PVC Sanitary Pipes by PolyPlex
Number of textures: 4
Texture dimensions: 4k (4096*4096)
Polygon count of all models: 15,788
Minimum polygon count: 192
Maximum polygon count: 2016
Number of meshes/prefabs: 17
This collection features a set of 17 low-poly modular PVC sanitary pipes with 4k PBR textures. The models are ideal for real-time rendering projects, games, visualizations, and web applications. They have been optimized for quick loading times and smooth performance, ensuring seamless integration into your project.
Details about the models:
- Low-poly, and optimized for real-time rendering projects.
- Realistic dimensions.
- PBR textures in 4k (4096*4096) resolution (Color, Metalness, Roughness, and Normal).
- Simple to use and well organized.
For any questions or suggestions regarding this package, feel free to contact us at any time.
Price $8.00
Scene Switcher And Finder by Another Monkey
- Quickly switch between scenes
- Mark favorite scenes
- Keep a history of recently used scenes
- Intuitive interface
- Easy integration with existing Unity projects
Supported OS:
- Windows
- macOS
- Linux
Scene Switcher And Finder is a tool created for Unity developers looking to simplify the management of scenes in their projects. With it, you can quickly switch between different scenes in your project, mark scenes as favorites for easy access, and track a history of recent scenes. The interface is user-friendly and customizable to suit your needs.
Price $5.00
Ancient Egypt Pack - Synty POLYGON - Stylized Low Poly Assets by Synty Studios
◼ Assets◼
Building pieces
Modular temple, building, and pyramid sets, Ornate Pillars, Obelisks, Pergolas, Sphinxes, Tents, etc
Characters
Pharaoh, Queen, Priest, Guard, Villagers, Assassin, Mummies and Gods, etc.
Character Attachments
Chin Strap, Crowns, Earrings, Capes, Flowers, Hair, Hair Wax, Headpieces, Helmets, God Heads, etc.
Environment
Crops, Flowers, Ivy, Papyrus, Reeds, Trees, Lily Pads, etc
FX
Cranes, Curse, Dust, Fire, Fish, Flies, Frogs, Godray, Leaves, Locust, Sand Streaks, Scarabs, Smoke, etc
Props
Animal Hides, Awnings, Banners, Baskets, Beds, Benches, Bowls, Braziers, Canopic Jars, Chairs, Throne, Chisel, Clothesline, Coins, Crane, Cups, Dye Vats, Embalming Table, Embalming Tools, Fish Nets, Food, Grain Silo, Greebles, Incense Burners, Jars, Jewellery, Kiln, Limestone, Lyre, Meat Carcass, Mummies, Organs, Palanquin, Pillows, Plinths, Pot, Relic, Rugs, Ruins, Sacks, Sarcophaguses, Scarab, Scrolls, Shelves, Smelting Pot, Statues, Sundial, Tables, Tools, Torches, Treasure Chest, Vases, Well, etc
Vehicles
Barge, Throne, Boats, Carts
Weapons
Arrows, Axes, Bows, Daggers, Maces, Quivers, Shields, Spears, Staff, Swords, Scabbards, etc
Step into the world of Ancient Egypt! Build your majestic kingdom with 870+ assets including pyramids, temples, gods and much more. But tread carefully – the mummies are best left undisturbed…
◼ Key Features◼
- 870+ premium prefabs
- Building parts are compatible with POLYGON - Ancient Empire
- Fully modular houses, temples and pyramid pieces
- 18 characters, rigged and ready for animation
- Includes a vast demo scene featuring a village, temples, and pyramids
Price $149.99
Samurai_Female_Hanako by Art Hiraeth
Number of textures 91
Texture dimensions 4096x4096
Maximum polygon count 68042
Number of meshes/prefabs 9
Rigging: Yes
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
3d low poly model Samurai Hanako character was created according to my concept and ready to use in game. This model is ideal as an main player, enemy, boss or NPC for fantasy and RPG games.
