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WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2 available for Unity devs

2018, June 5 - 01:28
What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. Apple also showed how powerful the MacBook Pro paired with eGPU can be, enabling it to run interactive content like Unity’s Book of the Dead, in real-time.  Book of The Dead debuts […]

Book of the Dead: Concept Art

2018, June 1 - 17:10
In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. After we introduced the Unity Demo team last week, it’s now time for Georgi Simeonov to share his work on the concept art in the teaser we’ve revealed. “Book of the Dead” is a living project […]

Universal GameDev Challenge Finalists: See the six winning submissions!

2018, May 31 - 16:59
The Universal GameDev Challenge tasked Unity developers to design a game for one of Universal’s beloved brands: Back to the Future, Jaws, Battlestar Galactica, Voltron Legendary Defender, or Turok. The prize? A once in a lifetime opportunity for developers of any size to design a game with Universal brands, discover Intel, Microsoft, and Unity resources, […]

Create enhanced 3D Visuals with Holographic Emulation in UWP

2018, May 30 - 15:18
Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside of the Unity Editor. Developers can now create UWP applications running on their Windows PC and connect to HoloLens at any point, providing a way to visualize 3D content in mixed reality. Requirements Standalone UWP Holographic Emulation requires […]

Procedural Patterns You Can Use with Tilemaps – (Part I)

2018, May 29 - 14:04
Many creators have used procedural generation to add some diversity to their game. Some notable mentions include the likes of Minecraft, or more recently, Enter the Gungeon and Descenders. This post explains some of the algorithms you can use with Tilemap, introduced as a 2D feature in Unity 2017.2, and RuleTile. With procedurally created maps, […]

Now available worldwide: Unity Certified Programmer

2018, May 28 - 13:04
Unity programmers rise above the competition with professional certifications for every stage of their career. “Unity is one of the most in-demand tech skills and has one of the highest forecasted growth rates, at over 35% over the next two years.” —Burning Glass job market analytics A new Unity Certification for the global community of […]

Unity’s Demo Team – The creators behind Unity’s most stunning visuals

2018, May 25 - 11:29
With over 3.5-million views, Book of the Dead is hugely popular and many want to know how it was accomplished. Unity evangelist Matt Schell went to Stockholm to meet the Unity Demo team and learn what drives them. This is the kick-off post of a new series covering the demo’s art, characters, lighting, storytelling and […]

Imitation Learning in Unity: The Workflow

2018, May 24 - 13:03
With the release of ML-Agents v0.3 Beta, there are lots of new ways to use Machine Learning in your projects. Whether you’re working on games, simulations, academic or any other sort of projects, your work can benefit from the use of neural networks in the virtual environment. If you’ve been using ML-Agents before this latest […]

Sneak peek at Unite Berlin Keynote, full session schedule now available

2018, May 23 - 12:02
Unite Berlin is a little over three weeks away! Festivities will start Tuesday, June 19th with sessions in the morning and the Unite Berlin Keynote at June 19, 6 pm CEST. The keynote will include announcements and demos presented by John Riccitiello, Isabelle Riva, Suhail Dutta, Timoni West and more, and news from the creators […]

Faces of Unity: Andrew Maneri

2018, May 18 - 14:04
Unity is made up of talented people, including artists, engineers, and project managers, whose work is as varied as their interests! Get to know who they are, what exciting projects they’re working on, and what drives them through the Faces of Unity Blog series. In our first post, we profiled Sarah Stumbo, a Producer on […]

Join the 2018.2 beta and earn the chance to win great Unity gear

2018, May 16 - 13:30
The Unity 2018.2 beta is up and running, and as an added bonus to getting to mess around with all the new features, we’re continuing the tradition of our beta sweepstakes. If you haven’t already read the blog about what’s new in the Unity 2018.2 beta, you can find it right here. The latest beta […]

Stripping scriptable shader variants

2018, May 14 - 13:00
Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader compiler and included in the Player data. Player build time and data size increase along with the complexity of your project because of the rising number of shader variants. With scriptable shader variants […]

Oculus Launch Pad 2018 is here!

