Simple Bike Rider Animation by Voxel Vision
Number of Animations: 29
Animation types : Root Motion / InPlace
Get Full Pack - Link
Get More exciting News and Animation on our Discord Server
Animation List :
anim_Driver_Front_Fire_Pose_D.FBX
anim_Driver_Front_Fire_Pose_M.FBX
anim_Driver_Front_Fire_Pose_U.FBX
anim_Driver_Front_To_Left_Aim_M.FBX
anim_Driver_Front_To_Right_Aim_M.FBX
anim_Driver_Grab_Pistol.FBX
anim_Driver_Grab_To_Front_Aim_M.FBX
anim_Driver_Left_Fire_Pose_D.FBX
anim_Driver_Left_Fire_Pose_M.FBX
anim_Driver_Left_Fire_Pose_U.FBX
anim_Driver_Left_Ride_Pose.FBX
anim_Driver_Left_To_Front_Aim_M.FBX
anim_Driver_Left_To_Right_Ride.FBX
anim_Driver_Left_To_Right_Turn.FBX
anim_Driver_Left_Turn_Pose.FBX
anim_Driver_Ride_Idle.FBX
anim_Driver_Ride_To_Stop.FBX
anim_Driver_Right_Fire_Pose_D.FBX
anim_Driver_Right_Fire_Pose_M.FBX
anim_Driver_Right_Fire_Pose_U.FBX
anim_Driver_Right_Ride_Pose.FBX
anim_Driver_Right_To_Front_Aim_M.FBX
anim_Driver_Right_To_Left_Ride.FBX
anim_Driver_Right_To_Left_Turn.FBX
anim_Driver_Right_Turn_Pose.FBX
anim_Driver_Start_Ride.FBX
anim_Driver_Stop_Idle.FBX
anim_Front_to_Ungrab_Pistol.FBX
anim_Ungrab_to_Start_Ride.FBX
Price $20.00
Simple Car Driving Animation by Voxel Vision
Number of Animations: 53
Animation types : Root Motion / InPlace
Get Full Pack - Link
Get More exciting News and Animation on our Discord Server
Animation List :-
- anim_Back_Left_Two_Hand_Fire_Pose_D.FBX
- anim_Back_Left_Two_Hand_Fire_Pose_M.FBX
- anim_Back_Left_Two_Hand_Fire_Pose_U.FBX
- anim_Back_Right_Two_Hand_Fire_Pose_D.FBX
- anim_Back_Right_Two_Hand_Fire_Pose_M.FBX
- anim_Back_Right_Two_Hand_Fire_Pose_U.FBX
- anim_Car_Drive.FBX
- anim_Driver_Back_Fire_Pose_D.FBX
- anim_Driver_Back_Fire_Pose_M.FBX
- anim_Driver_Back_Fire_Pose_U.FBX
- anim_Driver_Back_Right_Fire_Pose_D.FBX
- anim_Driver_Back_Right_Fire_Pose_M.FBX
- anim_Driver_Back_Right_Fire_Pose_U.FBX
- anim_Driver_Back_Right_To_Back_Aim_M.FBX
- anim_Driver_Back_To_Right_Aim_M.FBX
- anim_Driver_Front_Fire_Pose_D.FBX
- anim_Driver_Front_Fire_Pose_M.FBX
- anim_Driver_Front_Fire_Pose_U.FBX
- anim_Driver_Front_To_Back_Aim_M.FBX
- anim_Driver_Front_To_Back_Right_Aim_M.FBX
- anim_Driver_Front_To_Left_Aim_D_D.FBX
- anim_Driver_Front_To_Left_Aim_M.FBX
- anim_Driver_Front_To_Right_Aim_M.FBX
- anim_Driver_Front_Two_Hand_Fire_Pose_D.FBX
- anim_Driver_Front_Two_Hand_Fire_Pose_M.FBX
- anim_Driver_Front_Two_Hand_Fire_Pose_U.FBX
- anim_Driver_Grab_Back_Aim_M.FBX
- anim_Driver_Grab_Back_Right_Aim_M.FBX
- anim_Driver_Grab_Right_Aim_M.FBX
- anim_Driver_Left_D_D_To_Front_Aim_M.FBX
- anim_Driver_Left_D_D_To_Left_Aim_D.FBX
- anim_Driver_Left_D_To_Left_Aim_D_D.FBX
- anim_Driver_Left_Fire_Pose_D.FBX
- anim_Driver_Left_Fire_Pose_D_D.FBX
