Basic Furniture Set by HunterCraft Creations
Number of textures : 12
Texture dimensions : 1024*1024 and 2048*2048
Vertices : 11729
Triangles : 20795
Number of meshes/prefabs : 17 / 9
Rigging: Yes/No : No
UV mapping: Yes/No : Yes
Types of materials and texture maps : Standard Material
This Furniture Bundle Pack includes 9 3D models of various furniture items, such as desks, tables, shelves, and chairs. Perfect for adding details to any scene in your Unity project, these models are fully textured and easy to use.
Price $5.99
Vintage Office Desk with hutch by SIUP
This is a vintage wooden desk with a removable hutch.
The desk features multiple drawers, while the hutch adds additional storage with cabinets and small drawers.
All drawers and cabinet doors are functional and can be opened.
The model is available in two wood finishes, providing options for different interior styles.
A perfect choice for classic or vintage themed settings.
PBR textures.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: blend, FBX, OBJ, TGA textures
Polycount:
Desk 2864 triangles
Hutch 3826 triangles
Price $9.89
Tennis Anim Set by MotionDezire
Number of Animations: 94
Animation Types (Root Motion/In-place) : In-place
Discord :- Link
Animation List :-
Emote - 7
Fast Backhand - 6
Fast Forehand - 4
Forward Backhand - 2
Forward Forehand - 2
Ground Backhand -
Ground Forehand - 12
Idle - 1
Movement - 11
Service - 10
Smash - 4
Taunt - 1
Test - 2
Volley Backhand - 4
Volley Forehand - 4
Conversation - 10
Price $20.00
Stylized Water Shader Graphs by Pixagonal Games
TODO:
- Shader settings
- Troubleshooting (waves not matching on neighboring meshes, check they have same wave settings on both, check UVs, check meshes are same width where they meet, you may also need to smooth the faces on your mesh [a cube will have this problem where faces split apart when waves are on]--in Blender Mesh->Shading->SmoothFaces)
Note about the water shader graphs:
For the depth coloring to work, you need to have the Depth Texture option enabled in either your rendering pipeline assets, or on your camera. Likewise, for the refraction effect to work, the same is true of the Opaque Texture option.
The Water Depth option on the water shader sets the depth at which it will fade from the shallow color to the deep water color. It is default to 5. So imagine a ray coming out of the camera lense. If the distance from the point at which the ray hits the surface of the water to where it hits something else is bigger than that, then it will fade into the deep water color. In other words, its how far you can see through the water before there is an opaque object such as the bottom.
The water shader graphs are all transparent. Thus they have the same quirks as any transparent shader.
Note about water shader foam effect:
You will most likely need to adjust the Foam Scale setting on the water shader if you think it looks to big or small. It is defaulted to 100 just because the water meshes in the sample scenes are large. So if you throw it on a cube, the foam will probably look too small until you decrease the foam scale. That setting determines how much noise is used to apply foam to the entire mesh, so the bigger the value the more fine-grained the foam will be.
The 2-material variants of the triplanar shader graphs simply use one texture for x and z axis aligned faces, whereas the 3-material variant lets you have different ones.
Note about the waterfall base ripples shader graph:
This shader is a special one that works with the provided prefab mesh, which is created in a special way so the effect will radiate out from the center. You can scale this prefab to change the size however you like, so it's not much of an issue.
Note about waves:
These water shader graphs have the option to use vertex manipulation to make the surface have 3D waves. Your mesh needs to have enough vertices for this to work well, so you may need to subdivide it more if there aren't enough. You can disable waves by simply setting the WaveHeight setting to 0.
I originally created these shader graphs for a project of mine. You can change the water color (both deep and shallow colors), and adjust i's opaqueness anywhere from completely opaque to transparent.
