Project Browser Plus — Drag Flow by Codeloom
- Editor‑only asset browser tool (no runtime code included)
- Compatible with Unity 2020 LTS and newer
- Supports Built‑in Render Pipeline, URP, and HDRP
- Custom EditorWindow with list and grid display modes
- Adjustable icon size with real‑time preview scaling
- Uses Unity’s cached icons and mini thumbnails for safe asset previews
- Prevents full asset loading when browsing or previewing content
- (automatically degrades previews for oversized assets)Intelligent handling of large textures and heightmaps
- TerrainLayer support with diffuse texture thumbnail previews
- Asset type filtering (Prefab, Material, Texture, TerrainLayer, Model, Script, Scene, Audio, Other)
- Fuzzy search with optional type filtering
- Drag & drop support for assets
- No custom shaders, no native plugins, and no external dependencies
Tired of digging through deep folders just to drag a single asset?
Project Browser Plus
A faster, non‑destructive way to browse and place assets in large Unity projects
🧭 Drag In. Browse Instantly.
No setup, no configuration, no rules to define.
🖱️ Drag out to use. Anywhere.
Any panel or scene supported by your project.
Your project structure remains untouched — remove the plugin at any time with zero side effects.
Everything is virtual, which is also why it stays fast and lightweight.
Simply drag any project folder into Project Browser Plus and instantly get a clean, readable two‑level layout optimized for fast scanning and placement.
There’s nothing to configure and nothing to maintain — it works immediately with your existing folders, turning complex hierarchies into an easy‑to‑use browsing view without changing how your project is organized.
- Automatically flattens deep folder hierarchies
- Browse large asset collections at a glance
- Purely visual browsing — original folder structure is never changed
- No file moves, no reorganization, no side effects
Perfect for working with complex asset sets such as terrain assets, prefabs, materials, or large art libraries.
Assets shown in Project Browser Plus can be dragged directly to:
- Scene view
- Hierarchy
- Inspector
- Project window
- Other supported Editor panels
Ideal for:
- Placing prefabs
- Assigning references
- Reusing materials, textures, audio clips, scripts, and more
All without jumping back and forth between panels or disrupting your workflow.
🚀 Why Project Browser Plus
As Unity projects grow, asset navigation becomes increasingly painful:
- Assets buried deep in folder trees
- Repeated folder clicking breaks focus and workflow
- Placing assets requires constant switching back to the default Project window
- As projects scale up, users are often forced to spend time restructuring folders just to stay organized.
Large projects quickly turn asset organization into a constant struggle.
Project Browser Plus offers a different solution.
It separates storage from browsing by introducing a non‑destructive, visual layer, enabling faster asset access without restructuring or duplicating assets.
🔍 Safe, Fast Previews
Designed to stay lightweight and responsive, even in large projects:
- Uses Unity’s cached icons and mini thumbnails
- Avoids loading full asset data during browsing
- Intelligent handling for large textures and heightmaps
- TerrainLayer support with diffuse texture thumbnails
- Manage and navigate your scenes faster. Just double‑click to open and switch scenes instantly.
✅ Lightweight by design
🎛️ Flexible Browsing Tools
🧩 Preset Folders (Optional)
Project Browser Plus includes optional preset folder shortcuts designed for terrain‑heavy workflows.
Atlas Preset
Quick access to assets used with the Atlas Terrain plugin
(Atlas plugin not included)
Codeloom Preset
Prepared for a future terrain prefab package
(Assets not included)
Presets are optional and can be ignored if not relevant to your workflow.
⚡ Ease of Use
Double‑click to locate the asset in the Inspector, or open it instantly when supported (Scenes, executables).
Familiar Project Browser shortcuts are fully supported — Shift for range selection, Ctrl for multi‑select, Ctrl + A to select all, and Esc to clear selection.
Everything works exactly as you expect, with zero learning curve.
⚖️ Designed to Complement — Not Replace — the Project Window
In demonstrations, you may see an entire project dragged into Project Browser Plus.
While this showcases the flexibility of the tool, it is not the recommended workflow.
Project Browser Plus is designed for fast access and placement of complex or frequently used assets, not as a full replacement for Unity’s Project Browser.
