Introducing Sherman (Part 1) – a Unity project featuring Real time fur, HDRP and Visual FX Graph for animators
Created by the Emmy-winning team that brought you Baymax Dreams, Sherman is a new real time Unity short that delivers the most advanced real time fur ever! My name is Mike Wuetherick, and I am the Head of Tech for Unity’s Innovation Group. Shortly after joining Unity 3 years ago, I helped found an Innovation […]
Introducing Serekh: New asset pack, Buried Memories Volume 2
We’re excited to bring you Buried Memories Volume 2: Serekh. Concept artist Edvidge Faini transports you to a laboratory of unknown location and nefarious purpose. The Unity Icon Collective strives to democratize high-end asset production. With Buried Memories, starting with Volume 1: Yggdrasil, we hope to inspire creators to extend their own universe but especially to […]
Embedding real-time 3D in your digital marketing strategy
Customer acquisition has become a formidable challenge in the digital age. Our latest webinar shares how a major auto brand stands out from the crowd by using immersive technologies to complement every stage of the customer journey. Augmented reality (AR) and virtual reality (VR) – collectively known as mixed reality (XR) – are becoming an […]
AR Foundation support for ARKit 3
Unity has been working closely with Apple throughout the development of ARKit 3, and we are excited to bring these new features to Unity developers. Now, we’ll take a deeper dive into the latest ARKit 3 functionality and share how to access it using AR Foundation 2.2 and Unity 2019.1 and later. Users of Unity […]
Unity Reflect: BIM to real-time 3D in one click for better design decisions
Announcing Unity Reflect, a new product for architects, building designers, and engineers to transfer multiple BIM models into real-time 3D in one click. Unity Reflect improves design review and construction planning processes by seamlessly syncing changes made in Autodesk Revit to any Unity Reflect-supported platform, from mobile and desktop to virtual reality (VR) and augmented […]
Bringing the power of marketing data to indie devs
The Kochava SDK is free and easy to integrate into games. With it, game developers can gain insights into player performance and which marketing campaigns drive the best growth. Driving game growth, building your brand With millions of game titles in the app stores already –and more added daily– indie developers need an advantage so […]
Precise frame rates in Unity
Ever wonder if it’s possible to make Unity follow a precise frame rate and potentially even follow an external clock source (commonly known as genlock)? This post will discuss how Unity natively maintains frame rates and how user code can be added to tightly control it. This can be vital in an environment like a […]
Community Component – Soft body physics, shaders that deform space, Norman’s Island and our Steam wishlist
Get ready to be hypnotized by the jiggly magic of jello, inspired by inception-like effects and motivated to publish your next game. Welcome to another Community Component, and thank you for continuing to share your incredible work by using #madewithunity and #unitytips hashtags on social media and on our community Discord Server. Inspired by the […]
Faces of Unity – Ingrid Lestiyo
In celebration of Asian & Pacific Islander Heritage Month, we’re featuring Ingrid Lestiyo for this month’s Faces of Unity blog. Ingrid is the General Manager for Monetization and her team’s mission is to enable developers success. Learn more about Ingrid and what motivates her as a leader here at Unity! Where were you before joining […]
Announcing the Unity Editor for Linux
Our new editor for Linux (in preview for Ubuntu and CentOS) brings the benefits of real-time to a whole new platform. For years, we’ve offered an unofficial, experimental Unity Editor for Linux. A growing number of developers using the experimental version, combined with the increasing demand of Unity users in the Film and Automotive, Transportation, […]
Bringing the real-time 3D revolution to AIA Conference on Architecture 2019 and AU London 2019
Creating interactive 3D experiences in AR, VR, and more is easier than you think. Learn more about what you can do with the most accessible and powerful real-time 3D development platform at A’19: AIA Conference on Architecture 2019 in Las Vegas from June 5-8 at booth #9119 and AU London 2019 from June 17-19 at […]
Speed up your work with the new Terrain Tools Package
We’re excited to introduce the Terrain Tools package (preview) for Unity 2019.1. This package contains over 15 new sculpting tools, as well as a utility toolbox to streamline terrain workflow. The Terrain Tools package contains brand new sculpting tools and a collection of common-use utilities to help automate tedious tasks. Existing terrain sculpting tools have […]
Simulating high-speed IndyCars in AR
Every year, motorsports enthusiasts eagerly anticipate the Indianapolis 500, dubbed “the greatest spectacle in racing.” As 33 of the world’s greatest drivers prepare for the epic 500-mile race this Memorial Day weekend, let’s go behind the curtain to learn how Unity, Autodesk, and a team of creators developed a unique IndyCar AR experience. IndyCars are […]
The first steps to a new Collaborate
Developers have hit many challenges with Collaborate – our solution for managing changes to project source files. We’ve started to rebuild Collaborate from the ground up to be more stable and feature-rich and to support large projects and teams. With the recent release of Collaborate 2.0.0-preview-15, we want to share with you what we’ll be working […]
How to use Timeline Signals
Since Timeline’s introduction in 2017, we know that you’ve been patiently waiting for a way to send events. Well, wait no more! Starting in Unity 2019.1, a new feature called Signals helps you send events. Let’s dive in and see what this new feature is all about. Signals Here’s what Signals look like in the […]
GPU Lightmapper: A Technical Deep Dive
The Lighting Team is going all-in on iteration speed. We designed the Progressive Lightmapper with that goal in mind. Our goal is to provide quick feedback on any changes that you make to the lighting in your project. In 2018.3 we introduced a preview of the GPU version of the Progressive Lightmapper. Now we’re heading […]
Top 2019.1 features & updates for gambling developers
Unity’s real-time platform powers development across a variety of industries, including the gambling sector. Our industry solution provides developers the technology and assistance they need to create successful, engaging and technologically superior products in a competitive market. Due to the nature of the legal complexities and regulations in the industry, as well as to provide […]
Unity heads to Annecy Film Festival
We’re excited to be heading to the MIFA / Annecy International Animation Film Festival from June 10-15th! The festival is a long-standing annual tradition that brings the entire animation industry together for one week, and we are looking forward to this year. Read on for an overview of what you can expect to see from […]
Obstacle Tower Challenge Round 2 begins today
In February, we launched the first round of the Obstacle Tower Challenge. Since the closing of the round, we have received 2000+ entries from 350+ teams. We want to thank all the participants of the first round, congratulate the top eligible teams moving on to round 2, and share the new round 2 version of […]
Introducing the Animation Rigging preview package for Unity 2019.1
The Animation Rigging package for Unity 2019.1 enables users to set up procedural motion on animated skeletons at runtime. You can use a set of predefined animation constraints to manually build a control rig hierarchy for a character or develop your own custom constraints in C#. This makes it possible to do powerful things during […]