- anim_Driver_Left_Fire_Pose_M.FBX
- anim_Driver_Left_Fire_Pose_U.FBX
- anim_Driver_Left_To_Front_Aim_M.FBX
- anim_Driver_Left_To_Right_Aim_M.FBX
- anim_Driver_Right_Fire_Pose_D.FBX
- anim_Driver_Right_Fire_Pose_M.FBX
- anim_Driver_Right_Fire_Pose_U.FBX
- anim_Driver_Right_To_Back_Aim_M.FBX
- anim_Driver_Right_To_Back_Right_Aim_M.FBX
- anim_Driver_Right_To_Left_Aim_M.FBX
- anim_Grab_Pistol.FBX
- anim_Left_Two_Hand_Fire_Pose_D.FBX
- anim_Left_Two_Hand_Fire_Pose_M.FBX
- anim_Left_Two_Hand_Fire_Pose_U.FBX
- anim_Right_Two_Hand_Fire_Pose_D.FBX
- anim_Right_Two_Hand_Fire_Pose_M.FBX
- anim_Right_Two_Hand_Fire_Pose_U.FBX
- anim_UnGrab_Pistol.FBX
- anim__Car_GetIn.FBX
Price $15.00
NPC Archetype – Nightclub Bouncer Animset by SpectraMotions
Total Animations: 80
- Gestures (16): Authority and interaction-focused actions such as calm down, dismiss, pointing, ID check, radio/walkie-talkie use, note taking, crowd control, and expressive reactions.
- Hit Reactions (6): Front, back, left, right, and knockback responses for combat or confrontation scenarios.
- Idle (5): Natural standing poses including arms crossed, hands on hips, relaxed watch, hands behind back, and knuckle cracking.
- Locomotion: Walk (20): Forward, backward, left, right, and diagonal variations, start and stop transitions. (Both Root Motion and In-Placed Variants) Run (20): Full directional movement including forward, backward, lateral, and diagonals, start and stop transitions. (Both Root Motion and In-Placed Variants) Turn (8): 90° and 180° turn-in-place transitions from idle and back to idle.
- Jump (1): Standard jump animation.
- Paired Animations (4): Grapple throws, entry permission scenarios.
Rigging:
• Yes (Humanoid — retargetable to any Unity character)
Number of meshes/prefabs: 1
• Mannequin (Unity Humanoid-ready)
Number of textures: 1
• For Mannequin Character
NPC Archetype – Nightclub Bouncer delivers a focused set of high-quality, hand-keyed animations built to bring nightclub security to life. From alert idles and crowd scanning to controlled reactions and confident stance shifts, every motion reinforces authority, awareness, and presence. The result is a bouncer who feels experienced, grounded, and ready for anything without exaggerated or recycled movement.
Built for seamless integration, this pack emphasizes clean loops, believable body language, and production-ready performance. Whether you’re building nightlife scenes, social hubs, or dense open-world environments, these animations instantly elevate a standard NPC into a convincing, professional bouncer players trust on sight.
Important Note:
• Environment and Models are NOT included.
Support & Contact
Need assistance, feedback, or custom requests?