Below is what's included in this pack:
Water Shader Graphs (lit and unlit variants):
- Flowing water
- Standing Water
- Waterfalls
- Waterfall Base Ripples
Terrain Shader Graphs:
- Triplanar 2-material variant
- Triplanar 2-material variant with side UV projection
- Triplanar 2-material variant with splat map support
- Triplanar 2-material variant with vertex color blending support
- Triplanar 3-material variant
- Triplanar 3-material variant
- Triplanar 3-material variant with splat map support
- Triplanar 3-material variant with vertex color blending support
Particle FX:
- Waterfall top foam particles prefab
- Waterfall base foam particles prefab
Sample Scenes:
- Opaque water lit
- Opaque water unlit
- Transparent water lit
- Transparent water unlit
Scripts:
- WaterColorChangeSample.cs
The above script is just a demo that lets you set which water color will be used when you run the scene. You could use this same technique to change other stuff dynamically, like wave height at run time to simulate a storm moving in, etc. This script is on the WaterColorChanger prefab. It also has a mode that will fade through all the colors specified by the inspector.
NOTE: The textures you see on the terrain in the sample scenes are free CC0 textures by Lynocs.
Price $9.99
Desert Race Track: High-Speed Car Racing Environment for Rallying and Drifting by Kimura Games
Number of textures: 19
Texture dimensions: 2048x2048
Total polygon count: 55,824
Total polygon count (without colliders): 40,456
Total triangle count: 100,807
Total triangle count (without colliders): 75,848
Number of meshes: 62
UV mapping: Yes
Types of textures:
- Albedo
- Normal
- Metallic
- Roughness
🏜️ DEMO AVAILABLE! 🏜️ Take a test drive through the sunbaked desert in this immersive desert-themed race track RIGHT HERE! Get an up-close look at every sandy curve and rocky pass in real-time, and experience how this game-ready track performs before adding it to your game! 🚗💨
Level up your racing game with this fully optimized desert race track environment. With every detail meticulously crafted, this track offers the perfect setting for intense races, off-road challenges, and sun-scorched scenery in games set in the desert and arid environments.
Game-Ready Race Track Features:
- Key Features: Sand dunes, rocky outcrops, scattered desert flora, and worn tracks to enhance authenticity.
- Props: 39 desert themes race props (buildings, ruins, abandoned cars, signs and more)
- Plants: 20 desert themed plants (cacti, bushes, trees and more)
- Poly Count: Approximately 55,000 triangles for smooth visuals and performance.
Textures and Materials Included:
- Albedo
- Normals
- Roughness
Each texture is designed to provide a high level of detail and realism, seamlessly blending into the desert theme and giving developers a ready-to-go asset that saves time and enhances visual appeal.
Perfect for:
- Racing Games: Create high-speed thrills with a challenging desert track.
- Open World Games: Add depth to desert regions and arid landscapes.
Rev up the excitement with this stylized desert race track, designed to bring your game’s 3d environment to life!
Price $19.99
Penguin ARPG Toolkit by patpat
Supported platforms: Windows, Mac, Linux
Documentation: [LINK]
Main Features:
- Dynamic state machine based on pTag system
- General solution for character locomotion capable with any preferred physics system (RigidBody, Character Controller, Kinematic Character Controller...)
- Highly-customizable character action system with more than 30 sample modifers provided
- Resuable weapons and characters
- Basic enemy AI logic capable with pCharacter
- Complete documentation and tutorials
Who is it for?
Experience with the Unity Editor and fluency in C# are required to use this package. PAT is designed for users who want full freedom to create custom game-specific controls and actions while relying on a robust infrastructure. You’ll be expected to provide your own assets and write custom input, animation, and action modifier code.
Non-programmers are welcome to use PAT but it is designed for extensibility and customization.
How is it used?
You add a Character component, a Character Locomotion Base component, a Locomotion Motor component of your choice and a capsule collider or any other components required by your Motor to your Game Object. Then put your character model with ModelHandler component under your character Game Object, also drag LocomotionSets prefab and create your own action states as needed.
Price $0.00
Mesh2Sprite by Kevin Foley
- Adjustable animation framerate (1.0 - 60.0 FPS).
- Adjustable number of camera angles (1 - 36).
- Adjustable camera distance and height.
- Real-time preview of exactly how your sprites will look.
- Automatically sort sprites into folders, with adjustable settings (all in one folder, by animation, or by camera angle).
- Automatically generate sprite atlases, with adjustable settings (no atlas, all in one atlas, by animation, or by camera angle).
- Export a single frame, a single animation, or all animations, each with a single click.
- Lightning-fast export; on a decent computer, you can export hundreds of low-resolution sprites in seconds.
