Rap Loops - Trap by cplomedia
Number of Audio Wavs: 36
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: YES
Minutes of Audio Provided: 53 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Rap Loops – Trap delivers 36 high-quality, hard-hitting loops designed for games, films, and multimedia projects. Dark, gritty trap beats create an intense atmosphere and give your production an authentic gangster edge. Perfect for adding tension, attitude, and modern urban energy to your work.
Price $15.00
Cinematic War Drums by cplomedia
Number of Audio Wavs: 33
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 83 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Cinematic War Drums delivers an intense collection of 33 powerful tracks designed for games, films, and trailers. Thunderous epic drums merge with cinematic choirs, dramatic chants, and rich orchestral instruments to create a massive, battle-ready sound. Perfect for elevating action scenes, epic storytelling, and immersive worlds with raw energy and cinematic impact.
Price $15.00
The Indie Publisher Bundle by CLOUPT
THIRD-PARTY NOTICE: This asset uses the Steamworks.NET and Firebase SDKs integration logic; however, the official SDKs must be downloaded separately due to licensing.
🚀 STOP CODING BACKEND, START SHIPPING YOUR GAME!
You’ve finished the fun part of development. Now comes the headache: SDK integrations, user feedback systems, database connections, and chat filters.
The Indie Publisher Bundle solves this problem instantly. We combined 7 top-tier tools into one massive package to handle the "boring but necessary" parts of game publishing.
🔥 INSANE VALUE: SAVE OVER $115!If you bought these assets separately, it would cost you $126.95. For a limited time, get the entire suite for just $7.5. That’s less than $1.10 per tool!
📦WHAT'S INSIDE?
This bundle includes 7 full packages ready to import:
1. Easy Integration Tool for Steam ($15.00 Value) Don't struggle with documentation. Initialize Steamworks, unlock achievements, and post to leaderboards with just a few lines of code. Essential for your PC launch.
2. Easy Integration Tool for Firebase ($9.99 Value) The easiest way to connect your game to a cloud backend. Handle User Authentication (Login/Register) and Database operations without getting lost in complex SDKs.
3. ChatGuard - Bad Word Detector ($18.99 Value) Protect your community. A powerful local profanity filter that blocks bad words in nicknames or chat. No internet connection required, keeps your game safe for all ages.
4. Commersion - All-in-One Commercial Screen Kit ($39.99 Value) Polish your game instantly. High-quality, drag-and-drop UI prefabs.
5. Simple Feedback Form ($18.99 Value) Listen to your players. A clean, ready-to-use in-game form that lets users send bug reports or suggestions directly to you.
6. Customizable UI Controller Tool ($18.99 Value) A robust input manager for your UI elements. Handle keyboard, mouse, and gamepad navigation seamlessly across your menus.
7. QuickNotify Pro ($4.99 Value) Debug faster. A lightweight notification system that catches errors and logs them visually in runtime, or use it to show "Achievement Unlocked" style popups to players.
Price $15.00
Context by REUN
Requirements:
- Unity Version: 2021.3 LTS or higher (Compatible with Unity 6).
- Dependencies: None. Works out of the box.
Package Contents:
- Full Source Code: 100% C# source code included. No DLLs.
- Clean Architecture: Organized scripts in Assets/REUN/Context.
- Zero Runtime Overhead: All logic is Editor-only (#if UNITY_EDITOR). The runtime footprint is limited to a small ScriptableObject data container (which can be excluded from builds if not referenced).
Key Scripts:
- Context.cs: The core ScriptableObject that stores your configuration.
- ContextEditorWindow.cs: The main dashboard for managing and previewing contexts.
- ContextTextFormatter.cs: Handles file parsing and Markdown generation.
Compatibility:
- Works on Windows, Mac, and Linux editors.
- Supports both Light and Dark editor skins.
- Compatible with any version control system (Git, PlasticSCM, etc.).
AI can write great code — but it’s blind to your Unity Editor.
It can’t inspect what’s inside your Scenes, Prefabs, and Project window unless you turn that information into plain text. That usually means messy screenshots, incomplete descriptions, or inconsistent “context dumps”.