Using it as a focused, task‑oriented browsing panel keeps the tool lightweight, responsive, and effective — while the default Project window continues to handle full project management.
🎯 Ideal For
- Medium to large Unity projects
- Terrain‑heavy workflows
- Technical artists and programmers
- Developers who want faster asset usage without restructuring their projects
Note: All assets shown in videos or screenshots are for demonstration purposes only and are not included.
This package contains the Project Browser Plus editor tool only.
Price $29.99
BatchRename by T·L
- Versatile naming rules: combine prefix/name/suffix segments, fully replace the original name, or run multiple find‑and‑replace steps.
- Numbering control: set start value and digit count, place the number before the name, after the name, or in the suffix.
- Case conversion: keep original, lowercase, uppercase, or capitalize the first letter.
- Space handling: keep, remove, or replace spaces, with custom replacement text when needed.
- Schemes & hotkeys: save/load/delete rename schemes and bind custom shortcuts for instant reuse.
- Live preview & Undo: see the final result before applying and rely on Unity’s Undo system for safety.
- Bilingual UI: switch between Chinese and English on the fly; logs and prompts localize simultaneously.
- Assets/Editor/BatchRename/Config, with automatic migration/cleanup.
- UI Toolkit implementation: resizable window, clean layout, compatible with Unity 2021.3 LTS and newer.
Batch Rename Tool is a high-efficiency naming plugin for the Unity Editor, covering both scene objects and Project assets. It offers a visual workflow, real-time preview, and reusable schemes so repetitive renaming becomes a one-time configuration.
Key features:
- Prefix/name/suffix composition, find-and-replace, and numbering (start value, digit count, prefix/after-name/suffix placement).
- Built-in case conversion (keep/lower/upper/capitalize) and space handling (keep/remove/replace) to meet naming standards.
- Scheme system that saves, loads, deletes, and binds custom hotkeys, making it easy for teams to share consistent pipelines.
- Right panel shows live previews and supports Undo before applying changes.
- Instant bilingual UI (Chinese/English) with localized logs and prompts.
- Entirely built on UI Toolkit with resizable windows, clear layout, and support for Unity 2021.3 LTS or newer.
Perfect for teams or solo developers who need to clean up scene hierarchies, standardize names before export, or enforce strict naming conventions.
Price $0.00
8-bit Monsters by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 251
Number of Audio Waves: 251 + 251
Sample rate / bit rate: 96kHz-24bit [251 Sounds] + 44.1kHz-24bit [251 Sounds]
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 6:34
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation Link: File List
This voice pack includes frequency-limited, 8-bit-crushed monster roars and growls, ranging from deep beast and giant monster sounds to thin, bird-like voices and alien gibberish monster language. Also included are monster laughs.
The 8-bit-crushed audio has been re-exported at high sample rates while preserving the original 8-bit sonic character. These sounds are ideal for 2D, block-style, and pixel games seeking a classic retro feel.
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $8.99
Ryle Radio by ryle-e
- Tuning/panning between concurrent tracks- akin to tuning an actual radio
- Independent tune range controls (tracks can occupy certain limited areas in the tuning)
- Manual and automatic playback of tracks
- Easily controllable play/pause/stop/reset through Interactors
- Integrated with Unity's built-in audio system- plays through AudioSources, allowing usage of Mixers and Effects
- Broadcasters- allowing spatial audio that gets louder (or audible at all) depending on the position of the radio
- Insulators- backwards broadcasters, makes audio quieter depending on the position
- Built-in event components through Observers for events in the radio (e.g: track volume, tune in range, track ends)
- Custom inspectors
- Includes Handles/Gizmos for relevant components
- Includes custom-built Multiselect attribute
- Procedural tracks for noise, waveforms and more
- AudioClip integration for simple playback of tracks in line with Unity import settings
- Station tracks- tracks containing tracks, allowing dynamically switching audio at runtime and automatic full/partial shuffling
- Editable curves for basically everything an editable curve would be useful for
- (Partial) WebGL support
- Extensive documentation and samples
- Fully open-source
Documentation is available online! Docs for users are hosted on GitHub Pages here, and docs for developers working with the source code is hosted here.