- Pixels-per-unit calculated and set automatically.
- Sprite pivot point calculated and set automatically (to be aligned with ground).
- Fully extensible codebase.
Mesh2Sprite is a fast, easy-to-use, and powerful utility for converting animated meshes into sprites. Just drop your mesh into a scene, adjust a few settings, and click "Export"!
Remember 1990s games where sprites were pre-rendered from 3D models? Mesh2Sprite helps you easily recreate that authentic retro look by rendering your mesh into sprites. No 3D modeling experience or software needed; set up your mesh and lightning using the Unity workflow that you're comfortable with (use any render pipeline) and Mesh2Sprite will show you a preview of exactly how each frame of your animations will look from each camera angle. You specify the animation framerate, resolution, number of camera angles, and camera distance/height, then let Mesh2Sprite take care of the rest!
When you export, Mesh2Sprite takes care of all of the tedious work for you, automatically naming your sprites, organizing them into folders, setting the pivot points, pixels-per-unit, and filtering mode settings, and even packing your sprites into atlases! Don't like the default settings? No problem, most settings can be adjusted with a simple interface!
But wait, there's more! Mesh2Sprite also comes with a simple runtime component for rendering your directional sprite animations in-game! Load an animation set into the Mesh2SpriteAnimator and tell it which animation to play, and the component will automatically change the sprite's apparent direction based on the relative position of the camera!
Mesh2Sprite is not only useful for retro games. Turn on anti-aliasing and increase the resolution, and you can use it to render out high-quality sprites for background characters, UI images, low LODs, or anything else you might think of.
Price $19.99
U.Ko. 3Dscifi Base-Constructionkit by Uwe Korsing
All objects are lowpoly, the mesh resolution ranges from objects with about 16 to objects with about 2000 triangles.
Textures have a size of 1024 x 1024 pixels.
PSD-Sourcefile is included.
There is one Color Texture and one Emit Texture.
There are three materials, one material for the basecomponents, one for the glass and one for the scene background.
The Doors are animated and a simple script to open and close the doors is included.
Images and videos to be seen were all created using
the Universal Render Pipeline.
There is no LOD integration.
The existing demo scenes only serve to illustrate the included assets and are not optimized for game development.
The individual objects / components offer a wide range of individually
combinable possibilities.
All objects are coordinated with each other.
With the snap-in function activated, the individual components can be easily
put together.
A certain number of prefabricated assemblies / assets are included.
HDRP - Package is included
The seen Character is from Unity and not part of the assetpack.
It is part of the free Unity Starter assetpack.
The settings and dimensions of the Unity third-person controller, along with the character model used, served as a reference for the creation of this asset pack.
Price $38.90
KINGDOM : Stylized Modular Castle Environment by Polyart Studio
Number of textures: 646
Texture dimensions: 64x64 up to 4096
Minimum polygon count: 2
Maximum polygon count: 32000
Number of meshes/prefabs : 1567
UV mapping: Yes
LOD information : Yes, varies depending on the asset.
Polyart Studio Guarantee - Everything we make is crafted from scratch by our team — no AI, no shortcuts, no copyright issues. Just original, high-quality assets you can trust. Issues? Join our discord server linked above! We also offer full refunds if we can't help you solve your issue.
Step into the next chapter of the Dreamscape series with our most ambitious release yet – a stylized fantasy castle environment megapack!
This collection gives you everything you need to create the ultimate castle experience, both inside and out. With nearly 1,600 handcrafted assets, you can build your ultimate fantasy kingdom!
Let's build the next pack together!
Discord | Facebook | Youtube | Twitter
Optimized for all platforms!
✔ Standard RP - Unity 2022.3 +
✔ Universal RP - Unity 2022.3 +
Key Features:
- Modular Buildings with Interiors: Design grand castles and detailed interiors with ease.
- Gothic Cathedral + Crypt : Fully modular cathedral and crypt with fully desgined interiors.
- Mountain Environment: Vast and lush mountain environment with cliffs, bushes, several variations of trees and wildflowers.
- Custom Water Shader: Customizable and high quality water shader with caustics, refraction and foam.
- Charming Shops: Features a blacksmith, general shop and alchemist (with interiors).
