Idle Gladiator Arena by Damonc Studios
Idle Gladiator Arena is a complete game framework for creating an idle battle experience with AI-driven gladiators.
C# source code included.
Features:
- 3 Unique Arenas – Battle in the Small Arena, Large Arena, and Graveyard Arena, each with its own atmosphere and challenges.
- Advanced AI Combat System – Includes Gladiators, Vampires, Zombies, and Ghosts, each with unique attack behaviors.
- Dynamic Quest System – New daily quests provide rewards and incentives, requiring players to complete various objectives such as slaying enemies or earning currency.
- Afflictions & Diseases System – Players can be affected by:
- Zombie Infection – Contracted from zombie attacks; As the infection progresses, it reduces the damage you take but if left untreated, the player dies.
- Blood Infection – Caused by vampire bites; As your infection level rises, you gain enhanced life steal abilities but if left untreated it can be fatal.
- Soul Weakness – A special affliction that reduces defenses over time.
- In-Game Currency & Store – Manage Coins, Gems, and Experience, earn rewards, and purchase upgrades in the store.
- Save & Load System – Automatically saves progress and restores it between sessions.
- Spectator System – Interactive audience that reacts to battles, enhancing immersion.
- Strategic Battle Mechanics – Features pushback effects, ranged projectiles, and critical attacks.
- Mobile Ready – Optimized for Android with full UI and touch support.
⚠️Asset uses Violet Themed UI, Safe Area Helper, Low Poly Fire from the stylized screenshots that are NOT included ⚠️
Please remember to download them:
Refund Policy
● We do not accept refund requests as the Asset Store cannot guarantee that asset access will be revoked and removed from the user's PC.
Thanks for understanding.
Price $18.99
Card Shifting | Puzzle Game Template by EK Studio
Supported platforms: Android / IOS / WebGL / Windows / MAC / Linux
Link to documentation: Click!
🎨 Arrange the Cards, Solve the Puzzle! 🧩
Card Shifting is a unique puzzle game where players must rearrange colorful cards to match the given pattern! Remove existing cards, bring in new ones, and strategically place them to complete the challenge. With an intuitive system, pre-built levels, and an infinite level loop, this template is the perfect foundation for your next puzzle game!
OUR ADVANTAGES
Easy-to-use tools
Clean structure and code
Demo Link
🎮 Try it now! APK Demo / Browser Demo
📦 What’s Inside?
🔹 30 Pre-Built Levels – Ready-to-play and fully customizable. Plus, infinite level loop support!
🔹 11 Unique Colorful Cards – New card colors unlock as players progress.
🔹 Dynamic Puzzle Mechanics – Remove and replace cards strategically to match the required pattern.
🔹 Easy Level & Data Management – Quickly add, edit, or modify levels and game settings.
🔹 Cross-Platform Support – Optimized for various devices and platforms.
🎯 Why Choose This Asset?
🛠️ Highly Customizable – Modify levels, cards, and game logic with ease.
📖 Detailed Documentation – Step-by-step guide for smooth setup.
🎨 Visually Engaging Design – Bright and colorful aesthetics to keep players engaged.
📱 Broad Compatibility – Designed for seamless gameplay across different platforms.
Rearrange, strategize, and solve the puzzle! 🃏🧩
Start building an engaging and rewarding puzzle experience with Card Shifting today! 🚀
📩 Support: ekrem78ekrem@gmail.com | Connect with us on Discord!
Price $39.99
ObjectData - Easier Remote Save by OnlineObject
ObjectData doesn't provide a cloud plan; you need to hire or use your own infrastructure to store your saves in the cloud.
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Before Start: ObjectData already contains the ObjectRest package.
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ObjectData is the first plug-and-play Web Service with a remote save system for Unity.
With ObjectData, you can implement remote SAVE for any game, allowing your players to store their saves in the cloud.
ObjectData allows you to save Data and Images; you can store saves, preferences, avatars, and images.
Each data is labeled and easily recovered, but the data is labeled for some specific player.