(Note: The demo and samples for this package use third-party assets, with licenses outlined in Third-Party Assets.txt)
Ryle Radio is an open-source system for Unity that allows for custom "radios" to be created that can be tuned through like a real-world radio!
You know how in real life, a radio can be smoothly tuned between different frequencies? How depending on where the radio is, some stations can and can't be heard? How stations that play many songs exist in the first place? Ryle Radio exists to emulate that, and more!
If you want to create a radio that can be played at different frequencies, like a smooth GTA-style system, Ryle Radio can do it. If you want a dynamic radio that plays different stations depending on where you are, Ryle Radio can do it. If you want a smaller radio for puzzle rooms that's locked to certain areas and frequencies, Ryle Radio can do it! And if it can't, I'm open to contact of all kinds to help rectify that issue :)))
The package is open-source and is hosted on GitHub. It's been extensively documented for users, with complete commenting and documentation for the source code also! There are three separate and thorough sample scenes, each with their own documentation and guides.
To demonstrate the package in action, I've developed a game centered around the radio for Game Off 2025! Check it out here :)
Hopefully this sounds like a cool tool for your needs or ideas. Even if not, it's completely free- so you can just uninstall if it doesn't work for you. My contact information is in the user documentation, so please talk to me with any questions or problems- hope you like the package!
Price $0.00
Spaceship Atmos Loops by cplomedia
Number of Audio Wavs: 71
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: YES
Minutes of Audio Provided: 35 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Spaceship Atmos Loops includes 71 carefully designed sound files for your game or film.
Atmospheres are the foundation of every great sound design and this collection delivers exactly that.
Featuring deep mechanical hums, pulsating ambient textures, and high-frequency tones reminiscent of classic sci-fi and old-school alien films, these loops create a powerful sense of scale and tension.
Ideal for spacecraft interiors, space stations, sci-fi horror, and futuristic environments, these atmospheric loops immerse your audience in a living, breathing spaceship soundscape.
DEMO on Youtube - Pulsing Mono
DEMO on Youtube - Pulsing Stereo
DEMO on Youtube - High Frequency
Price $15.00
Cloud AI: Computer Vision by Quick Scripts
Key Features:
• Image Analysis: Analyze images from local files or URLs to extract meaningful information.
• Text Recognition: Recognize and extract text from images, including handwritten and printed text.
• Captioning: Generate descriptive captions for images with confidence scores, providing insights into image content.
• Bounding Boxes: Visualize recognized text areas by drawing bounding boxes around them.
API Usage Disclosure
This package integrates with an external computer vision web API for image analysis and text recognition.
Use of this functionality requires:
- An active account with a compatible third-party computer vision service
- A valid API key provided by the user
API requests are made directly from the user's project at runtime.
No API keys, credentials, or user data are included with this package.
Any usage costs, rate limits, or terms of service are determined by the API provider and are the responsibility of the user.
Cloud AI: Computer Vision is a Unity asset designed to integrate cloud-based computer vision capabilities into Unity projects. This tool simplifies the process of analyzing images and extracting useful information through a straightforward setup and easy-to-use interface.
With this asset, developers can add advanced image processing features such as image analysis, text recognition, caption generation, and visualized detection regions. An active internet connection is required to connect to external computer vision services and make API calls.
Price $9.99
Procedural Water Shader by Pedro Verpha
Requirements
- Unity 2021.3 LTS or newer
Procedural Water is a lightweight water shader designed for Unity. It is fully procedural and requires no textures, making it easy to integrate, customize, and scale across different environments.
The shader includes Gerstner wave displacement, depth-based color blending, shoreline and intersection foam, Fresnel reflections, specular highlights, and optional micro-surface ripples. It works well for oceans, lakes, rivers, pools, and stylized water surfaces.
Price $0.00
Procedural Cloud Shader by Pedro Verpha
Requirements
- Unity Version: 2021.3 LTS or newer
Procedural Clouds is a simple, performant cloud solution built entirely from procedural noise—no textures required. It’s designed for sky domes and delivers stable, natural-looking movement with controls for coverage, softness, opacity, scale, detail, and wind direction/speed.