- And much much more. With over 1560 prefabs, the pack contains everything you might need to build anything from small forts to giant imperial cities.
Price $149.00
[URP][HDRP] Pack Sea Textures by Lord Enot
This pack contains the following maps ready for any game in .tga format:
- Base Color 2048x2048;
- Roughness 2048x2048;
- AO 2048x2048;
- Normal 2048x2048;
- Mask 2048x2048;
- Height 2048x2048.
These textures are a version of URP and HDRP.
This item should be free to you if you purchased any of the following items:
Price $15.00
2D Character Witch/Wizard by yuliialis
File count:
28 Spritesheets, 10 additional Spritesheets for loops seperately (Animations in Unity: 51)
Animated:
Yes
Animation type list:
Frame-by-frame
Additional:
Pixel based
Image Dimensions:
Small sprites ranging from 514x53 to 981x53 pixels and bigger from 1019x53 to 1889x53 pixels
Color Depth:
32-bit color depth for vibrant and detailed visuals.
Transparency:
All assets support alpha transparency (RGBA format), ensuring seamless integration with any background.(PNG)
All animations feature front, back, and side directional variations, except for the climb and bonus animations.
- Idle - 8 frames
- Walk - 10 frames
- Run - 10 frames
- Climb - 10 frames
- Bonus - 15 frames (Loop inside 9 frames)
- Death - 16 frames
- Hurt Normal - 7 frames(Loop inside 5 frames)
- Hurt after magical defense is broken - 7 frames
- Defense physical - 6 frames
- Defense magical - 18 frames (Loop inside 7 frames)
- Attack One - 13 frames
- Attack Two - 12 frames
- Attack Three - 12 frames
- Attack Wave - 20 frames (Loop inside 16 frames)
The bonus animation can be used for a variety of actions—charging, healing, or casting magic. Your choice!
Attack animation comes in 2 variations: as a sequence of 3 animations in a row and as individual animations. You can choose to use either the looped versions or the individual ones. I made sure each attack animation exists separately.
Some animations include loops inside them. I created separate sprite sheets for these loops to make them easier to identify and use, but you don’t have to use them separately if you don’t want to; the loops are already built into the animations.
The alternate side direction is essentially a mirrored version, so you can flip them in your game or use the included sprites.
Feel free to modify these assets however you like. This pack can be used in both free and commercial projects, and credit is highly appreciated but not required!
You may not redistribute, resell, or claim to have created these assets.
Price $15.00
Modular man low-poly stylized by Agor2012
The set includes:
- 6 heads with different beard styles
- 7 different hairstyles
- 3 hats
- 7 torsos in different clothes
- 6 legs in pants of different styles
- 3 steps (boots, sneakers, bare feet)
- 2 glasses
Materials: customizable
Skeletal Rig Epic Skeleton:
17 animations (see in the video preview)
- Idle_1
- idle_2
- Walking
- Crouching
- Runing
- Falling_looped
- Landing
- Jumping
- Fight_idle
- Jab
- Hook
- Head_hit
- Leg_kick_1
- Leg_kick_2
- Dying_1
- Dying_2
- Dying_3
Modular man character in casual clothes - over 30000 unique combinations possible. Customizable color of all individual parts. The game model are made on the basis of an Epic skeleton.
Included 17 animations.
Modular man character is included! Interior and other props and scene is only used in the screenshot and is not included!
Polycount:
- Vert 2445-3731
- Faces 2319-3551
- Tris 4574-7002
If you have any problems with files or any questions, feel free to contact me - I am always ready to help.
Price $19.99
Classic Wingback Armchair by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 7472 triangles
A classic wingback armchair available in three elegant colors: blue, green, and red.
This armchair features a cozy fabric texture with button tufting on the backrest,
offering comfort and a touch of timeless style to any interior.
PBR textures.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 7472 triangles
Price $7.89
Vintage electric fan by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 11060 triangles
Vintage 1930s-style electric fan.
This model showcases realistic wear and a classic design that adds a touch of retro charm to any scene.
Perfect for vintage interiors, historical environments, or art deco-inspired projects.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 11060 triangles
Price $8.49
Vintage Mantel Clock by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 4040 triangle
A detailed vintage-style mantel clock with a wooden case, brass rim,
and Roman numeral dial. The clock hands are separate objects and can be rotated, making
it suitable for animations or customizable scenes.
