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Streamline your workflow—Introducing Unity Hub (Beta)

2018, January 24 - 13:59
Now available in Beta, Unity Hub is a new desktop application designed to streamline your workflow. It provides a centralized location where you can manage your Unity Projects and simplifies how you find, download, and manage your Unity Editor installs. In addition, it also helps you discover features that get you started faster – such […]

Designing safer cities through simulations

2018, January 23 - 14:04
Every year 1.25 million people are killed in traffic accidents. In 2016, road crashes resulted in 40,000 deaths and 4.6 million injuries in United States alone. Unity has partnered with the City of Bellevue in Washington State to work towards reducing those numbers through technology. By using machine learning and simulations, we believe we can […]

The 2D tool that’s changing how levels are built

2018, January 22 - 14:00
Unity 2017.2 brought the Tilemap tool and with it, a major workflow change to many 2D developers. And they report that it makes an incredible difference. Without Tilemap, it can feel like you’re a 3rd-grader carefully filling in a coloring book between the lines of each tile. With it, you can spray-paint your layout and […]

Join the 2018.1 beta and earn the chance to win some Unity Gear

2018, January 20 - 10:24
Unity 2018.1 is gearing up to be one of the most exciting Unity releases in a while. And if you download and install the beta, not only do you get early access to all the new features, like the Shader Graph and the Scripted Render Pipeline, you also get to have your say and make […]

Asset Store delivers creative fuel for Sundance creators and other cinematic storytellers

2018, January 19 - 17:58
As an Official Partner of the 2018 Sundance Film Festival, Unity is proud to celebrate the bold creators who are redefining storytelling via real-time filmmaking, VR/AR experiences, 360 video and more. This year, 70% of the interactive experiences in the New Frontier exhibit were Made with Unity. As creators around the world reimagine storytelling in […]

Getting started in interactive 360 video: Download our sample project

2018, January 19 - 14:05
The release of Unity 2017.3 marked another step in our commitment to empowering filmmakers to create truly interactive 360 videos. Creators can now bring a 360 2D or 3D video into Unity and play it back on the Skybox Panoramic Shader to create standalone 360 video experiences targeting VR platforms. Additionally, Unity now offers built-in […]

2018 and Graphics

2018, January 18 - 14:01
The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will drastically enhance Unity’s rendering capabilities. Hopefully you will find a new feature for every type of user, such as the visual tools for artists or more powerful rendering control […]

ARKit Remote: Now With Face Tracking!

2018, January 16 - 20:25
When developing any application is it essential to iterate as quickly as possible, and having to build to the device to test functionality is frustrating and can dramatically increase development time and cost. At Unity, we strive to make your job as a developer easier and more efficient, and since the release of Apple’s ARKit […]

Vuforia in Unity: Build cross-platform AR apps

2018, January 15 - 14:51
Unity 2017.3 offers out-of-the-box support for Vuforia 7. Developers can build cross-platform AR apps that blend 3D graphics with all types of physical objects and environments directly from the Unity editor. Learn what’s new with Unity and Vuforia, how to get started, and where to get assets. Vuforia provides cross-platform Augmented Reality support for Android, […]

Unity Training Roundup: 2D features & tips

2018, January 13 - 16:14
In recent versions of Unity, some incredible 2D tools have been added. Now that we’ve reached a critical mass of 2D features, it feels like a good time to look back over some of our most popular 2D content and put them all in one place in case you have missed anything. After watching these […]

Unity Labs: AutoLOD – Experimenting with automatic performance improvements

2018, January 12 - 15:14
Would you be willing to trade storage cost for up to a 10x improvement in rendering performance? If so, then read on… Check out the code on GitHub! Motivation As creators of digital 3D content, we want our creations to look and perform their best. In some cases we may be attempting to push rendering […]

Now available worldwide: Unity Expert Gameplay Programmer certification

2018, January 11 - 17:06
Now you can set the standard of excellence with the only professional certification for Gameplay Programmers. Register here to take the exam! Land your dream job as a Gameplay Programmer The talent marketplace for the games industry is highly competitive. Even experienced professionals need a way to stand out from the competition and show that […]

Get early access to Unity 2018.1: the beta is out

2018, January 10 - 10:20
The first public beta for Unity 2018.1 is available; download it now to get a sneak peek of what’s coming. This beta introduces many new and improved features across the board like Tessellation for Metal, GPU Instancing support for GI, editor Presets for import settings and components, Dynamic Resolution for PS4,  Stereoscopic 360 image and […]

Discontinuing support for MonoDevelop-Unity starting in Unity 2018.1

2018, January 5 - 14:02
Starting from Unity 2018.1 we will no longer bundle MonoDevelop-Unity with Unity and support for using MonoDevelop-Unity for development will no longer be supported in Unity 2018.1 and newer. With the (currently experimental) .NET 4.6 scripting runtime upgrade in Unity we are moving towards supporting many of the new exciting C# features available in C# […]

Compiler Test Framework

2018, January 4 - 14:01
Unity, as you may know, helps you build for many different platforms, be it consoles, computers, mobiles or XR. In order to do this, it uses things like a compiler, specific compiler flags, various SDKs, third party libraries and maybe even a specific OS required by the platforms. We call this combination of software strung […]

Spotlight Team Best Practices: Object Placement and Physics

2018, January 3 - 13:07
On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and solutions coming up again and […]

17 Unity blog highlights from 2017

2017, December 31 - 15:25
It has been an exciting year here on the Unity blog, full of momentous announcements, powerful demos, and some amazing unity tips. We have curated a list of some of the most well-read blogs of 2017 that we hope will spark some creativity as you ring in the new year. News & Announcements Update on […]

Unity 2017: Thank you for a year of awesome

2017, December 30 - 12:31
We can’t believe 2017 is almost over! This year brought some major changes to Unity. We started a whole new release cycle. Released new tools that empowered people with all kinds of  skill to make even more amazing projects together. Helped you reach more users on more platforms. Here’s a quick look back at some […]

Best Unite sessions of 2017: improving performance and storytelling

2017, December 26 - 16:26
Unite conferences are a great place for us to get together as a community. But they’re also a great source of knowledge! And now is the perfect time to sit back and learn something new. Looking at the videos from Unite Europe and Unite Austin 2017, it’s clear that there are two types of sessions […]

Breaking into AR with Vuforia: A Unity creator shares practical advice

2017, December 21 - 13:00
Learn how John Keefe and his AR studio, Draw & Code, developed a wonderful new kind of toy, get access to a comprehensive Vuforia in Unity development workflow and discover their tips for AR design, which they learned along the way. Augmented reality is here to stay. There will come a day in which the […]

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