HDRI 16K MistySky_2 — 4 Seamless Cinematic Mist Skies by Matei Ioan Alexandru
- Number of skies: 4
- Resolution: 16384×8192 (16K) each
- Projection: Equirectangular / Lat-Long (2:1)
- Seamless: Yes
- Formats: HDR (4) + EXR (4)
- Render pipelines: Works in Built-in / URP / HDRP (as skybox HDRIs)
- Demo content: Included (demo scenes + materials)
HDRI 16K MistySky_2 is a curated set of 4 atmospheric misty skies built for skybox backdrops and image-based lighting in Unity.
Each HDRI is rendered at native 16K (16384×8192) with seamless equirectangular projection—not AI-generated and not upscaled—so you get clean gradients, stable reflections, and cinematic haze that reads well in real-time scenes.
What you get
- 4 misty sky HDRIs (seamless, 2:1 equirectangular, 16K)
- Standalone files: 4 × .HDR and 4 × .EXR
- Unity setup included:
Skybox materials for each HDRI
Simple demo scenes that lets you preview and compare all 4 skies quickly
Best for
- Background skies + mood lighting
- IBL/reflections for PBR materials
- Archviz ambience, level lighting, cinematic environments
Price $10.99
RPG Monster Wave 4 Polyart by Dungeon Mason
Number of Textures :
Default Polyart( Albedo, Metallic-Smoothness, Emission, 3 of them) MaskTint PBR ( Albedo, Metallic-Smoothness, Emission, 3 Masks, 6 of them)
Texture Dimenstions : 512 x 512
Polygon count :
Blue Slime - 3320 Tris
Bone Dragon - 8772 Tris
Castle Monster - 16201 Tris
Crawler - 4668 Tris
Flame Knight - 8018
Flower Monster - 4622
Ice Golem - 16498
Little Demon - 7610
Skeleton Mage - 5612
Starfish - 4252
Number of Meshes/Prefabs :
13 Meshes
13 Prefabs
Rigging : Yes
Animation List :
Attack01, Attack02, Die, Dizzy, GetHit, IdleBattle, IdleNormal, RunFWD, WalkFWD, WalkBWD, WalkLFT, WalkRight, SenseSomething, Victory, Taunting
❤️ FEATURES ❤️
- The default project is based on URP(12.1.15)
- You can have 10 different monsters with animations in stylized polyart design.
- It only has 1 universial material with 1 albedo texture(512 x 512) and 1 Emission texture(512 x 512) for all monsters. Extremely low weight in texture memory usage
- SRP Built-in/HDRP 100% supported ( 12.1.15 or Higher )
- Mask Tint Shader for infinite color customization provided (Built-in, URP, HDRP)
- Optimized for mobile games(low poly) ranging from 3320 Tris to 16498 Tris per character
- Various animations(16) for all 10 unique enemy monsters. ( Watch the YouTube preview for detail animations )
Price $30.00
Monsters Ultimate Pack 11 Cute Pro Series by Meshtint Studio
Follow us on social medias to get new updates on new and free assets!
This package is built in Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here
_________________________________________________________________________________
Monsters Ultimate Pack 11 Cute Pro Series
- Check other Cute and Cute Pro series assets here
- Looking for big value packs? See here
- Get icons for these monsters for your game here
- Learn more about monster evolution on the Evolution Wiki page here
Original Price if you buy them separately: $169.84 USD!
Buy all 16 creatures together at a discounted price!
Overview
- 16 Creatures across 3 evolution stages (Form 1 → Form 2 → Form 3)
- Textures: 1024 or 2048 PSD (props/FX vary)
- Shaders: Unity Standard Shader (some Specular/Particles Unlit)
- Prefabs: Both Root Motion & Without Root Motion setups included
- Rigging: Generic Mecanim rig
- Note: Environments in preview images/videos are not included. All characters are delivered as FBX files.
Perfect for showing character progression in your game! Use this pack to create a sense of growth and transformation.See below for more details on each creature.
_________________________________________________________________________________
Evolution Families
- Eyeball Mage → Modular Dark Wizard → Eyeball Monster
- Bat→ Bat King
- Plant Shooter→ Plant Monster→ Plant Worm
- Bee→ Bee Hive→ BeeSoldier
- Mushroom → Mushroom Wizard King
- Wisp → Glow Wisp → Elder Wisp
Each line offers 2 to 3 clear stages of evolution, allowing you to design growth, upgrades, or boss encounters in your game.