Email: spectramotions@gmail.com
Price $14.99
3D Megaphones Collection PRO by VOiD1 Gaming
- 1,742 Polygons*, 3,580 Tris*
- 1,919 Vertices*
- Formats available - FBX
- UV Mapped
- Non-Overlapping UVs
- PBR Textures
- 4096px Texture sizes available for all the exports
These Premium 3D Megaphones Model consist of various kinds of Megaphones -
Air Horn
- Cheerleader's Megaphone
- Plastic Megaphone
- Electric Megaphone
All the 3D models are optimized for all kinds of platforms and suit perfectly in any stylized game scene. The assets are textured using the PBR Workflow for the ultra-realistic look. Use these 3D Megaphones for 3D Games or any 3D Scene and make your voice heard....
Price $19.99
Books Essentials by Daniel Riches
UV Unwrapped using Smart UV Project in Blender
Objects: 55
Vertices: 12,440
Edges: 25,820
Faces: 14,246
Triangles: 23,148
A collection of 55 free 3D books and templates. Suitable for any game or app.
- Low poly
- Can be used to create multiple variants
My Socials
------------------------------------------
Contact: danielriches1@outlook.com
Fab: https://www.fab.com/sellers/Daniel%20Riches
Price $0.00
Media Icons Ultimate by Daniel Riches
UV Unwrapped using Blender Smart UV Project
Objects: 376
Vertices: 38,485
Edges: 67,789
Faces: 31,250
Triangles: 71,444
Prototype Texture provided free.
A huge collection of 376 3D media icons, from battery status, to navigation and playback. Suitable for any game or app.
- Flat and 3D variants
- Single and Multi material variants
- low poly
- Also includes emotes
My Socials
------------------------------------------
Contact: danielriches1@outlook.com
Fab: https://www.fab.com/sellers/Daniel%20Riches
Price $14.99
Art Gallery Vol.13 by AK STUDIO ART
=== Content ===
- Number of Unique Meshes: 31.
- Number of Unique Materials: 32.
- Number of polygons: 2 to 21.817.
- Texture sizes used:
- 2048x2048 (31)
- 1024x1024 (17)
- 512x512 (3)
- Types of texture maps: BaseMap, MaskMap, NormalMap.
=== Statistics ===
The package includes:
- 13 FBX models.
- 24 Prefabs.
- 32 Materials.
- 51 Textures.
- 1 Demo Scene with preconfigured Lightmap.
=== Notes ===
- Optimized 3D Models for performance.
- VR-ready assets.
- Baked GI included.
- Post Processing Setup provided.
Art Gallery Vol.13 – Modular Museum Environment
Art Gallery Vol.13 is a modular environment asset designed to create modern museum and art gallery interiors in Unity. This package includes a collection of high-quality 3D models, textures, and prefabs that allow developers to quickly build realistic exhibition spaces for games, architectural visualization, virtual museums, and VR experiences.
The modular design makes it easy to assemble exhibition halls, corridors, and gallery rooms, providing flexibility to create unique layouts and exhibition environments.
The environment is optimized for performance while maintaining high visual quality, making it suitable for both desktop and VR projects. A demo scene with baked lighting and a configured post-processing setup is included to help you quickly integrate the assets into your project.
This package is ideal for developers creating:
• museum environments
• art exhibitions
• architectural visualizations
• exploration games
• virtual galleries
• VR experiences
The modular system allows easy customization and expansion, giving you the flexibility to design unique gallery layouts and immersive exhibition spaces.
Price $19.99
GameDev Character Kit - Capsule Medieval by AssetHunts!
✔Demo Scene: 1
✔Animation: 9
✔Average Polycount: 1K
✔Number of Textures: 1
✔Texture Dimensions: 2048x2048
✔Number of Meshes: 240
✔Number of Prefab: 240
✔UV Mapping: Yes
✔Render Pipeline: Built-in
✔Universal Render Pipeline: Included
✔High Definition Render Pipeline: Included
✔Collision: No
✔LODs: No
🟨Intro
GameDev Character Kit | Capsule Medieval includes 240+ game-ready, modular capsule character parts, allowing you to build your own characters and bring more fun to your game development projects!
