Unity Blog

Subscribe to Unity Blog feed
A glimpse inside Unity Technologies...
Updated: 8 min 30 sec ago

Unity for Film: Real-time cinematic technology at SIGGRAPH 2018

2018, August 13 - 20:52
Unity believes that the future of filmmaking is real-time, and this year at SIGGRAPH we are celebrating cinematic storytelling in CG animation, virtual cinematography, and more—all throughout the event. The week kicked off with our CMO Clive Downie giving a keynote presentation at the SIGGRAPH Business Symposium on Unity’s predictions about real-time 3D content and […]

Facial AR Remote: Animating with AR

2018, August 13 - 15:10
With the release of ARKit and the iPhone X paired with Unity, developers have an easy-to-use set of tools to create beautiful and expressive characters. This opens up exploring the magic of real-time puppeteering for the upcoming “Windup” animated short, directed by Yibing Jiang. Unity Labs and the team behind “Windup” have come together to […]

Show off your work at the 2019 Sundance Film Festival – apply today!

2018, August 8 - 17:35
Are you working on a groundbreaking animated film or XR experience you want the world to see? Enjoy a special Unity discount on the entry fee, and get ready for a whole lot of attention!  The Sundance Film Festival could be your breakout moment, since its mandate is to spotlight “innovations in storytelling found […]

Unity releases Google advertising for developers

2018, August 7 - 22:03
Everyone loves something new. New ad formats, new advertisers, and new content means more options to create something unique and engaging. We’re excited to share with you that Google and Unity have announced a strategic partnership that will change the way advertisers reach gamers on-the-go and help you, the developers, to monetize your apps. This […]

Shader Graph Updates and Sample Project

2018, August 7 - 13:01
In 2018.1 we introduced a new tool called Shader Graph which allows you to build shaders visually.  We have added a lot of exciting new features recently. Download Unity 2018.2 and our new demo project to explore them! Some of the features that are new to Shader Graph in 2018.2 include: High Definition Render Pipeline […]

The way small independent studios create

2018, August 3 - 17:00
We’re continuously blown away by all the original, imaginative, and often ridiculously fun games created by independent developers using Unity. And we thought it could help creators to learn about how fellow indie studios tackle financial and operational challenges to deliver the goods. So we put together the Unity 2018 Game Studios Report, to share […]

Evolving multiplayer games beyond UNet

2018, August 2 - 16:09
Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by default. To make these important changes, we need to start anew. That means existing multiplayer features will be gradually deprecated, with more performant, scalable, and secure technologies taking their place. But don’t worry – games with […]

First-time asset publisher tames nature with procedural vegetation

2018, August 1 - 16:17
Lennart Johansen is an expert in 3D visualization and mapping systems. And now he’s helping 400+ developers apply procedural vegetation and run-time masking to myriad games and virtual experiences. Unexpectedly, his part-time hobby has blossomed into a full-time job. And he’s got some cool growth plans too. Based in northern Norway, with a background developing […]

The Unity Developer Day Tour Continues!

2018, July 31 - 18:06
Join a Unity Developer Day near you to enjoy a full day of expert-level talks by Unity staff, development case studies by regional industry leaders, and showcases of amazing games from your local community! We’re halfway through the 2018 Unity Developer Day tour and we’re so excited to see all of you at our next […]

Creating together: Unity and Google Cloud

2018, July 27 - 16:01
At Unite Berlin, we announced an alliance with Google Cloud to make it easier for you to create connected games. Since then, we’ve been hard at work!  Now, together with Google Cloud, we want to give you an update on what we’ve been collaborating on in this blog post. Creating together We knew from the […]

Making Games for Change

2018, July 25 - 18:08
From studios to students in school just learning how to code, many people all over the world use Unity. Through Games for Change and their annual Student Challenge, social issues inspire students in middle and high school to build games for the good of others. Since 2014, the Games for Change Student Challenge has been […]

Spotlight Team Best Practices: GUID based references

2018, July 19 - 17:01
On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and solutions coming up again and […]

Faces of Unity: Harry Rose

2018, July 18 - 15:31
Our Sustained Engineering (SE) team exemplifies our commitment to providing timely, quality service to millions of Unity developers. Harry Rose in the Brighton office is a Software Developer on the team. Serving as the front line of Unity R&D, SE is a quality-driven team whose work influences many areas of Unity. Among other things, they […]

Cinemachine for 2D: Tips and Tricks

2018, July 17 - 15:02
Have you been working on a camera system for your 2D game for ages and wish there was something like Cinemachine for 2D? Not many people know about it, but there already is! This blog post gives you some tips for getting the best out of Cinemachine, and how this tool can benefit and speed […]

Stay up to date with the Unity Roadmap

2018, July 16 - 17:03
At our recent Unite event in Berlin, we shared an update talk on our roadmap. We aim to do this more regularly, as we know it’s important to help you plan ahead. We know that seeing what features we have in production and understanding our goals with Unity as a tool is essential to making […]

Scripting Runtime Improvements in Unity 2018.2

2018, July 11 - 19:08
We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related to the scripting runtime, thanks to all of the great feedback we have received since the .NET 4.x Equivalent scripting runtime became officially supported in Unity 2018.1. We’ve also added a number […]

2018.2 is now available

2018, July 10 - 12:58
Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shader Graph give artists and developers more power, while the C# Job System, Burst Compiler and ECS make it possible to take advantage of multi-core processors without the programming headache. Unity 2018.2 […]

Unity Hackweek 2018: Creating X Together

2018, July 4 - 14:03
When do you do your best creative work? At Unity, we know that when you’re around people you trust, in a relaxed, friendly environment, and you have a chance to deeply concentrate, interesting things happen. Add a time limit and a sense of shared purpose and you might just witness something pretty magical. That’s why […]

Rendering in the fast lane: Real-time results for automotive

2018, July 3 - 19:08
Learn how a small team achieved jaw-dropping results in no time at all through CAD data import, prep, optimization with PiXYZ, Asset Store packages, and real-time rendering with HDRP in Unity. How we got rolling … As you may know, last month we announced our new offerings for the Automotive industry and held the Unity […]

How the creator of Space for Unity saves you time while earning money

2018, July 1 - 16:11
Asset Store publisher Stefan Persson is a master designer of space packages and creator of numerous sound effects. This Swedish wunderkind’s 27 assets help accelerate fellow creators’ development dreams – whether they’re prototyping outer-space worlds or adding the finishing audio touches to an about-to-be-released game. Space – and Unity – were literally the final frontiers […]

Pages