_________________________________________________________________________________
Eyeball Mage
- Colors: 3
- Polygon Count: 1958 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Eyebeam attack 01
- Eyebeam attack 02
- Throw attack
- Look around
- Cast spell
- Charging
- Take damage
- Die
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Modular Dark Wizard
- Colors: 3
- Polygon Count: 2500 triangles (Base character without the props)
- Props: Faces, Eyeball, Fire FX, Wands
Customize your character:
Simply attach the props to attachment points in the Unity prefab provided. See attached preview image for more information
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root
- Dash attack in place
- Dash attack with root
- Slash attack
- Projectile attack
- Cast spell
- Take damage
- Die
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Eyeball Monster
- Colors: 3
- Polygon Count: 5196 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Eyebeam attack
- Spin attack
- Cast spell
- Charging
- Tentacles attack
- Projectile attack
- Take damage
- Die
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Bat
- Polygon Count: 1354 triangles
- Colors: 3
Animations:
- Idle
- Fly forward in place
- Fly forward with root
- Bite attack
- Projectile attack
- Cast spell
- Roll attack in place
- Roll attack with root
- Take damage
- Die
- Underground
- Spawn
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Bat King
- Colors: 1
- Polygon Count: 9256 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Sky magic attack
- Summon
- Projectile attack
- Charged projectile attack
- Cast spell
- Right slash attack
- Left slice attack
- Charging loop
- Spit attack
- Teleport away
- Sky orb attack
- Spin attack
- Take damage
- Die
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Plant Shooter
- Colors: 3
- Polygon Count: 1296 triangles
Animations:
- Underground
- Spawn
- Idle
- Move forward in place
- Move forward with root motion
- Fly forward in place
- Fly forward with root motion
- Float
- Blast attack
- Projectile attack 01
- Projectile attack 02
- Pounce attack in place
- Pounce attack with root motion
- Cast spell
- Take damage
- Die
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Plant Monster
- Colors: 3
- Polygon Count: 2560 triangles
Animations:
- Underground
- Spawn
- Idle
- Move forward in place
- Move forward with root
- Roll attack in place
- Roll attack with root
- Roll attack to idle
- Pounce bite attack in place
- Pounce bite attack with root
- Projectile attack
- Breath attack
- Cast spell
- Dodge
- Take damage
- Die
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Plant Worm
- Colors: 3
- Polygon Count: 2835 triangles
Animations:
- Underground
- Underground bite attack
- Underground sneak attack
- Burrow
- Spawn
- Idle
- Move forward in place
- Move forward with root motion
- Bite attack 01
- Bite attack 02
- Projectile attack
- Charged projectile attack
- Cast spell
- Defend
- Projectile attack up
- Idle to spin attack
- Spin attack
- Spin attack to idle
- Take damage
- Die
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Bee Soldier
- Colors: 1
- Polygon Count: 1584 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Pounce forward in place
- Pounce forward with root motion
- AOE attack
- Projectile attack
- Charged projectile attack
- Cast spell
- Single spin projectile attack
- Rapid projectile attack
- Tired
- Take damage
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Bee Hive
- Colors: 1
- Polygon Count: 1310 triangles
Animations:
- Underground
- Spawn
- Idle
- Move forward in place
- Move forward with root
- Roll attack in place
- Roll attack with root
- Roll attack to idle
- Tumble attack in place
- Tumble bite attack with root
- Projectile attack
- Head attack
- Cast spell
- Take damage
- Die
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Bee
- Colors: 3
- Polygon Count: 1440 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root
- Head attack
- Sting projectile attack
- Tumble
- Cast spell
- Dodge
- Take damage
- Die
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Wisp
- Color Variations: 3
- Polygon Count: 768 triangles
- Unity's Particle effects: FX Glow
Animations:
- Idle
- Fly forward in place
- Fly forward with root
- Projectile attack
- Tumble attack in place
- Tumble attack with root
- Wave
- Punch attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
- Underground
- Spawn
___________________________________________________________________________________
Glow Wisp
- Color Variations: 3
- Polygon Count: 1440 triangles
- Unity's Particle effects: FX Glow
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root
- Dash forward in place
- Dash forward with root
- Projectile attack 01
- Projectile attack 02
- Slap attack
- Cast spell 01
- Cast spell 02
- Wave
- Take damage
- Die
___________________________________________________________________________________
Elder Wisp
- Color Variations: 1
- Polygon Count: 1648 triangles
- Unity's Particle effects: FX Glow
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root
- Dash Attack in place
- Dash Attack with root
- Projectile attack 01
- Summon
- Charge attack
- Cast spell 01
- Cast spell 02
- Flip
- Wave
- Take damage
- Die
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Mushroom
- Polygon Count: 980 triangles
Animations:
- Idle
- Walk forward in place
- Walk forward with root
- Run forward in place
- Run forward with root
- Head attack
- Poison AOE attack
- Cast spell
- Projectile attack
- Take damage
- Die
- Underground
- Spawn
_________________________________________________________________________________
Mushroom Wizard King
- Polygon Count: 2512 triangles (Base character without the props)
- Props: Hats, Crown, FX, Wands
Customize your character:
Simply attach the props to attachment points in the Unity prefab provided. See attached preview image for more information
Animations:
- Underground
- Spawn
- Idle
- Walk forward in place
- Walk forward with root
- Jump in place
- Jump with root
- Dash cut attack with root
- Cut attack
- Projectile attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
_________________________________________________________________________________
Support & Community
- Explore more than 800 models in our store
- Follow us on social media for updates and free assets
- Join our Patreon to support future releases
- Buying from our official store helps us keep creating assets, thank you!