🟨Features✦
⦿ 240+ Modular Parts!
⦿ 9+ Animation!
⦿ 3 Skin Tones!
⦿ Includes 20 Modular Demo Characters!
⦿ Build more characters from Modular Parts!
⦿ Low-Poly & Carefully Crafted!
⦿ Game-Ready & Optimized!
⦿ Rigged Capsule!
🟨 Need more help?
Contact AssetHunts support
🟨 Join the Community!
Be part of the AssetHunts GameDev Community
🕹️Discord
AssetHunts Assets are designed to bring joy to GameDev!
Happy Hunting!✨
Price $19.50
Spell FPS Animation Pack Vol.XXVII by YushFX Store
Rigging: Yes
IK bones are included: Yes
Number of Animations: 75
Animation types : In-place
Number of Materials and Material Instances: 1
Supported Development Platforms:
Windows: Yes
Mac: Yes
Consoles:Yes
Important/Additional Notes: Camera point is head joint.
- 75 FPS Gameplay Spell Animations.
- Manny_FP Model Included.
- HDR Background is for showcase purposes only and is not included.
Price $34.99
REUN Inline Color Picker by REUN
Technical details:
• Type: Editor extension (UI Toolkit / UIElements CustomPropertyDrawer for UnityEngine.Color)
• Usage: add the InlineColorPicker attribute to any serialized Color field
• Modes: OkHSV, OkHSL, RGB, HSV, HSL (switchable in Inspector)
• Controls: component sliders + numeric fields, optional wheel, optional alpha, hex entry with copy/paste
• HDR option: intensity slider (exposure range) + intensity numeric field; clamps and preserves alpha
• Project settings: Project Settings → REUN → Inline Color Picker (defaults for mode/alpha/wheel/HDR)
• No external dependencies; editor-only scripts (no runtime systems required)
REUN Inline Color Picker keeps color editing inside the Inspector.
Click the foldout next to any Color field to expand precise controls (sliders, optional wheel, hex input) without opening Unity’s floating color window. Switch between classic and perceptual color models depending on what feels best for your workflow.
Key features:
• Inline foldout UI: compact header + expandable advanced controls
• Color models: OkHSV / OkHSL (OkLab-based, perceptual) + RGB / HSV / HSL
• Sliders with numeric input (Hue, Saturation, Value/Lightness or R/G/B)
• Optional Hue wheel (ring + SV square) for hue-based modes (hidden in RGB mode)
• Hex input with Copy/Paste buttons (supports Unity-style #RGB/#RGBA/#RRGGBB/#RRGGBBAA)
• Optional Alpha slider with checkerboard preview
• Optional HDR workflow: intensity control (exposure-style slider + numeric intensity field)
• Per-field configuration via attribute arguments + project-wide defaults in Project Settings (Project → REUN → Inline Color Picker)
• Remembers the last selected mode per property in the Editor
Price $15.00
Interactive 2D Water Simulation by Niuage
TECHNICAL SPECS
- Easily supports 10k+ particles, but it's fully configurable anyway, you don't need as many for lots of use cases.
- 1-8 substeps per frame
- SDF resolution: 64-512px
- Render resolution: 256-1024px
- Cross-platform: DirectX, Metal, Vulkan, OpenGL ES 3.0+
- Minimal CPU overhead — simulation runs entirely on the GPU
- Full C# API for runtime control
2D Water Simulation - GPU Particle Fluid
Bring your 2D worlds to life with real, physically-simulated water that flows, splashes, and interacts with your game — not a visual trick, not a spring mesh, not a sprite animation. Actual fluid dynamics, running entirely on the GPU.
WHY THIS IS DIFFERENT
Traditional 2D water in Unity fakes it. SpriteShapes with wobbly surface points, sine-wave shaders, trigger zones that pretend to be liquid — they look okay from a distance, but they fall apart the moment you need water to actually behave like water.
