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Get Started in Unity with Interactive Tutorials

2017, September 7 - 17:11
Interactive Tutorials are a new fully interactive way of getting started in Unity. The new Tutorial panel in Unity 2017.2 guides you and responds to your actions, leading you through a series of tutorials for absolute beginners to help you understand the interface and basic Unity concepts. Each tutorial gives you the opportunity to interact […]

Looking to the future of mixed reality – Part I

2017, September 5 - 17:40
In this 3-part series we analyze areas we believe should be addressed for mixed reality to become mainstream, and not only to improve existing solutions, but reinvent and influence the future and mass adoption of immersive technologies including augmented reality. The Mixed Reality Research Group is a recently created team I lead within Unity Labs. […]

Game of Sites: Unity Between Five Kingdoms

2017, August 30 - 13:16
Prologue In the beginning, there were many houses. Though they began life at the same time, they were in different parts of the land, and thus had different ideas about what was best. As these great houses often do, they grew apart, and tensions heightened. When the king decreed “there must be consistent banners across […]

AR comes to Android with the ARCore SDK

2017, August 29 - 16:01
Google’s ARCore SDK preview is available today for Unity 2017.2b9. ARCore will enable AR (Augmented Reality) development for the entire Android ecosystem, giving developers the ability to build captivating AR experiences for millions of users, without the need for specialized hardware. Download ARCore SDK preview – requires Unity 2017.20b9 and Android API SDK v24 Unity and […]

Community Stories: Cinemachine and Timeline

2017, August 25 - 19:11
Adam Myhill, our Head of Cinematics has been overwhelmed by the great reactions to how our community has been using Cinemachine and Timeline. Here are a few words from him on how it came together and his thoughts on the future. As someone who loves cameras and shot a lot projects both in games and […]

Help us beta-test Unity 2017.2 and earn a chance to win a $50 asset store gift card

2017, August 23 - 13:09
Beta testing is important to Unity because it helps us find bugs, test out new features and make sure the end result provides a great experience for everyone. But the beta test also offers an exciting opportunity for you. What’s in it for you? Not only do you get early access to all the new […]

Unity AI – Reinforcement Learning with Q-Learning

2017, August 22 - 13:11
Welcome to the second entry in the Unity AI Blog series! For this post, I want to pick up where we left off last time, and talk about how to take a Contextual Bandit problem, and extend it into a full Reinforcement Learning problem. In the process, we will demonstrate  how to use an agent […]

Verifying the scripting docs – Fun with EditorTests

2017, August 18 - 17:00
When I encounter an API in Unity that I am unfamiliar with the first thing I (and most of us) do is go to the Unity Scripting API Manual to see how it works via one of the examples. If that example will not compile when I try it, I assume that I must be […]

Unity Connect Discussion Channels: A new way to connect with Unity creators

2017, August 16 - 17:00
Since its launch Unity Connect has grown rapidly to over 54,000 developers and 1,900 companies. That’s why we’ve made it even easier to chat and collaborate with our community of passionate Unity creators. As the Unity Connect community has grown, we’ve heard a common thread of feedback — showcasing work and finding job opportunities is […]

What this cool cat can teach you about mobile free-to-play games

2017, August 15 - 17:00
The Unity R&D Content team’s latest demo is a complete free-to-play (F2P) mobile game, which makes full use of more Unity features, like Unity Ads and Analytics, than any of our previously released content. The result is an endless runner sample that is available on the Asset Store for you to download for inspiration and […]

Unity for Xbox One X

2017, August 14 - 14:00
Unity is excited to announce that support for Xbox One X is available now. Get ready to develop for the increased power and 4K HDR output of Microsoft’s newest console. The Xbox One family Unity is excited to announce that support for Xbox One X is available now. Developers will be able to create projects […]

SXSW: Driving emerging technology and media

2017, August 13 - 18:51
The South by Southwest 2018 “Panelpicker” has opened for community voting! We have  Unity representatives who are excited to share their stories on topics ranging from emerging VR/AR tools to the future of media, and they need your help. Vote for your favorite topics below on SXSW’s website to see them there! Hollywood 2.0 – […]

UnityScript’s long ride off into the sunset

2017, August 11 - 13:18
It’s been with us since Unity 1.0, but its time is finally coming: we have begun the deprecation process for UnityScript, the JavaScript-like scripting language available as an alternative to C# in Unity today. In this blog post, we’ll go into the details behind the decision, but to briefly summarise: continued support for UnityScript is […]

Spotlight Team Best Practices: Project Setup

2017, August 10 - 13:00
On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and solutions coming up again and […]

Standard Events Explained: Part 2 – Application and Progression

2017, August 9 - 13:29
So far in this series, I’ve introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. This time, we’re diving deeper, taking a close look at two more groups: Application and Progression. Events in the Application Group At some level, your game is simply an application. I […]

Madewith.unity.com profile and story creation is moving to Unity Connect

2017, August 8 - 15:56
Two years ago, we launched madewith.unity.com as an online destination for our community to share the amazing games, projects, and experiments created with Unity. Since then, it has become home to a range of creativity and content, featuring new games like Praey for the Gods, development insights from AAA studios Ubisoft and Red Storm Entertainment, […]

Unity debuts new artist tools and innovations at SIGGRAPH 2017

2017, August 4 - 17:34
This week Unity stormed SIGGRAPH 2017 — the world’s largest and most influential computer graphics conference — giving attendees an in-depth look at the latest breakthroughs for artists and creatives in the world of interactive entertainment. Those who visited our booth and Unity Central were treated to daily demos and speaker sessions on topics including […]

Introducing the Unity ARKit Remote

2017, August 3 - 13:16
When Apple announced at WWDC that ARKit framework was going to be part of iOS11, there was great excitement in the development community, as most people saw an amazing opportunity to create incredible AR experiences that could be felt by a large audience. Unity had worked with Apple during the previous months to create the […]

Zynga & Unity: Exclusive Rewarded Advertising

2017, August 2 - 21:10
Don’t go chasin’ waterfalls – the future of in-app advertising is with Unified Auction. Zynga goes exclusive with Unity We’re thrilled to announce that we’ve partnered with Zynga to be their exclusive provider of mobile game rewarded advertising. This partnership gives Zynga access to Unity’s world class advertising platform, which serves more than 25 billion […]

Unity 2017.1 feature spotlight: Playable API

2017, August 2 - 13:23
It’s time. It’s been a long run, but here we are: in Unity 2017.1 the Playable API is out of experimental. The graph-like Playable API allows you to have precise programmatic control over animation and audio – we are also working on using the same API for video control. Our brand new Timeline tool in 2017.1 […]

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