REUN Context gives you a clean, repeatable way to export exactly what you want the AI (or teammates) to see into one structured Markdown file (AGENTS.md, CLAUDE.md, or any custom name). Curate it once, regenerate it anytime.
What it generates
A single context-rich Markdown file that can include:
✅ Scene / Prefab Hierarchy (readable tree)
Export a GameObject hierarchy with components — plus powerful filtering:
- include/exclude by object name
- include/exclude custom component types
- include/exclude Unity component type names
- optionally include inactive objects, disabled components, and objects without components
✅ Folder Structure (project tree)
Generate a clean directory tree with:
- include/exclude by asset/folder selection
- include/exclude via wildcard patterns (e.g., *.cs, *.shader, exclude *.meta, etc.)
✅ File Content (actual source)
Embed selected files as formatted Markdown code blocks.
✅ Paths
Insert stable asset paths where needed.
Designed for real workflows (not one-off exports)
- Topics-based structure: keep your instructions readable and organized
- References + placeholders: inject exports exactly where they belong ({0}, {1}, {2}, …)
- Preview & quick regeneration in the Context Editor (Window → Context → Editor)
- Batch maintenance: Update All contexts across the project
- Output presets for files/folders + flexible save location
- Optional Front Matter (YAML or any header block you prefer)
Privacy & scope
Editor-only tool. No runtime systems. Nothing is uploaded — it simply generates local Markdown files that you control.
Price $19.99
Centralized Database by GameCodeAssets
Take control of asset references in Unity with CentralizedDatabase, a powerful system for managing ScriptableObjects, prefabs, materials, audio assets, and more, all through a clean, unified editor window. Designed to eliminate broken references, simplify asset lookups, and standardize naming conventions, this tool brings structure and clarity to any project.
Official Website
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Why Choose CentralizedDatabase?
Centralized Asset Management
Stop hunting for assets and start accessing everything from one place. Create and manage AssetTables that automatically track your assets by unique keys, ensuring a clean and reliable workflow.
Streamlined Editor Workflow
The Database Manager window provides an intuitive layout with flexible viewing modes, icon previews, and powerful key-generation tools—making asset organization fast, visual, and efficient.
Consistent Key Generation
Avoid mismatches and accidental duplicates with a highly customizable key-generation system. Use prefixes, suffixes, asset metadata, or fully custom providers to create the naming convention your project needs.
Runtime-Ready Access
Built-in helper classes allow you to retrieve any asset or table at runtime with a single line of code. Perfect for inventories, ability systems, configuration data, or any content-driven workflow.
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Highlighted Features
Asset Tables
Organize assets into searchable, dictionary-like tables with automatic or custom keys.
Advanced Key Manager
Generate keys using prefixes, bodies, suffixes, or custom providers. Override default rules and enforce your own naming style across the entire database.
Visual Database Window
Toggle icons, previews, and control layout density with three display modes: Large, Small, and Compact.
Safe & Error-Resistant
Built-in diagnostics detect common issues like missing types, broken references, duplicate CentralizedData assets, or misplaced Resources folders—offering one-click fixes.
Runtime Helper Class
Fetch assets or entire tables instantly with CentralizedDatabase.GetAsset<T>() or TryGetAsset<T>(). Cache references for optimized lookups.
Editor-Only Implementation
All organizational and tooling logic runs in the editor, keeping builds clean and lightweight. Runtime code only handles asset lookup.
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Feature Breakdown
AssetTables & Organization
Easily create tables for any asset type and have them auto-filled. These tables work like dictionaries, letting you quickly find assets by key and access them as UnityEngine.Object or as specific types. It’s a clean way to keep large projects organized and consistent.
Key Manager System
Build custom naming rules for your assets using prefix, body, and suffix parts. You can mix your own text with data pulled from the asset or table, and if you need fully custom logic, your scripts can generate their own key components through optional interfaces.
Customizable Window Layout
Choose how the Database Manager looks: large for previews, small for balance, or compact to see as much as possible. You can also switch between icons, previews, or both depending on what helps you work faster.
