Android Support Update: 64 bit and App Bundles Backported to 2017.4 LTS
The move to a 64-bit Android world is imminent, and we at Unity believe that it’s a good thing! We added support for Android 64-bit with Unity 2018.2, and we have now backported it to Unity 2017.4. Read on to get more details on Google’s 64-bit requirement, ARM 64-bit advantages, and Android App Bundle support […]
Animation and cinematics in Buried Memories Volume 1: Yggdrasil
A few months ago, we released Volume 1 of the Icon Collective, and it’s time to share more about what went into the animation and cinematics of Yggdrasil. Since one of the key goals of this ongoing project is to inspire developers and help them deliver amazing content themselves, in this blog post we want […]
Unity ML-Agents Toolkit v0.7: A leap towards cross-platform inference
Today, we’re making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-platform inference. This upgrade will enable developers to run the neural network models produced by the Unity ML-Agents Toolkit on all the platforms that Unity supports. In this blog post, we’ll introduce the […]
SRP Batcher: Speed up your rendering!
In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-level engine rendering loop called SRP Batcher that can speed up your CPU during rendering by 1.2x to 4x, depending on the Scene. Let’s see how to use this feature at its best! […]
Unity ranks top of the charts in the Singular 2019 ROI Index
The Singular 2019 ROI Index is in, and Unity ranks as a top-performing ad network for mobile marketers on iOS and Android globally. Let’s take a look at the report highlights and dive into our approach to user acquisition (UA) and how we enable marketers to grow their game business. The report The Singular ROI […]
On DOTS: C++ & C#
This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, and where we’re going next. We’re planning on posting more about DOTS on this blog in the near future. Let’s talk about C++. The language Unity is written in […]
HoloLens 2 is coming: What you need to know
Microsoft just unveiled HoloLens 2 at Mobile World Congress and we’re excited to help you prepare for the development of the next generation of augmented reality (AR) experiences in Unity. Unity’s three-year relationship with Microsoft has enabled developers to build world-class AR experiences spanning immersive entertainment and industry solutions. Just take a look at what […]
Quality Week 2019
Every year, we gather everyone who works in Quality Engineering positions across Unity for a week of learning, sharing and socializing. This January, 110 QA folks from our offices around the world flew to sunny Sweden and huddled up at a nice snow-covered beach hotel. The theme of this internal mini conference was “Our Quality […]
Faces of Unity: Nathan St. Pierre
Nathan St. Pierre is a full-stack developer with our Cloud Services team in Bellevue, WA. From the Developer Dashboard to Unity Collaborate, Nathan and his team strive to improve the cloud-based services that Unity offers to our developer community. Get to know more about Nathan and his work by reading on! What does your day-to-day […]
Join Unity at GDC 2019 – Our biggest yet
GDC is one of the biggest game development events of the year, and it happens right in Unity SF’s backyard! Join us for a week centered on our latest technologies and filled with exciting announcements and learning opportunities. Let’s celebrate the amazing game dev community that we know and love! Below you’ll get a quick […]
The Obstacle Tower Challenge is live!
Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built using our ML-Agents toolkit. One week ago we followed that up with the launch of the Obstacle Tower Challenge, a contest that offers researchers and developers the chance to compete to train the best-performing […]
Show us what is inside the Yggdrasil vault
Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Contest! Substance Painter and Designer help power some of the highest quality art available on the Asset Store, including Buried Memories Vol. 1: Yggdrasil, the first release from the Unity Icon Collective. […]
Procedural Stochastic Texturing in Unity
Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar with the visible repetition pattern that quickly emerges with higher tiling values. At Unity Labs, we have developed a new texturing technique that avoids this issue, Procedural Stochastic Texturing. Tileable textures are […]
Creating an Interactive Vertex Effect using Shader Graph
We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these features to design effects. This post will walk you through our process. Get the demo project with the Shader Graph shader, example scene, and some example game assets from the 3D Game Kit, and […]
Unity Integrated Full Version Control Stack: Plastic SCM
Plastic SCM is a full version control stack integrated with Unity. It enhances Unity’s project creation with asset versioning, diff and merging capabilities, and repo management among other features. Plastic’s Unity plug-in is bundled into Unity’s executable, you access it through through the Edit menu > Project Settings > Editor and then select Plastic SCM […]
We have you covered with the Measured Materials Library
Unity is releasing a free library of common measured materials to make it easier to develop great looking models, with a focus on automotive and transportation. We are pleased to announce the introduction of a new measured materials library, providing customers with access to a free set of materials including several kinds of leather and […]
Sundance Film Festival 2019
For the last two weekends in January, creators inspired and dazzled the Sundance Film Festival audience with creative and technical breakthroughs across VR experiences, mobile and wearable AR applications, 360 videos, and interactive films. These experiences showcased how storytelling has evolved along with the tools to tell them, challenging audiences by presenting heavy issues in […]
Building large scale cloud infrastructure using shared components
As Unity Ads engineering team, we got invited to the DEVOPS 2018 conference in Helsinki in December 2018, to present how we have approached the challenge of scaling up our systems to handle a 10x increase in load over a period of four years. Among other things, we discussed what we learned from our first […]
Create high-quality light fixtures in Unity
We’ve just published a comprehensive expert guide (PDF) on advanced techniques to create high-quality light fixtures for real-time applications. Read it and find out how you can use light cookies and advanced shaders to create convincing artificial light sources in any project, from games or architectural visualizations to films and more! Wait a minute, what […]
The Unity Developer Day tour is back and kicking off in New York!
Unity is starting 2019 off right by launching into our 2019 Developer Day Tour which features both the Americas and EMEA! Unity’s Evangelism Team is out in full force across the globe to provide you with top quality content straight from our top educators, experienced partners, All-Star Unity Developers, and passionate community members like you! […]