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Format:
3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply). Each animation is in a separate FBX file, and we are unable to merge them into a single FBX file.
Thank you for choosing the Cute Pro Series!
Price $124.99
[FreeTrial] Gaze (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 20 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5722 verts / 6835 tris
Rigging: 64 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 20 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5722 verts / 6835 tris
Rigging: 64 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- Attack 13 animations Idle Walk
- 90 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
- Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00
Gaze - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 20 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5722 verts / 6835 tris
Rigging: 64 bones, 1 skinned mesh
Animations: 17 unique (Idlex2, Walk, Run, Die, Attack 01–09, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.
________________
Monster 20 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5722 verts / 6835 tris
Rigging: 64 bones, 1 skinned mesh
Animations: 17 unique (Idlex2, Walk, Run, Die, Attack 01–09, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
________________
Animation x 17
- Monster 20 (Rigged, Animated) | NO FACIAL
- 17 Animation In-Place:
Die
Idle
Idle02
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Attack 05
Attack 06
Attack 07
Attack 08
Attack 09
Shoot
GetHit
Stunned
- 17 Animation Root Motion:
Die
Idle
Idle02
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Attack 05
Attack 06
Attack 07
Attack 08
Attack 09
Shoot
GetHit
Stunned
- 15 Texture Different Type.
- Cel-Shader Mobile Friendly for Monster.
- Optimized stylized textures and materials.
- Lightweight setup suitable for low device-mobile and PC, prototype project.
- Includes clean prefab organization and naming convention.
- Fully editable and extendable for your own projects.
Price $15.00
Gravity Forge: Physics Scene Tools by IronCast Systems
🪐Bring your scenes to life with the power of physics, before you even hit Play.🪐
📉 Gravity Forge is an essential level design utility that unlocks Unity’s physics engine directly within the Editor. Stop wasting time manually rotating and positioning debris, props, and clutter. Instead, let gravity do the work.
Whether you are scattering rocks, piling up crates, or filling a room with chaotic debris, Gravity Forge allows you to paint objects into the scene and watch them settle naturally using real collisions and rigidbodies.
🚀 Key Features:
- 🏗️ Edit-Mode Physics Simulation: Toggle gravity on and off (Ctrl+G) inside the Scene View. Watch objects fall, collide, and stack as if the game were running.
- 🖌️ Physics Painter: Rapidly "paint" prefabs into your scene. Objects spawn with simulated physics instantly, allowing for natural piling and scattering.
- 🌲 Natural Level Design: Create organic piles of rubble, messy desks, or scattered forests in seconds rather than hours.
- 👻 Ghost Preview: See exactly where your next object will spawn before you click.
- ↩️ Non-Destructive Workflow: Full Undo/Redo support. If a simulation goes wrong, simply undo to reset the objects to their original state.
- ✨ Selection Support: Apply physics to currently selected objects to let them settle, then freeze them back in place.
🛠️ How to use:
- Toggle Gravity: Press Ctrl+G (or G in older Unity versions) to enable the live simulation loop.
- Paint Objects: Add the PhysicsItemSpawner component to an empty GameObject, assign your prefab, and drag your mouse to paint.
- Freeze & Save: Toggle gravity off to lock object transforms in their new, physically accurate positions.
⚙️ Compatibility:Supports Unity 2021, 2022, 2023, and Unity 6.
