Meet the inspiring Unity developers of tomorrow
Whether making short animated films, cinematic experiences or games that tackle social or mental health issues, young Unity developers are racking up fans around the world. Read this post for a roundup of some of the hottest new talent out there, as well as internships, student programs and other resources helping these inspiring youths along […]
ARCore 1.0 for Unity is here—Start building!
ARCore for Unity is out of developer preview. Starting today, developers can use ARCore 1.0 for Unity to create high quality AR apps for more than 100 million Android devices. With ARCore 1.0, your mobile AR apps can now reach millions of Android devices across different makes and models, including: Google’s Pixel, Pixel XL, Pixel […]
Fast Company lists Unity as #4 Most Innovative VR/AR Company
Unity is honored to be recognized by Fast Company as one of the top innovators in VR and AR. We’ve been a long-standing champion for the VR/AR industry, and it’s gratifying that our commitment to this space is being acknowledged. This recognition reflects the hard work of so many people within Unity. We wouldn’t be […]
The Lightweight Render Pipeline: Optimizing Real Time Performance
In a recent blog post we introduced the concept of Scriptable Render Pipelines. In short, SRP allow developers to control how Unity renders a frame in C#. We will release two built-in render pipelines with Unity 2018.1: the Lightweight Pipeline and HD Pipeline. In this article we’re going to focus on the Lightweight Pipeline or […]
Bringing the power of AI to developers with the IBM Watson Unity SDK
IBM and Unity are launching the IBM Watson Unity SDK on the Unity Asset Store, enabling developers to easily integrate Watson cloud services into their Unity applications such as visual recognition, speech to text, and language classification. The SDK makes it easy for developers to take advantage of modern AI techniques through a set of […]
Developing for ARKit 1.5 update using Unity ARKit Plugin
Unity’s ARKit plugin now supports the new augmented reality (AR) features Apple announced in their Spring 2018 Update. The launch of ARKit with iOS 11 put AR into the hands of hundreds of millions of iPhone and iPad users. With the introduction of ARKit 1.5, Apple aims to provide developers with the tools to power […]
ProBuilder joins Unity offering integrated in Editor Advanced Level Design
We are excited to announce a powerful new addition to our creative tools suite: ProBuilder (with other great tools) and its creators, have joined Unity. Please welcome Gabriel Williams & Karl Henkel to Unity! Gabriel & Karl have been delivering awesome tools to enable fast and easy level design directly in the Unity Editor. With […]
Unity at GDC: You’re invited
GDC (Game Developers Conference) is viewed by many as the main event for the world’s developers and creators. Over 25,000 people from around the world descend upon San Francisco to learn, educate, build relationships, network, share stories, and show off their creations. We love GDC. We’re a Diamond Partner of the show and many of […]
Introducing 2D Game Kit: Learn Unity with drag and drop
The Explorer 2D Game Kit is a collection of mechanics, tools, systems and assets to hook up gameplay without writing any code. We’ve also created a game example using these systems, so you can see how they work together in Unity. Unity Brighton’s Content Team – who brought you learning projects Survival Shooter, Adventure Game […]
Expand your skillset with a Unity authorized course
As a community, you are passionate and welcoming, and want others to succeed. That’s why there are so many courses, tutorials and resources to help you. If you learn best in a structured and methodical way, then I recommend you explore the offerings from our Authorized Learning Partners. This post explains four popular offerings – all […]
Unity creators share what challenges and inspires them at the 2018 Sundance Film Festival
We’re proud to wrap up Unity’s first year as official partners of the Sundance Film Festival. Unity and Sundance Institute have a lot in common. We are both long time supporters of independent artists. We both value creation and innovation and we both want to help creators solve hard problems, enabling them to spend more […]
Setting the standard for excellence: Unity Certifications for Technical Artists now available worldwide
We have created the only advanced professional certifications for Technical Artists in the games industry. Register here to take the exam! Validate your expertise As a Technical Artist, you have unique skills and experience that make you the bridge between Art and Programming. The job market is highly competitive, though, and the qualifications for Technical […]
Feature Highlight: Cloth Physics in Unity 2017.3
In 2017.3 a number of improvements were made to the Cloth Physics system such as Brush Based Constraint Painting and Self-Collision Properties. We’d like to wanted to make sure that you’re aware of all the new possibilities. This post also gives you a general overview of how Cloth Physics work. In the video below, we’ve […]
A 2D dream comes to life with Unity: 2D Physics in forma.8
Mauro Fanelli first started using Unity on his Mac back in 2005, but until relatively recently, he had never been a dedicated game developer. A game journalist and a self-taught (but by his own admission, unexceptional) programmer, Fanelli had never had the opportunity to get into the industry. The thing was, though, he had always […]
Global Game Jam 2018: Bringing the community into our offices
Every year, we are inspired by the creativity and community focus that comes out of jam sites around the world. This creativity inspired us to host six different jam sites across the world as a way to invite creators into our homes and help them be part of this amazing community event. This year we […]
SRP Overview
The Scriptable Render Pipeline, introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlled from a C# script. Before writing a custom render pipeline it’s important to understand what exactly we mean when we say render pipeline. What is a Render Pipeline “Render Pipeline” is an umbrella term […]
Announcing Unity Training Workshops. Get your team up to speed on Unity!
Learn from the experts with the only Unity-authorized, in-person training. The only Unity-authorized, in-person training Maximize learning and minimize downtime with in-person, on-site training at your office. Unity Training Workshops are available now for companies around the world that specialize in games, real-time 3D, VR, AR, immersive design, and more. Unity Training Workshops bring face-to-face, […]
Stereo 360 Image and Video Capture
We are proud to announce that in 2018.1 creators can now capture stereoscopic 360 images and video in Unity. Whether you’re a VR developer who wants to make a 360 trailer to show off your experience or a director who wants to make an engaging cinematic short film, Unity’s new capture technology empowers you to share […]
2D Tilemap Asset Workflow: From Image to Level
In Unity 2017.2, we introduced a new addition to the 2D Feature Set: Tilemaps! Using Tilemaps, you can quickly layout and create 2D levels using a combination of Sprites and GameObjects, and have control over properties such as layer ordering, tilemap colliders, animated tiles and more! In this blogpost, I will explain the full workflow […]
Rendering and shading in ADAM: Episode 3
Have you seen ADAM: The Mirror and ADAM: Episode 3 yet? These two short films have captivated millions of viewers, and many are eager to know how Neill Blomkamp and his team did such cool effects in real-time. Read our in-depth, behind-the-scenes posts on lighting, Alembic support, clothing simulation, Timeline, shaders, real-time rendering and more. […]