Now Available: The Spaceship Demo Project using VFX Graph and High-Definition Render Pipeline
Last year, at Unite LA, we released a video showcasing the brand-new Visual Effect Graph in action through a First-Person Game walkthrough, using Unity 2018.3. This demo was rendered using the High-Definition Render Pipeline and showcases High-Definition assets, lighting, and effects. This year, Visual Effect Graph will come out of preview with Unity 2019.3. In […]
Snaps asset packs make it easy to bring your projects to life
The Asset Store and Unity tools like ProBuilder are great time savers that allow you to speed up prototyping, but we want to streamline the workflow even more. Find out how Snaps can help you fast-track your game creation process and even help newcomers get started in 3D games. Art creation is one of the […]
Accelerate your Terrain Material painting with the 2019.2 Terrain Tools update
After receiving your feedback, we are excited to share some new improvements to Terrain Material painting. Our 2019.2 Terrain Tools package lets you paint complex Terrain with less effort and includes UI changes to help speed up your workflow. This package update enhances the experience of painting Materials on Terrain. In this update, you’ll find […]
Create with Code: Learn & teach computer programming by making games
Create with Code is Unity Education’s new, free program for teaching and learning computer science and Unity development. Channel students’ enthusiasm for playing games into a passion for making games. By using code to create their own games, students engage with computer science in new and meaningful ways. Bring this course into your classroom, teach […]
Faster C# scripting with JetBrains Rider
From time to time, we spotlight a tool from an Asset Store Partner that we believe some Unity developers might like to know more about. In this post, we feature JetBrains Rider, a C# script editor. Rider provides a view of assets and packages, rich code editor with integrated source control, inspections and code completion. […]
Raise a bird in Unity, bring it to life with AI, & make Twitter love it
This year at AWE 2019, Chandana ‘Eka’ Ekanayake, co-founder and studio director of Outerloop Games, walked through the development process behind his game, Falcon Age. We had the chance to sit down with Eka to learn more about the specific tools he used. And now, we share his advice with you. Falcon Age is Outerloop […]
Unity Developer Day – Live from the Field
The Evangelism Team works year-round to bring you the latest and greatest content from Unity, especially at our Developer Days. A Unity Developer Day is a showcase of the great local Indie and Triple AAA content that our community has to offer. Each Developer Day brings Evangelists and local experts together to exchange knowledge, stories, […]
Announcing the Obstacle Tower Challenge winners and open source release
After six months of competition (and a few last-minute submissions), we are happy to announce the conclusion and winners of the Obstacle Tower Challenge. We want to thank all of the participants for both rounds and congratulate Alex Nichols, the Compscience.org team, and Songbing Choi for placing in the challenge. We are also excited to […]
With a qualified expert to assist you, Unity Live Help makes learning easy
We’re excited to announce Unity Live Help (Beta), our new platform for one-on-one lessons. Read on to learn how Unity Live Help can help you find solutions for your toughest development questions. Enabling the success of creators like you is important to us. Unity Answers, forums, and other resources in our vast library are helpful […]
Don’t miss Unite Copenhagen – where creativity and technology converge
Join us for Unite Copenhagen on September 23-26 to take part in one of the most highly anticipated tech conferences of the year. There’ll be exciting reveals of our latest real-time 3D technology, plenty of creators and developers to network with, and tons of ways to uplevel your Unity skills via dynamic workshops, expert sessions, […]
2D Pixel Perfect: How to set up your Unity project for retro 16-bit games
In our first 2D Pixel Perfect guide for retro games, we showed you how to set up the 2D Pixel Perfect tool and how 8-bit graphics were made back in the day. In this post, we fast-forward to the 16-bit era. With the help of Mega Cat Studios, you’ll learn how to create authentic art […]
The power of photogrammetry: Simulating the real world in VR
Get a behind-the-scenes look at a project made with Unity from Varjo, who used photogrammetry and dynamic lighting to create a realistic and lifelike environment in virtual reality (VR). The applications of photogrammetry – the process of using multiple photos of real-world objects or spaces to author digital assets – run the gamut. Photogrammetry has […]
Custom Lighting in Shader Graph: Expanding your graphs in 2019
With the release of Unity Editor 2019.1, the Shader Graph package officially came out of preview! Now, in 2019.2, we’re bringing even more features and functionality to Shader Graph. What’s Changed in 2019? Custom Function and Sub Graph Upgrades To maintain custom code inside of your Shader Graph, you can now use our new Custom […]
Here’s what’s in the brand-new Unity 2019.2
We have over 1000 developers dedicated to extending and improving Unity for you. In this release, you get more than 170 new features and enhancements for artists, designers, and programmers. We’ve updated ProBuilder, Shader Graph, 2D Animation, Burst Compiler, UI Elements, and many more. Read on for the highlights. More features, updated tools, better workflows […]
Augmented reality: How the world will be painted with data
In the recently published book, Convergence: How The World Will Be Painted With Data, author and Forbes columnist Charlie Fink shares how augmented reality (AR) is already seeping into every smartphone and every workplace. Read an excerpt from the book and check out an exclusive offer for our community. We are deeply committed to helping […]
Unity at SIGGRAPH 2019: Workshops, talks, demos, and more
Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), virtual reality (VR), and media and entertainment. Join us at SIGGRAPH 2019, the world’s largest conference for computer graphics, taking place in Los Angeles, California from July 28th to August 1st. This show brings together […]
Faces of Unity – Dave Hunt
In this Faces of Unity post, we highlight Dave Hunt, our Lead Technical Artist in Copenhagen. Learn more about Dave as he shares about his career journey and work-life balance as a parent here at Unity! What do you do at Unity? My position at Unity is Lead Technical Artist of the R&D Graphics teams […]
Creator Kits – Get creating quickly
You asked for it – and we delivered. We’ve been eagerly mixing, mastering, and magicking for your drag and drop delight. We are delighted to introduce our brand new Creator Kits for absolute beginners. We’ve produced three kits: A puzzle game, an FPS and an RPG. Get a brief introduction to each game genre […]
Uniting real-time 3D and Product Lifecycle Management (PLM) for the first time
In partnership with Atos and PiXYZ, Unity is unveiling a Product Lifecycle Management (PLM) system integration with Teamcenter from Siemens PLM Software, the world’s most widely used enterprise PLM solution. Read on to learn how this will enhance customer workflows in a wide range of industries and see an example project built with Interact from […]
Addressable Asset System
Addressables is a Unity Editor & runtime asset management system that improves support for large production teams with complex live content delivery needs. This release marks a major milestone in our journey to relieve developer pain while also bringing live content capabilities within reach of smaller teams less equipped to tackle the engineering challenges. Addressables […]