ObjectData works with a web service rest API, meaning you can extend and include your method to adjust ObjectData according to your needs.
*******************************************************************
The painful process of integration with backend solutions like Playfab, Steam,
and other backend services are now easy.
*******************************************************************
▣ Feel free: No CCU Limits, no quotas, no ties. You can create as many games and instances as you wish and store as much data as you need.
▣ No linked services: You can store your server wherever you want, on Amazon, Azure, Vultr, Custom, or Lan.
▣ No pay for request or transfer: Store and request player data as often as your game needs, and do not be surprised by scared bills.
*******************************************************************
There are just two main methods:
*******************************************************************
Call Store: To store player data remotely
Call Select: To load to get player data remotely.
You need everything to implement your remote save system and cloud data system.
*******************************************************************
Would you like to extend ObjectData features?
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Extends any class from "IRemoteController"
Step 1) Annotate class client method with [ClientMethod] attribute.
Step 2) And remote method with [ServerMethod] attribute.
Now you already have your custom backend, and you can execute remote methods for any type of game.
Important Note: ObjectData doesn't provide a cloud plan; you must hire or use your infrastructure to store your saves in the cloud.
Price $30.00
ObjectRest - Easier WebService Solution by OnlineObject
ObjectRest is the most simple and powerful Rest web service for Unity.
ObjectNet supports bot creation, Server and Client. You don't need anything more to include web services on your game in a couple of minutes
With ObjectRest, you can implement your WebServices to integrate your clients with cloud services and backend operations.
ObjectRest allows you to create and consume web services ResAPI in the simplest possible way.
*******************************************************************
Instead, to investigate and spend hours and hours implementing your backend solution, import ObjectRest and implement your methods with two simple annotations on your methods.
*******************************************************************
Extends any class from "IRemoteController"
Step 1) Annotate class client method with [ClientMethod] attribute.
Step 2) And remote method with [ServerMethod] attribute.
Now, you already have your custom backend, and you can execute remote methods for any game.
*******************************************************************
Don't pay for stratospheric; store wherever you wish:
*******************************************************************
▣ Feel free: No CCU Limits, no quotas, no ties. You can create as many games and instances as you wish and store as much data as you need.
▣ No linked services: You can store your server wherever you want, on Amazon, Azure, Vultr, Custom, or Lan.
▣ No pay for request or transfer: Store and request player data as often as your game needs, and do not be surprised by scary bills.
*******************************************************************
Attention: ObjectRest has its internal protocol and is designed to serve and
consume data between ObjectRest Server and ObjectRest Client only.
---------------------------------------------------------------------------------
Use ObjectRestClient to consume; outside or another web service isn't natively supported.
---------------------------------------------------------------------------------
Use ObjectRestServer to provide information to other clients than ObjectRestClient
isn't natively supported.
---------------------------------------------------------------------------------
Please keep this in mind before you buy it.
*******************************************************************
Important Note: ObjectRest doesn't provide a cloud plan; you must hire or use your infrastructure to store your server in the cloud or own on-premise infrastructure.
Price $20.00
Advanced Command Console LITE by GIGA Softworks
- Supported Render Pipelines: Built-in, Universal, HDRP, Custom
- GUI Type: Unity Canvas
- Customizable Appearance: Yes (colors, fonts, background images, icons)
- Supported input systems: legacy, Unity input package
- Command generation methods: scriptable objects
- Tutorial Included: Yes
- Guided installation: Yes (Wizard)
- Supported OS: Windows, iOS, Android, UWP, macOS
Link to documentation: https://www.gigasoftworks.com/products/commandconsole/docs/Overview.html
** This is the Lite version of the Advanced Command Console asset.
Full asset and details:
https://assetstore.unity.com/packages/slug/302438
----------------------------------------------------------------------------------
🟢 Included Features:
- 1-Click setup: Add the console to your game with just one click using the provided installation wizard.
- Custom Command Library: Build a library of commands to streamline debugging, testing, and feature implementation without modifying core code.