2018, May 12 - 17:07
Get the help you need to develop and bring your VR experience to market. Apply until May 20! Since 2016, Oculus has invited promising developers from underrepresented backgrounds to get hands-on coaching that helps them meet their VR development goals by joining the Launch Pad program. Apply by May 20 to join this diverse range […]

Unity at Microsoft Build: 7 takeaways from the show

2018, May 11 - 11:28
The Microsoft Build 2018 developer conference just wrapped up in Seattle and Unity was there to learn about key announcements, talk about mixed reality development, and (for the first time) demo how PiXYZ unlocks CAD data for real-time development. Here are the top 7 takeaways from Microsoft Build. 1) Take CAD to mixed reality with […]

Launching 3D Game Kit: Explore and Learn Unity in 3D

2018, May 10 - 16:56
In February, Unity’s Content Team brought you The Explorer 2D Game Kit, a collection of mechanics, tools, systems and assets to hook up gameplay without writing any code. Now we’re bringing you the three-dimensional world of Ellen and her mission to explore the unknown alien landscape where her dropship has crash landed. The beautiful game […]

Unity Packages Life Cycle

2018, May 9 - 16:01
By now, you’ve noticed a plan for Unity involving packages, which has been steadily moving forward. The story kicked off with the ProBuilder announcement, and we’ve since followed up by introducing features of the Package Manager and improved Unity Project Management. Now, let’s dive a little deeper into the story. Packages, what are they? Packages […]

Bringing the Indoor WRLD to Unity

2018, May 8 - 17:02
Exploring WRLD outdoors is now available indoors! We’re excited to announce that WRLD has released a new version of the WRLD Unity SDK on the Asset Store! This update enables developers to customize their own 3D indoor maps for their projects in Unity. Build innovative “Digital Twin” experiences for buildings and their surrounding environments with […]

Unity 2018.2 beta: What’s new

2018, May 7 - 15:09
The recently launched Unity 2018.1 marks the start of a new cycle that will enhance Unity’s core technology. It is built upon the early stages of two innovations: the Scriptable Render Pipeline and the Entity Component System. Together, they make it easier for creators to deliver beautiful graphics while unlocking the performance of modern hardware to […]

Unity Editor Localization

2018, May 7 - 10:20
英語が母国語でない国のUnityデベロッパーから寄せられる最も多いリクエストの一つが、Unityエディターを母国語で利用出来ることでした。私たちは以前から継続的にUnity エディターをユーザー自身の言語で使用できるようにする努力を続けてきました。この度、まずは日本語をプレビュー版として配布することにしました。 将来のバージョンでは正式にUnity Hubからのインストール時に言語が選択可能になる予定です。日本語以外のサポートも予定しています。 なぜプレビューを配布するのか 先に日本語をプレビュー版として配布するのは、みなさんからのフィードバックが欲しいためです。 Unity エディターの日本語化に関するフィードバックをいただくためのグループをUnity Connectに作成しました。プレビューの期間はリソースの配布もこのグループで行いますので、気になる方はぜひご参加下さい。 Unityエディター日本語化フィードバック 欲しいフィードバック このグループにて受け付けているフィードバック内容は以下の三つです。 日本語化によって起こる、動作の不具合に関するもの 日本語化によって起こる、表示の不具合に関するもの 日本語の訳語や表現に関するもの エディターの一般的な機能や不具合については、いままで通りUnity Bug Reporterをお使い下さい。 より親しみやすくなったUnity エディターをよろしくお願いいたします。

Project Management is evolving! Unity Package Manager Overview

2018, May 4 - 18:18
Unity 2017.2 introduced the Package Manager, a modular system and API that dynamically loads and updates new Unity-developed features in your projects. Unity 2018.1 takes it one step further with the newly released Package Manager User Interface, the Hub, and Project Templates, all of which help you get new projects started faster and more efficiently. […]

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