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Introducing the Profile Analyzer

2019, May 13 - 11:33
Have you ever needed to compare the difference in performance between two versions of your project? See the impact of an asset or code change, optimization work, settings change or Unity version upgrade? Read on to find out how our Profile Analyzer (Preview) can help you! Built out of necessity As part of Unity’s Platform […]

Lyra: Behind The Rookies

2019, May 10 - 14:04
The Rookies is a community platform and online global contest that enables students to share their work with the world. Last year’s winner of the PC & Console Game of the Year award, Lyra: The Traitor Lyngrave, shares their learnings and advice for students. This year’s iteration of The Rookies, a community platform and online […]

Unity 2019.2 beta is now available

2019, May 9 - 18:19
Be among the first to see what new features and enhancements Unity has for you in the next 2019 TECH stream release. In this beta, we’ve integrated the popular Polybrush tool, added the Unity Distribution Platform to get your games and apps to new global audiences, improved and expanded the toolsets for mobile, lighting, 2D, […]

Streamline your data workflows with PiXYZ 2019.1

2019, May 8 - 13:05
The 2019.1 releases of PiXYZ STUDIO and PiXYZ PLUGIN for Unity deliver some major advancements, including new and improved algorithms, a revamped UI, and tighter integration with Unity. These advancements bring better quality models, faster processing, and greater productivity to your workflow. For 2019.1, PiXYZ has focused on development efforts, resulting in a long list […]

Faces of Unity: Paul Saiedi

2019, May 3 - 16:43
In this Faces of Unity post, we’re highlighting Paul Saiedi, Unity’s first Global Head of Inclusion. Paul heads up Unity’s commitment to creating and expanding diversity and inclusion across the company, and works to remind us that we have an opportunity in all of our actions to impact how we can create a sense of […]

Microsoft and Unity announce HoloLens 2 Development Edition

2019, May 2 - 22:02
Releasing later this year alongside the launch of HoloLens 2, the all-new HoloLens 2 Development Edition offers even more value to jump-start your mixed reality development plans by combining the HoloLens 2 mixed reality device with $500 in free Azure credits, and 3-month free trials of both Unity Pro and the PiXYZ Plugin. “By bringing […]

Unity Asset Store: The May Madness Sale is on!

2019, May 1 - 10:24
Power up your development with big discounts throughout the Unity Asset Store. Looking for spectacular particle explosions? Need a specialty environment like a volcanic planet? Want to speed up your workflows? Now’s the time to make it happen. Through midnight PST (GMT -8) May 15, we’re making it easy for you to ramp up your […]

The Asset Store, new and improved, starting today

2019, April 30 - 21:12
We’re revamping the Asset Store to make it easier for developers to find what they’re looking for. It runs better than ever on mobile, and search results are improved too. Read on for highlights. Our community has never been stronger. They embrace Unity’s passion for democratizing game development and readily share ideas, solutions and creations. […]

Accelerating the BIM workflow for AEC with fast and flexible imports

2019, April 30 - 12:53
In April, we continued our AEC webinar series (Architecture, Engineering, and Construction), allowing audiences to see how VIATechnik put the PiXYZ Plugin to the test by analyzing BIM data generated from actual virtual design and construction projects. They discovered that model prep times could be reduced by 20-30%. Read on to catch the highlights. Real-time […]

Announcing Unity Learn, a brand new learning platform

2019, April 29 - 14:13
Experience a whole new way to access our award-winning learning courses, projects and tutorials and master your Unity skills. If you’ve started to learn Unity, you’ve probably tried one of our tutorials and learning projects. These unique resources – designed to help you learn by building and modding real Unity projects – have been acclaimed […]

Ray Tracing – What does it mean to you?

2019, April 26 - 13:10
Unity’s ray tracing enables customers to create stunningly realistic real-time experiences using affordable hardware, unlocking new applications that were impractical just a few months ago. At this point, nearly everyone with even a passing interest in real-time 3D graphics has seen the amazing video of a BMW M850i that we recently created in partnership with […]

Improved Unity Ad performance insights with Multi-dimensional Reporting

2019, April 25 - 18:09
If you’re a mobile game developer, understanding how well your game is resonating with your players can be difficult. You’ve got a wealth of data to look at – from app store reviews to player growth, so getting a sense of what’s important and actionable to can be a complex process. One of the most […]

Childish Gambino brings fans into his immersive universe with Unity

2019, April 24 - 17:01
PHAROS AR by Childish Gambino is the world’s first cross-platform, multiplayer AR music experience, and it’s now available on Google Play and coming soon to the App Store. The application is built with Unity and ARCore, Google’s platform for creating AR experiences. Childish Gambino (aka Donald Glover) is a cultural phenomenon and celebrated music artist. […]

What’s new with UIElements in 2019.1

2019, April 23 - 19:28
UIElements is a new retained mode UI framework for Unity, available now as a public API for Unity 2019.1. In its current form, it’s a tool that makes it easier for you to extend the Unity Editor. In-game support and visual authoring will come in future releases.  Traditionally, building custom Editor windows and inspectors […]

Community Component – Game breakdowns, visual effects, shaders, and falcons

2019, April 20 - 20:18
It’s time for another Community Component! Our blog series where we showcase resources, tutorials, and amazing projects that come from the Unity community. If you like this content, let us know! If you want to share your project with us, give it a share on social media with #madewithunity and #unitytips, or share it with […]

Cuphead developer’s tips to optimize for Nintendo Switch

2019, April 18 - 21:00
The hand-drawn, 2D indie darling Cuphead just released to Nintendo Switch. We talked with Studio MDHR engineer Adam Winkels to learn about the team’s approach to optimizing for the platform and he shares his advice for developers in today’s blog. “Bringing Cuphead to Nintendo Switch was a very smooth endeavor. Much of the game worked […]

Preparing architectural models for better BIM visualization in Unity

2019, April 17 - 21:48
Now it’s easier for AEC professionals to use the Unity platform to create real-time experiences. When you convert your CAD model to Unity, you can use Tridify BIM Tools to visualize your project, and keep your BIM data attached to your 3D models. Architecture, engineering and construction (AEC) professionals can use the Unity platform to […]

Introducing Unity 2019.1

2019, April 16 - 13:01
The first TECH Stream release of the year – Unity 2019.1 – is now available. It includes many new production-ready features such as the Burst Compiler, the Lightweight Render Pipeline (LWRP), and Shader Graph. Also, there are numerous innovations for animators, mobile developers, and graphics experts, and multiple updates that streamline project workflows and simplify […]

Unity ML-Agents Toolkit v0.8: Faster training on real games

2019, April 15 - 17:00
Today, we are releasing a new update to the Unity ML-Agents Toolkit that enables faster training by launching multiple Unity simulations running on a single machine. This upgrade will enable game developers to create character behaviors by significantly speeding up training of Deep Reinforcement Learning algorithms. In this blog post, we overview our work with […]

Reality vs illusion

2019, April 11 - 13:03
In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting qualities to Unity’s High-Definition Render Pipeline (HDRP), unlocking new potential in Unity’s visual capabilities. Preview release of NVIDIA RTX in Unity is planned for 2019.3. To show off this new lighting technology, we took on the challenge […]

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