- Editor & Runtime Support: Easily create and manage scripts that can be executed in both the Unity Editor and at runtime.
- Fully Customizable Interface: Adapt the console’s appearance to match your game’s aesthetic.
- Built-In Autocomplete: Features an autocomplete function to speed up command entry and reduce errors.
- Legacy and New Input System Support: Compatible with both the legacy input system and Unity's new Input Package.
🔴 Not Included in the Lite Package:
- Automatically Generated GUI: Provides a robust, auto-generated interface, allowing commands to be executed without typing.
- Async Execution: Support for asynchronous command execution for background tasks.
- Command Browser: A dedicated window to manage your commands
- Inline Command Generation: Create commands directly from code using a special attribute over static methods.
- Code Packing: A special feature that allow to export commands in standalone files that can be shared between multiple projects
Price $4.99
Ultimate Realistic Cliffs and Rocks MegaPack by Friday Night Studio
5 material :
Size: 2048x2048
Maps:
- Albedo
- Normal Map
- Roughness
All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Built-in
- URP
- HDRP
- Pbr Metallic Roughness. Game ready.
- This Megapack is the regroupement of 5 standalone packages to come that include different types of cliffs and rocks :
- Desert Cliffs & Rocks
- Volcanic Cliffs & Rocks
- Iran Cliffs & Rocks
- Persian Cliffs & Rocks
- Rocky Cliffs & Rocks
- All textures from the 5 materials are tileable. that means you can play around with the materials, duplicate them if needed and scale mesh to adjust tiling afterward. Easily construct your own montains with it.
- Meshs are modular. they blend well together. Some are bigger and other are smaller. Refer to video to see them more clearly.
- 60 Cliffs and Rocks pieces
- Every Cliffs and rocks have its own LODS for optimisation.
- Lod 0 : Around 20000 Verts
- Lod 1 : Around 7000 Verts
- Lod 2 Around 2000 Verts
- Lod 3 : Around 500 Verts
- If you want even more optimisation, you can downgrade the resolution of the textures in project and even utilize only lower LODS to optimize them for mobile or switch.
- 5 set of materials for optimal quality and optimisation.
Price $29.99
Stylized Fantasy Weapons - Axes by MatCrea3D
Number of textures : 50
Texture dimensions : 4096 X 4096
Texture maps in png
Minimum polygon count : 1974 tris
Maximum polygon count : 11342 tris
Number of meshes : 10
Number of materials : 10
Rigging : No
Animation : No
UV mapping : Yes
LOD : No
A stylized fantasy weapon pack with 10 different axes.
Price $19.99
Easy Cutscene (Dialogue and Cutscene Creator) by Hisa Games
A cutscene is a scripted sequence in a game used to show events, convey the story, or provide context between gameplay moments. It can include camera movements, animations, and transitions that immerse players in key moments of the game. Cutscenes often feature character dialogues to reveal plot twists, build relationships, or give important instructions, enhancing both narrative depth and player engagement.
With Easy Cutscenes, you can seamlessly craft character dialogues, action-packed moments, and story-driven sequences, enhancing your game’s emotional impact and player engagement.
FULL FEATURE HIGHLIGHTS
✨Dynamic Scene Customization✨
- Add unlimited characters, props, and dialogues dynamically.
- Design flexible layouts with custom chat panels, sprite highlighting, and transitions.
- Build branching stories with ease and create immersive player experiences.
✨Event Trigger System✨
- Pre- and post-panel events for ultimate control.
- Add animations, sounds, scene changes, and even custom scripts effortlessly.
- Fully compatible with Unity’s event systems.
✨Editor Simplicity✨
- Create and edit dialogues without writing a single line of code.
- Programmer-friendly with thoroughly documented C# source code for advanced users.
- Works seamlessly with both 2D and 3D Unity projects.
✨ Why Choose Easy Cutscenes? ✨
- Streamlined cutscene and dialogue creation for any type of game.
- Fully customizable and beginner-friendly tools to fit your needs.
- Save time and focus on crafting unique storytelling moments.
