8-bit Monsters by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 251
Number of Audio Waves: 251 + 251
Sample rate / bit rate: 96kHz-24bit [251 Sounds] + 44.1kHz-24bit [251 Sounds]
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 6:34
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation Link: File List
This voice pack includes frequency-limited, 8-bit-crushed monster roars and growls, ranging from deep beast and giant monster sounds to thin, bird-like voices and alien gibberish monster language. Also included are monster laughs.
The 8-bit-crushed audio has been re-exported at high sample rates while preserving the original 8-bit sonic character. These sounds are ideal for 2D, block-style, and pixel games seeking a classic retro feel.
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $8.99
Ryle Radio by ryle-e
- Tuning/panning between concurrent tracks- akin to tuning an actual radio
- Independent tune range controls (tracks can occupy certain limited areas in the tuning)
- Manual and automatic playback of tracks
- Easily controllable play/pause/stop/reset through Interactors
- Integrated with Unity's built-in audio system- plays through AudioSources, allowing usage of Mixers and Effects
- Broadcasters- allowing spatial audio that gets louder (or audible at all) depending on the position of the radio
- Insulators- backwards broadcasters, makes audio quieter depending on the position
- Built-in event components through Observers for events in the radio (e.g: track volume, tune in range, track ends)
- Custom inspectors
- Includes Handles/Gizmos for relevant components
- Includes custom-built Multiselect attribute
- Procedural tracks for noise, waveforms and more
- AudioClip integration for simple playback of tracks in line with Unity import settings
- Station tracks- tracks containing tracks, allowing dynamically switching audio at runtime and automatic full/partial shuffling
- Editable curves for basically everything an editable curve would be useful for
- (Partial) WebGL support
- Extensive documentation and samples
- Fully open-source
Documentation is available online! Docs for users are hosted on GitHub Pages here, and docs for developers working with the source code is hosted here.
(Note: The demo and samples for this package use third-party assets, with licenses outlined in Third-Party Assets.txt)
Ryle Radio is an open-source system for Unity that allows for custom "radios" to be created that can be tuned through like a real-world radio!
You know how in real life, a radio can be smoothly tuned between different frequencies? How depending on where the radio is, some stations can and can't be heard? How stations that play many songs exist in the first place? Ryle Radio exists to emulate that, and more!
If you want to create a radio that can be played at different frequencies, like a smooth GTA-style system, Ryle Radio can do it. If you want a dynamic radio that plays different stations depending on where you are, Ryle Radio can do it. If you want a smaller radio for puzzle rooms that's locked to certain areas and frequencies, Ryle Radio can do it! And if it can't, I'm open to contact of all kinds to help rectify that issue :)))
The package is open-source and is hosted on GitHub. It's been extensively documented for users, with complete commenting and documentation for the source code also! There are three separate and thorough sample scenes, each with their own documentation and guides.
To demonstrate the package in action, I've developed a game centered around the radio for Game Off 2025! Check it out here :)
Hopefully this sounds like a cool tool for your needs or ideas. Even if not, it's completely free- so you can just uninstall if it doesn't work for you. My contact information is in the user documentation, so please talk to me with any questions or problems- hope you like the package!
Price $0.00
Spaceship Atmos Loops by cplomedia
Number of Audio Wavs: 71
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: YES
Minutes of Audio Provided: 35 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Spaceship Atmos Loops includes 71 carefully designed sound files for your game or film.
Atmospheres are the foundation of every great sound design and this collection delivers exactly that.
Featuring deep mechanical hums, pulsating ambient textures, and high-frequency tones reminiscent of classic sci-fi and old-school alien films, these loops create a powerful sense of scale and tension.
Ideal for spacecraft interiors, space stations, sci-fi horror, and futuristic environments, these atmospheric loops immerse your audience in a living, breathing spaceship soundscape.
DEMO on Youtube - Pulsing Mono
DEMO on Youtube - Pulsing Stereo
DEMO on Youtube - High Frequency
Price $15.00
Cloud AI: Computer Vision by Quick Scripts
Key Features:
• Image Analysis: Analyze images from local files or URLs to extract meaningful information.