Error Detection & Auto-Fixing
The tool warns you about common setup issues, like missing tables, missing CentralizedData assets, or script renames, and offers quick Fix buttons whenever possible.
Price $5.00
Layers of Visibility Manager by fables alive games
Simple and Intuitive Scene Organization
What is Layers of Visibility Manager?
Layers of Visibility Manager helps you organize and control scene GameObjects efficiently. Group objects into layers and toggle their visibility with a single click.
Key Features
- Quick Organization - Group related GameObjects into named layers
- Instant Visibility Control - Show/hide entire groups with one click
- Drag & Drop - Reorder layers and add objects easily
- Scene-Based - Each scene has its own layer setup
- Clean Interface - Minimal, focused design
How to Use
Opening the Window
Tools > Fables Alive Games > Layers of Visibility Manager
Or use keyboard shortcut: Ctrl+Shift+Alt+L
Creating Layers
- Click + button to add a new layer
- Rename the layer by clicking on its name
- Use collapse/expand buttons to manage all layers at once
Adding Objects
- Select GameObjects in Hierarchy
- Expand the layer (click arrow)
- Click + Add Selected Objects button
Or drag GameObjects directly into the layer's drop area
Organizing
- Drag handle to reorder layers
- Eye icon to show/hide all objects in layer
- Arrow to expand/collapse layer details
- Delete button to remove layer
Perfect For
- Managing complex scenes with many objects
- Quick prototyping and testing
- Level design workflows
- Organizing UI elements
- Scene cleanup and optimization
Price $11.11
Multi-Stroke Symbol Recognition by Evil Cave Studios
Features
- 2D symbol recognition based on final shape, independent of stroke order.
- Zernike Moments for rotation-invariant analysis.
- Angular Histogram for orientation-sensitive comparison.
- Supports both drawn input (mouse/touch) and texture templates.
- Optional rotation-free or orientation-aware matching.
- Fully customizable thresholds, weights, and preprocessing.
- Modular, extendable, and lightweight architecture.
- Real-time performance suitable for gameplay.
- Includes demo scene and example templates.
Supported Unity Versions.
Unity 6000.2.7f2 and above
(Older versions should work with a few fixes)
Supported OS
Compatible with all platforms supported by Unity, including:
- Windows
- macOS
- Linux
- iOS
- Android
- WebGL
Documentation
https://docs.google.com/document/d/19jjPEB1NBjy3mE4nygLSSrGLfG_bTY__5puZCTqfi4Y/edit?usp=sharing
[INSPIRATION]
Inspired by gesture-driven classics and modern spellcasting systems, this asset brings powerful shape-based symbol recognition to your Unity projects. Perfect for magical runes, puzzle symbols, touchscreen inputs, or any mechanic where players draw shapes to interact with the world.
[DEMO]
Try our DEMO: https://play.unity.com/en/games/a3b6507c-702c-4cf9-823b-10ac725e8063/multi-symbol-recognition
[PACKAGE FEATURES]
-This package delivers a robust and flexible solution for high-accuracy 2D symbol recognition:
-Final-shape recognition — the system reads what was drawn, not how it was drawn. Stroke order and direction don’t matter.
-Dual-descriptor analysis using Zernike Moments + Angular Histograms for exceptional precision.
-Orientation-aware or rotation-free detection — distinguish symbols like “6” and “9,” or ignore rotation for runes and abstract shapes.
-Supports both user-drawn input (mouse/touch) and texture-based templates.
-Fully customizable thresholds, templates, and recognition rules to fit any game design.
-Lightweight, modular, and easy to integrate into any workflow or genre.
Price $19.99
Low Poly Bakery Pack by Bhopalee
Number of textures:1
Texture dimensions:512x512px
Polygon count varies per model
Minimum polygon count:~188
Maximum polygon count: ~942
Number of meshes/prefabs:33
Rigging:No
Animation count:0
UV mapping: Yes
Types of materials and texture maps: Built-in Render Pipeline Standard material uses a single color palette texture
Low Poly Bakery Pack is a stylized collection of bakery and dessert items designed for real-time Unity projects. The pack includes a variety of cakes, pastries, rolls, donuts, cupcakes, cookies, plates, and serving trays, all created in a consistent low poly art style.