Ideal for classic or vintage interiors.
PBR textures.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 4040 triangles
Price $7.69
Mini Survival kit by PinkTea
// Key Features //
- 27 Assets That unlock boundless opportunities for creating a nice and cute forest for your own game!
- Demo Scene Is already prepared a mini forest with bunch of trees and tents to save your precious time. You can use it or create your own unique level.
- Material Workflow The models are created with a Texture Atlas
- Fire VFX In the package also you can find a cute and cartoon Fire particle system , you can use it or even can customize it.
- Models are optimized is a low poly and a game ready package. There is also LOD for the trees! Simple to use.
- Support If you encounter any problems with the package or have an idea for a new asset package that you would like me to make, please contact me!
// Pack Content//
- Demo scene is prepared scene. You can check it from the pictures!
- Environment Prefab (15x)
2x Tree with LOD: 300 Tris // 8x Stone: 200 Tris // 2x Grass: 400 Tris // 2x Log: 250 Tris
1x Wood: 180 Tris
- Building Prefab (5x)
3x Tent: 3300 Tris // 2X Campfire: 2000 Tris
- Resources Prefab (5x)
2x Food Can: 700 Tris // 1x Medicine: 400 Tris // 1x Medkit: 1200 Tris // 1x Water: 500 Tris
- Tools Prefab (4x)
1x Axe: 1500 Tris // 1x Knife: 1600 Tris // 1x Flashlight: 1200 Tris // 1x Flare: 400 Tris
- VFX Prefab (1x)
1x Fire Particle!
If you liked this package, please leave a review! Thanks!! :)
Price $4.99
PicEase Lite by Pedro Verpha
Compatibility:
- Unity Versions: Compatible with Unity 2021 and later.
- Operating Systems: Officially supported on Windows; macOS and Linux editors have not been tested.
No External Dependencies:
- Clean System: Developed from scratch without any external libraries or packages.
- Lightweight Integration: Compact editor tool: Everything is organized within a single custom editor window.
Performance Optimized:
- Real-Time Feedback: Provides instant updates and previews with no lag, even when handling high-resolution textures such as 4K.
- Efficient Processing: Optimized for smooth performance across a range of image sizes.
Aditional Notes:
- Fully compatible with Unity 6.
- Unity 2020.3.48f1 and older versions are NOT supported.
- Platform Limitation: Currently supports Windows environments only.
PicEase is a handy image editor and screenshot tool designed for editing sprites, textures, and images directly within the editor, as well as for easily taking screenshots from any camera in your scenes.
PicEase is an editor tool built entirely from scratch, with no dependencies—no packages, external libraries, prefabs, scriptable objects, or setup required.
PicEase Lite contains approximately 30% to 50% of PicEase's features.
Do you like PicEase Lite? Check the full version here: https://assetstore.unity.com/packages/tools/utilities/picease-297051
Price $0.00
Gen03 Tropical Kitbash01 by Mr Andrew Chapman
Gen03 Tropical Kitbash01
48 Unique Mesh Models, with submeshes.
- 10 Alocasia Macrorrhiza Plants 2.7k - 4.8k tris
- 4 Anthurium Plants 1.7k - 1.8k tris
- 10 Ferns 600 - 700 tris
- 12 Monstera Deliciosa Plants 630 - 3.4k tris
- 12 Needle Palms 1.3k - 2.2k tris
37 Texture Maps 256x1024, 512x1024, 1024x1024, 1024x2048, 2048x2048.
13 Materials (2 Variants) in URP format.
NO AI used in the creation of the Content, and must not be used in AI creation content.
Gen03 Tropical Kitbash01
A collection of tropical plant species for you to 'fill in those gaps'. All created using a seeded identifiers to prevent duplication.
48 Unique Plants for your collection.
- 10 Alocasia Macrorrhiza Plants
- 4 Anthurium Plants
- 10 Ferns
- 12 Monstera Deliciosa Plants
- 12 Needle Palms
37 Texture Maps supplied.
13 Materials in UR Pipeline format, easily changed to other pipelines. See our Forum Link Here for details.
Compatible for all current Unity Editor versions.