Price $10.00
Post Processing+ by Pedro Verpha
Render Pipeline
• Built-in Render Pipeline.
• Compatible with Post-Processing Stack v2.
Unity Version
• Unity 2021.3 LTS or newer.
Post Processing+ expands Unity’s built-in post-processing stack with a focused set of custom effects aimed at retro, stylized, and artistic rendering.
The package includes effects such as color quantization, ordered dithering, pixel-perfect pixelation, scanlines, CRT curvature, chromatic offset, and digital glitch distortion. Each effect is designed to be modular, performant, and easy to tweak in real time.
Post Processing+ is ideal for retro-inspired games, PSX-style visuals, stylized rendering, and experimental aesthetics, while remaining simple to integrate into existing projects.
All effects are implemented as standard Post-Processing Stack v2 effects and can be combined freely to achieve a wide range of looks.
Price $40.00
PSX-Style Shader by Pedro Verpha
Requirements:
- Unity Version: 2021.3 or newer.
PSX Retro Surface is a simple retro rendering solution for Unity that recreates the visual style of classic PlayStation-era games.
It includes an object surface shader and a camera post-processing effect to achieve low-precision geometry, affine texture distortion, stepped lighting, color depth reduction, dithering, and pixel-accurate resolution downscaling.
The shader supports per-material control and optional normal maps, while global settings allow you to tweak the overall look easily at runtime.
Price $0.00
Procedural Force-Field by Pedro Verpha
Requirements
- Unity 2021.3 or newer
- Any Unity Render Pipeline (Built-In / URP / HDRP)
Procedural Force Field is a highly customizable, fully procedural shader designed to create sci-fi and energy shield effects in Unity.
The shader supports dynamic impact reactions, activation reveal waves, surface deformation, animated energy bands, rim glow, and controlled visibility/dissolve.
Key Features
- Fully procedural (no textures)
- Dynamic impact waves with deformation
- Activation reveal effect from hit point
- Animated energy bands and noise distortion
- Rim glow with Fresnel control
- Dissolve / visibility fading
- Runtime interaction via Material Property Blocks
- Optimized for real-time use
Price $9.00
Portal Effect Shader (URP) by Pedro Verpha
Requirements
- Unity Universal Render Pipeline.
Portal Effect Shader is a highly customizable, fully procedural shader designed for Unity’s Universal Render Pipeline.
It allows you to create sci-fi, fantasy, or dimensional portals with animated inner energy, glowing outer frames, sparks, swirl motion, and distortion — all driven by shader parameters and without using textures.
The shader automatically expands the mesh in the vertex stage to prevent clipping, even with large halos or intense glow effects, making it easy to drop onto a simple quad and use immediately.
Features
- Fully procedural (no textures required)
- Inner portal energy with swirl, noise, and band animation
- Outer glowing frame and halo
- Inner frame layer for depth and structure
- Animated sparks and flicker
- Single control for safe mesh expansion (no clipping)
- Supports bloom and post-processing
- Optimized for real-time use
Price $8.00
Portal Effect Shader (HDRP) by Pedro Verpha
Requirements
- Unity HDRP Pipeline.
Portal Effect Shader is a highly customizable, fully procedural shader designed for Unity’s HDRP Pipeline.
It allows you to create sci-fi, fantasy, or dimensional portals with animated inner energy, glowing outer frames, sparks, swirl motion, and distortion — all driven by shader parameters and without using textures.
The shader automatically expands the mesh in the vertex stage to prevent clipping, even with large halos or intense glow effects, making it easy to drop onto a simple quad and use immediately.
Features
- Fully procedural (no textures required)
- Inner portal energy with swirl, noise, and band animation
- Outer glowing frame and halo
- Inner frame layer for depth and structure
- Animated sparks and flicker
- Single control for safe mesh expansion (no clipping)
- Supports bloom and post-processing
- Optimized for real-time use
Price $8.00
MultiWater by Suyu Assets
OceanWater Shader.
CourseWater Shader.
ContainedWater Shader.
MultiWater Shader.
4 sample water materials.
1 sample WaterSoundLibrary.
ProceduralPlane Script.(Triangles count depends of width and length values on the script-1(width) x 1(length) = 2 triangles).
