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Introducing Remote Settings: Update your game in an instant

2017, June 2 - 13:58
Running a game as a live service means you can adapt your game to your players’ needs, keep your game fresh and make the experience more enjoyable. Traditionally, making a change to your game takes days…even weeks. You have to engineer,  test, submit to an app store and then await a submission process. A real-time […]

Last call to try out the 2017.1 beta and get a chance to win a Nintendo Switch

2017, June 1 - 13:48
As announced on April 27, we are currently in the process of getting 2017.1 ready to ship by running an open beta. The beta program helps us to  find bugs, test out new features and make sure that the final release meets all quality assurance standards, offering  a great experience for everyone. If you join, you’ll […]

Running with ideas at Hack Week XII

2017, May 26 - 14:52
As I approach the main hall where Unity Hack Week XII is happening, I pass small breakout groups having intense discussions in French, Dutch, Russian, and in various accents ranging from the Queen’s English to a Texas drawl. Whatever the language or accent, though, there’s an air of determination and a common look of focus […]

Nordic Game Jam Recap

2017, May 25 - 16:44
We recently had another successful Nordic Game Jam here in Copenhagen with around 700 participants from more than 30 different countries. Nordic Game Jam is the largest on-site game jam in the world and has been taking place for the past 12 years in the city where Unity was originally created. It’s a three day […]

Carnegie Mellon University ETC Tour and VR Demos at Unity

2017, May 23 - 17:11
We at Unity absolutely love seeing the wide breadth of VR/AR projects students are creating at universities — these experiences often reflect a sense of innovation pushing forward storytelling and interaction within virtual reality and augmented reality experiences. On May 12th we had the opportunity to host nine graduate students from Carnegie Mellon University Entertainment […]

Spotlight on Amplify Shader Editor: Making Your Game Stand Out With Custom Shaders

2017, May 22 - 18:06
The first opportunity your game has to grab a potential player’s attention is always through what they see on the screen. Before they even have a chance to feel how well your game controls, hear the great sound effects or understand how fun it is, they look at it. In that brief first glance you […]

There’s method to the (Hack Week) madness

2017, May 22 - 11:07
Since the early days of Unity more than a decade ago, we have had a long-standing tradition of bringing our widely dispersed engineering organization together in one place for a week of innovation. Hack Week is about exploration, risk-taking, and pushing to find the extraordinary. Starting today, we once again assemble for Hack Week XII, […]

7 Things You May Have Missed At Vision VR/AR Summit 2017

2017, May 19 - 18:23
With three concurrent tracks, a packed showcase, mixers, and of course the opportunity to reconnect with XR friends (maybe to discuss Richard Dawkins’ keynote presentation), Vision Summit 2017 had so much great content this year that there were some tough choices to make regarding which sessions to attend — so we’ve recapped some highlights, all […]

Why we’re giving 2017.1 beta testers cool t-shirts and a chance to win a Nintendo Switch

2017, May 18 - 14:08
Beta testing is important to Unity because it helps us find bugs, test out new features and make sure the end result provides a great experience for everyone. But the beta test also offers an exciting opportunity for you. What’s in it for you? Not only do you get early access to all the new […]

Unity Connect is going worldwide

2017, May 17 - 15:46
Every day, we are seeing more and more members of the Unity community join Unity Connect, the first talent marketplace dedicated to Unity creators, to showcase their skills and work, and get discovered by talent seekers. As of today we are up to over 34,000 profiles from Unity talent around the world, who together have […]

Happy Patch Day!

2017, May 15 - 14:56
Today marks three years since our first patch release (4.3.7p1) way back on 15th of May 2014 and the subsequent creation of the Sustained Engineering (SE) team! The SE team was established to help improve both the quality and the stability of the latest shipped (and some legacy) versions of Unity. Weekly patches and rolled up […]

Introducing Standard Events

2017, May 12 - 16:44
“What custom events should I implement?” is a question we get asked a lot at Unity Analytics. Believe it or not, asking this doesn’t mark you as an analytics newb: in our jobs across the industry, we’ve collectively had this conversation on what data to track in every size of organization, from indies to big […]

Help us test the new Timeline cut-scene and sequencing tool by joining the 2017.1 beta

2017, May 8 - 14:07
One of the highlights at GDC 2017 was the Timeline demo. Timeline is a powerful new visual tool that allows you to create gorgeous cinematic content, cut scenes and gameplay sequences using your game objects, animations, sounds and scenes. It allows artists to focus on storytelling and cinematics, as opposed to coding. Timeline’s track-based sequencing […]

Spotlight on Playmaker: Visual scripting that lets you bypass the code and unleash your creative potential

2017, May 4 - 18:00
Playmaker the best-selling visual scripting tool on the Unity Asset Store, with over 2,800 reviews and a 5-star rating average. Learning to create interactive experiences, including games, can be a challenge for a variety of reasons. One of the biggest challenges arises from the fact that, historically, the main mode of authoring interactive content has […]

Announcing our VR Artist in Residence

2017, May 2 - 17:05
As you may remember from our GDC keynote, Unity is invested not only in enabling success for virtual reality creators but also artists in particular; with new tools for artists on the horizon, we can’t wait to see what VR artists will create. With our enthusiasm for the art community and for the role artists […]

Vision Summit 2017 Keynote Recap: Announcements from Microsoft, Google, Vuforia and more!

2017, May 1 - 20:42
We’ve officially kicked off our second North American Vision VR/AR Summit in Los Angeles. Over the next two days, more than 1,200 founders, artists, programmers, business leaders, publishers, and developers will gather for learning, discussion, and hands-on exploration of what’s new and next in XR. The opening keynote just wrapped which featured presentations with exciting […]

Unity Forum Hack – Update

2017, May 1 - 11:32
Update on the Unity Forum Hack. Hi all, On April 30, our forum software was attacked and successfully compromised due to poorly implemented password routines; our investigations show no theft of passwords in this attack, nor impact to any other Unity service. However, the attack did result in defacement of the site and subsequent messaging […]

Altering Body Perception in VR

2017, April 28 - 14:16
Virtual Reality presents the opportunity to create entirely new worlds – ones which players themselves inhabit. An often overlooked consequence of this is the ability to recreate the player, down to how they feel. This sounds dramatic, but really is just achieving feature parity with most other forms of media. Any book read from a […]

Join the beta testing process and get access to the new 2017.1 beta

2017, April 27 - 14:00
Unity 5.6 concluded the Unity 5 cycle. We are now moving into the next generation of Unity, introducing 2017.1, and we invite you to help test the beta version. Join our beta testing process It’s simple to get started and be part of the beta process. Simply head over to our beta testing section, read […]

Adam Wins a Webby Award!

2017, April 26 - 14:00
Unity is honored to announce that Adam, a short film created with the Unity game engine and rendered in real time, has won The Webby Award in Animation (Branded)!  The Animation (Branded) award recognizes “animated video content that integrates products or services on behalf of a brand in order to convey a marketing message in […]

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