This package simulates thousands of fluid particles in real time. Water fills containers, flows through gaps, pours from faucets, splashes against walls, and pushes objects around. Objects push it back. It's not an illusion — it's a simulation, and it looks and feels like the real thing.
KEY FEATURES
- REAL FLUID PHYSICS
Water flows, pools, splashes, and settles naturally using a double-density relaxation solver. Viscosity, pressure, and surface tension all work together to produce convincing liquid behavior — from fast-moving streams to calm pools.
- GPU-POWERED PERFORMANCE
The entire simulation runs on the GPU via compute shaders. Spatial hashing, density calculations, pressure solving, collision detection — all computed in parallel. Supports thousands of particles with minimal CPU overhead. Scale quality to match your target platform, from mobile to desktop.
- TWO-WAY OBJECT INTERACTION
Objects float on the water with realistic buoyancy — they bob, tilt, and drift with the current. Moving objects displace water as they pass through it. Splash VFX events fire when objects enter or exit the surface. Everything is physically connected.
- COLLISION WITH COMPLEX SHAPES
Water collides with BoxCollider2D, CircleCollider2D, and PolygonCollider2D. Colliders are rendered into a signed distance field (SDF) using the Jump Flood Algorithm, giving you smooth, accurate particle-surface interactions. Supports moving and rotating platforms with configurable update rates.
- FOAM & SURFACE DETAIL
A foam system tracks turbulent, fast-moving water and renders it with a distinct color and intensity. Foam builds up naturally in churning areas and fades over time — no manual placement needed.
- EMITTERS & WATER SOURCES
Create faucets, waterfalls, rain, fountains, or any custom water source. Emitters support continuous flow, burst spawning, directional velocity with randomness, and runtime control. A built-in respawn/drain system recycles particles for infinite loops.
- BEAUTIFUL & CUSTOMIZABLE RENDERING
A two-pass metaball renderer produces smooth, blobby liquid surfaces with distinct edge highlighting. Customize water color, edge color, thickness, surface threshold, and smoothness. Add velocity-based tinting for fast-moving water.
Can be made to look and feel like water, lava, slime etc.
EASY TO SET UP
1. GameObject > Water > Create Water Simulation
2. Add an emitter or spawn particles from code
3. Done
A ScriptableObject holds all settings — drag sliders in the Inspector to tune the look and feel. Over 40 parameters, all with tooltips, sensible defaults, and real-time preview.
BUILT FOR 2D GAMES
Whether you're making a platformer with water hazards, a physics sandbox, a puzzle game with flowing liquids, a fishing game etc — this is the water system you've been looking for. It integrates cleanly with Unity's 2D physics, sorting layers, and URP rendering pipeline.
It is not well suited for infinite side scrollers, as the simulation is contained within bounds, or games that need reflections on the water surface.
WHAT'S INCLUDED
- Full GPU simulation with compute shaders
- SDF-based collision system (Box, Circle, Polygon colliders)
- Buoyancy system with probe-based submersion detection
- Emitter system with continuous, burst, and runtime spawning
- Foam tracking and rendering
- Splash VFX event callbacks
- Two-pass metaball rendering with customizable shaders
- Debug visualization tools (particles, velocity, SDF, spatial hash)
- One-click setup menu items
- Complete documentation
- Demo scenes
- Clean, namespaced C# codebase (Water assembly)
REQUIREMENTS
- GPU with compute shader support (most GPUs do these days, but WebGL doesn't, so no browser builds).