• Text Recognition: Recognize and extract text from images, including handwritten and printed text.
• Captioning: Generate descriptive captions for images with confidence scores, providing insights into image content.
• Bounding Boxes: Visualize recognized text areas by drawing bounding boxes around them.
API Usage Disclosure
This package integrates with an external computer vision web API for image analysis and text recognition.
Use of this functionality requires:
- An active account with a compatible third-party computer vision service
- A valid API key provided by the user
API requests are made directly from the user's project at runtime.
No API keys, credentials, or user data are included with this package.
Any usage costs, rate limits, or terms of service are determined by the API provider and are the responsibility of the user.
Cloud AI: Computer Vision is a Unity asset designed to integrate cloud-based computer vision capabilities into Unity projects. This tool simplifies the process of analyzing images and extracting useful information through a straightforward setup and easy-to-use interface.
With this asset, developers can add advanced image processing features such as image analysis, text recognition, caption generation, and visualized detection regions. An active internet connection is required to connect to external computer vision services and make API calls.
Price $9.99
Procedural Water Shader by Pedro Verpha
Requirements
- Unity 2021.3 LTS or newer
Procedural Water is a lightweight water shader designed for Unity. It is fully procedural and requires no textures, making it easy to integrate, customize, and scale across different environments.
The shader includes Gerstner wave displacement, depth-based color blending, shoreline and intersection foam, Fresnel reflections, specular highlights, and optional micro-surface ripples. It works well for oceans, lakes, rivers, pools, and stylized water surfaces.
Price $0.00
Procedural Cloud Shader by Pedro Verpha
Requirements
- Unity Version: 2021.3 LTS or newer
Procedural Clouds is a simple, performant cloud solution built entirely from procedural noise—no textures required. It’s designed for sky domes and delivers stable, natural-looking movement with controls for coverage, softness, opacity, scale, detail, and wind direction/speed.
Price $10.00
Post Processing+ by Pedro Verpha
Render Pipeline
• Built-in Render Pipeline.
• Compatible with Post-Processing Stack v2.
Unity Version
• Unity 2021.3 LTS or newer.
Post Processing+ expands Unity’s built-in post-processing stack with a focused set of custom effects aimed at retro, stylized, and artistic rendering.
The package includes effects such as color quantization, ordered dithering, pixel-perfect pixelation, scanlines, CRT curvature, chromatic offset, and digital glitch distortion. Each effect is designed to be modular, performant, and easy to tweak in real time.
Post Processing+ is ideal for retro-inspired games, PSX-style visuals, stylized rendering, and experimental aesthetics, while remaining simple to integrate into existing projects.
All effects are implemented as standard Post-Processing Stack v2 effects and can be combined freely to achieve a wide range of looks.
Price $40.00
PSX-Style Shader by Pedro Verpha
Requirements:
- Unity Version: 2021.3 or newer.
PSX Retro Surface is a simple retro rendering solution for Unity that recreates the visual style of classic PlayStation-era games.
It includes an object surface shader and a camera post-processing effect to achieve low-precision geometry, affine texture distortion, stepped lighting, color depth reduction, dithering, and pixel-accurate resolution downscaling.
The shader supports per-material control and optional normal maps, while global settings allow you to tweak the overall look easily at runtime.
Price $0.00
Procedural Force-Field by Pedro Verpha
Requirements
- Unity 2021.3 or newer
- Any Unity Render Pipeline (Built-In / URP / HDRP)
Procedural Force Field is a highly customizable, fully procedural shader designed to create sci-fi and energy shield effects in Unity.
The shader supports dynamic impact reactions, activation reveal waves, surface deformation, animated energy bands, rim glow, and controlled visibility/dissolve.
Key Features
- Fully procedural (no textures)
- Dynamic impact waves with deformation
- Activation reveal effect from hit point
- Animated energy bands and noise distortion
- Rim glow with Fresnel control
- Dissolve / visibility fading
- Runtime interaction via Material Property Blocks
- Optimized for real-time use
Price $9.00
Portal Effect Shader (URP) by Pedro Verpha
Requirements
- Unity Universal Render Pipeline.