WaterSurface Script.(Editor Script)
MaterialCreator Script.(Editor Script)
SoundPlayer Script.*
ScreenCapture Script.(Editor Script)*
WaterSoundLibrary ScriptableObject.*
Direct DX12 required for best performance.
All textures are 256 pixels x 256 pixels.
*bonus content - not necessary to MultiWater works.
MultiWater is a vertex displacement based shader for water material compatible with Universal Render Pipeline and High Definition Render Pipeline. This is a ready-to-use asset package that with few adjustments you will have a water surface in your scene saving a lot of time and work.
MultiWater is a visual solution, NOT a water system. No physics or buoyance are part of this package.
Price $50.00
Combat ExoSuit – 2D Animated Robot Character by Dragondas
Character Features
DragonBones skeletal animation setup
Clean bone hierarchy
Smooth transitions between movement states
Shooting animation with muzzle bone support
Optimized rig for 2D platformers
📌 Included Animations
Idle
Walk
Run
Jump Start
Jump Up
Jump Hold
Jump Landing
Shoot
block
📌 Unity Integration
Fully configured Animator Controller
AnimationStates already mapped
DragonBones UnityArmatureComponent ready
Compatible with Unity 2020+
📌 Package Contents
1x ExoSuit character prefab, Bullet and Shield contains 3 animated clips dedicated to the ExoSuit character
3x DragonBones armature
25+ Animation clips
📌 File Format
DragonBones JSON + texture atlas
and txt file "how to ues"
✨ Combat ExoSuit – The Ultimate 2D Animated Hero
This package provides a high-quality, fully animated 2D ExoSuit robot optimized for platformer, shooter, and action-adventure games. Elevate your project with a professionally designed, combat-ready character that dramatically speeds up your development cycle.
🚀 Key Features & Technology
Skeletal Animation Power: Built using DragonBones skeletal animations, offering exceptionally smooth transitions and flexible control over movements. This provides a clean, high-quality look without the storage limitations of traditional sprite sheets.
Ready-to-Use Controller: The asset includes a complete sample Animator Controller ready for direct use in Unity, demonstrating all animations and actions.
💥 Comprehensive Animation Set
The package features a full suite of movement and combat animations, including:
Idle
Run & Walk
Jump
Shooting
Block
🛠️ Technical Details
Format: DragonBones export files (ready for Unity).
Compatibility: Designed for use with Unity’s standard Animator Controller.
Target Genres: Sci-Fi, Action, Platformer, Shooter.
Price $20.00
HQ Realistic Weapons Pack #1 by RedCambala
Number of textures
3 main (Albedo, Normal Map, Map Mask) and 3 additional (AO, Metalness, Roughness) for each model
Texture dimensions 2048x2048
Minimum polygon count
1600 triangles
Maximum polygon count
2188 triangles
Number of meshes/prefabs
6 meshes / 6 prefabs
UV mapping:
Yes
Rigging and Animation
No
Types of materials and texture maps
PBR
Each asset features accurate proportions, detailed modeling, and a grounded, realistic style.
Optimized for real-time performance and easy integration, this pack is ideal for FPS, TPS, VR, and cinematic projects where quality and realism matter.
Price $15.00
Bunny Sprite by Nguyen Chung Son
- Built with UI Toolkit (UIElements), no IMGUI
- Runs entirely in-editor, no runtime dependencies
- Layer-based compositing with blend modes
- Frame-based animation system with timeline UI
- Aseprite file format import/export (indexed and RGBA)
- 2D/3D reference overlay system with render texture capture
- Undo system with state snapshots
- Core Unity modules only, no external packages
- Unity 6 compatible, requires Editor platform only
Join our Discord: https://discord.gg/6Ys5QQZz
A fully-featured pixel art editor that lives inside Unity as a native Editor window. No more switching between external tools and your game engine. Draw, animate, and export your sprites in the same environment where you build your game.
The editor supports a proper layer system with opacity and blend modes, letting you separate background, characters, and effects just like any professional image editor. Animation is handled through a timeline panel with frame management, onion skinning for smooth motion, and adjustable playback speed. Need to trace over concept art or match a 3D model pose? Import reference images or even drag in 3D prefabs as overlays, rotate them to the angle you need, and draw directly on top.