The assets use simple materials and clean geometry, allowing easy color changes, scaling, and reuse across different scenes. All items are provided as ready-to-use prefabs and can be quickly placed into any Unity scene.
Assets Included
• Cakes (x3)
• Swiss Roll (x5)
• Cupcakes (x6)
• Donuts (x3)
• Cookies (x2)
• Puddings (x6)
• Pastries (x6)
• Serving Plates (1)
• Serving Trays (x3)
Price $5.00
Low Poly Sports Pack by Bhopalee
Number of textures:1
Texture dimensions:512x512px
Polygon count varies per model
Minimum polygon count:~120
Maximum polygon count: ~836
Number of meshes/prefabs:35
Rigging:No
Animation count:0
UV mapping: Yes
Types of materials and texture maps: Built-in Render Pipeline Standard material uses a single color palette texture
The Low Poly Sports Pack contains a focused collection of low-poly sports equipment as shown in the preview images.
The pack includes various sports balls, sports bats and rackets, bowling props, dumbbell, shuttlecock, whistle, and small toy-style lego blocks.
All assets are created in a clean, stylized low-poly art style with simple materials, making them ideal for real-time applications.
The content is compatible with Unity’s Built-in Render Pipeline by default and can also be used in URP and HDRP by converting the materials using Unity’s built-in material conversion tools.
A demo scene is included to showcase the assets.
Price $5.00
Low Poly Indian Sweets by Bhopalee
Number of textures:1
Texture dimensions:512x512px
Polygon count varies per model
Minimum polygon count:~88
Maximum polygon count: ~808
Number of meshes/prefabs:36
Rigging:No
Animation count:0
UV mapping: Yes
Types of materials and texture maps: Built-in Render Pipeline Standard material uses a single color palette texture
This package contains a collection of stylized, low-poly Indian sweets (mithai) created for use in Unity projects. All models use simple color-palette–based materials, making them easy to customize and visually consistent.
The package is well suited for casual games, mobile games, cultural or festival-themed environments, educational projects, and stylized 3D scenes. Due to their optimized geometry and simple materials, the assets perform well across different platforms.
The content is compatible with Unity’s Built-in Render Pipeline by default and can also be used in URP and HDRP by converting the materials using Unity’s built-in material conversion tools.
A demo scene is included to showcase the assets.
Price $5.00
Aly's Low-Poly Fish by Alyssa M
- IK-animation
- Particle effect
- Prefab meshes
- Low Poly
With this asset you get 11 fish, each with bones and IK.
Includes two demo scenes; an overview of all fish (correctly labeled), and a scene where fish can be viewed by clicking left and right UI buttons. Includes preset nodes that allow the fish to swim in circles with bubble particle effects added to their mouths.
- Approx. 384 triangles per fish
- Textures/Materials are atlased
- Correctly sized
- Prefabs Included
- Low import size
Price $4.99
Quick PlayMode Scene Switcher by Andreasꓘlein
🔧 Technical Details:
✅ Unity Compatibility: 2019.4 through 2023+
✅ Render Pipelines: Built-in, URP, HDRP – All supported!
✅ Platforms: Windows, Mac, Linux – Full editor compatibility
✅ Source Code: Complete C# source included
✅ No Dependencies: Pure Editor extension – nothing extra needed
✅ Works With: Any existing Unity project, any scene setup
Quick PlayMode Scene Switcher – Instant Scene Switching Without Stopping Play Mode!
Eliminate Workflow Interruption – Save 20-30 Seconds Every Scene Switch!
⚡ Revolutionize Your Unity Testing Workflow:
Traditional Method: Stop Play Mode → Load Scene → Restart Play Mode (30+ seconds lost)
With Quick Switcher: Click Scene → Continue Testing Instantly (2 seconds!)
🎯 What This Asset IS:
A Professional Editor Extension Tool that supercharges your Unity development workflow by enabling instant scene switching during Play Mode.