Price $15.00
HDRI 16K Misty Sky — 4 Seamless Skyboxes (HDR + EXR) by Matei Ioan Alexandru
- Resolution: 16384×8192 (16K) each
- Projection: Equirectangular / Lat-Long (2:1)
- Seamless: Yes
- Count: 4 skyboxes
- Formats included: .HDR (4), .EXR (4)
- Render pipeline: Built-in (and works in URP/HDRP as skybox textures; demo scene provided)
- Demo content: Included
HDRI 16K Misty Sky is a premium pack of 4 seamless, equirectangular (2:1) skyboxes rendered at true 16K (16384×8192) for cinematic lighting and atmospheric environments.
These HDRIs are not AI-generated and not upscaled—they are rendered at native 16K for clean gradients, soft volumetric haze, and strong IBL/reflection response.
Included
- 4 × 16K equirectangular HDRIs (seamless, 2:1)
- HDR files (4)
- EXR files (4)
- Unity setup:
Demo scene showcasing all 4 skies
Skybox materials ready to use
Simple lighting setup for quick testing (Skylight/Environment Lighting)
Use Cases
- Skybox backgrounds and atmosphere
- Image-based lighting (IBL) and reflections for PBR materials
- Cinematic environments, archviz mood shots, and level lighting
Price $11.99
Mark A Whippet Tank by Red Blue Pixel Studio
Number of meshes/prefabs: 05
Poly Count: 67 - 77k
UV mapping: Yes
Number of Materials: 37
Number of Textures: 89
Texture Resolutions: (4K)
Types of materials and texture maps: PBR
WW1 Mark A Whippet Tank
Bring speed and maneuverability of early British armored warfare to your WW1 project with the Mark A Whippet Tank, a historically inspired and fully detailed medium tank designed for fast battlefield exploitation. Built with a focus on authentic World War I design, game-ready optimization, and modern Unity compatibility, this asset is ideal for war games, simulations, cinematics, and historical environments.
Featuring accurate proportions, high-quality PBR materials, and full support for Unity Built-in, URP, and HDRP, the Mark A Whippet Tank integrates seamlessly into any project. From its twin-engine layout to rugged battlefield wear, every detail is crafted to deliver a believable and immersive WW1 armored vehicle experience.
Historically inspired detailing based on the British Mark A Whippet
Realistic WW1 Medium Tank Model
- Key Features
- – Rigged for animation, ideal for gameplay systems and cutscenes
– Track rig for smooth movement and turning
– Movable components suitable for cinematic scenes - Multiple Texture Variations
Includes clean, worn, muddy, rusted, and battle-damaged versions - High-Quality PBR Textures (Up to 4K)
Albedo, Normal, Metallic, Roughness, and Ambient Occlusion maps for realistic lighting and surface response - Render Pipeline Compatibility
Prefabs included for:
– Built-in Render Pipeline
– URP
– HDRP - Optimized for Games
Balanced polycount with efficient UV layout for stable real-time performance - Easy to Use
– Drag-and-drop prefabs
– Clean and well-organized folder structure
– Ready for immediate use - Ideal For
- WW1 war and shooter games
RTS & strategy titles
Military vehicle packs
Cinematics and historical storytelling
Educational and documentary projects
Price $29.99
Complete Games Bundle (for URP / HDRP) by ALIyerEdon
Ready for all devices:
Very Low=> 70$ device
Low=> 120$ device
Medium=> 200$ device
High=> 300$ device
Ultra=> 400$ device
Ready for URP/HDRP (All Platforms)
This bundle includes 12 complete URP/HDRP games in different genres that are ready to be released for mobile platforms or other platforms
Games List (URP Mobile)
=> Complete Off-Road Racing Game
=> Complete Racing Game URP (All in One)
=> Traffic Racing : 3D Runner (URP)
Games List (URP - Desktop/Console)
=> Complete Off-Road Racing (PC / Console) for URP
Games List (HDRP - Desktop/Console)
=> Complete Off-Road Racing (PC / Console) HDRP
=> HDRP Offroad Racing 3 (PC / Console)
Price $119.00
The Dungeons by Meshingun Studio
Features:
- Includes Showcased Preassembled Scene
- Attention to Detail / AAA Quality
- Modular Assets
- Controllable parameters in Material Instances
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
- Material Variations For Some Assets, Texture options
Texture Sizes:
4096
2048
1024
512
Collision: Yes, (Mesh Collider with Convexhull mesh)
LODs: Yes, 7 LODs for complex assets
Average Poly Count: around 2 up to 135K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metallic, Opacity
Materials: Each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metallic and Opacity Texture Maps according to the material
Props: Foliages, Rocks, many more
Architecture: Walls, Stairs, Pillars, Floors and etc.
