A Look Inside: Asset Store Bash, upgrade testing using Asset Store packages
Asset Store Bash is one of the major test phases performed as part of every major Unity release. It has two main purposes: Testing how the new version of Unity handles upgrading of significant variety of different assets and projects To ensure that our recent features and changes haven’t broken the most popular packages created […]
Best Practices from the Spotlight Team: Optimizing the Hierarchy
On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and solutions coming up again and […]
Feature Highlight: Unity Teams
Collaborate is out of beta and joins Could Build as part of a new offering called Unity Teams — a single solution that provides Unity users a set of features to create together, faster. It will include all the features that help Unity creators work better together, regardless of discipline: engineers, artists, designers, QA, everyone. […]
Unite Europe 2017 Keynote Recap: Connecting, Creating, and the Future of Unity
Unite Europe 2017, taking place in the beautiful city of Amsterdam, has just kicked off! Over the next two days, artists, developers, teachers, filmmakers, researchers, storytellers and anyone using Unity will come together to talk about what they love most – creating with Unity. From hands-on tutorials to a Made with Unity showcase, Unite is […]
Introducing Unity Labs’ new Research Fellowship Program
One of Unity Labs’ missions is identifying and supporting cutting edge research. For 2017, we have identified a slate of research topics we are currently working on in the areas not limited to VR and AR authoring tools, Game AI, and Graphics. It’s our vision to advance the next generation of 3D interactive entertainment content […]
Unity AI-themed Blog Entries
Welcome to the first of Unity’s new AI-themed blog entries! We have set up this space as a place to share and discuss the work Unity is doing around Artificial Intelligence and Machine Learning. In the past few years, advances in Machine Learning (ML) have allowed for breakthroughs in detecting objects, translating text, recognizing speech, […]
Oculus & Unity Launch Pad Workshops: Promoting Diversity of Thought in VR
Unity proudly partnered with Oculus for the second annual Launch Pad program, which aims to inspire diversity of thought in the VR community by helping people from a variety of backgrounds break into VR. Introduction In support of Launch Pad and broader efforts to support diversity within VR, Unity provided hands-on training during the 2017 […]
Introducing a new Asset Store experience
It’s hard to believe, but it has already been 6 years since we launched the Unity Asset Store. Our vision was to create a space where community members could enable each other’s success: creators could make their content available to others to help fill skill gaps and help propel projects forward. For any problem you […]
Linear Rendering Support with WebGL 2.0
One of the new features in Unity 2017.2 is linear rendering with WebGL 2.0. With linear rendering, you’re sure that the inputs, the outputs and the computation are in the correct color space. The brightness of the final image will go linearly with the amount of light in the scene. That means more consistent lighting […]
Empowering Creators – Community Summit 2017
We’ve just recently wrapped up our first Unity Community Summit here at our San Francisco office with a handful of our amazing community members and staff. The event brought eleven community guests with many different backgrounds and creative talents from both the United States and different parts of Europe for two days to celebrate their […]
#CodeSnippets: Toggle Vive’s front facing camera and “Tron Mode” at run time
How to programmatically turn the front facing camera video and camera for chaperone bounds on and off on the HTC Vive. Unity’s 2017 hack week happened a couple of weeks ago in Nyborg, Denmark. As our contribution, my team decided to explore physical VR and UX/UI with HTC Vive trackers. In our proposed scenario, the […]
A Look Inside: Evolving Automation
In my previous blog post, I explored Unified Test Runner (or simply UTR) and Hoarder. In short: UTR is a single entry point we use to run all types of tests both locally and on our CI system – Katana. UTR sends test execution data to a database. We call this database and its surrounding […]
E3 Highlight: Cuphead by StudioMDHR
Cuphead by StudioMDHR is a run and gun action indie game that’s dedicated to reimagining the classic 1930’s cartoon style in “tough but fair” levels that focus on boss battles. The game’s highly anticipated release date was recently announced at E3, following nearly 7 years of development. Since Cuphead’s initial announcement at E3 in 2014, […]
Made with Unity E3 Goodness
The Electronic Entertainment Expo, more commonly known as E3, has kicked off this week in Los Angeles, CA. Arguably the biggest video game event of the year, this is the show you want to be at or watch if you want to know what awesome games are coming down the pipe. As you may have […]
Standard Events Explained: Part 1 – Onboarding
In my last post, I wrote about our new Standard Events package, which we’ve designed to make a deep analysis of your game insanely simple. Now, I am glad to announce that the Standard Events package is available through our asset store. As I wrote, Standard Events are organized into five categories: Onboarding Progression Application […]
Made with Unity games win at the 2017 Apple Design Awards!
Each year, the most beautiful and innovative apps from the App Store are considered for Apple’s prestigious Design Awards. Many amazing projects created with Unity have been selected in previous years, including breakout hits Monument Valley, Lara Croft GO, and Crossy Road. This year is no different. Three out of the five games awarded the […]
Augmented World Expo: How Unity developers will be part of the future
Unity is invested in Augmented Reality. More than 91% of Hololens applications and 64% of mobile AR apps are made with Unity. With all the hype around the medium, we wanted to share some of our takeaways from the Augmented World Expo last week. At the heart of Silicon Valley, AWE USA attracts thousands of […]
After the perfect storm – Unity Hack Week XII
Last month, engineers, QAers and other assorted Unity problem-solvers from around the globe got together to take risks, blow off their usual office routines and break all the rules in search of the next great idea. Ever wondered what a Unity Hack Week is like? This short video will give you an idea of the […]
Unity 2017.1 beta feature highlight: Timeline & Cinemachine
Unity 2017.1 is coming soon and we are excited to share a deeper look at some of the new Timeline and Cinemachine tools. Timeline lets artists create cinematic content and gameplay sequences. Combined with the Cinemachine unique smart camera system, you can control shots like a movie director. From first-person shooters to third-person action adventures, […]
XR on iOS and macOS
At the heart of everything we do here at Unity is the fundamental belief in the democratization of development — with every announcement around VR/AR, we hope to see more and more developers join us in making their creative vision a reality. Today at WWDC, Apple announced its AR debut on iOS and its VR […]