Portal Effect Shader is a highly customizable, fully procedural shader designed for Unity’s Universal Render Pipeline.
It allows you to create sci-fi, fantasy, or dimensional portals with animated inner energy, glowing outer frames, sparks, swirl motion, and distortion — all driven by shader parameters and without using textures.
The shader automatically expands the mesh in the vertex stage to prevent clipping, even with large halos or intense glow effects, making it easy to drop onto a simple quad and use immediately.
Features
- Fully procedural (no textures required)
- Inner portal energy with swirl, noise, and band animation
- Outer glowing frame and halo
- Inner frame layer for depth and structure
- Animated sparks and flicker
- Single control for safe mesh expansion (no clipping)
- Supports bloom and post-processing
- Optimized for real-time use
Price $8.00
Portal Effect Shader (HDRP) by Pedro Verpha
Requirements
- Unity HDRP Pipeline.
Portal Effect Shader is a highly customizable, fully procedural shader designed for Unity’s HDRP Pipeline.
It allows you to create sci-fi, fantasy, or dimensional portals with animated inner energy, glowing outer frames, sparks, swirl motion, and distortion — all driven by shader parameters and without using textures.
The shader automatically expands the mesh in the vertex stage to prevent clipping, even with large halos or intense glow effects, making it easy to drop onto a simple quad and use immediately.
Features
- Fully procedural (no textures required)
- Inner portal energy with swirl, noise, and band animation
- Outer glowing frame and halo
- Inner frame layer for depth and structure
- Animated sparks and flicker
- Single control for safe mesh expansion (no clipping)
- Supports bloom and post-processing
- Optimized for real-time use
Price $8.00
MultiWater by Suyu Assets
OceanWater Shader.
CourseWater Shader.
ContainedWater Shader.
MultiWater Shader.
4 sample water materials.
1 sample WaterSoundLibrary.
ProceduralPlane Script.(Triangles count depends of width and length values on the script-1(width) x 1(length) = 2 triangles).
WaterSurface Script.(Editor Script)
MaterialCreator Script.(Editor Script)
SoundPlayer Script.*
ScreenCapture Script.(Editor Script)*
WaterSoundLibrary ScriptableObject.*
Direct DX12 required for best performance.
All textures are 256 pixels x 256 pixels.
*bonus content - not necessary to MultiWater works.
MultiWater is a vertex displacement based shader for water material compatible with Universal Render Pipeline and High Definition Render Pipeline. This is a ready-to-use asset package that with few adjustments you will have a water surface in your scene saving a lot of time and work.
MultiWater is a visual solution, NOT a water system. No physics or buoyance are part of this package.
Price $50.00
Combat ExoSuit – 2D Animated Robot Character by Dragondas
Character Features
DragonBones skeletal animation setup
Clean bone hierarchy
Smooth transitions between movement states
Shooting animation with muzzle bone support
Optimized rig for 2D platformers
📌 Included Animations
Idle
Walk
Run
Jump Start
Jump Up
Jump Hold
Jump Landing
Shoot
block
📌 Unity Integration
Fully configured Animator Controller
AnimationStates already mapped
DragonBones UnityArmatureComponent ready
Compatible with Unity 2020+
📌 Package Contents
1x ExoSuit character prefab, Bullet and Shield contains 3 animated clips dedicated to the ExoSuit character
3x DragonBones armature
25+ Animation clips
📌 File Format
DragonBones JSON + texture atlas
and txt file "how to ues"
✨ Combat ExoSuit – The Ultimate 2D Animated Hero
This package provides a high-quality, fully animated 2D ExoSuit robot optimized for platformer, shooter, and action-adventure games. Elevate your project with a professionally designed, combat-ready character that dramatically speeds up your development cycle.
🚀 Key Features & Technology
Skeletal Animation Power: Built using DragonBones skeletal animations, offering exceptionally smooth transitions and flexible control over movements. This provides a clean, high-quality look without the storage limitations of traditional sprite sheets.