The model has 12 texture sets
each of them - 4096х4096
Materials - 24
Textures - 91
- Rigged with Epic Skeleton
- 52 Live Link Face blendshapes/ Morph Targets / Facial Expressions
- Separated mesh parts (Modular)
- Weapon included
- PBR Textures (TGA)
- 12 texture sets for each parts
- 4k textures
- Model has additional bones
- Modular model (you can remove or add parts)
Samurai Hanako:
faces - 14914
verts - 15311
tris - 28924
Hair:
faces - 10055
verts - 16080
tris - 20111
Armor/Cloth:
faces - 38468
verts - 38089
tris - 72831
Katana:
faces - 2341
verts - 2229
tris - 4418
Wakizashi:
faces - 2264
verts - 2147
tris - 4275
Price $69.99
SOW Vector SMG - Models and Textures by Promesh Studio
SOW Vector SMG - Model and Textures
Every element which requires animation has been detached.
- Receiver TOP - 1 Texture set at 4K - 22.055 Tri Count
- Receiver BOT - 1 Texture set at 4K - 17.955 Tri Count
- Iron Sights - 1 Texture set at 4K - 10.343 Tri Count
- Picatinny - 1 Texture set at 4K - 2.440 Tri Count
- Internals - 1 Texture set at 2K - 4.219 Tri Count
- Magazine - 1 Texture set at 4K - 8.654 Tri Count
- Scope - 1 Texture set at 4K - and 512px for lens - 12.885 Tri Count
- Scope Riser - 1 Texture set at 4K - 11.021 Tri Count
- Stock - 1 Texture set at 4K - 12.863 Tri Count
- HOG Stock - 1 Texture set at 4K - 15.203 Tri Count
- Handguard - 1 Texture set at 4K - 10.514 Tri Count
- SPD Handguard - 1 Texture set at 4K - 7.137 Tri Count
- LOD's - No
- PBR - YES
- Prefabs - Yes
- 3D Template - Yes
- URP Template - Yes
- HDRP Template - Yes
- Demo Scene - Yes
Unity Package. Ver 2021.3.34f1
For URP or HDRP Template conversion please check the youtube video.
Important! ONLY models and textures!
High Quality Triple A, SMG model and textures.
Low-poly PBR, 3D model ready for Virtual Reality (VR), Augmented Reality (AR) or games.
Price $59.99
HG Safari Blog – Ai Austin Interview
This blog post gives the information provided as a basis for a blog post by Thirza Ember on the HG Safari Blog. An interview on the OSGrid regions of RuthAndRoth, Black Rock and Space City was held on 21-Aug-2024 to add material.
https://hgsafari.blogspot.com/2024/08/austins-eye.html
Thirza Ember 16-Aug-2024: I am working on a few general interest stories on the HG Safari Blog, and I wondered if you would be willing to do an interview? It would be about your Opensim career principally, how you got into Opensim, what your main interests are etc – obviously with all the appropriate links to your blogs and so on. If you’d be kind enough to provide some bio info in here too, so I get accurate and up to date info.
Ai Austin:
Virtual worlds/OpenSim focused bio…
Austin Tate (avatar: Ai Austin – pronounced “eye”) 16-Aug-2024
In Real Life I am an educator and researcher in artificial intelligence and robotics, with a special interest in distributed collaboration and teamwork. I was Director of the AI Applications Institute (AIAI) at the University of Edinburgh and Coordinator for the Virtual University of Edinburgh (Vue). I am a Fellow of the Royal Academy of Engineering (FREng) and Fellow of the Royal Society of Edinburgh (FRSE, Scotland’s National Academy). I am now retired and Emeritus Professor at the University of Edinburgh and remain an Honorary Staff Member of the University. I am an open source developer and advocate of open educational resources and through that continue to play an active part in developments in my fields of interest.
https://www.aiai.ed.ac.uk/~bat/
As with many potentially useful educational and collaborative technologies, I had initial explorations with multi-user persistent virtual spaces going right back to the MUD/MOO days of the 1970s. As these environments became more graphically orientated, several groups at the University of Edinburgh, including my group, were using professional and hobby related virtual worlds in the early 2000s such as Forterra OLIVE, There, etc. Second Life was also being explored in its early days, around 2004. Second Life became more useful and more widely publicized in 2006 and several groups came together soon afterwards to form the Virtual University of Edinburgh (Vue) to coordinate our efforts in using these environments for teaching, research and outreach.
