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Game Development

 

Greetings,
 
I am starting the development of an action game using VRML/X3D and I need some help and advices. If anyone is doing something similiar work, or have any good tutorials to point me to, I would appreciate it very much.
 
About the game(help/tips are also welcome):
 
Game view: for the game view I would like the player to be able to switch from a first person to a 3rd person view.
 
Gathering/Crafting System: I would also want the game to have a crafting system, so the player can gather materials deployed in a random place in the world and use those materials to create new and more powerfull weapons, clothes and armour.
 
UI: Also I would like to know how can I create the UI for the game, mainly the health bars, some other bar for special attacks, some clickable buttons for other special attacks, a mini-map, and a compass, and when we select a enemy or mouse over it, i would like it to display some info about the enemy, being the health it have, or other information about it. 
The player will have an inventory for the loot it gathers from killing other enemies, or materials from gathering, and some equipment slots to equip new items, beeing them from armor, shields, weapons, and so on to powerups.
 
Class System: I would as well to implement a RPG system, with classes for the player to develop his char. 
 
Game Editor: The ideia is also to develop a game editor, so i can use it to place the assets(scripts,objects,music,etc), resize them, and create the levels by dragging them from a asset list to the scene. I woul also like the editor to allow the level designer to assign scripts to the NPC's so the NPC would give the player his missions, or quests, or assigning to some NPC the the ability to run shops, others to move from a place to another, AI, and so on. 
 
Thanks in advance,
Nuno Carvalho
Gamer streamer, new performers!

They perform daily, entertaining millions terpsicat

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Enjoy!
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Getting 3D from photos - the easy way

Digitizing objects
Figure: Capturing a rock with Meshroom

Discuss here about the blog post:
Getting Real-World Objects into Unity 3D - the easy way

Feel free to make comments, show your digitized 3D and/or better, easier, ways to do it yes

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Getting Real-World Objects into Unity 3D - the easy way

Cameras are all around capturing the world and the free software available makes it easier than ever to capture 3D almost anywhere, with a smartphone camera if not by other means.

Getting 3D objects from photos is quick and quite simple, really, with the right tools. So, let's illustrate this with a simple workflow using the selected Tools-Tutorials BabelX3D section on "Easily get 3D models from photos": MeshRoom and MeshMixer, both free.

Digitising_to_Unity

As illustrated above, getting real-world objects into Unity is a three step process; quite simple with the right tools:

  1. Take several photos, as many as possible, around the object and use MeshRoom to digitize it. This tutorial illustrates the process.
    Upon saving Meshroom's own files the program also creates a folder named "MeshroomCache" (\MeshroomCache\Texturing) where it deposits the result in the widely exportable .obj format.
  2. The digitized object will probably need some cleaning (parasite shapes of the surroundings) and/or reshaping. That's easily done with MeshMixer. Since digitized objects tend to be highly detailed and heavy on rendering, we may need to reduce/simplify the complexity/detail of the model, a feature included in MeshMixer. this program also exports to .obj format (among others). Look at Meshmixer Quick Tips tutorials.
  3. Finally drag the .obj with the associated textures into a Unity 3D project. It's a straight standard process explained in Unity's manual.

MeshRoom is powerfull and versatile. Can be used to digitalize single objects or larger scenes and even larger environments. Photogrammetry is a widespreading 3D technique and booming in Unity 3D with recent developments; read more about this in photogrammetry-in-unity.

yes Discuss these or other proposals and let us see your digitizings in the forum thread: Getting 3D from photos - the easy way

Enjoy!

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Golden House, Teresa Küffer
Google 3D Animals as a way to pacify your kids

Hey everyone! smiley​​​​​​

 

If you are looking for something to pacify your kids, Google's 3D Animals may be helpful.

 

Hope that you are all doing well! 

Gonçalo Peres

Google Cardboard

This thread is about Google Cardboard

Grand Prix, Carlos Garcia
Grand Prix, Nelson Sovela
Gravity Sketch

gsketch

I'm not sure if I should file this as a finished product or vaporware. Gravity Sketch it's an iOS 3D modeling app, and since I'm an android guy, I have no way to test its claims. And yet, follow the video tutorials on Youtube... looks amazing! Just draw a contour with your finger, and the app creates the shape. Creating revolve/revolution surfaces in the app is... well, insane! This looks very powerful, and promising. Now let's hope its not just an iOS only app...

And check out this video tutorial: Modeling a biplane.

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