Number of Meshes: 520 Unique Meshes
Number of Shaders and Materials: 80
Number of Textures: 203 High Quality Textures
Supported Development Platforms: All Platforms
Windows:Yes
Mac:Yes
| 4K TEXTURES
For higher fidelity, 4K textures are available upon request. If you’d like the textures, please email us and attach your order receipt.
| LINKS
Join our Discord to get the latest updates and news about our products, get support, participate in our contests and win exciting prizes.
🛒Also available for Unreal Engine
🎬 Watch Showcase
📝 Face any issues? Read Documentation
| SUMMARY
Deep beneath the surface lies The Dungeons - a labyrinth world carved from stone, shadow, and time. This pack drops you into massive halls, tight passages, crypts, and catacombs, all built with layered detail and sculpted pieces that feel lived-in and ancient. With over 580 assets to mix, match, and rebuild your own world, It’s a dark and moody environment built to let you tell your own stories
| FEATURES
- Built & Optimized for Unity
- Adjusted Polycounts, LODs and Culling system
- 1 Showcase Map
- Labyrinth
- Daylight-ish Lighting
- A dense, moody world shaped by ancient stonework, dramatic ambient lighting, and layered decay.
- 1 Overview Level
- Assets Palette
- Gothic Atmosphere
- Sculpted statues and gothic ornaments for dramatic storytelling
- +580 Handcrafted Assets
- Modular architecture: walls, floors, trims, arches, pillars, stairs, catacomb pieces
- Detailed props: candles, chandeliers, cages, jars, cloth, roots, vines, webs, debris clusters
- Prefabs
- Wood structures
- Assembled Catacombs
- Chandeliers
- Master Material
- Powerful All-in-one shader
- Atmospheric Set Dressing
- Ready-made clusters for fast scene dressing
- Candles with emissive flicker, scattered cloth piles, ropes, offerings, bowls
Spider webs, hanging drapes, broken stones, rubble presets, carpet
- Blueprints
- Chandeliers
- Candles
- Particle Systems
Smoke
Candle flames
Fire
Soft Smoke Trails
| SOCIAL
INSTAGRAM | YOUTUBE | FACEBOOK | LINKEDIN | ARTSTATION
Price $199.99
MS - Monsterset 22 by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
■ This pack has 8 characters
■ All characters are:
- Texture size is 1024 x 1024
- Removable Weapon
▶ AbyssReaver (5538 triangles)
10 basic animations
Idle / Flying_Slow / Flying_Fast / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ DemonEye (2992 triangles)
10 basic animations
Idle / Flying_Slow / Flying_Fast / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ FallenHound (4516 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ SkullLegionary (5974 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ GoblinTrooper (5200 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ MountainTroll (4484 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ TombDemon (4200 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ WraithMage (4242 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
Price $49.99
Horror UI Dark Theme GUI by Games Technology
Horror UI – Dark Theme GUI is a complete, ready-to-use interface package designed in a dark, horror-inspired style. Built entirely with Unity’s native UI components, it provides maximum flexibility and a fast workflow for developers who want both speed and full creative control.
# Key Features:
All-in-One UI Editing Toolkit
- Editable popups and confirmation alerts
- Flexible settings menus with sliders, toggles, and dropdowns
- Custom keyboard guides with preview and edit options
- Favorites system for quick access and organization
Fast Workflow
- Customize buttons, backgrounds, transitions, and mouse cursors
- Click-and-replace all fonts instantly
- Clean, smart panel for editing texts, colors, and layouts
- Maximum control with a streamlined UI toolkit
Easy Sound Setup
- Full UI sound control for clicks, hovers, and exits
- Flexible SFX system with complete customization
Chapter Setup
- Simple chapter layouts with images and titles
- Organize and manage chapters in one place
- Quickly build clean structures for story-driven projects
Room Management
- Favorites system for sorting and viewing rooms
- Easy room listing and management tools
Customizable Settings Menus
- Fully flexible settings builder for games
- Create and edit sliders, toggles, and dropdowns with ease
Editable Popups
- Customizable in-game popup messages
- Simple alert and confirmation popups, fully editable
---
This package is ideal for horror, thriller, or dark-themed projects that need a clean, fast, and fully customizable UI system.