https://blog.inf.ed.ac.uk/atate/2011/10/22/a-brief-history-of-virtual-collaboration/
https://blog.inf.ed.ac.uk/atate/2018/04/27/virtual-worlds-technology-for-university-of-edinburgh/
https://vue.ed.ac.uk
I have had a presence in Second Life since then and in OpenSim (as both user and grid manager) since July 2007. We also make use of a wide range of platforms beyond Second Life and OpenSim. I frequently make blog posts about experiments and uses of virtual worlds tools and techniques.
https://blog.inf.ed.ac.uk/atate/
Mirror at https://aiaustin.wordpress.com/
For professional use and meetings, my avatar usually wears a green flight suit which has been with me since I first set up in Second Life. I licenced the use of the textures from the creator back then. When exploring in virtual worlds I usually have an outfit that reminds me of Strider in Lord of the Rings, though the sword is Orcrist from the Hobbit. That reminds me of a visit to Weta Workshop in New Zealand where we handled the original filming prop and I have a nicely crafted replica of that.
https://blog.inf.ed.ac.uk/atate/2019/09/02/ai-austin-mk-2/
https://blog.inf.ed.ac.uk/atate/2018/04/12/orcrist/
Vue, Openvue and OpenVCE
The Vue regions in Second Life were made available from 28th May 2007. A timeline of events is available at http://vue.ed.ac.uk/ and over the years a number of departments and units as well as externally funded projects have contributed to the server costs for 12 years. An in-house hosted copy of the regions has been provided on OpenSim (Openvue). Security concerns means the in-house version can only be made available within the University firewall, but an openly accessible version is still hosted on OSGrid for continuity.
Other training and simulation related project regions (such as the RGU Oil Rig for immersive training of offshore workers) are also kept on OSGrid. The OARs for the Openvue regions are available as open educational resources. Our Open Virtual Collaboration Environment (OpenVCE) region created on a project funded by the US Army Research Lab's Human Research and Engineering Directorate (HRED) as an open source resource (OAR) also continues to be available as a basis for a facility to support synchronous and asynchronous collaboration in many forms.
https://blog.inf.ed.ac.uk/atate/2017/11/30/vue-openvue/
https://blog.inf.ed.ac.uk/atate/2021/07/19/open-educational-resources-vue-and-openvce/
https://blog.inf.ed.ac.uk/atate/2022/02/27/openvce-for-opensim-2022/
https://blog.inf.ed.ac.uk/atate/2017/06/07/virtual-oil-rig-enhancing-higher-education/
I-Room
One of our projects related to virtual worlds collaboration and meeting support is the I-Room – a virtual space for intelligent interaction. We used this on a wide range of projects and for experimentation.
https://blog.inf.ed.ac.uk/atate/2011/09/15/i-room-a-virtual-space-for-intelligent-interaction/
AI Planning MOOC
Our virtual world spaces were also used to give briefings and tutorial support for our Massive Open Online Course (MOOC) in AI Planning. Over its three runs on the Coursera platform it reached 115,000 students. The resources continue to be available on our media servers, YouTube and as Open Educational Resources. The MOOC materials are also used as the basis for graduate level studies by other Universities.
https://blog.inf.ed.ac.uk/atate/2016/06/15/ai-planning-mooc-interview/
Open Source Projects, OAR Converter, Ruth2/Roth2 Mesh Avatars
I am an open source software developer and contribute mostly via testing and the occasional code contribution to a range of projects including OpenSim, the Second Life and Firestorm viewers, I am especially involved with the Firestorm VR Mod variant. I helped Fumi Iseki and his team in Japan create the OAR Converter to take content from OpenSim into Unity and other 3D modellers. I am one of the core team behind the Ruth2 and Roth2 open source mesh avatars.
https://blog.inf.ed.ac.uk/atate/?s=Firestorm+VR+Mod
https://blog.inf.ed.ac.uk/atate/2024/06/10/oar-converter/
https://blog.inf.ed.ac.uk/atate/2020/08/30/ruth2-v4/
https://blog.inf.ed.ac.uk/atate/2020/05/24/roth2-v2/
HG Safari Blog Questions
Thirza Ember:
I know you brought Vue to Second back in about 2007, and then into Opensim about three years later – can you tell me something about how the virtual university concept came about? What do /did you expect the students to get out of it? Can you also talk about the students who participate in Vue – what disciplines they come from, beyond IT and business studies? How other faculty have responded to the concept?
