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Mr Carton – The world’s first cartoon series MadeWithUnity

2017, February 23 - 14:11
My name is Mathieu Muller and I am a Field Engineer in EMEA and a film specialist at Unity. Last November, during Unite Los Angeles, I organized a panel called “Unity For film”, presenting various usage of Unity in the cinematic industry (The Gift by Marza Animation Planet, Disney’s Jungle Book Previz, the Adam short […]

Hackers, InterWebz, and Fish Tacos

2017, February 22 - 14:20
In the harsh chill of a San Diego February… Well, it was a little drizzly and we couldn’t wear shorts (most of the time). Anyway… 120 devs from all over Unity — most of whom showed up for the photo — gathered for a services-oriented hack-a-thon. An event we dubbed HACKWEEK-FISH-TACO. Who are these services-oriented […]

Join Unity at GDC 2017

2017, February 15 - 17:06
Winter into spring always means one important thing for the gaming community: GDC. Yes, it’s that time of year and Unity is going to be at GDC in full force. From February 27 to March 3 we will be at the world’s largest professional game industry event at the Moscone Convention Center in San Francisco […]

Unity Supports Developers Worldwide

2017, February 13 - 13:12
We have three core values that we live and breathe every day at Unity: Democratize development, solve hard problems, and enable success.  These core values transcend development and are the cultural foundation that Unity is built on.  It is through that lens that we make decisions that help and benefit our users. We recently announced […]

Creators discuss interactivity & agency at Unity press event

2017, February 10 - 19:22
“2017 is going to be a watershed year for cinematic VR,” says Tony Parisi, our Global Head of VR and AR, after returning from the Sundance Film Festival, New Frontier. (You can also watch his recent interview with Bloomberg.) The New Frontier showcase is where VR/AR technology meets film, art, live performance and music. Needless […]

Deprecating Asset Server Support

2017, February 6 - 14:01
Today we are announcing that 5.6 will be the final version of Unity compatible with our legacy Asset Server product. Read on to learn what this means for you. Unity Asset Server is an asset and version control system with a user interface integrated into Unity. It was designed to be an integrated solution for […]

GGJ Splash Clash – Post Mortem

2017, February 2 - 13:55
Global Game Jam 2017 recently ended. It was a mad weekend where 36,000 game makers gathered in more than 700 venues around the world, and made 7000 games based on a common theme: “Waves”. Instead of organising in Rome, this year I flew to Prague and made a game with a graphic artist named Jana […]

Can’t Stop, Won’t Stop: The 2016 Mobile Games Market Report

2017, February 1 - 18:52
The 2016 year-in-review data report on global mobile and VR gaming trend is now available! Created in partnership with SuperData Research, the report reveals strong growth momentum across the combined mobile, mobile VR and VR markets. Developers should be excited: engagement for games only continues to grow (Americans play mobile games more often than they […]

Unity Documentation in 2017

2017, January 26 - 16:41
Hello from the Documentation team! We’ve had an incredible year in 2016, and we want to show you some of the changes we’ve made, both to the documentation itself and also to our own processes. We hope this will give you some idea of the thought and planning that is going into making the Unity […]

Global Game Jam 2017 at Unity SF

2017, January 25 - 17:54
Ever create a game in 48 hours? That’s exactly what we set out to do this weekend as we celebrated Global Game Jam 2017 at Unity’s HQ in San Francisco! A three-day event, the Global Game Jam is a special “hackathon” style gathering for tens of thousands of game developers at jam locations across the […]

3D Engine of Bitmanagement for real-time und online capable content supports Oculus Rift

2014, March 31 - 10:12
(pressebox) Berg near Munich, 03/31/2014 - Based on Oculus Rift headset fully immersive with "BS Contact Stereo" / Alternative device to stereo-monitor or CAVE-projection / cost-effective, small and transportable...

3D Engine of Bitmanagement for real-time und online capable content supports Oculus Rift

2014, March 31 - 10:12
(pressebox) Berg near Munich, 03/31/2014 - Based on Oculus Rift headset fully immersive with "BS Contact Stereo" / Alternative device to stereo-monitor or CAVE-projection / cost-effective, small and transportable...

3D Engine für Echtzeit- und Online-Content von Bitmanagement unterstützt Oculus Rift Brille

2014, March 31 - 10:00
(pressebox) Berg bei München, 03/31/2014 - Durch die Anbindung von Oculus Rift voll immersive mit "BS Contact Stereo" / Alternative zum Stereo-Monitor oder CAVE / Kostengünstig, platzsparend und transportablen...

3D Engine für Echtzeit- und Online-Content von Bitmanagement unterstützt Oculus Rift Brille

2014, March 31 - 10:00
(pressebox) Berg bei München, 03/31/2014 - Durch die Anbindung von Oculus Rift voll immersive mit "BS Contact Stereo" / Alternative zum Stereo-Monitor oder CAVE / Kostengünstig, platzsparend und transportablen...

Bitmanagement introduces "BS Content Studio"

2013, December 19 - 07:45
(pressebox) Berg, 12/19/2013 - Bitmanagement introduces "BS Content Studio". The new tool for the interactive 3D web is ready for download. The authoring tool allows the production of 3D content...

Bitmanagement introduces "BS Content Studio"

2013, December 19 - 07:45
(pressebox) Berg, 12/19/2013 - Bitmanagement introduces "BS Content Studio". The new tool for the interactive 3D web is ready for download. The authoring tool allows the production of 3D content...

Infrastructure projects supported by interactive 3D visualisation - online

2013, July 5 - 13:24
(pressebox) Berg near Munich, 07/05/2013 - The city of Mannheim, Germany and The Rhein-Neckar -Verkehr GmbH provide a deep insight into its most recent public traffic project / 3D visualization of existing...

Infrastructure projects supported by interactive 3D visualisation - online

2013, July 5 - 13:24
(pressebox) Berg near Munich, 07/05/2013 - The city of Mannheim, Germany and The Rhein-Neckar -Verkehr GmbH provide a deep insight into its most recent public traffic project / 3D visualization of existing...

Infrastruktur-Projekte durch interaktive 3D Visualisierung im Internet unterstützt

2013, July 5 - 13:17
(pressebox) Berg bei München, 07/05/2013 - Stadt Mannheim und die Rhein-Neckar-Verkehr GmbH gewähren Bürgern detaillierte Einblicke in ihr jüngstes Verkehrs-Großprojekt / 3D Visualisierung des Ist- und des...

Infrastruktur-Projekte durch interaktive 3D Visualisierung im Internet unterstützt

2013, July 5 - 13:17
(pressebox) Berg bei München, 07/05/2013 - Stadt Mannheim und die Rhein-Neckar-Verkehr GmbH gewähren Bürgern detaillierte Einblicke in ihr jüngstes Verkehrs-Großprojekt / 3D Visualisierung des Ist- und des...

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