✨ What You Get ✨
- Complete C# source code with extensive documentation.
- Demo scenes and tutorials for quick and easy integration.
- Optimized for all Unity-supported platforms.
Transform your storytelling into an unforgettable experience with Easy Cutscenes—a professional tool for developers of all skill levels.
Price $0.00
Sticky Containers by Intuitive Gaming Solutions
*Supports all render pipelines.*
*Supports both old and new input systems.*
*Supports Unity 2019.4 or newer.*
Introducing Sticky Containers, the ultimate solution for Unity developers in need of an intuitive and advanced containment system. Whether you're aiming for realistic physics interactions with physics joints or perfect stability with kinematics, Sticky Containers has you covered.
With a wide range of customizable characteristics and behaviors, backed by a meticulously designed architecture, you can create containers that align perfectly with your project's unique vision. Say goodbye to wasted time and hello to unparalleled flexibility and efficiency. Bring your creative ideas to life effortlessly with Sticky Containers.
Feature Rich. Sticky Containers offers an extensive array of features, extensions, and thorough documentation, making it accessible to developers of all skill levels. Create containers with highly specific behaviors to bring your vision to life effortlessly.
Nested Container. Enjoy the power of infinitely nested containers with virtually no performance impact. Containers within containers, tracked via lightweight events, provide seamless functionality without the heavy CPU-intensive burden of recursion.
Prioritized Containment. Imagine you have a container, like a crate, inside another container, such as a flat cart. You place items into the crate, and these items might be within the containment areas of both the flat cart and the crate. Sticky Containers elegantly manages such scenarios by offering a range of components, events, and tracking information to ensure the containable is contained in the correct container.
Container Limits. Easily apply limits to containers, including the number of containables they hold (with optional nested containables). You can also set restrictions on rotations for adding new items or force containers to drop their current contents when they go outside the valid range. The grab demo even includes components that limit containment based on grab state, useful for your game or as a reference for integrating with your own systems.
Blacklisting & Whitelisting. Blacklist, or whitelist containables from containers, or containers from containables using a variety of components including: by reference, by shared mesh, by shared material, by component type, and more.
Place Points. Configure placement points within a container, limit containables per place point, various place point selection modes including first to last, last to first, closest to containable origin, and closest to containable center.
Flexible. Whether containing physics objects via joints or kinematically for perfect stability, Sticky Containers handles it all. Even non-kinematic objects can be contained with precision and stability.
Fast and Efficient. Leveraging an event-driven architecture, Sticky Containers is extremely programmer and editor-event friendly while being fast and efficient. The asset provides a rich feature set with minimal CPU usage, resulting in higher frame rates.
Modular Architecture. Sticky Containers’ modular design allows you to mix and match purpose-built components. This empowers you to build container and containable behaviors with fine-grained control, tailored precisely to your needs.
Perfect for VR. Sticky Containers is perfect to use in combination with VR interaction systems, like our Physics Hand asset (with included out-of-box support via the 'grab system extension'), with an API that is designed to allow for easy integration with other assets.
Extra
- 📝 Outstanding documentation.
- 👨🏫 Great for beginners and professionals.
- 📧 Fast support anytime by contacting us at intuitivegamingsolutions@gmail.com
Other Assets:
Drive In VR - A complete solution to driving with XR controllers in virtual reality.
Fish In VR - A realistic physics-driven fishing simulator base for virtual reality.
Physics Hand - An easy to use yet advanced physics-driven hand and interaction framework for virtual reality.
Chess Engine & AI - A complete multiplayer chess game that includes AI opponents. Mobile devices supported.
Damage System - An advanced damage and weapon system for your game.
Documentation:
*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*
Price $60.00
Card Visual Effects Suite by Line0Games
How to Use
- Import the Package – Drag and drop it into Unity.
- Apply the Shaders – Assign the materials to your card objects.
- Set Up the Scripts – Attach the rotation and hover scripts to add interactivity.
- Customize! – Adjust colors, effects, and settings to fit your style.