Price $30.00
DeadMoroz by Andryuha1981
Number of Materials:5
Number of Material Instances:12
Number of Textures:65
Texture Resolutions: 2048x2048, 4096x4096
Number of Animations:30
Animation Types:
Attack(x4)
Death(x6)
GetHit(x4)
Idle(x6)
Walk(x4)
Run(x2)
Strafe l/r(x4)
faces 20139
verts 23388
tris 37995
Price $60.00
Craft Brewery Interior by Project Zima
Number of Unique Meshes: 138
Vertex Count: 4-55497, all meshes are optimized for game use, only three trees have high vertex count
Collision: Yes, auto-generated
LODs: No
Number of Textures: 161
Texture Resolutions: 128-4096
Important/Additional Notes: The visuals may vary a lot depending on your lighting method, lights setup and Anti-aliasing methods used. Asset is prepared for static and dynamic lights. Dynamic lights are recommended for best visual experience
Game-ready high quality modular asset of Craft Brewery Interior
Create atmospheric bar/pab/brewery levels with modular indoor architecture, interior assets, and even some plants
This craft brewery environment features a classic london/victorian basement pub combined with brewery and small storage
Main Features:
- 138 unique meshes
- Optimized for games
- Example map ready for use with both static or Lumen lighting
- Modular building pieces for fast level-design and level-art
- High Quality Textures, mainly 4096 (167 textures in total)
- Materials are set-up for easy customization (129 materials and instances in total)
- Active support from creators :)
Some elemets included in this brewery environment: ladders, pods, growers, cables, microscrope, boxes, water tanker, water itself, pipes, monitors, wall inscriptions, office stuff, decals and materials prepared for optimization and lumen pipeline
If you need help, or you have any thoughts about what is missing in this asset pack - please, contact us at projectzimagames@gmail.com
Price $24.99
Low Poly Sci-Fi Interactive Props & Modular Kit by Aletheia
- Total Objects: 46
- Poly Count: 37k Triangles (Total set)
- Format: Single organized FBX with clearly named sub-objects.
- Compatibility: Perfectly optimized for Mobile, VR, and Low-end PCs.
Build your futuristic facility with this highly detailed, interactive-ready modular kit.
This pack is not just a collection of static models; it is a complete modular system featuring 46 separate objects designed for maximum flexibility. Whether you are building a deep-space station, a high-tech laboratory, or a robotic assembly line, this kit provides everything you need for professional environment storytelling.
Key Highlights:
- Fully Modular & Animatable: Major assets are broken down into their logical components (hinges, joints, lids, and liquids) to allow for easy animation and custom interaction setups.
- Interactive Ready: Switches, doors, and robotic joints are separate objects, making them perfectly ready for your C# scripts or Unity Events.
- Optimized Low Poly: Extremely low polygon count with clean topology, making it ideal for Mobile, VR, AR, and PC projects.
- Stylized Visuals: A consistent retro-futuristic aesthetic with bold accents and clean surfaces.
Detailed Asset Breakdown:
- Advanced Robotic Arm (26 Pieces): Fully articulated joints for precise movement and complex animations.
- Scientific Capsules & Vats: Includes versions with separate lids, frames, and removable liquid meshes.
- Functional Sci-Fi Doors (2 Sets): Each door consists of 3 pieces (Frame + 2 Sliding Panels) for easy opening/closing setups.
- Articulated Laser System (9 Pieces): Multi-jointed design for rotation and aiming mechanics.
- Medical Station: Patient bed with separate base and comfort units.
- Control Terminals & Consoles: Various stylized stations with separate screens and input panels for interactive UI.
Price $4.99
Common Forest | Stylized Nature by London James
Textures: 8 Unique textures
Texture dimensions:
-Atlases: 4096x4096
-Seamless: 1024x1024
PolyCount: Ranges from 40 to 2000
LOD levels: 3 LOD levels
Number of prefabs: 21
Animation: No
Shaders: Wind shader (URP)
Types of materials: PBR, Normal, Albedo
Create a Lush, grounded environment in minutes with a professional, modular forest kit.
Common Forest is the next evolution in the Stylized Nature series, built to look more grounded and natural.
Key Benefits:
- Production Ready: Optimized for mobile, VR, and low-end PCs using texture atlases and custom LODs.