Ready-to-Use Controller: The asset includes a complete sample Animator Controller ready for direct use in Unity, demonstrating all animations and actions.
💥 Comprehensive Animation Set
The package features a full suite of movement and combat animations, including:
Idle
Run & Walk
Jump
Shooting
Block
🛠️ Technical Details
Format: DragonBones export files (ready for Unity).
Compatibility: Designed for use with Unity’s standard Animator Controller.
Target Genres: Sci-Fi, Action, Platformer, Shooter.
Price $20.00
HQ Realistic Weapons Pack #1 by RedCambala
Number of textures
3 main (Albedo, Normal Map, Map Mask) and 3 additional (AO, Metalness, Roughness) for each model
Texture dimensions 2048x2048
Minimum polygon count
1600 triangles
Maximum polygon count
2188 triangles
Number of meshes/prefabs
6 meshes / 6 prefabs
UV mapping:
Yes
Rigging and Animation
No
Types of materials and texture maps
PBR
Each asset features accurate proportions, detailed modeling, and a grounded, realistic style.
Optimized for real-time performance and easy integration, this pack is ideal for FPS, TPS, VR, and cinematic projects where quality and realism matter.
Price $15.00
Bunny Sprite by Nguyen Chung Son
- Built with UI Toolkit (UIElements), no IMGUI
- Runs entirely in-editor, no runtime dependencies
- Layer-based compositing with blend modes
- Frame-based animation system with timeline UI
- Aseprite file format import/export (indexed and RGBA)
- 2D/3D reference overlay system with render texture capture
- Undo system with state snapshots
- Core Unity modules only, no external packages
- Unity 6 compatible, requires Editor platform only
Join our Discord: https://discord.gg/6Ys5QQZz
A fully-featured pixel art editor that lives inside Unity as a native Editor window. No more switching between external tools and your game engine. Draw, animate, and export your sprites in the same environment where you build your game.
The editor supports a proper layer system with opacity and blend modes, letting you separate background, characters, and effects just like any professional image editor. Animation is handled through a timeline panel with frame management, onion skinning for smooth motion, and adjustable playback speed. Need to trace over concept art or match a 3D model pose? Import reference images or even drag in 3D prefabs as overlays, rotate them to the angle you need, and draw directly on top.
Drawing tools cover the essentials: pencil, eraser, bucket fill, shapes, lines, curves, and gradients with multiple dither patterns. Selection tools include rectangle, lasso, and magic wand with tolerance control. Filters like blur and smudge help with shading and softening edges. Mirror mode lets you draw symmetrical sprites in real time.
Projects save in a native format that preserves everything, or export to PNG, spritesheet grids, and Aseprite files for compatibility with other pipelines. The Aseprite support means you can move work between BunnySprite and Aseprite without losing layers or frames.
Price $15.00
SFX Atlas Pro+ - Professional Audio Library & Editor by KinaForge Studio
- Built on Modern UI Toolkit for high performance and native Editor look.
- Virtualized ListView ensures 0ms lag regardless of library size.
- Custom Waveform Processor using Painter2D for smooth visualization.
- Non-Destructive File I/O: All edits generate high-quality WAV files in a dedicated output folder.
- Reflection-Based UI: Optimized for compatibility across Unity 2020.3, 2021.3, and 2022.3+.
SFX Atlas Pro+ is the ultimate workspace for Unity audio. It combines a high-performance library browser with a suite of professional, non-destructive editing tools, allowing you to find and polish your sound effects without ever leaving the editor.
STOP BROWSING FOLDERS, START FINDING SOUNDS
With its high-speed indexing engine, SFX Atlas Pro+ scans your entire project to create a searchable, virtualized list that handles 10,000+ clips with ease. Use advanced tag-based searching (e.g., "tag:impact metal") to find exactly what you need in milliseconds.
PROFESSIONAL NON-DESTRUCTIVE EDITING
Need to trim a clip, normalize volume, or add a quick fade? Don't open an external DAW. SFX Atlas Pro+ provides clinical-grade processing tools that create NEW files, keeping your original assets 100% safe.