The Card Visual Effects Pack is all about making your cards look and feel amazing. Whether you're going for a premium foil look, a holographic glow, or a stylish negative effect, these shaders will make your game stand out. On top of that, you get interactive scripts for card rotation and hover effects, plus a background shader that ties everything together.
Included Features:
✔ Foil Shader – Shiny, reflective, and perfect for rare cards.
✔ Holographic Shader – A shimmering, color-shifting effect for that high-tech vibe.
✔ Negative Shader – Invert colors for a dramatic, high-contrast look.
✔ Balatro Background Shader – A dynamic, animated backdrop to enhance the scene.
✔ Card Rotation Script – Adds smooth spinning animations to your cards.
✔ Hover Effects Script – Make cards react when hovered for a more interactive experience.
Price $15.00
Stylized Sci-Fi Girl 02 by ppplux8
Number of textures - 30
Texture dimensions - 4k
Maximum polygon count - 10000
Number of meshes/prefabs - 3
Rigging: Yes
UV mapping: Yes
LOD information - No
Types of materials and texture maps - PBR
video animation demo preview - link
!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Sci-Fi Girl 2". This video was made solely to demonstrate the ability to animation.
ONLY default unity shader
NO HDRP \ URP
The images are rendered in Marmoset 4 and UE4
Game low-poly Stylized Sci-Fi Girl 2
Made for UNITY.
The character has PBR 4k textures
Technical details LOD 0: tris 19528, verts 10101. For character
Rigged.
3 skins included in this pack. 2 Texture sets for each skin.
PBR Textures Metal/Roughness 4K Textures - normal, metallic, roughness, albedo, occlusion.
2 Texture sets - M_sciFi_girl_body, M_sciFi_girl_mask
Price $39.99
Quick Measure by The AAA
If you want the latest video tutorials about my tools visit my YouTube channel: https://www.youtube.com/@the.a.a.a
Quick Measure is a lightweight yet powerful measurement tool for Unity, designed to streamline distance calculations directly within the Scene view. Whether you're a game developer, level designer, or 3D artist, this tool provides an easy and efficient way to measure distances between objects with real-time updates and customizable settings.
Key Features:
✅ One-Click Activation – Quickly enable/disable the tool via the Unity Overlay Menu.
✅ Precision Measurement – Click to place points, drag to adjust, and view distances instantly.
✅ Surface Snapping – Ensure accurate placement by snapping points to object surfaces.
✅ Multiple Units – Choose from Meters, Feet, Centimeters, Inches, or Yards.
✅ Clear & Undo – Easily remove individual points or reset all measurements.
✅ Customizable UI – Adjust line color, point size, label font, and units to match your workflow.
✅ Auto-Save & Reset – Measurements are automatically saved; restore defaults anytime.
Why Choose Quick Measure?
🚀 Boost Productivity – Instantly measure in level design, architecture, VR, and game development.
🎯 Easy to Use – No complex setup—just enable and start measuring!
🎨 Highly Customizable – Personalize the tool to fit your design needs.
💡 Perfect for Unity developers looking for a quick, efficient, and intuitive measuring tool!
📌 Get Quick Measure today and simplify your workflow! 🎮
Let me know if you need any modifications for better marketing impact! 🚀
Price $4.99
Fantasy Shield 4 by Nicu_Tepes_Vulpe
Number of textures: 5
Texture dimensions: 4096
Polygons: 10322
Verts: 10505
Tris: 20644
Minimum polygon count: 10322
Maximum polygon count: 20644
Number of meshes/prefabs: 1/1
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Hello. This is a high definition quality polygon of a Fantasy shield 4 3D Model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders, games, VR, AR and other. The scene includes FBX, textures for the Unity: Base color, Metallic, Mixed AO, Normal_OpenGL, Roughness. All textures are 4k resolution. The model contains 1 object: Fantasy_shield_4. The number of materials corresponds to the number of main objects in the scene. There is 1 material in the scene.