Ai Austin:
We had our first Vue region in Second Life May 2007 and had about 10 regions a year or two later. So a mini-continent. We maintained paid for regions on Second Life through to March 2019. The first OpenSim regions were started in July 2007 so following on quickly.
Timeline at https://vue.ed.ac.uk/ and https://vue.ed.ac.uk/openvue/
There were perhaps a dozen units and departments and many groups inside those that were actively involved in using Second Life and virtual worlds for some aspect of their teaching, research and outreach. Central units like the Library, Alumni, Disability Office and Corporate Services were involved as well as academic departments. Online graduations took place as mixed reality events linked to the main physical graduation hall. A list of those involved and some of the uses is available in a presentation made for University management and handouts linked from https://vue.ed.ac.uk/ e.g.
https://vue.ed.ac.uk/resources/presentations/vue-overview.pdf
Thirza Ember:
The move to Opensim is linked, perhaps I’m right in saying, to the collapse of SL’s support of academic sims. Do you remember the transition as traumatic? Did it involve a big learning curve, or were you already deep into the code, and interested in bringing Vue to a place with less ready-made commercial feel and more options for experimentation? Can you remember the reaction of the students to the change? What have been the advantages and disadvantages of the change in your view, from both the techie side of things, and the end user’s perspective?
Ai Austin:
No, nothing traumatic at all. Though the costs of the Second Life regions always was a funding issue and we had to work hard to maintain interest in putting so much money into the facilities. We were already using multiple virtual worlds like There and Forterra OLIVE (for professional simulation tasks) and we assumed there would be development and potentially some platforms would become unavailable or move in inappropriate directions for a University. We made sure assets could be re-used in multiple contexts. We looked at self hosted Second Life using what was called “Second Life Enterprise” at the time, but that concept was not continued by Linden Lab. In July 2007 we starting experimenting with OpenSim as self-hosted capability as that was attractive in a University context and we had the “Openvue” as a shared facility from 2008. I would say though that Second Life was easier for staff and students than trying to set up on and use OpenSim.
https://blog.inf.ed.ac.uk/atate/2017/11/30/vue-openvue/
https://blog.inf.ed.ac.uk/atate/2018/04/27/virtual-worlds-technology-for-university-of-edinburgh/
Thirza Ember:
Of course, your work is not just Vue but also open AI. You have a long and really fascinating history of blogging Opensim and SL and I guess ‘the viewers’ to give it a generic name. Your blogging work has proved to be a valuable resource both for getting news, understanding developments, and charting the progress of this platform. Can you talk a bit about how you got started in blogging, what your motivation is to do it, and the rewards and responsibilities, if that’s not too grand a term, are as time had gone by ? Are there other Opensim-related blogs or threads that you read, and can recommend?
Ai Austin:
As for blogging, I got interested in that form of shared communication back in 2009/2010. I was doing an MSc in e-Learning taught via distance education methods with our School of Education. I did that to understand the methods and tools better as I became responsible for the early development of the School of Informatics distance education and later MOOC programmes. The MSc showed a range of platforms and tools and amongst them we used a range of blogging and micro-blogging platforms. So when our School and the University provided the WordPress blog platform for staff and students I took to that right away.
Since then I use it to record many experiments, capture screen shots, describe useful tips and resources, etc. Its another way to share and get feedback and learn from others. I use twitter/X as one way to get pointers top relevant and interesting content. I often use a blog post I have read to go explore some tool or virtual world location. I make “Resources” posts in my blog to point at web sites, download links for tools and recall links to other relevant blog posts.
Back in 2000-2002 I directed a large project involving 30 organisations spread over 4 countries (CoAX) and we shared knowledge and assets between those involved. We created a simple tool to allow for push notification of relevant information to subscribers of certain parts of the content and status information was encoded in the notifications. It was a sort of Twitter system (without the scaling that involved). We switched to using Twitter with structured syntax and URL content in tweets soon after it became available in 2006. I still use twitter/X that way with structed information in some entries.
I have always considered open sharing of educational resources important. Our AI planning systems were right from the start (back in the 1970s) licenced in a way that allowed for re-use and sharing. That’s a way to build a community of interest, get feedback and extend capabilities in a way that can benefit all.