KEY FEATURES:
1. Smart Library Browser
• Ultra-Fast Indexing: Scans your whole project automatically.
• Advanced Search: Search by name, path, or custom tags using "tag:keyword" syntax.
• Virtualized List: Lag-free scrolling through thousands of clips.
• Favorites & History: Star your most-used clips and access recent exports instantly.
• Folder Filtering: Narrow down your search to specific project directories.
2. Non-Destructive Quick Edit Tools
• High-Fidelity Resampling: Pitch and speed shifting using Cubic Hermite Interpolation for maximum audio quality.
• True Normalization: Professional Peak and RMS normalization modes.
• Precise Trimming: Frame-accurate start/end points with automatic silence removal.
• Fades & Conversion: Apply millisecond-perfect fades and convert to Mono/Stereo or different sample rates (11kHz to 48kHz).
• Visual Cutting: Select ranges directly on the waveform to extract new clips.
3. Seamless Workflow
• Drag & Drop: Drag clips directly into the Inspector, Scene, or Hierarchy to auto-create AudioSources.
• Waveform Preview: High-fidelity visual feedback with animated playheads.
• F5 Refresh: Instantly re-index your library with a single keystroke.
• Full Metadata Stewardship: Inherits loop points and smpl chunks from source assets.
Transform your audio workflow today with the most comprehensive sound browser for Unity!`
📞 Support Information
- Support Email: support@kinaforge.com
- Documentation: Included QuickStart.md and UserManual.pdf.
Price $19.99
Project Folder & Naming Enforcer by KinaForge Studio
- Performance First: Highly optimized editor code with no impact on build performance.
- Full C# Source: Clean, documented code included (No DLLs).
- Universal Compatibility: Supports Unity 2019.4 LTS all the way to Unity 6.
- Render Pipeline Ready: Works perfectly with Built-in, URP, and HDRP.
- Non-Destructive: Uses standard Unity metadata; preserves GUIDs, scene references, and prefab links.
- Undo Everything: Full integration with Unity's Undo system (Ctrl+Z).
Is your Project Window a minefield of "New Folder (1)", "temp_asset", and "final_final_v2"?
Managing a growing project is hard. As your asset count increases, finding files becomes a chore, naming conventions drift, and technical debt piles up. Project Folder & Naming Enforcer is the ultimate solution—a premium organization system that doesn't just "clean up" your project, but enforces a professional workflow that scales with you.
✨ Why this is a Must-Have:
- 🌈 Vibrant Visual Feedback: Instant recognition. Color-code your project with high-end background highlights, custom folder colors, and contextual tooltips. Find your Scripts or Materials in a heartbeat.
- 🏆 45+ Professional Templates: Why start from scratch? Includes 15 core templates and 30 genre-specific packs for Horror, RPG, RTS, Racing, VR, and Rapid Prototyping.
- 📊 Health Score Dashboard: Gamify your organization. Our premium visual gauge gives you a real-time "Health Score" of your project structure, highlighting exactly what needs attention.
- ⚡ One-Click Smart Cleanup: Instantly move misplaced assets to their correct homes and fix naming violations across your entire project with a single button.
- 🛡️ Strict Naming Enforcement: Tired of inconsistent names? Set up rules for PascalCase, specific prefixes (MAT_, SHD_), and "No Spaces" rules that keep your project clean 24/7.
- 🧊 Advanced Exclusion System: Simply drag and drop folders (like "Plugins" or third-party assets) into the ignore list to keep your analysis focused only on your code.
🛠️ Professional Workflow:
- Select a Template: Choose from 45+ industry-standard layouts.
- Enforce Rules: Activate naming conventions and folder highlights.
- Monitor Health: Use the Dashboard to track cleanliness.
- Automate: Right-click assets to "Auto-Move" or "Format Name" instantly.
Perfect For:
- Solo Developers: Save hours of manual organization.
- Small Teams: Sync everyone on the same standard without manual reviews.
- Technical Artists: Keep complex asset pipelines predictable and clean.