Drawing tools cover the essentials: pencil, eraser, bucket fill, shapes, lines, curves, and gradients with multiple dither patterns. Selection tools include rectangle, lasso, and magic wand with tolerance control. Filters like blur and smudge help with shading and softening edges. Mirror mode lets you draw symmetrical sprites in real time.
Projects save in a native format that preserves everything, or export to PNG, spritesheet grids, and Aseprite files for compatibility with other pipelines. The Aseprite support means you can move work between BunnySprite and Aseprite without losing layers or frames.
Price $15.00
SFX Atlas Pro+ - Professional Audio Library & Editor by KinaForge Studio
- Built on Modern UI Toolkit for high performance and native Editor look.
- Virtualized ListView ensures 0ms lag regardless of library size.
- Custom Waveform Processor using Painter2D for smooth visualization.
- Non-Destructive File I/O: All edits generate high-quality WAV files in a dedicated output folder.
- Reflection-Based UI: Optimized for compatibility across Unity 2020.3, 2021.3, and 2022.3+.
SFX Atlas Pro+ is the ultimate workspace for Unity audio. It combines a high-performance library browser with a suite of professional, non-destructive editing tools, allowing you to find and polish your sound effects without ever leaving the editor.
STOP BROWSING FOLDERS, START FINDING SOUNDS
With its high-speed indexing engine, SFX Atlas Pro+ scans your entire project to create a searchable, virtualized list that handles 10,000+ clips with ease. Use advanced tag-based searching (e.g., "tag:impact metal") to find exactly what you need in milliseconds.
PROFESSIONAL NON-DESTRUCTIVE EDITING
Need to trim a clip, normalize volume, or add a quick fade? Don't open an external DAW. SFX Atlas Pro+ provides clinical-grade processing tools that create NEW files, keeping your original assets 100% safe.
KEY FEATURES:
1. Smart Library Browser
• Ultra-Fast Indexing: Scans your whole project automatically.
• Advanced Search: Search by name, path, or custom tags using "tag:keyword" syntax.
• Virtualized List: Lag-free scrolling through thousands of clips.
• Favorites & History: Star your most-used clips and access recent exports instantly.
• Folder Filtering: Narrow down your search to specific project directories.
2. Non-Destructive Quick Edit Tools
• High-Fidelity Resampling: Pitch and speed shifting using Cubic Hermite Interpolation for maximum audio quality.
• True Normalization: Professional Peak and RMS normalization modes.
• Precise Trimming: Frame-accurate start/end points with automatic silence removal.
• Fades & Conversion: Apply millisecond-perfect fades and convert to Mono/Stereo or different sample rates (11kHz to 48kHz).
• Visual Cutting: Select ranges directly on the waveform to extract new clips.
3. Seamless Workflow
• Drag & Drop: Drag clips directly into the Inspector, Scene, or Hierarchy to auto-create AudioSources.
• Waveform Preview: High-fidelity visual feedback with animated playheads.
• F5 Refresh: Instantly re-index your library with a single keystroke.
• Full Metadata Stewardship: Inherits loop points and smpl chunks from source assets.
Transform your audio workflow today with the most comprehensive sound browser for Unity!`
📞 Support Information
- Support Email: support@kinaforge.com
- Documentation: Included QuickStart.md and UserManual.pdf.
Price $19.99
Project Folder & Naming Enforcer by KinaForge Studio
- Performance First: Highly optimized editor code with no impact on build performance.
- Full C# Source: Clean, documented code included (No DLLs).
- Universal Compatibility: Supports Unity 2019.4 LTS all the way to Unity 6.
- Render Pipeline Ready: Works perfectly with Built-in, URP, and HDRP.
- Non-Destructive: Uses standard Unity metadata; preserves GUIDs, scene references, and prefab links.
- Undo Everything: Full integration with Unity's Undo system (Ctrl+Z).
Is your Project Window a minefield of "New Folder (1)", "temp_asset", and "final_final_v2"?