Low Poly Bus - Arctic Bus by Cobra Games Studio
- Number of textures: 1
- Texture dimensions: 1024x1024
- Polygon count: 5,208
- Number of meshes/prefabs: 6/6
- Rigging: No
- Animation count: 0
- Animation type list: None
- UV mapping: Yes
- LOD: No
⭐ This bus is a part of Low Poly Bus - Ultimate Pack. Check it out and get more buses at a lower price! You can also buy this asset and then upgrade it to the ULTIMATE PACK with a discount up to 50%!
🚌 This package contains low poly passenger bus ready to use.
⚡ Key features ⚡
- Model is optimized for mobile games (Android & iOS),
- Bus can be painted in any color you want,
- Model has 5 materials (base texture, color, front lights, rear lights & turn light),
- Coach has seperate wheels,
- No rigging and no animations,
- Prefabs with/without colliders included,
- Supports Universal Render Pipeline (URP).
🎓 Demo scene included 🎓
On the demo scene you can see all the assets of this collection. City and cars are not included in the package.
📧 Contact us 📧
If you have any ideas, specific requirements or need help, feel free to contact us: cobragamesstudio@gmail.com
© Cobra Games Studio - 2024
Made by developers for developers
Price $4.99
Low Poly Bus - Hooli Bus by Cobra Games Studio
- Number of textures: 1
- Texture dimensions: 1024x1024
- Polygon count: 4,194
- Number of meshes/prefabs: 6/6
- Rigging: No
- Animation count: 0
- Animation type list: None
- UV mapping: Yes
- LOD: No
⭐ This bus is a part of Low Poly Bus - Ultimate Pack. Check it out and get more buses at a lower price! You can also buy this asset and then upgrade it to the ULTIMATE PACK with a discount up to 50%!
🚌 This package contains low poly passenger bus ready to use.
⚡ Key features ⚡
- Model is optimized for mobile games (Android & iOS),
- Bus can be painted in any color you want,
- Model has 5 materials (base texture, color, front lights, rear lights & turn light),
- Coach has seperate wheels,
- No rigging and no animations,
- Prefabs with/without colliders included,
- Supports Universal Render Pipeline (URP).
🎓 Demo scene included 🎓
On the demo scene you can see all the assets of this collection. City and cars are not included in the package.
📧 Contact us 📧
If you have any ideas, specific requirements or need help, feel free to contact us: cobragamesstudio@gmail.com
© Cobra Games Studio - 2024
Made by developers for developers
Price $4.99
Low Poly Bus - Brasil 1800 by Cobra Games Studio
- Number of textures: 1
- Texture dimensions: 1024x1024
- Polygon count: 4,840
- Number of meshes/prefabs: 6/6
- Rigging: No
- Animation count: 0
- Animation type list: None
- UV mapping: Yes
- LOD: No
⭐ This bus is a part of Low Poly Bus - Ultimate Pack. Check it out and get more buses at a lower price! You can also buy this asset and then upgrade it to the ULTIMATE PACK with a discount up to 50%!
🚌 This package contains low poly passenger bus ready to use.
⚡ Key features ⚡
- Model is optimized for mobile games (Android & iOS),
- Bus can be painted in any color you want,
- Model has 5 materials (base texture, color, front lights, rear lights & turn light),
- Coach has seperate wheels,
- No rigging and no animations,
- Prefabs with/without colliders included,
- Supports Universal Render Pipeline (URP).
🎓 Demo scene included 🎓
On the demo scene you can see all the assets of this collection. City and cars are not included in the package.
📧 Contact us 📧
If you have any ideas, specific requirements or need help, feel free to contact us: cobragamesstudio@gmail.com
© Cobra Games Studio - 2024
Made by developers for developers
Price $4.99
Low Poly Bus - Swedish Bus by Cobra Games Studio
- Number of textures: 1
- Texture dimensions: 1024x1024
- Polygon count: 4,050
- Number of meshes/prefabs: 6/6
- Rigging: No
- Animation count: 0
- Animation type list: None
- UV mapping: Yes
- LOD: No
⭐ This bus is a part of Low Poly Bus - Ultimate Pack. Check it out and get more buses at a lower price! You can also buy this asset and then upgrade it to the ULTIMATE PACK with a discount up to 50%!
