Unity Downloader: Powering the Editor as a continuous integration dependency
Unity has been using Katana over the years for continuous integration (CI). Katana is used for building the releases and running all our internal test suites before we ship a release to you. It’s been working well for a number of years since most of Unity was in the same mercurial repository. Whenever anyone at […]
The Winners! Inside the Vault: 3D Environment Art Contest
A number of judges evaluated all of the impressive submissions to pick the winners of the latest Asset Store challenge: Use Substance Painter to texture stunning assets that expand the futuristic world of Buried Memories: Yggdrasil. Drawing out the creative touch The Unity Asset Store strives to get top artistic talent to create amazing new […]
Answering your top questions about Unity Reflect
Visualizing BIM and CAD projects in real-time 3D offers many advantages, but the workflow for creating these interactive, immersive experiences needs streamlining. That’s why we recently announced Unity Reflect, our new product that creates interactive real-time 3D experiences for any device from Autodesk Revit in one click. It helps every project stakeholder, from ownership to […]
Cannes Lions 2019: Celebrating creativity, innovation & storytelling
This year at the Cannes Lions International Festival of Creativity, Unity showed up as the leading real-time 3D creation platform with the tools to create compelling content that reaches and captivates audiences. Our unified front across core tech, brand advertising, and media and entertainment caught the attention of brands and agencies across industries. We want […]
Upgraded and Updated: Scripting your next game with Visual Studio and Unity
We are excited to announce a refresh of our popular beginner and intermediate scripting tutorial videos, available free on Unity Learn. We teamed up with Microsoft to bring Unity game developers tutorials that will help you get started with the fundamentals of scripting and programming for using C#, Microsoft Visual Studio and Unity 2019. These […]
Unity Hackweek 2019: Tackling hard problems, building team skills
What happens when you put 700+ people from Unity and our ecosystem in a secluded location once a year and tell them to solve hard tech, coding, and process problems? Their instructions? Unleash your creativity, collaborate like crazy, and embrace diverse perspectives. This year, the Hackweek hundreds came from around the world, converging on a […]
Enlighten will be replaced with a robust solution for Baked and Real-time GIobal Illumination
Unity is required to remove Enlighten but will continue support as-is through 2020 LTS. We have a robust replacement for Enlighten Baking with the CPU and GPU Progressive Lightmapper. A real-time GI replacement solution will be delivered in 2021.1. Due to Geomerics shutting down Enlighten as a product, Unity is required to remove Enlighten. Unity […]
Collaborate Developer Diary #1: Exploring the New Design
Based on a set of guiding principles focused on delivering value to teams with diverse skill sets, we are designing a brand new experience for Collaborate. As we mentioned in our last blog post, we are doing a series of “Developer Diary” posts to share what we’ve been working on for Collaborate. In this entry […]
Introducing Unity Learn Premium: Get direct guidance from experts
Level up your skills with exclusive access to Unity experts, live sessions, and a comprehensive library of resources for in-demand skill sets across industries. We’ve heard your requests for more advanced and in-depth content, and resources for specific industries like automotive, architecture, or media and entertainment. And we’ve also heard that you want access to […]
The creative process behind Serekh
Now available on the Asset Store, Buried Memories Volume 2: Serekh is a high-quality asset pack that celebrates the science fiction and fantasy genres, bringing technological advances in DNA recombination to the ancient and mythical. You can read about the story behind Serekh in our previous blog post. Read on to go behind the scenes […]
How to create custom Timeline Markers
Starting with Unity 2019.1, Timeline supports markers! In this blog post, I will show you how to create custom markers. Previously, I explained how to use Timeline Signals to trigger events. When we originally designed that feature, we quickly saw that in order to make it work, we couldn’t use clips. Since one of the […]
Creating real-time 3D experiences is simpler than you think
The range of impressive projects developed with real-time 3D technology can make the creation process seem daunting, but no one should be intimidated. Our recent webinar assembled a panel of developers, designers and executives to share how their companies quickly and economically created immersive, interactive 3D experiences from design files for virtual reality (VR) or […]
Community Component – audio design, pixel games, custom tools and Best of Made with Unity on YouTube
We’re back with another Community Component! Today we’re celebrating your game dev journeys, highlighting makers of cool pixel art, intricate audio design, and custom tools that help your fellow creators. Let’s jump right in! Powered by Pixels The classics of the pixel art games genre, such as Pac-Man and Space invaders, were born long before […]
Unity’s new partnerships bring verified solutions to developers across industries
Agora, Bose, Genvid, SideFX, and Unit040 join Unity’s new Verified Solutions Partners – a collection of third-party SDKs, plugins, cloud services and more that provide direct value to Unity developers across industries and applications. We believe the world is a better place with more creators in it. As an open platform, anyone can build products […]
How real-time 3D is changing every industry
Real-time 3D is changing everything, in much deeper ways than most people realize. Forged in gaming, this technology continues to transform the way games are created, operated and monetized. Its impact now also extends to industries of all kinds, from film to automotive. In one of her recent Internet Trends Report presentations, the venture capitalist […]
Creative professionals are struggling to implement augmented reality
This week, Unity will be attending Cannes Lions International Festival of Creativity for the second time. Each year, the brightest minds in the creative world come together for a week of networking, knowledge-sharing, and learning. The festival is all about the future of creative storytelling and understanding how brands can reach and engage consumers with […]
Add features powered by Unity to native mobile apps
Unity 2019.3 will add support for using Unity as a library controlled by native Android/Java and iOS/Objective C apps so you can easily insert AR and other Unity features. We know there are times when developers using native platform technologies (like Android/Java and iOS/Objective C) want to include features powered by Unity in their apps […]
Navigating Unity’s multiplayer Netcode transition
As many of you know, we put UNet into maintenance mode because we believe there is a better way forward with our new connected games stack. Since this announcement, we have learned that many of our developers need guidance about the best path for their game during this transition period. In this post we’ve consolidated […]
AR & VR Branded Content: Uncover new ways to connect with your audience
We recently hosted a webinar showcasing why and how brands are using technologies such as AR and VR as a crucial part of their traditional marketing campaigns and how, with Unity, they’re able to bring their brands to life. Read on for the highlights. How do you grab your audience? Today, immersive experiences may be […]
Introducing Sherman (Part 2) – a Unity project featuring Real time fur, HDRP and Visual FX Graph for animators
Created by the Emmy-winning team that brought you Baymax Dreams, Sherman is a new real time Unity short that delivers the most advanced real time fur ever! My name is Mike Wuetherick, and I am the Head of Tech for Unity’s Media and Entertainment Innovation Group. Shortly after joining Unity 3 years ago, I helped […]