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Guimarães 2012 - European Capital of Culture is on Babelx3D |
Hi all, Aproaching the end of the year, let us remember that thanks to a fine group of motivated and talented persons, Guimarães 2012, the European Capital of Culture has been amongh Babelx3D worlds since July 2012. See the work details in this post: http://www.odisseialabmedia.univ-ab.pt/babelx3d/content/guimar%C3%A3es-european-capital-culture Please empty your 3D cache before (the scene is huge) and enter the online world here: Enjoy! vcard |
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Guimarães, European Capital of Culture |
Greetings, As the final project of the course of Distributed Virtual Reality, our proposal is to build parts of the city of Guimarães, World Heritage since 2001 and host the European Capital of Culture in 2012. The project will represent different locations of the city. At the same time, we intend to give them some "life", by placing some extra items, like simulation of a medieval fair (with stalls, exhibition of handicrafts, etc), representations of a dance shows, and so on. We will soon present some pictures of the ongoing project. Ana Marques Lara Campos Luís Fernandes Paulo Marques
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Hello World |
Apesar deste ser um espaço ligado aos mundos virtuais em 3D, não resisto a deixar aqui algo das primeira experiências com 3D printing. Nos próximos tempos há que equlibrar a carga pedagógica com a impressão 3D e o Unity. Os desafios lançados são apelativos! A impressora é uma beethefirst, tecnologia nacional. Mais cara do que as RepRaps ou Prusa, mas tão fácil de começar a usar que fiquei surpreendido, o que ajuda muito ao objectivo do projecto que possibilitou esta aquisição. Já o processo de impressão requer muita atenção à modelação 3D. Estou a usar o Sketchup Make e a forma como este modelador trata a geometria não agrada nada à impressora. À medida que for criando tutoriais e experiências irei partilhar aqui. Entretanto as primeiras impressões a cru estão no blog TIC em 3D. Claro que a primeira impressão de teste tinha que ser um Hello World. Resta fazer o hello world no Unity...
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High Fidelity at the Portuguese Open University - for research into serious games |
An excellent final project by José Martins , oriented by Leonel Morgado and Vitor Cardoso, demonstrating the great interest of this new 3D platform for the rapid development of virtual reality applications in multi-user environments. |
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How computer vision, graphics and IA is about to change the world. A practical demonstration! |
Yes, we have been hearing such promises for a long time. There are obvious advances in technology but they appear a bit scattered in a wide range of areas lacking integration among them. Because of this we use several devices (partly redundant), spend more money and suffer with their "different" interfaces. Cars are a good example on how bad things can be. I remember Bill Gates saying decades ago how car industry use to be on the stone age of communication and media technology (CT). There are lots of promises for the future but if we buy a car today, as I done recently, only a few of the main brands sell cars with updated communication technology. In most cases the tech features are a deception, quite basic, non standard and when they exist are offered at ridiculous high prices. Fortunately most of us have smartphones and apps to somehow try to overcome our deception. The article below shows how this is about to change more by the effort of talented innovators, like George Hotz, engaged in functionality, innovation and creativity than by big corporations with huge means to do it but more focused on market shares and gains. The article is mainly about self-driving cars but as George Hotz says and seems to demonstrate, this is a quite convincing and feasible way to change the nonintegrated, inefficient way things are done today. "The truth is that work as we know it in its modern form has not been around that long, and I kind of want to use AI to abolish it. I want to take everyone’s jobs. Most people would be happy with that, especially the ones who don’t like their jobs. Let’s free them of mental tedium and push that to machines. In the next 10 years, you’ll see a big segment of the human labor force fall away. In 25 years, AI will be able to do almost everything a human can do. The last people with jobs will be AI programmers." This as been claimed by many others before but George Hotz in the irreverent hacker style faces the defy directly and fearlessly as a one-man-band, to create an actual working example: a self-driving car. Judging by the article below, his self-driving car rides on the right track and holds the promise of an exciting adventure with world wide effects: vcard
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How did we reach the present form of 3D Animation |
A concise history on animation: Do not miss the complimentary links. vcard |
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how to add dog to avatar? |
like here?: http://cospace.sce.ntu.edu.sg/vircampus/dbavatars/humanoids/37/av.wrl |
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How to Build a powerful PC for Gaming/Streaming or 3D |
Gamers/streamers as well as 3D creators invest a lot of time searching for the ultimate performance. If you wish for a single machine setup or a dual system, this article has useful info for those thinking about renewing their rigs. How to Build a PC for Streaming: Twitch, Hitbox, and YouTube Gaming
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How to Install Free SSL From Let’s Encrypt on Shared Hosting |
Hi all The Web has become our second home and needs protection! You should know it can be done for free!
" The SSL protocol has gradually become a mandatory security protocol for all websites. If you don’t have a budget to purchase an SSL certificate, not to worry. You can install Let’s Encrypt free SSL certificate and still get all the SSL’s benefits " Enjoy! vcard
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How-to run a WebGL scene locally using localhost |
Once this was not an issue but now (for security reasons) Web pages including some special content, like WebGL scenes, don't run on a browser directly (with the standard settings) if they are located on your PC. They only run through a web server. To run them on your PC for testing or other purposes you need to start a web server locally, on Windows. If you are a Unity 3D user/develloper and have it installed in your PC it's quite easy and can be done with a single line of instructions!
Yet, when you are not in the “actual” process of publishing in Unity and … simply want to check any WebGL scene previously published on a folder or sent to you by someone … you can’t run the scene locally. You need to upload it to a web server and run it from there. Some scenes can be quite huge; will take time to upload and occupy precious space on the Web Server. Not practical for a quick look.
0 – Context
1 - First, start the Web Server on the folder where the WebGL scene is located.
(obs: replace the colored content with your specific project and system addresses context) The system will answer "Starting web server at http: Localhost:60606" ( Figure 1 ). keep the Command Prompt window open and proceed to the next step. 2 - Then, open your browser and write the address: localhost:60606 ⇒ If an index.html file is present in that WebGL folder, it will be launched! ( Figure 2 ). Note that while this temporary Web server is up, the requests are shown in the command prompt window ( Figure 1 ). The web server shuts off when this window is closed. Follow a discussion about this on: Vitor Cardoso, 2021
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