------------------------
This Package is governed by the Asset Store EULA; however, the following components are governed by the licenses indicated below:
1. TextMesh Pro asset
- Asset Store EULA
- License details available here: https://unity3d.com/es/legal/as_terms
4. DoTween
- Asset Store EULA
- License details available here: license: http://dotween.demigiant.com/license.php
3- UI Effect:
- MIT License
- License details available here: https://github.com/mob-sakai/UIEffect?tab=MIT-1-ov-file#readme
4- Piedra Font
- License: SIL Open Font License, Version 1.1
- License details:
Copyright (c) 2011 Angel Koziupa (sudtipos@sudtipos.com),
Copyright (c) 2011 Alejandro Paul (sudtipos@sudtipos.com).
For more deails refer to Third-PartyNotices.txt in the project
Price $47.99
Poly HP - TombDemon by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
TombDemon
Triangles : 4200
Vertices : 2229
Texture Resolutions : 1024x1024
Number of Textures : 3
Rigged : Yes
Number of Animations : 10
- Idle
- Walk
- Run
- Attack_01
- Attack_02
- Attack_03
- CastSpell
- Dizzy
- Damage
- Die
Price $8.99
Workout Animations Part 2 by Wolff's Studio
Number of Animations : 300
Animations type : In Place
Whether you're building a sports simulation, a fitness app, or a realistic cinematic, these animations will bring your characters to life with smooth, dynamic motion.
💪 Animation Categories:
Each movement has been carefully crafted to capture real-world gym techniques with precision and natural flow:
- Bodyweight Exercises – Push-ups, squats, sit-ups, planks, and more core and calisthenics workouts.
- Dumbbell Workouts – Single and dual dumbbell lifts, curls, presses, and lateral raises.
- Large Dumbbell Workouts – Intense powerlifting motions with heavier equipment.
- Small Dumbbell Workouts – Focused movements for toning and isolation exercises.
- Kettlebell Workouts – Swings, snatches, and functional strength movements.
🌟 Ideal For:
- Fitness games
- VR gym simulations
- Sports training visualizations
- Character animation projects
- Cinematic sequences
🔥 Get your characters moving like real athletes — with Workout Animations Part 2!
⚙️ Contains in this pack :
- Bodyweight : 95 animations
- Dumbbell : 65 animations
- Kettlebell : 54 animations
- Large Dumbbell : 53 animations
- Small Dumbbell : 33 animations
- 4 props : dumbbell, small dumbbell, large dumbbell and kettlebell
⚠️
***This pack contains only animation files.
No original character models or meshes are included.
Please retarget them to your own character.
Price $19.99
Urban Freerun Pro Animations by Wolff's Studio
Number of animations: 86
Animation types: Root Motion & In place
Designed to bring fluid and dynamic movement to your characters, this pack is ideal for action, freerun, parkour, or adventure games in modern urban environments.
🔹 What’s Included:
Animations are organized into 8 folders for fast and efficient integration:
- Bar Movement – balance, hanging, climbing, and traversing bars
- Bar Vault – dynamic vaults using bars
- Landing – controlled landings, rolls, and falls
- Slide – ground slides
- TicTac – wall kicks to jump over or reach higher walls
- WallClimb – smooth wall climbing
- WallJump – stylish wall-to-wall transitions
- WallMovement – vertical and lateral wall traversal
✅ Features:
- 86 unique urban parkour animations
- Ideal for third-person or first-person games
- Ideal for parkour and urban-style games
⚠️
***This pack contains only animation files.
No original character models or meshes are included.
Please retarget them to your own character.
Price $9.99
Animation Composer System - ACS by Jorjouto
Features
- ✅Unity 6 Compatibility
- 💬ACS Discord Channel
- 📖Gitbooks Tutorial Page
- 🗺️Sample Level
- 🎬7 Sample Animations
- 🔫2 Sample Meshes (Gun and Sword)
- 💥2 Sample Vfx (Muzzle flash and Sword Slash)
- 🔊7 Sample Sounds
- ⚙️3 Sample Action Blocks (PlaySound, PlayVfx, InstantiatePrefab) With Debug Functionality.
- 🎨Customizable Animation Composer editor made with UI Toolkit.
- 🧩Modularised and extensible UI Elements.
Link to documentation
The Anim Composer System is inspired by Unreal Engine's Anim Montages. It removes the requirement to use Unity’s Animator and provides a powerful way to modify, preview and attach logic to animations.
AnimComposers are wrappers for animations that let you:
- Configure key details of the animation.
