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VR Advertising: Experience Lionsgate’s JIGSAW in VR with a “Virtual Room” Ad

2017, October 20 - 19:02
It’s finally here! In July, Unity announced our partnership with Lionsgate to create a first-of-its-kind, immersive virtual reality advertisement. And now, one week ahead of the film’s launch, the experience is debuting in two VR apps made with Unity. Thanks to a close partnership with Lionsgate, the Jigsaw Virtual Room is truly an authentic experience, […]

How a best-selling physics space simulator found their VR guru

2017, October 19 - 15:05
Learn how a successful indie developer used Unity Connect to hire a talented VR developer to build the sequel to the critically-acclaimed space simulator, Universe Sandbox. As the creator of the best-selling physics space simulator, Universe Sandbox, the studio Giant Army didn’t start so giant. The title, which has sold over 800,000 copies to date, […]

Mobile inside-out VR Tracking, now readily available on your phone with Unity

2017, October 18 - 13:58
VR is all about immersion, and the ability to track the user’s position in space is a key element of it. However, to date this has only been available in desktop and console VR, even though modern smartphones already incorporate the essential technology to make it possible in mobile VR too. This blog explains how […]

Unity 2017.2 is now available

2017, October 12 - 13:49
Unity 2017.2 introduces new 2D world-building tools, support for new XR platforms, and thanks to an exclusive collaboration between Unity and Autodesk, faster importing and exporting between Maya/3DS Max and Unity. Unity 2017.2 includes updates to the robust storytelling tools Timeline and Cinemachine, as well as support for ARCore, ARKit, Vuforia, and Windows Mixed Reality […]

Git LFS Support in Cloud Build

2017, October 10 - 12:57
Cloud Build for Unity Teams is a continuous integration service for games and apps built in Unity. Cloud Build makes it simple and easy to create and share builds of your game, letting you and your team iterate faster and always be on the same page. Setting up Cloud Build takes seconds and works with […]

Looking to the future of mixed reality (Part III)

2017, October 9 - 14:28
In this third and final part of the series we analyze how foundational platforms will and must evolve, and outline our vision of how MR applications will be created and executed. Part I summarized the current and future issues facing mixed reality and its adoption in the mainstream. Part II explored the design challenges facing developers with […]

Get hired in VR/AR: Unity partners with Udacity on Nanodegree program credentials to help you get hired!

2017, October 4 - 12:53
VR job openings are up 800% year-over-year. Combined with the release of ARKit, which now puts AR capability in the pockets of nearly 400 million consumers, demand for skilled developers and designers who can create high-quality immersive content is growing at an unprecedented rate. Industries — from entertainment, healthcare, education, real estate, automotive, retail, and […]

Unite Austin 2017 Keynote Recap

2017, October 4 - 02:35
Unite Austin 2017 has just kicked off in Austin, Texas! Artists, developers, educators, filmmakers, researchers, storytellers have come together to gain valuable insight and inspiration. Hands-on class tutorials, technical sessions, a Made With Unity Showcase, and previews of upcoming technology make our Unite events a one stop shop. We continue to be amazed by all […]

Neon

2017, October 4 - 00:15
Neon is a small environment created by our Demo team’s creative director Veselin Efremov in just a couple of days, with Unity 2017.1 and models from the Asset Store. In this blog post he will be He is sharing some thoughts around the project and how it came about. Starting with a bit of background: […]

Unity 2017.3 Beta is out

2017, September 30 - 16:57
Have you ever considered being a beta tester? You’ll get early access to the latest new features, and you can test if your project is compatible with the new beta. Thanks to everyone who helped us introduce the next generation of Unity by being part of the 2017.2 Beta Program. We’re now ready to invite […]

Announcing Projects 2.0: Tell your story, share your games, and showcase your projects!

2017, September 29 - 13:14
Over the last year as we’ve seen the growth of Unity Connect to now over 110,000 Unity creators. We’ve seen a huge growth of engagement with the community as you’ve shared over 21,000 projects you’ve made during your creative journeys. Projects have been a powerful tool enabling creators to showcase their work and talent to […]

Don’t miss the debut of Unite Austin Live Oct 4 – 5

2017, September 27 - 16:55
New for Unite Austin 2017, don’t miss Unite Austin Live, our debut “talk show” streaming directly from Unity’s live studio booth in the expo hall. In addition to the Unite Keynote live stream on Oct 3 – 6 PM CT, those of you at home will be able to catch a glimpse of all the […]

Sneak Peek: Expert Certifications for Gameplay Programmers and Technical Artists

2017, September 26 - 13:00
Coming in early 2018, Unity Certified Expert exams will set the standard of excellence for professional Gameplay Programmers and Technical Artists. Sign up to get an overview of the Exam Objectives. With the launch of the Unity Certified Developer exam in 2016, Unity Technologies established the only professional certification for the games industry. Since then, […]

Unite Austin 2017: What You Can Expect

2017, September 22 - 14:00
We’re only a couple weeks out from Unite Austin 2017, and we could not be more excited to announce that director Neill Blomkamp (District 9) will headline the keynote and conference!  Unite Austin, set to take place October 3-5 at the Austin Convention Center, is an excellent place for developers and creators to engage, network, […]

Looking to the future of mixed reality (Part II)

2017, September 21 - 14:08
Thoughts about design. Part I of this series summarized the current and future issues facing mixed reality and its adoption in the mainstream. In this second part of this series we explore the design challenges facing developers with the new and promising mixed reality medium. Transition phase. We can all agree that in the near future […]

Introducing: Unity Machine Learning Agents

2017, September 19 - 06:30
Our two previous blog entries implied that there is a role games can play in driving the development of Reinforcement Learning algorithms. As the world’s most popular creation engine, Unity is at the crossroads between machine learning and gaming. It is critical to our mission to enable machine learning researchers with the most powerful training […]

Remote Settings upgraded to Support Segments

2017, September 15 - 13:10
Since our beta launch in June, Remote Settings has been very popular among our developers. The tool has been used in many different creative ways and applied to various platforms Unity supports. From updating with festive scenes to sending promotional offers, from mobile games to VR/AR – all about making games and experiences more engaging, […]

Made with Unity Showcase at Unite Austin 2017

2017, September 14 - 19:49
First, a big thank you to everyone who submitted to our Made with Unity Showcase at Unite Austin 2017! Our goal was to pick unique games of varying styles, genres, mechanics, and platforms, and we’re excited to have had an amazing selection to choose from that made the selection process a pleasantly difficult one. Unite […]

Get Ready to Launch Your ARKit App on iOS11

2017, September 12 - 02:30
Today Apple announced that iOS 11 will launch on September 19, and with it the official release version of the ARKit framework. Soon developers will be able to publish Unity ARKit apps to the App Store, unlocking hundreds of millions of users worldwide. Since the original announcement of ARKit at WWDC and the launch of […]

Unity at Gamescom 2017

2017, September 8 - 15:37
Gamescom is one of the largest consumer gaming shows in the world with 345000 visitors over five days attracted to the Koelnmesse in Cologne, Germany. Unity’s main presence at Gamescom is in the trade area where we meet you, the development community. There we host meetings, run feature demos, and answer your burning questions. This […]

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