Automotive advantage: Vuforia Model Targets
Beyond sales and marketing applications, AR has innovative use cases for design-collaboration, training, and maintenance. We are excited to share how Visionaries 777, a design and engineering AR/VR agency, used Unity and Vuforia to deliver a compelling AR auto experience that used physical models and real-world conditions to bring AR overlays to global automotive shows. […]
Unity 2019.1 beta is now available
2019.1 marks the start of the newest tech cycle, with lots of new features and functionalities. This includes more control over the editor and improvements to both your potential iteration speed when developing for Android and your workflows in general. Read on to get more details on what’s available to try out in the new […]
Design, build and operate faster with the PiXYZ Plugin for AEC
In collaboration with PiXYZ, you can now host your AEC projects in Unity. This post explains how to use the PiXYZ Plugin for Unity and what you can achieve in real-time. For architects, engineers, and construction (AEC) professionals, Unity is the ideal platform to host your creative projects. Whether you are creating photorealistic walkthroughs of […]
Launching today: New game design course in partnership with USC
Always dreamed of designing your own game from concept to reality? The University of Southern California and Unity have teamed up to provide you with a course to help you bring your dream to life! Unity + USC Games Unlocked is a self-paced, adaptive course that teaches you how to design and publish your own […]
Obstacle Tower Challenge: Test the limits of intelligence systems
Today we are announcing the upcoming launch of the Obstacle Tower Challenge: a first-of-its-kind artificial intelligence challenge designed to test the capabilities of intelligent agents and accelerate the research and development of AI. The Obstacle Tower Challenge will be a new competition aimed at testing the vision, control, planning, and generalization abilities of AI agents […]
Get Started Making Games with Unity Playground
We are super excited to announce the official launch of Unity Playground – the first official project dedicated entirely to our younger users, educators and anyone looking for an initial introduction to game development in a simplified form. Aptly titled, Unity Playground is all about the joy of making and playing games. Unity Playground removes […]
New year, new Ad formats
In October, we released our most comprehensive monetization solution to date, Monetization SDK 3.0. It’s the first SDK we’ve released that goes beyond ads – where Unity can tie together ads and in-app purchases into a single auction. This serves the most relevant format to each player based on their lifetime value (LTV). Also included […]
How to create a configurable car in Unity HDRP
Light & Shadows, based in Paris, has used HDRP to product stunningly realistic real-time images and videos. This blog post from Light & Shadows walks through the processes they’ve used to achieve these excellent results. History of Light and Shadows Unity has worked closely with Light & Shadows on projects to demonstrate lifelike visual quality […]
Announcing the Unity 2D Challenge winners
Thanks to everyone who contributed to our 2D Challenge! We received 212 awesome submissions that underlined the creativity, passion, and excitement among game developers across our 2D community and around the world. You produced some great art while helping optimize the new 2D tools we’re building for your future projects, and using the tools in […]
Fostering AI Research: Meet us at AAAI-19
Last month, several members from the AI @ Unity team were present at NeurIPS in Montreal. At the Unity booth, we had the opportunity to meet hundreds of researchers and introduce them to Artificial Intelligence and Machine Learning projects at Unity. Later this month, we’re heading to AAAI-19 (an annual AI conference) in Honolulu where […]
Updated Terms of Service and commitment to being an open platform
We’ve been building Unity for 15 years with the vision of creating an open and accessible tool to enable creators to build whatever you can dream of. Over the last week there was much confusion, untrue statements were raised which we refuted. But most importantly we listened to you, our community that felt that the […]
Kaze and the Wild Masks: Designing a great pixel art character
Nostalgia can be very powerful, but historical limitations don’t need to curb your creativity. Vox Game Studio shares their experience of designing a 16-bit character that references classic 1990s platformers while also taking advantage of all the tools and options today’s developers have at their disposal. When the studio decided to develop a down-to-earth and […]
Our response to Improbable’s blog post (and why you can keep working on your SpatialOS game)
Improbable published a blog post regarding their relationship with Unity earlier today. Improbable’s blog is incorrect. We terminated our relationship with Improbable due to a failed negotiation with them after they violated our Terms of Service. We’ve made it clear that anyone using SpatialOS will not be affected. Projects that are currently in production or […]
UnityScript to C# Conversion Tool
Do you have any older projects that use UnityScript? If so, you might be interested in our open source UnityScript to C# conversion tool available to download now. Back in August 2017, we have begun the deprecation process for UnityScript, a JavaScript-like scripting language, and started working on a conversion tool from that language to […]
Now taking submissions for $25K Unity for Humanity 2019 contest
We’re happy to announce that the first annual Unity for Humanity contest is now open for submissions! As our world evolves at a rapid rate, Unity creators are developing projects and tools that have a positive and meaningful impact on our planet. Whether they touch on social, healthcare, science, education, humanitarian or environmental issues, we […]
The final month of the Unity Global Student Challenge
We’re now officially under the 30 day mark for the Unity Global Student Challenge, and we’re excited to share some inspiration from student projects that made an impact this past year! With the start of a new year and the return of many students back to school, it’s been a busy start to 2019, and […]
Faces of Unity: Sonya Gharsallah
Cultivating an atmosphere of energy, positivity, and collaboration is a goal of every Unity office, and no team better embodies this goal than our Workplace Experience (WE) team! From managing the day-to-day operations of each office to planning and executing Unity office events, our WE teams around the globe are charged with ensuring that each […]
DirectX 12 on Xbox One now available with Unity 2018.3
DirectX 12 is the latest version of Microsoft’s graphics API designed to enable a reduction of driver overhead, allowing better use of multi-core systems. Depending on your project, you could see some great performance improvements with DirectX 12. For example, with our Book of the Dead: Environment scene we have seen a frame rate increase […]
Faces of Unity: Luc Barthelet
Unity’s Cloud division is chartered with providing top-quality cloud-based services to our community of developers around the world! From our bug and crash reporting service to Unity Collaborate, our Cloud team is committed to making game development easier for our users. In this Faces of Unity post, we feature Luc Barthelet, Unity’s new General Manager […]
Now Available: Yggdrasil Icon Pack
We’re excited to announce the release of Buried Memories Volume 1: Yggdrasil – the first Icon Pack from the Unity Icon Collective. We built the pack in collaboration with our partners Quixel Megascans, Arts United, Rokoko, Substance, and Pinewood Studios to ensure superb-quality 3D content, music, sound, and animations. In this first volume, creators get […]