- Bind functionality to specific frames using ActionBlocks (similar to Unreal’s Anim Notifies and Anim Notify States).
Key Benefits
- You can create different AnimComposers for the same animation if you want slightly different behaviors.
- For Humanoid characters, animations are automatically retargeted, so you don’t need to worry about mismatched rigs.You can reuse the same AnimComposer across multiple characters to minimize asset duplication and reduce project size.
- AnimComposers make it easier to manage animations without cluttering your AnimatorController with states, transitions, and parameters.
- Similar to Animancer, AnimComposers allow you to link animation directly to gameplay logic.
- 👁️Offers much more advanced previewing than Unity’s default Animation Preview Window, including:
- VFX
- Sounds
- Environment
- Preview Objects
- Hitboxes
- Materials
While a standard Unity animation clip only defines how bones move, an Anim Composer takes care of blending between animations, and provides other key options like setting the anim to loop, changing the rate or previewing attached items. It also allows you to add timed behaviors (ActionBlocks ) right onto the timeline.
This is incredibly useful for a variety of use cases, such as:
- Weapon Swings: Play a "whoosh" sound effect or enable sword damage collider.
- Motion Warping: Moving the character by a set amount during a dodge or attack.
- Vfx and Sfx: Playing specific visual effects or sounds for a special ability.
- Footsteps: Detect ground below and play corresponding footstep SFX and VFX.
The AnimComposer custom editor is created using the UI Toolkit, which gives you direct access to all its visual elements and style sheets, making it easy to modify the interface. To begin editing, simply select the file AnimComposerEditor (Visual Tree Asset).
Price $27.00
AAA Third Person Shooter Starter Framework by RUJA STUDIOS
Unity Compatibility:
- Tested with Unity 2022.3 LTS and Unity 6.2
Scripts Included:
- PersonController.cs (enhanced movement ,aiming and camera zoom on aim))
- PlayerCombatAAA.cs (shooting, reload, ammo system)
- PlayerAimAlign.cs (IK aiming alignment)
- Health.cs / DamageZone.cs (enemy damage logic)
Assets Included:
- 1 demo scene (preconfigured)
- 8 basic animations
- Placeholder weapons and bullets
- Simple UI (crosshair + ammo counter)
- Dummy enemies with health bar
Performance:
- Optimized for modularity and scalability
Intended Use:
- Rapid prototyping
- TPS game foundations
- Integration base for advanced animation and AI systems
AAA Third Person Shooter Starter Framework is a complete, modular foundation for creating third-person shooter games in Unity.
Built on Unity’s Starter Assets – Third Person, it enhances the base controller with realistic combat, aiming, camera zoom, and enemy health systems — all fully integrated and ready to expand.
Designed for rapid prototyping or as a starter point for AAA-style projects, the package includes placeholder weapons, animations, and simple visuals, allowing you to focus on gameplay logic while keeping full freedom to replace all assets later.
🔸 Simple demo scene included — ready to play.
🔸 Fully modular — replace weapons, enemies, and animations anytime.
Included features:
- Enhanced movement and camera system with Cinemachine zoom
- Advanced aiming
- Reload and ammo tracking system
- Weapon management (semi and auto fire modes)
- Enemy damage zones (head/body multipliers)
- UI auto-linking for crosshair and ammo count
- Red impact marker (replaceable with bullet hole decals)
- Dummy enemies with regional damage scripts
- Modular code for easy integration with custom models or AI
Requirements:
- Unity 2022.3 LTS or newer (tested on Unity 6.2)
Price $6.99
HDRP Mask Map Generator by MarieIT
- One-click generation - create HDRP-ready Mask Map textures from any source texture with a single click.
- Combined RGBA output - automatically produces the standard HDRP Mask Map with Metallic (R), Ambient Occlusion (G), Detail (B), and smoothness (A) channels.
- Optional helper maps - export individual grayscale textures for Metallic, AO, Detail, and Smoothness if you prefer working with separate maps.
- Customizable workflow - choose exports options, define subfolders, and easily modify the script to chagne channel calculations or adapt it to your pipeline.
- Preview inside Unity - generated Mask Maps are displayed in a preview window right after creation.
- Smart import settings - output textures are imported with correct sRGB/linear settings automatically.
- Safe source handling - the tool ensures textures are readable and uncompressed during processing, then reimports results correctly.
- Progress and cancellation - built-in progress bar with the option to cancel when working with large textures.
- Organized output - creates a clear folder structure inside your Assets directory, with optional subolders per texture
- Broad applicability - suitable for any Unity project taht uses HDRP, regardless of genre or art style.