- Lush & Detailed: Layered assets and natural color palettes create dense foliage that feels "fresh" and authentic.
- Highly Modular: Easily kitbash trees, bushes, and ground cover to create unique scenes
Check out my other Stylized Nature packs:
Autumn Forest: https://assetstore.unity.com/packages/package/331116
Painted Desert: https://assetstore.unity.com/packages/3d/environments/painted-desert-stylized-nature-347876
Vibrant Spring: https://assetstore.unity.com/packages/3d/environments/vibrant-spring-stylized-nature-344516
Frozen Winter: https://assetstore.unity.com/packages/3d/environments/landscapes/frozen-winter-stylized-nature-334180
Wetland: https://assetstore.unity.com/packages/3d/environments/landscapes/wetland-stylized-nature-327086
Price $19.99
RPG Essential Music Pack Vol2 by HONEYDOG
Features:
Total 199 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 199
Number of Audio Cues: 199
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 10:08:01
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
RPG Essential Music Pack Vol2
Uncover dusty secrets through haunting echoes and mysterious, ancient harmonies.
#MysteryMusic #AmbientGaming #Explorer
[ Previews ]
This Music Pack includes 199 tracks with a total length of 10:08:01 and is divided into multiple previews as shown below.
Ancient Tomb
Uncover dusty secrets through haunting echoes and mysterious, ancient harmonies.
#MysteryMusic #AmbientGaming #Explorer
Fallen Empire
Relive the tragic grandeur of lost civilizations through melancholic piano and strings.
#SadPiano #EmpireRuins #Storytelling
Sacred Relic
Ethereal and divine soundscapes that protect the world's most powerful artifacts.
#EtherealMusic #DivineSound #FantasyRPG
Eternal Glory
Celebrate your ultimate victory with powerful brass and soaring anthem melodies.
#VictoryMusic #WarriorSpirit #EpicGains
Last Stand
Thumping percussion and high-stakes strings for the final battle that decides it all.
#BossBattle #CombatMusic #ActionRPG
Price $98.00
RPG Essential Music Pack Vol1 by HONEYDOG
Features:
Total 200 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 200
Number of Audio Cues: 200
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 9:43:56
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
RPG Essential Music Pack Vol1
Embrace the call to adventure with orchestral scores that define your heroic journey.
#EpicMusic #RPGAdventure #HeroicTheme
[ Previews ]
This Music Pack includes 200 tracks with a total length of 9:43:56 and is divided into multiple previews as shown below.
Epic Quest
Embrace the call to adventure with orchestral scores that define your heroic journey.
#EpicMusic #RPGAdventure #HeroicTheme
Legendary Loot
Feel the rush of discovery with triumphant melodies for every rare find and treasure.
#GameMusic #LootSoundtrack #FantasyOST
Perilous Dungeon
Survive the darkness with tense, atmospheric tracks designed for deep exploration.
#DungeonSynth #DarkAmbient #GamingVibes
Skill Tree
Experience the sound of growth and mastery as your character evolves to new heights.
#LevelUp #CharacterGrowth #GamingMusic
Our Destiny
Epic choral arrangements that resonate with the weight of an unavoidable, grand fate.
#Orchestral #Destiny #CinematicSound
Price $99.00
Fantasy RPG Icon pack by Franuka
Sizes: 16x16px, 32x32px, 48x48px
File count: 750 (per size)
Animated: No
Additional: Pixel art
Behold, a new set of cute hand-crafted pixel icons for your RPG needs~
This pack contains all the basic icons you need to start your first game project: weapons and armor, potions, treasures, food, GUI elements, hero skills, monster drops and more!
FEATURES
- 750 16x16 px icons!
- 32x32 & 48x48 upscales
- Fantasy RPG weapons, armor, potions, skills, treasure, etc.
- Food, resources, monster drops, magic items...
