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Updated: 58 min 55 sec ago

Building a true free roaming VR experience

2017, November 27 - 13:00
You move carefully, scanning each window for signs of activity as you make your way through the abandoned city. There’s a sudden movement in the doorway ahead. You quickly level your rifle to cover it, mindful of the ammo counter flashing low as you move closer to it, your objective just past it. With a […]

Unity 2017.3b feature preview: Assembly Definition Files and Transform Tool

2017, November 22 - 14:07
As the release of Unity 2017.3 is drawing near, we’d like to show you two nifty features that you’d might like. The first feature is Assembly Definition Files. With this feature, you’ll get the option to define your own managed assemblies inside a folder. With well-defined dependencies you’ll ensure that only the required assemblies will […]

How to maximize AR and VR performance with advanced stereo rendering

2017, November 21 - 13:32
With Unity 2017.2, we released support for Stereo Instancing for XR devices running on DX11, meaning that developers will have access to even more performance optimizations for HTC Vive, Oculus Rift, and the brand new Windows Mixed Reality immersive headsets. We thought we would take this opportunity to tell you more about this exciting rendering […]

Unity Offers: Holiday sales guide

2017, November 20 - 20:00
‘Tis the season for giving thanks and to thank our passionate community of creators. We’ve rounded up some amazing deals this season to help you take take your project to the finish line with Unity Plus and Pro, some fresh new Unity gear, and powerful assets from the Asset Store. Unity Plus and Pro If […]

Making Cool Stuff With ScriptableObjects

2017, November 20 - 13:06
I’m Matt Schell, the Senior Screencaster on the Online Evangelism team at Unity. I make stuff in Unity and teach others how to do it via our Twitch channel and on YouTube. I’ve produced some online video training using ScriptableObjects and thought it would be cool to put them together in a blog post, along […]

Talking the future of tech at Web Summit 2017

2017, November 17 - 19:17
Web Summit lives at the intersection of technology, society and culture, bringing together a diverse mix of big companies, start ups, politicians, organizations like the United Nations and celebrities. This year’s conference took place November 5-8 in Lisbon, Portugal. With more than 60 thousand attendees, it’s probably the largest tech conference in the world – […]

Dealing with Scale in AR

2017, November 16 - 14:48
During our talk at Unite Austin 2017, we brought up scaled content and why you would want it. We also discussed why you would not want to scale the content itself, but use “camera-tricks” to do the scaling. We showed two options for scaling content, one of them uses one camera, while the other uses […]

Updated Crunch texture compression library

2017, November 15 - 14:10
Crunch is a lossy texture compression format, which is normally used on top of DXT texture compression. Crunch compression helps to reduce the size of the textures in order to use less disk space and to speed up downloads. The original Crunch compression library, developed by Richard Geldreich, is available on GitHub. Support for Crunch […]

Help us beta-test Unity 2017.3 and earn a chance to win a Mixed Reality headset

2017, November 10 - 13:00
Beta testing helps us find bugs, test out new features and make sure the end result provides a great experience for everyone. But the public beta also offers an exciting opportunity for you! Not only do you get early access to all the new features in 2017.3, you also get to have your say and […]

We’re joining Unity to help democratize data-oriented programming

2017, November 8 - 22:46
Mike Acton and Andreas Fredriksson have joined Unity as Principal Engineers from Insomniac Games. They’re two AAA engine and performance experts who bring best-in-class expertise to Unity. Acton and Fredriksson will be based out of Unity’s new Los Angeles office in Burbank, CA. “I have had the privilege of working in AAA games development for […]

Google’s Resonance Audio: High-Fidelity Sound Across Mobile & Desktop

2017, November 6 - 17:19
Google’s new Resonance Audio SDK for Unity lets you render hundreds of simultaneous 3D sound sources in the highest fidelity for your XR, 3D and 360 video projects on Android, iOS, Windows, MacOS, and Linux. With Resonance Audio, some of the biggest audio challenges for immersive and interactive experiences have been solved. It enables you […]

ARKit Face Tracking on iPhone X

2017, November 3 - 15:56
ARKit has been established as a reliable way to do stable consumer level AR since its first announcement at WWDC in June. More recently, during the iPhone X announcement, it was revealed that ARKit will include some face tracking features only available on the iPhone X using the front camera array, which includes a depth […]

A New Way to Learn Unity: Game Development from A-to-Z

2017, November 2 - 12:01
New to Unity? Start building with Unity Game Dev Courses and create your own dungeon crawler game, Swords and Shovels. Learn by building Learn Unity and game development from start to finish with Unity Game Dev Courses. You’ll learn all the essential concepts of game development, then focus on the areas that appeal to you, […]

Experimenting with multiplayer ARCore and ARKit: jump in with sample code

2017, November 1 - 13:01
One of the aims of our talk at Unite Austin 2017 was to provide an introduction to AR and show people what ARKit and ARCore can do. But most importantly, we wanted developers who were using those platforms to be excited about creating on them. To that end, we built the talk around some major […]

A look inside: Scenario testing for Unity 2017.2

2017, October 31 - 13:10
Unity 2017.2 released earlier this month and we in QA are happy to share some results of our latest scenario test week. Previous testing sessions like this were really funny and useful, so we plan to continue running these for each release. After nearly a month of preparation – information gathering, brainstorming, synchronizing and setting […]

2017.2 beta sweepstakes winners found

2017, October 30 - 15:32
Thanks to everyone who helped us introduce the next release of Unity by being part of the 2017.2 Beta. We have now identified the first 200 beta testers who submitted an original bug entry and who have won the $50 USD gift card to the asset store.  (NOTE: Original entries are bugs that had not […]

Oculus Connect 4 Roundup

2017, October 25 - 15:55
Oculus Connect, the flagship VR conference for Oculus from Facebook, took place on October 11-12 in San Jose. Engineers, designers, and creatives from around the world came together to push virtual reality forward, with Unity right alongside them. Keynote Announcements Among major announcements at the event were several exciting reveals of how Unity continues to […]

Handling your bug reports

2017, October 24 - 17:14
No software releases without bugs. And while our QA is working hard to find as many bugs as possible, some of them still go under the radar. It might be because it only happens in some very specific configurations – looking at you, double SLI Titan owner ;) – or because we were focusing on […]

Sharing Success with Facebook Gameroom

2017, October 23 - 15:44
Gameroom is Facebook’s new PC gaming desktop app dedicated solely to gamers for easily discovering, sharing, and playing the games they love. With personalized recommendations, Gameroom allows players to constantly discover new and exciting games based on their interests and previous games played. By leveraging Facebook’s vast expertise in social tools, players can manage their […]

The future of Unity is just a few clicks away

2017, October 21 - 12:10
The 2017.3 beta is out, and you can get early access to the 2017.3 features right away, including the newest improvements of the Particle System. Don’t know where to start? Just download the dedicated example project! We’ve provided a Particle Systems sample project consisting of five scenes. Two overview scenes highlight particular aspects of Standard […]

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