The HDRP Mask Map Generator is a Unity Editor extension that simplifies the process of creating Mask Map textures for HDRP. Instead of preparing and combining multiple grayscaled maps by hand, the tool automatically generates a complete RGBA Mask Map from any chosen source texture.
The package provides flexibility and customization:
- You can choose which additional maps (Metallic, Ambient Occlusion, Detail, Smoothness) are exported as individual textures.
- The output folder structure can be organized with subfolders to keep assets tidy.
- The script is written to be extendable, allowing advanced users to adjust how each channel is calculated or to integrate their own workflows.
Because the output is based on standard HDRP Mask Map convetions, the tool is suitable for a wide range of projects -- from realistic environments and characters to stylized art, prototypes, or architectural visualization. It does not target a specific genre, but instead supports any project that benefits from efficient, consistent texture mask generation.
Price $0.00
OmniGuides: Professional Layout Tool (Rulers, Grids & Alignment) by itsMakingThings
- Unity Version: Requires Unity 2022.3.22f1 or higher (uses UnityEditor.Overlays).
- Type: Editor Tool (Scene View Overlay).
- Compatibility: Unity 2022.3.22f1+ (Tested on LTS versions), and Unity 6+.
- Dependencies: None (Uses native Unity UI Elements & IMGUI).
- Runtime Impact: Zero. (Editor-only tool; guides do not build to the final game).
- Files: Includes C# source code and documentation PDF.
- Data: Layouts saved as lightweight .asset files (ScriptableObjects).
Bring the precision of graphic design software directly into your Scene View.
OmniGuides is the ultimate layout assistant for Unity developers, designers, and artists. Stop guessing coordinates and start aligning objects with professional accuracy. whether you are building complex UI menus or laying out 3D environments, OmniGuides provides the visual structure you need.
✨ KEY FEATURES
📐 Infinite Rulers & Guides
- Drag-to-Create: Pull guides directly from the ruler bars just like in Photoshop or Illustrator.
- 2D & 3D Support: Works seamlessly in both modes. Guides render as infinite lines in 2D and "Laser Walls" or floor grids in 3D space.
- Smart Snapping: Guides snap to Unity’s grid, or hold Ctrl/Cmd for smooth, precise placement.
🖥️ Unity Units & Pixel Mode (NEW)
- Dual Display: Switch rulers and inspector values instantly between Unity World Units and Pixels.
- Custom PPU: Define your specific Pixels Per Unit setting to ensure your UI layouts match your canvas perfectly.
📂 Robust Profile System
- Save & Swap: Store unlimited layouts as ScriptableObject profiles.
- Workflow Ready: Switch instantly between "Main Menu," "HUD," or "Level 1" layouts via the toolbar.
- Team Collaboration: Share profile assets easily with your team via version control.
⚡ Powerful Generators
- Grid Generator: Create complex grids for X, Y, and Z axes with a single click. Includes controls for gap, count, offset, and a global center point.
- Bounds-Based Generator: Instantly create guides around any GameObject. Supports Renderers, Colliders, and prefers RectTransforms for UI work.
🎨 Grouping & Organization
- Layer Management: Organize guides into colored groups (e.g., "Safe Zone," "Character Rig").
- Visibility Control: Toggle visibility for individual lines, labels, or entire groups to keep your view clean.
- Custom Labels: Add text labels to guides with adjustable size and offsets.
Price $15.99
Audio Tools by Impossible Robert
- Context-menu integration
- Editor tooling, no runtime API
- Full source-code included
The lightweight, easy-to-use audio editor right inside Unity—built for fast iteration, clean results, and a workflow that feels native to the Editor. Audio Tools lets you trim, fade, normalize, and polish clips in seconds, with a smooth live preview that doesn’t require you to tweak or “fight” your Game View audio setup just to hear what you’re doing.
Web | Discord | Documentation | Roadmap
Designed for high performance and high interactivity, it stays responsive even when you’re scrubbing, selecting, and refining edits quickly. One click can automatically detect and trim silence, so voice lines, SFX, and recordings become production-ready without tedious manual cutting.
Highlights
- Live preview in the Editor (without needing to adjust Game View audio)
- Highly interactive editing: quick trims, fades, and normalization
- Auto silence detection & trimming to speed up cleanup
- Read (virtually) any audio file Unity can load, work directly with your clips
- Export edits back to WAV (more export formats planned)
Web | Discord | Documentation | Roadmap
Price $0.00