- Basic GUI elements, numbers and icon frames
Price $4.99
Mecha joker by brians motions
Number of Unique Meshes: 1
Rigged: Yes
Average Polygons: 17,800
prefabs: 1
Animated: yes
Number of Animations: 8
Animation Types (Root Motion/In-place): Root motion
Number of Materials: 3
Number of Textures: 7
Texture Resolutions: 2048x,1024x
Types of Textures: Base, Normal
Joker Mecha – Animated 3D Character
A menacing, fully rigged horror character ready for your game.
Animations & Features:
- 8 Animations: DestroyBeam Out, Rush In, Rush Loop, Rush Out, Walk, Run, Wheel In, Wheel Out.
The images are renders of the Character and the poses are part of the animations included.
📩 For assistance, feel free to contact us.
Price $9.99
Fireworks Vfx & 3d models by Bharatiya Drishya
3D Models
- Number of meshes: 33 (one mesh used as a custom particle emission shape)
- Average polygon count: 1,000 – 2,000 triangles
- All models share one material and one texture
- Models contain vertex color attributes
- UV mapping: Yes
- Rigging: No
- LODs: No
Model Texture
- Number of textures: 1
- Texture resolution: 2048 × 2048
- Texture type: Channel packed texture
Red channel → Normal X
Green channel → Normal Y
Blue channel → Grayscale Albedo
Shader
- 1 custom PBR Shader Graph shader used for all models
VFX
Total Prefabs: 38 (each prefab contains VFX, SFX, and model)
- 5 Skyshot prefabs
- 5 Rocket prefabs
- 14 Bomb prefabs
- 2 Spinner prefabs
- 3 Fountain prefabs
- 1 Bee Cracker prefab
- 8 Chain Cracker prefabs
VFX Details:
- Built using Unity Particle System
- Number of particle textures: 5
- Texture resolution: 128×128 – 512×512
- Custom shaders: 2 Shader Graph shaders
Audio
- Audio Clips: 27
- Format: WAV
- Sample Rate: 48 kHz
- Bit Depth: 16-bit
- Channels: Mono
Render Pipeline
- Universal Render Pipeline (URP) only
Dependencies
Required packages:
- Universal Render Pipeline
- Shader Graph
Unity Version
Package created using:
- Unity 6000.3.7f1
- URP 17.3.0
- Shader Graph 17.3.0
Project requirements:
- HDR enabled in URP asset
- Color Space set to Linear
This asset allows you to quickly add realistic and stylized fireworks to your game.
It includes a collection of ready-to-use prefabs containing visual effects, sound effects, and optimized 3D models.
This pack includes:
Total Prefabs: 38
Each prefab includes VFX, SFX, and a 3D model.
Firework Types:
- 5 Skyshot prefabs
- 5 Rocket prefabs
- 14 Bomb prefabs
- 2 Spinner prefabs
- 3 Fountain prefabs
- 1 Bee Cracker prefab
- 8 Chain Cracker prefabs
3D Models
- Total models: 33
- File format: FBX
- Average polycount: 1,000 – 2,000 triangles
- One mesh used as a custom particle emission shape
Textures
- Total textures: 6
- 5 textures used for VFX particles
- 1 texture used for 3D models
Audio
- 27 sound effects
- Format: WAV
Materials and Shaders
- 10 materials
- 4 shaders created using Shader Graph
Scripts
- 6 C# scripts used for firework behavior and overall functionality.
Additional Content
- Post Processing Volume asset
- Demo scene showing all prefabs
Render Pipeline
This asset supports Universal Render Pipeline (URP) only.
Unity Version
Package created using:
- Unity 6000.3.7f1
- URP 17.3.0
- Shader Graph 17.3.0
Project requirements:
- Shader Graph installed
- HDR enabled in URP asset
- Color space set to Linear
Support
For questions or issues, contact:
teambharatiyadrishya@gmail.com
Price $20.00