ Assign a Target – The turret locks onto any enemy within range.
2️⃣ Calculate the Best Shot – Using physics-based trajectory calculations, the system finds the best angle to hit the target.
3️⃣ Lead Moving Targets – The intercept system ensures moving targets are hit mid-motion, even if they're dodging!
4️⃣ Fire with Precision – The turret adjusts its aim dynamically, ensuring accuracy based on speed, gravity, and projectile arc.
5️⃣ Track & React – If the target changes direction, speed, or stops, the turret adapts in real time to keep up.
Perfect for Any Type of Game
⭐ Tower Defense: Let your turrets calculate perfect arcs for artillery bombardments and anti-air defense.
⭐ Sci-Fi Shooters: Have AI-controlled sentry guns that track and fire at fast-moving enemies.
⭐ Real-Time Strategy (RTS): Equip units with auto-aiming turrets that adjust for enemy speed, gravity, and trajectory.
⭐ Mech Combat: Add rotating, auto-targeting weapons to your vehicles, mechs, or battleships.
⭐ Military Simulations: Need realistic mortar, artillery, or missile aiming? This package delivers!
Why Should You Get Sentinel Mechanics?
✅ Saves You Time: No need to code complex aiming logic from scratch—just drop in a turret and tweak settings.
✅ Realistic Shooting: No more basic point-and-shoot mechanics—this system predicts, adjusts, and leads targets.
✅ Highly Customizable: Works for any turret, cannon, missile launcher, or AI-controlled weapon.
✅ Works in Any Project: Whether you're using Rigidbody, NavMesh, or custom movement, this system integrates seamlessly.
✅ Future-Proof: Get updates and improvements to stay ahead of the curve in Unity turret mechanics.
Start Building Smarter Turrets Today!
With Sentinel Mechanics, your turrets won’t just shoot randomly and miss—they’ll become intelligent, adaptive, and deadly accurate. Whether you need anti-air defense, futuristic sentry guns, or artillery-style projectiles, this package delivers!
Upgrade your game today and give your turrets the precision they deserve!
Price $30.00
Horse Barn by M.Kalaman
Number of textures: each res 3
Texture dimensions: 2K,4K and 8K
Model info
Front_Facede: 80 Triangles 116 Vertices
FrontDoor: 9428 Triangles 6926 Vertices
FrontFloor: 38 Triangles 66 Vertices
FrontInside: 198 Triangles 376 Vertices
FrontOut_Det: 192 Triangles 336 Vertices
FrontRoom: 348 Triangles 606 Vertices
FrontRoomMetal: 668 Triangles 758 Vertices
FrontRoomWall: 87 Triangles 158 Vertices
Gate: 268 Triangles 474 Vertices
Mid_Facade: 58 Triangles 84 Vertices
MidDoor: 9428 Triangles 6926 Vertices
MidFloor: 30 Triangles 54 Vertices
MidIbside: 19 Triangles 374 Vertices
MidOut_Det: 136 Triangles 244 Vertices
MidRoom: 348 Triangles 606 Vertices
MidRoomMetal: 668 Triangles 758 Vertices
MidRoomWall: 87 Triangles 158 Vertices
Window: 84 Triangles 156 Vertices
Number of meshes :18
Prefabs: 1
UV mapping: Yes
LOD information: No LOD's
Types of materials and texture maps: PBR
The model is produced modularly, it is possible to multiply and reduce the sections.
In addition, the interior can be removed if not required. 2K, 4K and 8K pbr material are produced.
Price $35.00
Stylized White Lion 3D Model (Low-Poly, Game-Ready, Animated, Built-In) by 3D-Disco
Number of textures: 5 (Color, Metallic, Roughness, Normal, AO)
Texture dimensions: 2k
Polygons: 7,218
Vertices: 6,884
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Cartoon White Lion Animated 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 7,218
- Vertices: 6,884
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution.
- The model is rigged and animated.
- 6 animations are included: idle, walk, run, talk, sing, dance. All animations are full cycles.
Price $99.00
Cosy Melodies Music Pack Vol. 6 by ElvGames
Audio file types: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
Cosy Melodies Pack 6
By popular demand, the Cosy Melodies series is back! All tracks are made with a warm tone in mind. Special thanks to Veprecula for the creation of the artwork!
Tracklist:
- Ocean Sparkle (1:54)
- Night Cruise (1:55)
- Soothing Rain (1:49)
- A Place to Call Home (2:10)
- A New Beginning (2:06)
- All tracks are loopable or have loopable versions included!
More Music Series:
- Atmospheric Harp Music
- Cute RPG Music
- Dark Fantasy Music
- Epic Medieval Music
- Farming RPG Music
- RPG Medieval Fantasy Music
Price $15.00
Unique Object ID Reference System by Press F Studio
Features:
- ID-based referencing
- Support for prefabs and safeguards for ID duplication when instantiating prefabs or duplicating already ID'd objects
- Netcode for GameObjects support
- project-wide ID lookup
- project-wide invalid reference lookup
- performant and scaleable: minimized lookups, caches queries, and more to make the plugin performant, scaleable and easier to use.
Supported OS:
- Windows, iOs, Consoles
Documentation:
https://pressfstudios.github.io/
FId is designed to replace direct object referencing through the inspector - which does not support referencing objects from other scenes - with a more ID-based referencing system which can quickly re-link to its intended reference as objects load in and out of scene.
With support for additively loaded scenes, Netcode for GameObjects features available at the click of a button, and a quick search & validate window, it is extremely quick to use, maintain, and scaleable for larger projects.
The system is designed around 3 objects:
- ObjectQuerier
- IdentifiableObject
- IdentifiableObjectReference
MULTIPLAYER - Please note: Netcode for GameObjects is NOT required to use this tool for singleplayer or offline games (or if you are planning on doing your own netcode), but if you want to enable Netcode for GameObjects support, the Netcode for GameObjects package will have to be imported into your project for this to work.
Price $15.00