The latest from Unity for Automotive from AutoTech Summit at Unite LA
At the AutoTech Summit, thought leaders and innovators from the automotive and transportation industries shared how they’ve leveraged Unity’s real-time development platform to redefine the way they design, manufacture, and market their vehicles, thus transforming their businesses. Most importantly, attendees took away from the Summit: lessons from real-time configuration tools, in-vehicle applications, and XR experiences […]
Introducing the FPS Sample
At Unite LA yesterday, we announced the first release of the FPS Sample project, a multiplayer First-Person Shooter game. You can now download the full project including both source code and assets. The project is for you to use as a source of inspiration. You can also use it to learn from how we applied […]
A peek at the new Visual Effect Graph, CineCast, our first sample game, and more from Unite Los Angeles
Unite Los Angeles has begun and let me tell you, it has already been one for the books. Want to find out what you’ve missed so far? You’re in the right place – read on to get the highlights! Over the next two days, we’ll be streaming select sessions, including a full-day track on the […]
What is a Job System?
Looking for a way to get started writing safe multithreaded code? Learn the principles behind our Job System and how it works together with the Entity Component System (ECS) and the Burst compiler from this brief intro! In Unity 2017.3 we exposed our Job System to C# code. Together with our new Burst compiler and […]
Revolutionizing how game developers monetize with Unity Monetization SDK 3.0
Today, we’re announcing our most comprehensive monetization solution to date, Unity Monetization SDK 3.0. This SDK release is significant for two reasons: 1. It’s the first SDK we are releasing that goes beyond ads – with Personalized Placements, Unity ties together your ads and in-app purchases into a single auction, serving the format that is […]
Unite Los Angeles 2018: Join us from anywhere
Unite Los Angeles begins on Tuesday, Oct 23 and it’s shaping up to be one of our most dynamic events to date, with a full-day track on the Entity Component System; dedicated summits for Film & Animation, Automotive, and Mobile Business; a networking reception; and much more. Tickets are now sold out, but you can […]
Making the most of TextMesh Pro in Unity 2018
Whether you’re working on an FPS, a puzzle game or a VR experience, one of the aspects you have to take care of is User Interface. Luckily enough, as of March 2017, TextMesh Pro has joined the Unity family. This means that making your UI in Unity look great has become much easier and faster! […]
What’s new in Performance Reporting
Performance Reporting is a great tool for staying on top of and prioritizing the issues players experience while running your game. This Unity service, which is currently available to Plus and Pro subscribers, automatically captures unhandled exceptions and native crashes and gives you real-time reports that help you identify and prioritize performance issues. Over the […]
Unity’s Operate Dashboard: How to measure, monitor and optimize your free-to-play game for success
As a game developer, your ultimate goal is to create an innovative, engaging, and fun experience for your players. This process requires not only a great deal of creativity and passion but also a lot of sweat and tears, not to mention all those long working days. After all that time and energy, how do […]
Introducing Unity Visual Search: Instant 3D search, discovery, and prototyping
We’re committed to helping you find the perfect assets for your projects. The Asset Store team has been working on some powerful new integrations with Resonai to make it easier than ever to help you find, discover, and preview the exact 3D assets you need for all of your Unity projects right from the Unity […]
Now Available: Film Sample Project
With so much momentum around real-time filmmaking, we know many of you are eager to try creating cinematic scenes with the latest best practices for fast iteration and powerful storytelling workflows. Today we published a Film Sample Project on the Asset Store for users looking to get started using Unity for linear content such as […]
2018.3 Terrain Update: Getting Started
We now have a team dedicated to terrain, and our initial efforts will soon be publically available! Unity 2018.3 will ship with an update to the terrain system. This update features improved tools and performance by taking better advantage of the GPU. It also adds support for the HD and LW render pipelines, while being […]
Optimizing loading performance: Understanding the Async Upload Pipeline
Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your loading times? This article details how meshes and textures are loaded through the AUP. This understanding could help you speed up loading time significantly – some projects have seen over 2x performance improvements! Read […]
Art That Moves: Creating Animated Materials with Shader Graph
In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’ll demonstrate how you can create your own vertex animation shaders, and provide some common examples such as a wind and a water shader. If you’re new to Shader Graph you […]
Faces of Unity: Maxine Schlein
As part of our commitment to democratizing development, solving hard problems, and enabling success, our Product Marketing team works closely with our product and sales teams to ensure we build tools and services that serve the opportunities and challenges of our developers. In this Faces of Unity post, Maxine Schlein, our Head of Product Marketing […]
Support for Android App Bundle (AAB) in Unity 2018.3 beta
Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their device, using up their data plans, and waiting around for downloads to complete on slow connections. Android App Bundle is a new Android app publishing format which makes games smaller on […]
Puppo, The Corgi: Cuteness Overload with the Unity ML-Agents Toolkit
Building a game is a creative process that involves many challenging steps including defining the game concept and logic, building assets and animations, specifying NPC behaviors, tuning difficulty and balance and, finally, testing the game with real players before launch. We believe machine learning can be used across the entire creative process and in today’s […]
Win cool beta swag, meet us at Unite LA and learn from new prefab workflow demos
Unity 2018.3 beta is now available and keeps getting better with every release, with improvements and fixes based on your feedback. We’re also working on demos that help you figure out how to work with all the beta features, like the new Prefab workflow with nested Prefabs, Prefab Variants and Prefab Mode. Read on to […]
Unity and DeepMind partner to advance AI research
Today we are announcing our collaboration with DeepMind, a world leader in artificial intelligence research. The partnership will enable DeepMind to develop virtual environments and tasks in support of their fundamental AI research program. DeepMind researchers are addressing huge AI problems, and they have selected Unity as a primary research platform for creating complex virtual […]
Performance Benchmarking in Unity: How to Get Started
As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on. What if I told you that we just made it easier to create performance benchmarks? If you want to learn how to develop games or Unity tools with an eye […]