Price $19.99
FlowPad - Visual Planning for your Editor by KinaForge Studio
Technical Specifications
• Unity Version: 2020.3 or higher
• Platforms: Windows, macOS, Linux
• Performance: Tested with 500+ elements per board
• File Size: Lightweight (~2 MB)
FlowPad - Visual Planning for Unity
FlowPad transforms chaotic planning into an enjoyable visual experience. With its clean pastel interface, smooth animations, and polished micro-interactions, organizing complex game systems becomes intuitive and even fun.
What makes FlowPad different:
🎯 Built specifically for Unity – Not a generic tool adapted for game dev
💎 Beautiful by default – Professional design without configuration
⚡ Instant workflow – Drag assets, create connections, done
🚀 Zero learning curve – Intuitive controls that feel natural
🔧 Deeply integrated – Works seamlessly with your Unity project
🌟 Core Features That Save You Hours
Unlimited Visual Boards
Create separate boards for every system, level, feature, or sprint. Switch between them instantly. No limits, no subscriptions, no cloud dependencies.
6 Professional Templates
Start fast with pre-built layouts:
• Quest Flow – Design narrative branches and objectives
• UI Flow – Map screen transitions and user journeys
• Kanban Board – Manage tasks with To Do / In Progress / Done columns
• Mind Map – Brainstorm ideas with radial layouts
• Dialogue Tree – Structure conversations and choices
• Database Schema – Visualize data relationships
Drag & Drop Unity Assets
This is the killer feature. Drag prefabs, scripts, textures, scenes—anything—from your Project window onto the board. FlowPad creates beautiful nodes with previews automatically. Perfect for:
• Visualizing asset dependencies
• Planning prefab relationships
• Documenting scene flows
• Organizing sprite collections
• Mapping script architecture
📚 Complete Documentation Included
✅ User Manual – Comprehensive 300+ line guide
✅ Quick Start Guide – Get productive in 5 minutes
✅ Keyboard Shortcuts Reference – Complete table
✅ Example Boards – 6 sample boards demonstrating use cases
📞 SUPPORT
- Active Discord Community: Join our developer community to get help, share ideas, and connect with other usersDirect link: discord.gg/kinagames Average response time: Under 24 hours
- Email Support: For private inquiries and technical issues Contact us at: support@kinagames.com Response guarantee: Within 48 business hours
Start planning visually today. FlowPad makes complex projects clear.
Price $15.99
WebRec - WebGL Screen Recorder by OnionTavern
Platform Requirements:
• Platform: WebGL (Desktop & Mobile Browsers)
• Browsers: Chrome, Edge, Firefox, Safari*, Opera
• Unity Version: 2021.3 LTS or newer (tested up to Unity 6)
• Graphics API: WebGPU or WebGL 2.0
Dependencies:
• None - Uses native browser APIs
• Included: Mediabunny WASM library for video transcoding
Video Formats:
• WebM (VP9/VP8 codec) - Native, instant save
• MP4 (H.264 codec) - Browser transcoding
• MOV (H.264 codec) - Browser transcoding
• MKV - Browser transcoding
Audio Formats:
• Opus (WebM)
• AAC (MP4/MOV)
Render Pipeline Support:
• Built-in Render Pipeline (BiRP)
• Universal Render Pipeline (URP)
Mobile Support:
• Tested on modern Android devices (Chrome 90+)
• iOS support depends on Safari's MediaRecorder implementation
• "Everything" mode recommended for mobile (best performance)
📺 Live Demo: WebGL Demo
🎬 Record Gameplay Directly from WebGL!
WebRec is a powerful, lightweight, and easy-to-use solution for capturing
high-quality video directly inside Unity WebGL builds. It uses modern browser
APIs to ensure exceptional performance and professional-quality recordings.
🎥 Universal Format Support
• WebM: Native browser format with instant saving (no conversion)
• MP4, MOV, MKV: Built-in WASM transcoder (Mediabunny) converts directly
in the browser for universal compatibility
⚡ High Performance Recording
• "Everything" Mode: Zero overhead - captures Unity Canvas directly from
browser stream. Perfect for gameplay recording at 60+ FPS
• WebGPU: GPU-only texture transfer (~0.5ms overhead, no CPU readback)
• WebGL 2.0: Fully supported with optimized readback pipeline
📹 Advanced Capture Modes
• Everything: Captures full screen (UI + Game). Fastest performance.