Colliders and Shadow mapping already composed for each mesh.
Price $7.99
Crypto Wallets – Resources
This blog post provides some links and resources related to the use of cryptocurrency and digital asset accounts and wallets. These allow for the management of digital assets and cryptocurrency where transactions are managed and recorded through blockchain technology. Take great care, there be dragons ahead.
Coinbase Account and Wallet
Coinbase.com is one of the most used crypto exchanges in the UK. Due to recent UK legislation the account creation process is quite involved. It needs full legal name, date of birth, government issued photo ID (such as a passport or driving licence) and verification live camera head shot. Verification via mobile phone and e-mail of the data entered is done. A quite long process of warnings about virtual assets being very volatile and being willing to lose all you put in are given, the you have to take a test to show you understood warnings.
The Coinbase account accessible via web browser and/or mobile device app (iOS or Android) is available to buy, sell and hold crypto assets and NFTs (digital Non-fungible Tokens), but this is separate to the Coinbase Wallet. This does need either a physical security key for desktops and laptops (something like the “Yubikey” USB device) or use on a mobile device (phone or tablet) with the latest operating systems to use FaceID or other security measures, so older devices will not allow the Wallet app to load.
Metamask.io Wallet
Metamask.io provided a wallet that does run on a wider range of mobile devices (iOS and Android).
By default “token detection” is set to auto so that as new tokens are issued it can recognise those as they arrive. Metamask can detect any ETH-based token (ERC-20, ERC-721, etc.)
Base Network
A network is used to complete transactions, there are several, and a default will usually be used. But you can specifically select a network for trading in any specific token. E.g. some tokens (e.g. for game related “currency”) ask that the “Base” network be used and that a wallet ID for the Base network is given.
4 Types of Cryptocurrency
Payment Cryptocurrencies, Tokens, Stablecoins, and Central Bank Digital Currencies.
What Is a Meme Coin?
A meme coin is a cryptocurrency named after characters, individuals, animals, artwork, or anything else as the basis for a community of interest and in an attempt to be humorous, light-hearted, and attract a user base for a game or platform. A popular meme coin is Dogecoin (DOGE).
Example Game-related Tokens
Planet MOJO (https://www.planetmojo.io/) has $MOJO (https://www.redmoth.xyz/token) as an example of a meme coin for Planet MOJO related games and a virtual Mojo AI character called “Emma” (https://x.com/emma_mojoai).
Low-poly Halloween Pack by KAPPS Studio
Characters
Rigging: Yes (Generic)
Animation: Yes
UV mapping: Yes
LOD: No
Texture Resolution: 1024x1024
Shaders: Built-in Standard
Types of texture maps:
BaseMap
Animation set per character:
- Idle
- Movement
- Attack
- Hit
- Death
- Dance
List of prefabs (and polycount):
- Cowboy - 992
- Ghost01 - 396
- Ghost02 - 396
- Hunter - 920
- Mummy - 862
- Penguinsky - 522
- Skeleton - 868
- Zombie - 636
Environment:
Rigging: No
Animation: No
UV mapping: Yes
LOD: No
Texture Resolution: 2048x2048
Shaders: Build-in Standard, Fire shader (Shader Graph)
Types of texture maps:
BaseMap
MaskMap (By channels: R - Metallic, G - Occlusion, A - Roughness)
Normal Map
List of prefabs (and polycount):
- Bonfire - 5029-8533 (depending on used parts)
- Branch - 498
- Coffin - 28
- Cross - 484
- Fence - 892
- Gargoyle - 2961
- Ground - 575
- Hand - 2706
- Mausoleum - 3304
- Pumpkin - 872
- Raven - 424
- RedEye - 160
- RoadTile - 36
- Statue - 10060
- Stone - 104
- TombStone - 313
- Tree - 544
- UFO - 2420
- WitchsCouldron - 3376
Preassembled:
- BonfireWithCauldron
- MausoleumWithGargoyles
VFX:
- StylizedSmoke (for cauldron)
- Bubbles (for cauldron)
This asset pack includes all the essentials to bring an spooky atmosphere to your project. Each model is crafted with attention to detail, optimized for performance, and maintains a cohesive low-poly art style that’s suitable for mobile, VR, and desktop games.
Price $14.99