Releasing the Unity C# source code
This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait… what? It’s always been possible to disassemble the Unity .NET assemblies, and our terms of service explicitly permits doing so, for the purpose of understanding or improving your projects made with Unity. But there are two […]
Visualize that! Behind the scenes with Bolt for Visual Scripting
Why would experienced developers care about visual scripting? It’s only for people allergic to code, right? We recently sat down with the author of Bolt and Chronos to hear how he got started, his ideas on code visualization, UX and the Asset Store itself. The man behind popular Asset Store packages Bolt and Chronos is […]
OctaneRender for Unity update
OTOY’s cinematic render engine integration with Unity just got its next major update, opening up new possibilities for you! As the worlds of VFX and gaming collide, explore some of OctaneRender’s latest features in Unity, bringing cinematic, path-traced rendering directly into the Unity workflow. Introducing GPU-Accelerated Lightmap Baking Blinding fast, and with physics-accuracy, OctaneRender® Lightmap […]
Asset Store: New Publishers Powering Your Next High-end Project
With Unity 2018 on the horizon, Scriptable Render Pipeline will enable teams of all sizes with the ability to produce high-end visuals and gameplay performance for high-end PC, console, VR/AR, and mobile. To deliver the next generation of high-end experiences you’ll need exceptional content, which is why we’re incredibly excited to announce that we’ve partnered […]
Unity VR developers love Oculus Go
Today at GDC, Oculus revealed some exciting updates on its new major platform: Oculus Go. We also got a sneak peek at a few of the first Oculus Go launch titles, described below, all of which are made with Unity. The Headset: Affordable and user-friendly When it launches soon, Oculus Go’s low price and unique […]
Cache Server 6.0 Release and Retrospective: Optimizing Import
Cache Server makes creating with Unity faster by optimizing the asset-import processes either on your local machine or a dedicated server for teams working in a local area network. Version 6.0 of the remote Cache Server is now available and is a culmination of a six-month work on improving the quality and performance of the […]
Unity Unveils 2018 Roadmap at GDC
We’re going bigger than ever at Game Developers Conference 2018. We kicked everything off with our Unity at GDC Keynote, which brought everyone who joined us in person and online the latest announcements, previews and technical demos. The opening keynote has just concluded. With an event that’s bigger than ever, we’ve got a lot to […]
Take the Next Leap: Unity and Magic Leap Partner to Deliver Technical Preview
We are proud to partner with Magic Leap to integrate the Magic Leap platform with Unity. For all creators looking to get started today, we’re thrilled to make available the Unity Technical Preview and the Lumin SDK available on the Magic Leap Creator Portal! The Technical Preview is meant for anyone looking to get a […]
3 Ways to make more money with Unity IAP Promo.
Take your monetization to the next level by promoting in-app purchases (IAPs) throughout the player lifecycle. New from Unity, IAP Promo gives you this functionality for FREE, by serving existing product offers to players as a new type of ad unit. Surfacing these promotions helps players discover your offers organically, rather than having to search […]
The High Definition Render Pipeline: Focused on visual quality
In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity renders a frame in C#. We will release two built-in render pipelines with Unity 2018.1: the Lightweight Pipeline and High Definition Render Pipeline. In this article, we’re going to focus on the High […]
ML-Agents v0.3 Beta released: Imitation Learning, feedback-driven features, and more
We are happy to announce that the ML-Agents team is releasing the latest version of our toolkit, v0.3. This is our biggest release yet, and many of the major features we have included are the direct results of community feedback. The new features focus on expanding what is possible with ML-Agents with the introduction of […]
Neon Challenge: Community Creations and Winners
The Neon Challenge has wrapped up, challenging our community to create a real-time environment with the help of the Asset Store. Here are your winners. On Dec 1, 2017 we launched Unity Connect’s first contest, the Neon Challenge, a real-time environment contest based on Neon with over $30,000 in prizes. Armed with our powerful new […]
Next week: How to join us online for Unity at GDC
Staying home for GDC this year? Here’s how you can join us online. Soon, thousands of game developers will storm San Francisco for GDC, to spend a jam-packed week learning, exchanging ideas, getting inspired and making connections. It’s always one of my favorite industry events of the year, and luckily, because GDC happens in my […]
Photogrammetry in Unity: Making Real-World Objects into Digital Assets
Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects that are time-consuming to produce in 3D sculpting software. This post explains how new Unity features assist you in working with photogrammetry. We’re also sharing our Fontainebleau photogrammetry demo project, including all meshes, textures […]
Spotlight Team Best Practices: Making believable visuals in Unity
Being part of the Spotlight Team, I am fortunate to be involved in some very interesting projects. The Spotlight Team at Unity works on games together with our customers and a significant part of my role is to help developers achieve the desired look and quality for their projects. I get to hear many stories […]
International Women’s Day 2018: Celebrating women in technology
Today, March 8th is International Women’s Day. It’s a global day celebrating women’s equality, and the political, economic, and social achievements of women. To honor this day, we’re asking a few of our inspiring Unity women what this day means to them. We encourage you to take a moment to read their responses and celebrate […]
How ARCore enables you to create brand new types of user interaction
AR frameworks unlock new types of gameplay and user interaction. Here are some practical ideas to inspire you to start building. We encourage you to share your own creations with the community – we’ll be actively looking for great examples! Back in 2003, Konami released the Game Boy Advance title, Boktai: The sun is in […]
Unity Partners with PiXYZ Software to unlock CAD data for real-time development
Together, Unity and PiXYZ deliver a solution that makes creating real-time interactive and virtual experiences based on CAD data faster and easier than ever before. Unity today is used across many industries beyond gaming, including aerospace, architecture, automotive, construction, gambling, transportation, manufacturing, medical, and more. The benefits of using real-time in these industries include accelerating […]
Introducing the winners of the first ML-Agents challenge
From the moment we we introduced it last September, the developer community has wholeheartedly embraced the ML-Agents beta. We’ve seen people use this toolkit to create environments, train agents for different use cases, and even apply them to their games and apps. Small project I’ve done to experiment deep learning #unity3d ML-Agents. Very promising. Congrats […]
Introduction to Shader Graph: Build your shaders with a visual editor
Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a beginner or a pro, it helps you create a range of shaders; flowing lava, gooey slime mound, beautiful lakes, flashing LEDs, and more! A Shader Graph enables you to build your shaders […]