📦 Package Contents:
✅ Complete Source Code – Full C# implementation
✅ Settings System – Configurable ScriptableObject
✅ Documentation – Setup guide & best practices
✅ Example Setup – Ready-to-use configuration
🚫 What This Asset Is NOT:
❌ No pre-made scenes/games included – Works with YOUR existing projects
❌ No game assets/art included – Pure workflow optimization tool
❌ No runtime components – Editor-only tool (zero game build impact)
🎮 Universal Tool for Every Project Type:
- Game Development: Rapid level testing, environment switching
- UI/UX Prototyping: Instant menu flow validation
- Architectural Visualization: Seamless section navigation
- Educational Apps: Quick lesson module switching
- Any Genre, Any Style – 100% Project Agnostic!
✨ Pro Features Included:
✅ One-Click Scene Switching – Change scenes while Play Mode keeps running
✅ Favorites System – Pin up to 20 frequently used scenes for instant access
✅ Smart Auto-Open – Window automatically appears when entering Play Mode
✅ Customizable Hotkeys – Ctrl+Shift+S by default, fully configurable
✅ Build Settings Integration – Automatically lists all your scenes
✅ Performance Optimized – Minimal editor overhead, efficient caching
✅ Multi-Scene Support – Experimental additive loading for complex setups
🛠️ Fully Customizable to Your Workflow:
- Adjust window size, colors, and behavior
- Configure auto-refresh intervals (0-60 seconds)
- Enable/disable toolbar integration
- Choose display preferences (show paths, alphabetical sort)
- Set favorite colors and active scene highlighting
🚀 Perfect For:
- Indie Developers wanting faster iteration cycles
- Studio Teams needing standardized testing workflows
- Technical Artists requiring quick environment comparison
- QA Testers navigating between bug reproduction scenes
- Educators creating interactive learning experiences
- Everyone who hates interrupting their creative flow!
📊 The Productivity Math:
10 switches/hour × 30 seconds saved = 5 minutes saved hourly
× 8-hour day = 40 minutes daily × 5-day week = 3.3 hours weekly
= Over 4 work weeks saved annually!
📋 Requirements:
- Your existing Unity project with scenes in Build Settings
- No additional assets needed – works immediately after import
- Editor-only – zero impact on final game builds
🎯 Why This Is Essential:
"Once you experience instant scene switching, you'll wonder how you ever worked without it. This isn't just a tool – it's a fundamental workflow upgrade that pays for itself in saved time within the first week of use."
Note: This is an editor extension tool – it enhances your existing workflow but does not include pre-made scenes, games, or art assets. It works seamlessly with your current projects right after import.
Price $24.99
Pixel Art Cyberpunk Portaits by Velesio
- Imported as .png files
- Resolution: 768 × 1024 px
- Transparent backgrounds for character portraits
- Color Depth: 16-bit and 64-bit
- Texture Type: Sprite
- Sprite Mode: Single
- Pixels Per Unit: 100
- Max Size: 2048
- Format: Automatic
- Compression: Normal Quality
Bring your cyberpunk world to life with this collection of pixel art portraits and backgrounds! This asset pack includes characters with and without backgrounds, as well as standalone backgrounds—all set in a vibrant cyberpunk universe!
Contents:
- 630 portraits
- 84 backgrounds
- 61 cyborg
- 99 gang
- 162 generic female
- 148 generic male
- 36 paramedic
- 40 police
More portraits will be added regularly! Have ideas for new characters? Share them on our Discord, and your suggestions may be included in future updates!
Price $15.00
Device Hierarchy by Anexas
* Modify certain values such as game objects, behaviours being active, transform values, testing impact of temporarily removing materials from renderers.
* To see details of a component added by your code, or a unity component that is not currently supported in existing version of DeviceHeirarchy to show its details,
add a static class in your project named DeviceHierarchyComponentHandlerExternal
and add a function with signature public static void HandleComponent(this YourComponent _currentComponent)
write IMGUI code in the function to display details of the component.
