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Unity 2018.3 Shader Graph Update: Lit Master Node

2018, December 19 - 14:21
With the release of 2018.3, Shader Graph introduces a new Master Node for the High Definition Render Pipeline (HDRP). This new Master Node (called Lit Master) makes many of the advanced shading features found in HDRP accessible in Shader Graph! These HD Lit Advanced Features, or HD Lit AF, include coat-mask, iridescence, translucency, subsurface scattering, and anisotropy. This […]

Unity’s Handheld AR Ecosystem: AR Foundation, ARCore and ARKit

2018, December 18 - 15:00
A lot has happened since we first announced the AR Foundation package for multi-platform handheld AR development. We want to take this opportunity to share how the package has evolved since developers started using it, and where it’s headed in the future. We also want to provide some resources to help you better understand how […]

ML-Agents Toolkit v0.6: Improved usability of Brains and Imitation Learning

2018, December 17 - 14:28
We’ve added a two new enhancements in the Unity ML-Agents Toolkit v0.6 based on your feedback! The first enhancement improves the usability of Brains by turning them from MonoBehaviors to ScriptableObjects. The second enhancement provides a better user workflow for Imitation Learning by enabling you to record expert demonstrations and use them for offline training. […]

How Team One used Unity to spread Holiday Cheer with AR Technology

2018, December 15 - 20:29
Looking to spread joy at the end of what they describe as a “pretty dark” year, Team One created Happy Things, an “augmented reality happiness-maker” app. Read on to find out how they made it with Unity. Team One worked all year to help brands understand and engage customers in a meaningful way. To put […]

PiXYZ 2018.3 – Delivering on the potential

2018, December 14 - 14:59
We’re excited to share the latest results from our close collaboration with PiXYZ – the release of 2018.3 versions of both the PiXYZ PLUGIN for Unity and PiXYZ STUDIO. While both products offer powerful new capabilities, we’re emphasizing the new Toolbox and Rule Engine capabilities available with the PiXYZ PLUGIN, as well as a new Live […]

Introducing Unity 2018.3

2018, December 13 - 13:46
Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain system and scripting runtime, and a preview of the Visual Effect Graph. Over the years, one of the features we’ve heard you requesting most often has been the ability to nest Prefabs. After conducting numerous interviews, usability […]

ARCore and Unity: A look at 2018 and the road ahead

2018, December 11 - 15:00
Unity and Google are committed to making augmented reality (AR) mainstream. As we continue to work together towards that goal, let’s take a moment to celebrate this year’s advancements and where handheld AR is going in the next 12 months. Throughout 2018, Google and Unity collaborated to expand the possibilities of ARCore development on Unity. […]

Announcing the release of Unity Integrations

2018, December 7 - 00:53
Unity Integrations lets you connect key Unity services to popular productivity and communication tools like Slack, Jira, and Discord. It’s a great way to get instantly notified, for example, when a new user report is submitted through Cloud Diagnostics or a teammate has pushed new changes to Collaborate. As of today, Unity Integrations is moving out […]

New Asset Store Plugin helping developers to visualize BIM models in Unity

2018, December 6 - 17:00
Tridify Convert has been designed specifically for developers who want to spend more time creating and less time importing. Bridging the gap between BIM and Unity, Tridify’s automation technology helps fast-track and streamline workflows. There are two key elements: 1) an automatically scalable cloud service that enables the conversion of 3D BIM & CAD models […]

Project Tiny Preview Package is here!

2018, December 5 - 17:00
Project Tiny is a new modular Unity runtime and Editor mode designed to build games and experiences that can load instantly and without install. As of today, it’s available as a preview package for Unity 2018.3, called Tiny Mode, via the Package Manager. Project Tiny gives developers the tools they need to quickly create quality […]

Getting Started with 2D Inverse Kinematics

2018, December 4 - 15:27
If you’ve read my previous blog post about the new 2D Animation package in Unity, you might be curious about what the new Inverse Kinematics package can add to your projects. Read on to find out about the basic ideas behind IK and how to set it up in Unity. Getting the Package As mentioned […]

Faces of Unity: Alex Lim

2018, December 3 - 17:51
Each blog in the Faces of Unity series features an employee whose work plays an integral part in creating the engine you know and love. Whether they are an engineer, a product manager, an artist, or a marketer, get the scoop on the exciting projects they are working on, what brought them to Unity, and […]

Children of Morta: Bringing order to the chaos of procedural generation

2018, November 30 - 13:00
When Dead Mage created Children of Morta, a narrative-driven 2D dungeon crawler, they ran into some challenges balancing the roguelike elements with the story progression. We talked to Reza Hooshangi, Lead Programmer at Dead Mage, about how they combined the huge possibilities of procedural generation associated with roguelike games with a sense of meaning and […]

Share your story, introducing #mydevstory

2018, November 29 - 17:17
With the launch of the Unity Global Student Challenge on Unity Connect, students are encouraged to share their work and progress throughout the competition. As part of the challenge, we’re launching the #mydevstory Twitter campaign. We want to share the work and progress of creators working in the industry to show you the paths they […]

How to get the most out of friend invites in your app

2018, November 28 - 21:02
Social features like friend invites or referral campaigns are one of the most overlooked game mechanics. Common questions: how much time does it take to implement them, and what results can you expect? In this post, we’ll shed some light on the implementation process, best practices, and metrics to evaluate your results. An easy and […]

Introducing Unity’s Guiding Principles for Ethical AI

2018, November 28 - 17:00
At Unity, we fundamentally believe the world is a better place with more creators in it. It’s our mission every day to democratize development, solve hard problems, and enable success for creators in diverse industries such as games, automotive, media and entertainment. Artificial Intelligence (AI) is a key component of that mission. AI is a […]

Creating Explosive Visuals with the Visual Effect Graph

2018, November 27 - 14:06
At Unite LA 2018 we unveiled the Visual Effect Graph, a tool for building real-time visual effects in Unity. The tool uses GPU run compute shaders, and a node-based workflow. This post compares the Visual Effect Graph to the existing Particle System, and shows how to get started with this powerful tool, now available through […]

Feature Preview: Incremental Garbage Collection

2018, November 26 - 13:30
We have just added an experimental new feature to Unity 19.1a10: Incremental Garbage Collection. Read this post to learn what this feature is all about, how it can help your project, what all our future plans for it and how can you get involved in the process. Why incremental GC? The C# language uses managed […]

Multi-Platform VR Features in 2018.3

2018, November 22 - 14:00
Targeting as many VR platforms as you can gives your application the widest possible audience. Using the Unity 2018.3 features outlined in this article, you can make a lean, mean app that works across a wide range of desktop and mobile VR devices without having to painstakingly build for each platform. Read to the end […]

Kenney’s tips for the Unity 2D Challenge

2018, November 21 - 13:46
Kenney’s collection of 40K+ pieces of public domain 2D and 3D art has enabled countless projects to take shape. We asked Kenney, who is currently serving as one of the judges of the Unity 2D Challenge, a few questions about his work motivations, inspirations and why he uses Unity. Can you tell us a little […]

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