Managing a growing project is hard. As your asset count increases, finding files becomes a chore, naming conventions drift, and technical debt piles up. Project Folder & Naming Enforcer is the ultimate solution—a premium organization system that doesn't just "clean up" your project, but enforces a professional workflow that scales with you.
✨ Why this is a Must-Have:
- 🌈 Vibrant Visual Feedback: Instant recognition. Color-code your project with high-end background highlights, custom folder colors, and contextual tooltips. Find your Scripts or Materials in a heartbeat.
- 🏆 45+ Professional Templates: Why start from scratch? Includes 15 core templates and 30 genre-specific packs for Horror, RPG, RTS, Racing, VR, and Rapid Prototyping.
- 📊 Health Score Dashboard: Gamify your organization. Our premium visual gauge gives you a real-time "Health Score" of your project structure, highlighting exactly what needs attention.
- ⚡ One-Click Smart Cleanup: Instantly move misplaced assets to their correct homes and fix naming violations across your entire project with a single button.
- 🛡️ Strict Naming Enforcement: Tired of inconsistent names? Set up rules for PascalCase, specific prefixes (MAT_, SHD_), and "No Spaces" rules that keep your project clean 24/7.
- 🧊 Advanced Exclusion System: Simply drag and drop folders (like "Plugins" or third-party assets) into the ignore list to keep your analysis focused only on your code.
🛠️ Professional Workflow:
- Select a Template: Choose from 45+ industry-standard layouts.
- Enforce Rules: Activate naming conventions and folder highlights.
- Monitor Health: Use the Dashboard to track cleanliness.
- Automate: Right-click assets to "Auto-Move" or "Format Name" instantly.
Perfect For:
- Solo Developers: Save hours of manual organization.
- Small Teams: Sync everyone on the same standard without manual reviews.
- Technical Artists: Keep complex asset pipelines predictable and clean.
Price $19.99
FlowPad - Visual Planning for your Editor by KinaForge Studio
Technical Specifications
• Unity Version: 2020.3 or higher
• Platforms: Windows, macOS, Linux
• Performance: Tested with 500+ elements per board
• File Size: Lightweight (~2 MB)
FlowPad - Visual Planning for Unity
FlowPad transforms chaotic planning into an enjoyable visual experience. With its clean pastel interface, smooth animations, and polished micro-interactions, organizing complex game systems becomes intuitive and even fun.
What makes FlowPad different:
🎯 Built specifically for Unity – Not a generic tool adapted for game dev
💎 Beautiful by default – Professional design without configuration
⚡ Instant workflow – Drag assets, create connections, done
🚀 Zero learning curve – Intuitive controls that feel natural
🔧 Deeply integrated – Works seamlessly with your Unity project
🌟 Core Features That Save You Hours
Unlimited Visual Boards
Create separate boards for every system, level, feature, or sprint. Switch between them instantly. No limits, no subscriptions, no cloud dependencies.
6 Professional Templates
Start fast with pre-built layouts:
• Quest Flow – Design narrative branches and objectives
• UI Flow – Map screen transitions and user journeys
• Kanban Board – Manage tasks with To Do / In Progress / Done columns
• Mind Map – Brainstorm ideas with radial layouts
• Dialogue Tree – Structure conversations and choices
• Database Schema – Visualize data relationships
Drag & Drop Unity Assets
This is the killer feature. Drag prefabs, scripts, textures, scenes—anything—from your Project window onto the board. FlowPad creates beautiful nodes with previews automatically. Perfect for:
• Visualizing asset dependencies
• Planning prefab relationships
• Documenting scene flows
• Organizing sprite collections
• Mapping script architecture
📚 Complete Documentation Included
✅ User Manual – Comprehensive 300+ line guide
✅ Quick Start Guide – Get productive in 5 minutes
✅ Keyboard Shortcuts Reference – Complete table
✅ Example Boards – 6 sample boards demonstrating use cases
📞 SUPPORT
- Active Discord Community: Join our developer community to get help, share ideas, and connect with other usersDirect link: discord.gg/kinagames Average response time: Under 24 hours
- Email Support: For private inquiries and technical issues Contact us at: support@kinagames.com Response guarantee: Within 48 business hours
Start planning visually today. FlowPad makes complex projects clear.
Price $15.99