Price $9.99
FMOD for Unity (2.03) by FMOD
This package requires FMOD Studio 2.03. For FMOD Studio 2.02 compatibility use FMOD for Unity (2.02).
Sound. Logic.
Simple, powerful, and easy to integrate – FMOD is the complete audio solution for Unity.
FMOD is an end-to-end solution for adding sound and music to any game. Build adaptive audio using the FMOD Studio authoring tool and play it in-game using the FMOD Engine, as a full replacement for the Unity audio system.
—
SIMPLE.
You want your game to sound great but don't want it to take forever. FMOD makes it easy to implement music and sound effects that adapt to gameplay. Produce amazing results with a fast and fluid workflow.
POWERFUL.
Scripting sound behaviors in Unity can be difficult to get just right. To make great adaptive audio, you need technology that lets you hear your ideas quickly and dial them in. Create adaptive sound behaviours with a comprehensive set of features for dealing with any game scenario. Real-time editing reduces development times and keeps you in the flow.
DEPENDABLE.
For years, developers have relied on FMOD to deliver thousands of gaming experiences. FMOD is Verified by Unity and backed by an expert support team. Join the community, be inspired and make games.
—
GET STARTED
See the documentation for more information on how to get started, or try out the step by step integration tutorial.
CREATE
To use this asset, first learn more about creating your content in the FMOD Studio authoring tool.
LICENSE
FMOD for Unity is free for indies. See the licensing guide for more information.
This is a Restricted Asset pursuant to the Asset Store EULA. Your use of FMOD for Unity is governed by the FMOD EULA:
https://fmod.com/legal
Price $0.00
Click Sound Effects by rawAmbience
Number of Audio Wavs: 110
Sample Rate / Bit Rate: 48 kHz / 24 bit
Does Audio Loop: Seamlessly
Minutes of Audio Provided: 00:41
Enhance your user interface with Click UI Menu Sound Effects, a high-quality collection of crisp, modern, and satisfying click sounds. Designed for apps, games, websites, and software interfaces, these sounds provide instant auditory feedback for button presses, menu selections, and interactions, improving the user experience.
Price $6.99
Reorderable Scroll View by WhereTech
Unity 2019.4 and above is supported.
Dependency library:
Fluent Drag & Drop Support:
The ReorderableScrollView class supports seamless drag-and-drop interaction, allowing users to reorder list items intuitively.
Users can pick and drag items in the scroll view with smooth animation effects during the dragging process.
When the user drags an item, the target position is dynamically calculated, and the item will smoothly transition to the new position when it is dropped.
The drag-and-drop interaction is powerful and ensures that the list is reordered with smooth animation.
Custom Sort Constraints:
ReorderableScrollView allows you to implement custom sorting constraints. This means that you can define how and where the items in the list are dropped and sorted.
With the OnItemSwitchFunc delegate, you can specify conditions for switching or sorting items when the user drags one item to another. This provides the flexibility to enforce any custom sorting behavior or restrictions.
Usage Examples
Prevent certain items from being swapped.
Create custom rules for sorting items (for example, sorting items by custom attributes or restricting items to specific areas of the list).
Item Groups With Header:
You can group items in the scrolling view and assign custom titles to them. This is perfect for categorizing content and displaying it in an organized manner.
Items in the list can be identified with a unique ID, and you can also add custom titles or group headings to visually distinguish between different categories of items.
While the ReorderableScrollView focuses primarily on item reordering, it can also handle non-drag-and-drop items (such as headers) that do not participate in a drag-and-drop operation.
Items can be grouped into sections by using the Spacer class to insert non-interactive placeholder elements that act as separators or headers between groups of items.
Rich Animiation Effects:
This class supports rich and fluid animations during interactions, including drag-and-drop operations.
Animations are powered by DOTween for seamless transitions and effects. Sample animations include
Item Fade-In/Fade-Out: Items can be faded in and out as they are added or removed from the list.
Item resizing: items smoothly transition between sizes to make reordering visually appealing.
Item Position Transition: During drag-and-drop operations, items can be smoothly moved from their old position to a new one.
