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Unity acquires Obvioos, creators of Furioos

2019, November 1 - 13:01
Democratizing development using real-time 3D tools is at the heart of what Unity is all about. Today, we’re excited to announce that Unity has acquired Obvioos, the creator of Furioos, a cloud-based video streaming service out of Lille, France. Furioos puts the power of real-time 3D into anyone’s hands by streaming 3D applications to any […]

Join Unity at Autodesk University Las Vegas 2019

2019, October 31 - 16:38
Are you one of the 10,000 people descending on Las Vegas from November 19-21 for Autodesk’s conference? Come check out our instructional demos, talks, panels, classroom sessions, and more. Join us at AU Las Vegas 2019, the conference for those who design, make, and build the world around us, taking place at the Sands Convention […]

Buried Memories: High Fidelity Game Visuals in Unity Learn Premium

2019, October 29 - 16:25
The Buried Memories Volume 2: Serekh asset pack was released in the Summer of 2019 by Unity’s Asset Store and provides AAA quality, high fidelity assets to bring your project to life.     To accompany this stunning asset pack, the Learn Content and Unity Icons Collective teams have crafted a brand new premium learning […]

Take aim at making your first Unity game

2019, October 28 - 15:11
You read it here first: we partnered with iLOGGIKA to create a first-person shooter (FPS) video game template (or “Microgame”) to help new users get started in Unity. The FPS Microgame is a simple, already-functional game, and by following the guided tutorials that come with it, you can edit and customize the game to make […]

Bridging the virtual and real: Benefits of a digital twin

2019, October 24 - 17:00
Get up to speed on how digital twin technology is changing how manufactured products and infrastructure projects are designed, brought to market, and maintained. What exactly is a digital twin? A digital twin is a fully working virtual copy of a real-world system. It combines data sets across multiple sources, from design data (e.g., CAD) […]

How Unity Reflect solves challenges in interactive visualization

2019, October 23 - 17:00
We invited award-winning architecture firm SHoP Architects to share their early impressions of our new product Unity Reflect in our latest webinar. Whether you’re a developer or have never touched a line of code, Unity Reflect lets you quickly and easily create real-time BIM experiences to win more projects, conduct immersive design reviews, and connect […]

Physics updates in Unity 2019.3

2019, October 22 - 14:00
Unity 2019.3 beta brings quite a few updates to our PhysX integration. This will make the current implementation more precise, faster, and more robust. We’ve upgraded the PhysX library to PhysX 4.1 from PhysX 3.4. For more information, see the section “Migrating from PhysX SDK 3.4 to 4.0” in NVIDIA’s PhysX 4.1 SDK Guide. New […]

The AI@Unity interns help shape the world

2019, October 21 - 17:37
Every Summer, we recruit interns to help us deliver on our mission to empower Unity developers with AI and Machine Learning tools and services. Last summer, the AI@Unity group had four fantastic interns working on impactful projects: Aryan Mann, PSankalp Patro, Ruo-Ping Dong, and Jay Patel. Read on to find out more about their experiences […]

Pricing for new Unity Pro and Plus subscriptions to change on January 1, 2020

2019, October 17 - 09:00
Current seat subscriptions and current custom agreements are unaffected. Jump to the FAQ below if you have questions. New prices take effect January 1, 2020  Effective January 1, 2020 at 12:00 am UTC, the price for Unity Pro subscriptions will be USD $150/month and Unity Plus subscriptions will be USD $40/month for new seats, additional […]

Unity was a proud sponsor of the 2019 Grace Hopper Celebration

2019, October 15 - 16:36
We had an amazing time at #GHC19. Read on to discover our favorite moments from the event, what inspired our team the most, and a few pieces of advice for women entering the tech world. Grace Hopper Celebration (GHC) is the “world’s largest gathering of women technologists.” Every year, over 25,000 people meet to celebrate […]

Introducing the new Input System

2019, October 14 - 13:00
The Input System is available in preview for Unity 2019.1 and later. This new system focuses on ease of use and consistency across devices and platforms. Install it via the Package Manager, give it a try, and join us on the forums with any feedback you have. Unity’s current built-in input management system was designed […]

Improve workflows, validate decisions, and avoid errors with Presets

2019, October 11 - 16:55
With Presets, you can customize the default state of just about anything in Unity – Components, Importers, Managers – without coding. Presets can benefit development teams of all sizes, from streamlining repetitive tasks or validating design decisions, to enforcing standards and project templating. In this post, we’ll dig into many of the features provided by […]

Customizing Snaps Prototype assets with ProBuilder

2019, October 7 - 21:18
We recently introduced Snaps, asset packs designed to help bring your projects to life. Read on to learn how you can benefit from using Snaps to lay out your levels quickly and easily and how to modify the assets to use them in your game. What are Snaps Prototype assets? Snaps Prototypes are modular prototyping assets […]

Unity acquires ChilliConnect

2019, October 3 - 14:01
You’ve heard us talk about bringing LiveOps to your game management, and at Unity, we believe in having a choice when looking for the right tools to fit your needs. Today we’re excited to confirm that Unity has acquired ChilliConnect, the live game management services company. With the addition of ChilliConnect to the Unity ecosystem, […]

Labs Spotlight: Project MARS

2019, October 2 - 16:02
Project MARS, Mixed and Augmented Reality Studio, is a new Unity toolset specifically designed to help our creators make better spatial experiences and games that can run anywhere in the world. It has two key parts: a Unity extension and companion apps for phones and AR head-mounted displays (HMDs). We are at a fascinating inflection […]

Speed up mobile iteration with the new Device Simulator

2019, September 27 - 08:29
When you’re creating content for mobile devices, you have to test and tweak your project to make sure it works with a huge variety of device characteristics. Even if you have access to all of your targeted hardware, getting a sense of how your content will look on each of these devices is time-consuming. That’s […]

Unity Roadmap @ Unite Copenhagen 2019

2019, September 26 - 10:17
At Unite Copenhagen, we talked about what’s on our roadmap for our upcoming Unity 2019.3 and 2020.1 and presented our vision for what you should expect in 2020. Check out the video of the talk below, and read the finer details in this PDF copy of the slide deck from the talk.  Unity’s evolution […]

Connecting design and construction with Unity Reflect

2019, September 25 - 14:00
Check out the first project leveraging Unity’s new architecture, engineering, and construction (AEC) product, Unity Reflect. Designed by award-winning architecture firm SHoP Architects, 9 DeKalb is a residential tower set to become the tallest structure in Brooklyn, and Unity Reflect is helping project stakeholders accelerate communication and construction planning for this landmark project. Since announcing […]

Shaping the world with real-time 3D: Unite Copenhagen keynote highlights

2019, September 23 - 20:02
Unite Copenhagen is officially here, and we’re thrilled that the action is taking place just down the street from where the first lines of Unity were written 15 years ago. We kicked it off with a keynote full of game-changing announcements and breathtaking demos.  Read on for all the juicy details – and don’t forget […]

How the Lightweight Render Pipeline is evolving

2019, September 20 - 16:12
We have renamed the Lightweight Render Pipeline in 2019.3. It’s now the Universal Render Pipeline, a powerful solution that delivers beautiful graphics and performance while scaling to a wide range of platforms. The Universal Render Pipeline supports the latest artist tools, and it’s suitable for 2D, 3D, virtual reality (VR), and augmented reality (AR) projects. […]

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