See example file in the package at Examples/Scripts/DeviceHierarchyComponentHandlerExternal.cs
* Shows the game hierarchy on device without needing to connect to Unity Editor to see the game's internal state.
* Allows modifying game objects (and behaviors) being active, their transform, and temporarily allows removing materials on renderers.
* May be used to test performance of the game on device by disabling selected game objects one by one.
Price $19.99
Retro Female 6 by Pedro Verpha
This PSX-style character features simple geometry, pixelated textures, and a classic late-90s console look. Ideal for retro games, prototypes, horror titles, and stylized projects where performance and nostalgia matter.
Details:
Rigged: Yes
Animations: No
Vertices: 7674
Faces: 7782
Price $13.00
Retro Female 5 by Pedro Verpha
This PSX-style character features simple geometry, pixelated textures, and a classic late-90s console look. Ideal for retro games, prototypes, horror titles, and stylized projects where performance and nostalgia matter.
Details:
Rigged: Yes
Animations: No
Vertices: 13931
Faces: 18784
Price $13.00
Stylized Fire - HDRP by Vefects
Free Stylized Anime Fire for your games! 🔥
Included:
- Easy to use Materials
- Color variations
- Shape variations
- Shuriken Particle System prefabs ready to use
- Exposed variables and parameters for easy customization
- Control over erosion, distortion, emission, color, speeds
This asset pack is entirely free, making it an ideal resource for discovering the power of high-quality VFX while testing our premium offerings. Use these effects to bring dynamic energy to explosions, abilities, or environmental events in your game.
This free pack is the perfect way to get to know us and take your game development to the next level! 🌚
Price $0.00
Perks for Game Creator 2 by McKinleyMassacre
‼️Requires:
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🌐Website🌐 | 📚Documentation📚| 💬Discord💬 | ✉️Contact✉️
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Please note that this module is an extenstion for GAME CREATOR 2 and WILL NOT WORK WITHOUT IT. It also requires Stats 2 and Inventory 2 for Game Creator.
The Perks Module adds what are sometimes known as "skills" and "skill trees" to your GC2 project. It comes with 2 new ScriptableObjects, a set of new UI components for building your trees and nodes, and custom visual scripting to fully integrate it with Game Creator 2.
🌟Design your Perks
Give your Perks a unique name, CallKey, Descriptions, Icons, and Tiers! For each Tier of a Perk, add Requirements such as a certain amount within a Stat, another Perk, or even run custom Conditions! Then, choose what they'll do automatically on Unlock, or when Called!
🌲Custom Tree Editor Window
Comes with a custom editor window to visually edit your Perk Trees with nodes and connections, and at runtime, will spawn it accurately based on your design!
🖼️ Build Your Tree UI
9 UI components allow you to build your Perk Tree in whatever way you want; by hand, or using the custom editor! Create your Node prefab and tree canvas, assign the data you need, and watch it come to life in playmode!
⚡ Custom Instructions, Triggers, and Conditions
Perks Module comes with its own set of custom Instructions, Conditions, and Triggers to allow you to set up the entire system exactly how you want!
💾 Custom Memory for Save/Load
Includes a Memory to add to your Remember component, allowing you to easily save and load your Perk statuses!
📦 Example Included!
The Example scene included in this package comes with 2 ready-made trees and 8 simple Perks for you to study, each with different effects and unlock requirements, as well as UI prefabs for easy building inside your own project.
🛟 Help & Support
Pre-purchase questions? Need any help using the asset? Contact me quickly through Discord, or email me! I'm also always open to hear bug reports and take suggestions!
Price $25.00
Stylized Fire by Vefects
Free Stylized Anime Fire for your games! 🔥
Included:
- Easy to use Materials
- Color variations
- Shape variations
- Shuriken Particle System prefabs ready to use
- Exposed variables and parameters for easy customization
- Control over erosion, distortion, emission, color, speeds
This asset pack is entirely free, making it an ideal resource for discovering the power of high-quality VFX while testing our premium offerings. Use these effects to bring dynamic energy to explosions, abilities, or environmental events in your game.
This free pack is the perfect way to get to know us and take your game development to the next level! 🌚
Price $0.00