🚌 This package contains low poly passenger bus ready to use.
⚡ Key features ⚡
- Model is optimized for mobile games (Android & iOS),
- Bus can be painted in any color you want,
- Model has 5 materials (base texture, color, front lights, rear lights & turn light),
- Coach has seperate wheels,
- No rigging and no animations,
- Prefabs with/without colliders included,
- Supports Universal Render Pipeline (URP).
🎓 Demo scene included 🎓
On the demo scene you can see all the assets of this collection. City and cars are not included in the package.
📧 Contact us 📧
If you have any ideas, specific requirements or need help, feel free to contact us: cobragamesstudio@gmail.com
© Cobra Games Studio - 2024
Made by developers for developers
Price $4.99
Medical Tool Icons - Mega - 2D Pixel Medic Tools and Profession Resource Bundle by WCE Assets
Content Details
- 336 Unique pixel artwork
- Spritesheets for every resolution included
Resolution Details
- 128x128 Resolutions included
- 64x64 Resolutions included
- 32x32 Resolutions included
Format Details
- Transparent backgrounds
- PNG format
Extra Information
- Default PPU configuration, customize for specific requirements
- Spritesheets are pre-sliced for easy usage
- If re-slicing a spritesheet, use the "Grid By Cell Count" slice type for the best slicing results
Heal Your Art: The All-in-One Medical Toolkit
Unify your medical needs with this comprehensive collection of meticulously detailed medical tool icons! This mega-pack combines the best of four worlds, offering a diverse range of bandages, gauze, medical kits, medicine, and syringes to elevate your health-related projects.
Here's how this ultimate kit injects life into your work:
- Complete Care Package: Dive into a treasure trove of essential medical icons, ensuring you have everything you need to depict healthcare scenes, craft medical apps, or design informative interfaces.
- Multi-Platform Mastery: Seamlessly integrate these icons into any project with included 128x128, 64x64, and 32x32 resolutions, guaranteeing pixel-perfect display across platforms.
- Performance-Optimized for the Ward: Effortlessly implement these icons with pre-cut spritesheets and performance-optimized versions for each resolution, ensuring smooth operation in your projects.
- Crystal-Clear Clarity: Each icon boasts a transparent background in PNG format, allowing for effortless placement within your digital environment.
This all-encompassing collection empowers you to:
- Craft Compelling Medical Scenes: Create realistic medical settings with a vast array of syringes, bandages, gauze, and medical kits.
- Design Intuitive Medical Apps: Develop clear and informative medical apps with readily identifiable icons for medication, syringes, and other essential tools.
- Enhance Informative Interfaces: Elevate your health-related interfaces with a comprehensive set of medical icons, guiding users and streamlining navigation.
But it doesn't stop there! This collection offers more than just stunning visuals:
- Commercial Use License: Use these icons in your personal and commercial projects without restriction.
- Free Updates: Get access to future additions and new icons to expand your collection at no extra cost.
P.S. Explore our other icon collections, featuring a variety of objects and themes to bring your world to life!
Price $15.99
Medical Kit Icons - 2D Pixel Medical Tools and Profession Resource Bundle by WCE Assets
Content Details
- 72 Unique pixel artwork
- Spritesheets for every resolution included
Resolution Details
- 128x128 Resolutions included
- 64x64 Resolutions included
- 32x32 Resolutions included
Format Details
- Transparent backgrounds
- PNG format
Extra Information
- Default PPU configuration, customize for specific requirements
- Spritesheets are pre-sliced for easy usage
- If re-slicing a spritesheet, use the "Grid By Cell Count" slice type for the best slicing results
Bolster Your Projects with Essential Medical Supplies!
This comprehensive collection overflows with a variety of meticulously detailed medical kit icons, perfect for enriching your healthcare-themed apps, games, and interfaces.
Why This Toolkit Heals Your Project:
- Unleash a Bounty of Kits: Dive into a vast selection of unique medical kits, ideal for representing diverse medical supplies, crafting health-restoring items, and boosting player immersion.
- Multi-Platform Mastery: Adapt to any project with included 128x128, 64x64, and 32x32 resolutions, ensuring seamless integration across devices.
