Unity wins its first Technology and Engineering Emmy® Award
For our collaboration with Disney Television Animation on the broadcast-quality shorts ‘Baymax Dreams’, we’ve been recognized with a Technology and Engineering Emmy® Award for excellence in engineering creativity that has materially affected the television viewing experience. Read on for why and how we’re continuing to innovate and enable success for creators in the film and […]
Where to find the best Unity holiday sales for 2018
The holiday sales and offers are starting to sweep through Unity. You’ll be able to save money and spend more time creating with sales on top-rated assets at the Asset Store, discounts on some Unity gear, and more! Build with the Asset Store You can find some of the hottest, top-rated assets up to 50% […]
Choosing the resolution of your 2D art assets
At game events and online, people often ask me this question: “I’m making a 2D game in Unity for both PC and mobile: what resolution should my assets be?” There is no simple answer to this question that covers all cases. Read this blog post to get a better idea of what’s the best course […]
Making games Universal: How small teams won big
The Universal GameDev Challenge was announced at GDC, and during Unity’s keynote at Unite LA on October 23, we revealed the grand prize winner: Andreas Halter with Swiss development team, Gbanga. Their entry, “Voltron: Cubes of Olkarion,” is a puzzle game set in the Voltron universe, which leverages elements of the show to build complex […]
Create iconic worlds with high-end art content from the Unity Icon Collective
Whether a beginning solo creator or a small team of industry veterans, we’ve heard a growing need from the community for high-quality art content on the Unity Asset Store to help them fulfill their AAA aspirations. For many smaller developers creating high-end art content is difficult, which is why we decided to partner with leading […]
AirSim on Unity: Experiment with autonomous vehicle simulation
We’ve partnered with Microsoft to bring the autonomous vehicle simulator AirSim to Unity. This collaboration helps democratize the development capabilities for autonomous vehicles and drones by taking advantage of Unity’s performant engine, easy to use C# development environment, and quality content from the Unity Asset Store. AirSim on Unity Created by the team at Microsoft […]
Unity and Autodesk: Powering immersive experiences with more efficient workflows
If you’re creating real-time 3D experiences with Unity and Autodesk products, here’s some great news for you. We’ve taken our collaboration with Autodesk to a new level with interoperability advances. All users of Unity and Autodesk’s Revit, VRED, Shotgun, 3ds Max, or Maya products should read on. Whether you work in the gaming, film, […]
Visualizing your BIM data with real-time design
Today we announced a major collaboration with Autodesk, the leader in 3D design across multiple industries. We’re working closely with Autodesk to bring Revit data into Unity, enabling data to flow from the world’s most advanced building information modeler into the most advanced design visualization solution for real-time experiences. The ultimate goal – eliminate design […]
Bringing Autodesk VRED data into real-time customer experiences
Autodesk and Unity are collaborating to provide new levels of interoperability, including the ability to quickly import high fidelity models from Autodesk VRED to Unity. Today we announced a major collaboration with Autodesk, the leader in 3D manufacturing; architecture, engineering and construction and media and entertainment design. We’re working closely with Autodesk to bring VRED […]
New: Shotgun template coming 2019
Today, we revealed a deeper collaboration between Unity and Autodesk. As part of this, we announced a new Shotgun Software, an Autodesk company, integration template coming early next year, which will empower creators in media and entertainment with better production management workflows. Artistic innovation in filmmaking has enabled artists to express their talents in new […]
FBX Exporter and round-tripping between Autodesk 3ds Max, Autodesk Maya and Unity
Last year, we unveiled the Unity FBX Exporter, giving creators the ability to round-trip scenes between Autodesk 3ds Max or Autodesk Maya and Unity. On the heels of today’s announcement of our deeper collaboration with Autodesk, we want to share some exciting details of how we’re building significant interoperability between Unity and multiple Autodesk tools […]
Physics Changes in Unity 2018.3 Beta
The main change Unity 2018.3 brings to physics is the 3D physics engine upgrade, from PhysX 3.3.3 to PhysX 3.4.2. It’s the first time we ship the latest available version of PhysX to date. We aim to improve performance and stability and make it extremely easy for you to upgrade your project. Read this post […]
Getting Started with Unity’s 2D Animation Package
Have you been looking for an easy way to create skeletal animation for your 2D sprites? We’re introducing our own 2D Animation package, which allows you to rig 2D sprites, paint bone weights, and create skeletal animation, all in-editor! On top of that, there is support for Inverse Kinematics as well. You can check the […]
Jump start your autonomous simulation development with Unity’s SimViz Solution Template
Unity’s SimViz Solution Template gives you everything you need to get started and accelerate the building of your simulation environments, so you can focus on autonomous simulation and scaling your program. Many transportation and robotics companies are actively building toward a future where machines – whether automobiles or robots – will be deployed to perform […]
Performance Reporting is now Cloud Diagnostics
Better name, new features, and now accessible to Unity Personal Edition users! If you’re familiar with Performance Reporting, then Unity Cloud Diagnostics is everything you knew about it, but better. It has more tools to help you find and respond to user issues fast and in real time, and it’s now accessible to everyone! Why […]
Show the world what you can do with 2D
There’s no better opportunity to start a new page of your notepad and start sketching your games ideas because we are celebrating the recently released new 2D tools! The new tools open up a new world of possibilities. You can import vector graphics to reduce sprite sizes and scale at any resolution, make pixel art […]
Testing Test-Driven Development with the Unity Test Runner
Test-driven development (TDD) is the practice of writing automated tests for a piece of code before writing the code itself. In this blog post, I’m going to explain how my colleagues and I used TDD for making games (with code snippets), as well as what went well and what didn’t. TDD is not a fix-all, […]
Highlights from Unity’s Film and Animation Summit at Unite LA
Last week at Unite LA 2018, Unity hosted our first Film and Animation Summit and welcomed creators across film and entertainment into our Unity community. Read on for highlights from our first-ever Shorts Program, news from the keynote, insights from our summit session lineup, and more. There is no better time for storytellers in film […]
Propelling AEC to new heights at Autodesk University 2018
On November 13, Unity will be back at Autodesk University, but this time in a much bigger way. We’ll be located at booth #A459 with amazing new content to show, many presentations and talks, and much more. Join the Unity Team to witness the real-time revolution that can quickly bring great ideas and products to […]
Welcome to the Unity Global Student Challenge
Whether you’re just starting to learn or you’ve been making games for years, join the Unity Global Student Challenge to show the world what you can create! At Unity, we’ve seen students create amazing projects from competitions to the classroom to their dorm room. When given the right tools and inspiration to create, they turn […]