Interval animation: When moving items, the interval bar is animated and resized to ensure smooth repositioning of the list items.
Fully Documented Code:
The code is well documented, with comments explaining the purpose of each method and variable. This makes it easy for developers to understand and modify the logic when needed.
Key methods and features of the class, such as drag-and-drop logic, item sorting, and animation, are clearly explained.
The class makes extensive use of LeanTouch for touch input, Cysharp.Threading.Tasks (UniTask) for asynchronous operations, and DOTween for animation, each with clear integrations and use cases.
Delegated events for custom behaviors are provided throughout.
Price $9.98
HDRI VR Galactic Space Skyboxes by Matei Ioan Alexandru
> 360 panorama Skybox.
> High quality 8K Resolution.
> Compatible with VR Platform.
> Compatible with PC.
> Color Corrected.
> Number of HDR textures (skyboxes): 23 HDR
> Theme: Space, Cosmos, Nebula, Stars, Starfield, Galaxy, Universe, Panorama, 360
The pack contains many cubemap textures and all cubemaps are very high quality and very high resolution and this is why the package is pretty big. Please make sure you have the necessary disk space before you use it.
The pack contains 23 Space and Cosmos skyboxes and also comes with 12 example maps and 23 basic skybox materials. Whether it’s a normal PC or a VR project, this pack will help you take your project to the next level.
Price $15.99
Western Music - Minimal Guitar Ambience by Tobias Ungerboeck
- Wav Format
- Mixed and Mastered
- 44.1 kHz, 16 Bit
- Stereo
This asset contains 45 musical western guitar phrases that form a cohesive soundtrack for your next game project! It's perfect for creating minimal musical ambience found in games such as:
- Red Dead Redemption
- Zelda: Breath of the Wild
- Far Cry 5
- Horizon
- The Last of Us
- Firewatch
- Metro: Exodus
- etc...
Feel free to reach out to me for any requests!
Hope you enjoy!
Tobi
Price $29.99
Dependency Inspector by Luminary Labs
Key Features
- Dependency Inspector custom editor window
- Scan for missing dependencies in scene - creates interactable report
- Resolving dependencies in dependency inspector resolves them in scene
Asset Pack Description: Dependency Inspector & Missing Dependencies Scanner
The Dependency Inspector & Missing Dependencies Scanner asset pack is a comprehensive Unity Editor tool designed to help developers quickly identify, review, and resolve missing serialized references and UnityEvent fields in their scenes. It automates the process of scanning every GameObject for missing dependencies, providing a clear, organized visual report that highlights any broken references that could lead to runtime errors. The tool features an interactive, foldable dependency graph that allows users to easily navigate through GameObjects and components, with built-in “Ping” functionality to locate objects in the Scene view. As you populate dependencies in the dependency inspector - they automatically become populated in the scene.
Key features include:
- Scene Scanning:
The pack uses reflection to iterate over all MonoBehaviour components in the active scene. It detects missing object references on public fields or fields marked with [SerializeField] (while ignoring hidden or non-serialized fields) and records their property paths. This allows for automatic resolution via SerializedObjects. - Interactive Dependency Graph:
The tool organizes scan results by GameObject and component. Users can expand or collapse entries to view detailed information on missing dependencies. The interface provides convenient “Ping” buttons to highlight GameObjects in the Scene, ensuring that developers can quickly locate problematic objects. - Automatic Resolution:
When a missing dependency is assigned a new reference using the provided ObjectField controls, the asset pack immediately updates the underlying SerializedProperty, effectively “resolving” the dependency without requiring a separate action. This real-time update streamlines debugging and minimizes manual intervention. - User-Friendly & Configurable:
The asset pack preserves foldout states, supports real-time refreshes triggered by hierarchy changes, and integrates seamlessly with Unity’s Editor.
Overall, this asset pack is ideal for developers who need to ensure that their scenes are free of missing references, streamlining the process of dependency management and ultimately improving the stability and reliability of their Unity projects.
Price $0.00