- Performance-Optimized Perfection: Effortlessly integrate these icons into your project with pre-cut spritesheets and performance-optimized sprites for each resolution.
- Crystal-Clear Clarity: Each icon boasts a transparent background in PNG format, allowing for effortless placement within your digital world.
This Collection Empowers You To:
- Craft Compelling Experiences: Design a variety of medical treatments and health restoration mechanics with these versatile medical kit icons.
- Enhance User Interaction: Clearly communicate health-related functions and features within your app or game with these recognizable icons.
- Spark Player Creativity: Use medical kit icons as crafting materials for health potions, quest items representing medical breakthroughs, or rewards for completing medical-themed challenges.
But it doesn't stop there! This collection offers more than just stunning visuals:
- Commercial Use License: Use these icons in your personal and commercial projects without restriction.
- Free Updates: Get access to future additions and new icons to expand your collection at no extra cost.
P.S. Explore our other icon collections, featuring a variety of objects and themes to bring your world to life!
Price $4.99
Low Poly Bus - USA D45 by Cobra Games Studio
- Number of textures: 1
- Texture dimensions: 1024x1024
- Polygon count: 5,917
- Number of meshes/prefabs: 6/6
- Rigging: No
- Animation count: 0
- Animation type list: None
- UV mapping: Yes
- LOD: No
⭐ This bus is a part of Low Poly Bus - Ultimate Pack. Check it out and get more buses at a lower price! You can also buy this asset and then upgrade it to the ULTIMATE PACK with a discount up to 50%!
🚌 This package contains low poly passenger bus ready to use.
⚡ Key features ⚡
- Model is optimized for mobile games (Android & iOS),
- Bus can be painted in any color you want,
- Model has 5 materials (base texture, color, front lights, rear lights & turn light),
- Coach has seperate wheels,
- No rigging and no animations,
- Prefabs with/without colliders included,
- Supports Universal Render Pipeline (URP).
🎓 Demo scene included 🎓
On the demo scene you can see all the assets of this collection. City and cars are not included in the package.
📧 Contact us 📧
If you have any ideas, specific requirements or need help, feel free to contact us: cobragamesstudio@gmail.com
© Cobra Games Studio - 2024
Made by developers for developers
Price $4.99
Low Poly Bus - German Lione New by Cobra Games Studio
- Number of textures: 1
- Texture dimensions: 1024x1024
- Polygon count: 5,197
- Number of meshes/prefabs: 6/6
- Rigging: No
- Animation count: 0
- Animation type list: None
- UV mapping: Yes
- LOD: No
⭐ This bus is a part of Low Poly Bus - Ultimate Pack. Check it out and get more buses at a lower price! You can also buy this asset and then upgrade it to the ULTIMATE PACK with a discount up to 50%!
🚌 This package contains low poly passenger bus ready to use.
⚡ Key features ⚡
- Model is optimized for mobile games (Android & iOS),
- Bus can be painted in any color you want,
- Model has 5 materials (base texture, color, front lights, rear lights & turn light),
- Coach has seperate wheels,
- No rigging and no animations,
- Prefabs with/without colliders included,
- Supports Universal Render Pipeline (URP).
🎓 Demo scene included 🎓
On the demo scene you can see all the assets of this collection. City and cars are not included in the package.
📧 Contact us 📧
If you have any ideas, specific requirements or need help, feel free to contact us: cobragamesstudio@gmail.com
© Cobra Games Studio - 2024
Made by developers for developers
Price $4.99
Low Poly Bus - Anacs Touring by Cobra Games Studio
- Number of textures: 1
- Texture dimensions: 1024x1024
- Polygon count: 4,126
- Number of meshes/prefabs: 6/6
- Rigging: No
- Animation count: 0
- Animation type list: None
- UV mapping: Yes
- LOD: No
⭐ This bus is a part of Low Poly Bus - Ultimate Pack. Check it out and get more buses at a lower price! You can also buy this asset and then upgrade it to the ULTIMATE PACK with a discount up to 50%!
🚌 This package contains low poly passenger bus ready to use.
⚡ Key features ⚡
- Model is optimized for mobile games (Android & iOS),
- Bus can be painted in any color you want,
- Model has 5 materials (base texture, color, front lights, rear lights & turn light),
- Coach has seperate wheels,
- No rigging and no animations,
- Prefabs with/without colliders included,
- Supports Universal Render Pipeline (URP).