• Specific Camera: Record isolated camera view (hide UI, clean gameplay)
• Render Texture: Record any RenderTexture for custom pipelines
🎵 Crystal Clear Audio
• Automatic Unity audio engine integration
• Configurable audio bitrate (64-320 Kbps)
• AAC/Opus codec support
💾 Smart File Saving
• Auto-Download: Instant save to Downloads folder
• Remember Location: One-time folder selection, automatic saves thereafter
(Chrome/Edge with File System Access API)
• Always Ask: Traditional save dialog for every recording
• Desktop folder support on Windows/Mac/Linux
🎨 Customizable Quality
• Video Bitrate: 1-100 Mbps (recommended: 25-50 Mbps)
• Audio Bitrate: 64-320 Kbps (default: 192 Kbps)
• Frame Rate: 30/60 FPS or custom
• Resolution Limiting: Automatic downscaling for high-DPI displays
• Anti-Aliasing: 2x, 4x, 8x MSAA for Camera/RenderTexture modes
• Color Space Control: Linear-to-Gamma conversion options
🖥️ Professional UI System
• Ready-to-use UI prefab with Record button and timer
• Customizable notifications (position, colors, duration)
• Runtime format conversion progress indicators
• Built with Unity UI Toolkit for modern, responsive interface
🔧 Easy Integration
• Simply add WebRec component to your scene
• Call StartRecording() and StopRecording() from code
• Or use the included UI prefab - works out of the box
• Full C# API for programmatic control
• UnityEvents for recording lifecycle callbacks
🚀 GRAPHICS API SUPPORT
WebGPU (Recommended)
✓ All capture modes fully supported
✓ GPU-only texture transfer (~0.5ms overhead)
✓ Zero CPU readback for Camera/RenderTexture modes
✓ Best performance across all modes
WebGL 2.0
✓ All capture modes fully supported
✓ "Everything" mode: Zero overhead (recommended)
✓ Camera/RenderTexture modes: ~1-3ms overhead due to CPU readback
✓ Excellent compatibility with all browsers
Price $30.00
Cartoon Hill Climb Track by RCC Design
Complete track geometry:
Polygons: 1 800 000
Vertices: 1 458 000
12 Materials
12 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px UV mapping: mixed
Total area: 5x4 kilometers
This is cartoon style fantasy rally track environment, inspired by rally stages in USA. It has fast and technical tarmac roads that lead into mountains, where you have to stay between steep rock walls and barriers. Total track distance is around 17 kilometers, in an environment of 4x5 kilometer area.
All necessary objects for that are included - start lights, split time markers, barriers, and even hay rolls for creating chicanes.
This asset is a pre-built cartoon style environment, and comes with many standalone objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, rocks)
* Colliders (for fences and roadside trees)
* Objects - everything related to environment (fences, roadsigns, banners)
* Trees
* Walls (visual barriers and fences)
* Rigidbody hay rolls
* Track props (banners, time gates, flags)
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, tarmac, and gravel as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track.
Hill Climb objects:
* 21 building objects
* 22 different tree types
* 2 powerline poles - A and I type
* 4 RVs (with and without snow cover)
* 7 cars (with and without snow cover)
* Steel barriers, stone walls
* And more
Universal rally props:
* Start light set
* White tent for mechanics or guests
* Dynamic split time markers
* Dynamic hay roll for bounds and chicanes
* Static banners - 4 types small, 1 large
* Dynamic banners - 4 types
* Large gate style banner for jumps
* 1 vertical banner
* Big arch for start and finish
* 2 cloth banners to be placed in forest between trees
* Red/white tape on wood sticks for markng the roads
* Orange saftey mesh for track sides
* Small orange triangle markers on wood sticks, to place before sharp corners
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
For any questions about this asset send me an email to retrovalorem@gmail.com or contact@retrocartooncars.com.
Price $60.00