🎓 Demo scene included 🎓
On the demo scene you can see all the assets of this collection. City and cars are not included in the package.
📧 Contact us 📧
If you have any ideas, specific requirements or need help, feel free to contact us: cobragamesstudio@gmail.com
© Cobra Games Studio - 2024
Made by developers for developers
Price $4.99
Low Poly Bus - USA E4500 by Cobra Games Studio
- Number of textures: 1
- Texture dimensions: 1024x1024
- Polygon count: 5,288
- Number of meshes/prefabs: 6/6
- Rigging: No
- Animation count: 0
- Animation type list: None
- UV mapping: Yes
- LOD: No
⭐ This bus is a part of Low Poly Bus - Ultimate Pack. Check it out and get more buses at a lower price! You can also buy this asset and then upgrade it to the ULTIMATE PACK with a discount up to 50%!
🚌 This package contains low poly passenger bus ready to use.
⚡ Key features ⚡
- Model is optimized for mobile games (Android & iOS),
- Bus can be painted in any color you want,
- Model has 5 materials (base texture, color, front lights, rear lights & turn light),
- Coach has seperate wheels,
- No rigging and no animations,
- Prefabs with/without colliders included,
- Supports Universal Render Pipeline (URP).
🎓 Demo scene included 🎓
On the demo scene you can see all the assets of this collection. City and cars are not included in the package.
📧 Contact us 📧
If you have any ideas, specific requirements or need help, feel free to contact us: cobragamesstudio@gmail.com
© Cobra Games Studio - 2024
Made by developers for developers
Price $4.99
Modern Homes Small Bedroom Asset Package by Aligned Games
- Each model includes a Diffuse map, Normal map, Ambient Occlusion map, Lighting map and a Filtered Normal map.
- Includes 21 high quality assets! These include furniture, decorations, structures, props, plants and much more!
- Poly ranges for the models goes from low to mid poly. The average poly-count is around 500 polys.
- Texture sizes range from 256 to 1024. The average texture size used is 512.
- Prefabs are set up for each model.
- Includes two pre-mades scenes, one in day time and one at night time.
- Includes a unique custom day and night skybox.
- Includes a spectate style test camera script and setup.
- Great performance.
Modern Homes Small Bedroom Asset Package is a bedroom asset package containing a great selection of assets used to create a detailed and realistic bedroom scene!
Inside this bedroom scene you'll find a variety of assets ranging from a bed to clothes to books to side tables and dressing tables to closets to rugs and everything in between!
Everything has been carefully designed to deliver a realistic and detailed experience.
This package includes a variety of realistic assets to ensure that your game looks and feels the best that it can!
Try the demo : Download Here
For support email me at : alignedgames@mailbox.co.za
My studio website :
Price $16.00
Through the Jungle Adventure Music by andywebermusic
Audio file types: wav
Sample rate: 48kHz
Bit depth: 24bit
Loopable: Some tracks are, others not. Look at the track titles.
Additional: Stereo
Through The Jungle Adventure Music is a collection of tracks, loops and music elements for heroic, adventure, fantasy, exotic games. It contains big and cinematic themes, suspenseful and atmospheric loops, all covering different sound worlds from orchestral to modern to ethnic instruments suitable for different settings and sceneries.
Some tracks are divided into several layers of intensity for interactive use.
Some tracks are split in individual parts to be used as loops on their own.
Also included are some stingers and transitional elements.
All files are 48kHz/24bit stereo wav.
No AI was used in the creation of the tracks.
If you like the tracks, but need minor adjustments to fit your project perfectly, don’t hesitate to contact me via my website:
andywebermusic.de
Price $29.00
2D Games Assets Mega Pack by Catlands Games
All images are in PNG.
Drawings made by hand.
https://catlandsgames.com.pl/
e-mail: catlandsgamespl@gmail.com
Backgrounds: 15
Animals: 23
Bushes: 4
Flowers: 13
Mushrooms: 6
Platforms: 10
Stones: 5
Trees: 13
Cacti: 2
Ground: 1
Dimension: from 104x96 to 2240x1263 px.
They can be great for games and other projects.
Price $4.99