Keychain for iOS by Sych
- Clean and simple API.
- Every API method is documented.
- Full source code included.
- Tested in real conditions.
- Documentation included.
- iOS 11.0+
- iPadOS 11.0+
Keychain for iOS
Securely store and retrieve sensitive data using iOS Keychain in Unity. This lightweight plugin provides persistent, encrypted storage for API tokens, authentication credentials, player data, and other critical information, ensuring security and ease of access.
Core Capabilities
🔒 Secure Storage – Safely store sensitive data like API keys, login credentials, and player settings.
📱 Native iOS Integration – Uses Apple’s Keychain API for robust security and seamless performance.
⚡ Fast & Lightweight – Optimized for speed, minimal overhead, and low memory usage.
🔑 Persistent Data – Retains data even after app reinstalls, unlike PlayerPrefs.
📲 Simple API – Store and retrieve data with just one method call.
Advanced Features
📂 Supports JSON Serialization – Store entire objects by serializing them into JSON.
🚀 Native Performance – Uses Apple’s built-in encryption for high-security and optimized.
🛠 Ideal for Authentication – Securely store OAuth tokens, session keys, and user authentication data.
🔄 Auto-Persistence – Data remains available across app updates and device restarts.
🛡 Prevents Unauthorized Access – Uses iOS Keychain security mechanisms to protect stored data.
Ideas for Use
✅ Secure User Authentication – Store login credentials, authentication tokens, and API keys.
✅ Player Data & Settings – Save user preferences, game progress, and sensitive settings.
✅ License & Subscription Management – Store encrypted license keys and subscription tokens.
✅ Secure Encryption Storage – Keep sensitive information protected using iOS Keychain encryption.
Platform Support
✅ iOS 11.0+
✅ iPadOS 11.0+
Price $0.00
Mobile Game Sfx Pack by Vadi Sound Library
Audio file types WAV
Sample rate 96khz
Bit depth 24bit
Loopable: no
Additional: Stereo/mono
Files : 331
Format : WAV – 24bit – 44.1kHz
Size 833 MB
Clashes, pops, cuts and more! Elevate your mobile games with these 331 fresh sounds. Find the true sound of it with Vadi Sound Library.
Let’s Dive Deeper
Recorded and designed with mobile game developers in mind,
sounds in Mobile Game SFX Pack include fun, serious, curious UI sounds with medieval, food preperation, sci-fi and puzzle themes.
Mobile Game has 331 sound files in stereo 96 kHz – 24 bit format and includes 165 organic and 166 designed sounds. You will get a hold of victory and defeat notifications, vibrant and fun pop effects, whooshes, impacts, clicks and many more sounds.
331 high resolution files with detailed and easy-to-navigate metadata. 100% royalty-free and compatible with all DAWs, middleware and video editing software.
Find the true sound of it with Vadi Sound Library.
What’s Inside
Mobile games, medieval, war, sword, horse, food games, cut, whoosh, click, UI, magic, scifi, puzzle, pop, plop, fun, horns, melody, cartoon, pluck, message, bubbles, fuse, building, crafting, dishes, meal, level, success, failure, wood, metal, plastic, stones, candy, swipe, treasure chest, impact, jar, laser, cannon, ice, coin.
Price $39.00
Lots Of Chains by Vadi Sound Library
Files : 150
Format : WAV – 24bit – 44.1kHz
Size 1.78 GB
Files : 150
Format : WAV – 24bit – 44.1kHz
Size 1.78 GB
This one is off the chain! Boost your scenes with impactful metallic sounds of “Lots Of Chains”. Find the true sound of it with Vadi Sound Library.
About Lots Of Chains
566 sounds in 150 SFX files that are clean, impactful and capture pretty much every material and action of the chain. You will get an average of three variations of each sound in different proximity, size, and style of action.
The sounds are broadly grouped as:
Metal link chains in various sizes: Elongated, Round, Cable, Twisted Curb, Heavy Elongated, + Bonus Necklaces
Action: Pull, Drop, Shake, Rattle, Hit, Dangle, Pulley, Stomp, Jingle, Footstep, Add-on, Tension
Action on/ with: Rock, Wood, Sand, Metal Plate, Hand, Hammer, Sword, Whip, Axe
Style: Fast, Hard, Medium, Slow, Soft, Rattle, High, Low, Multiple, Single
What makes this collection handy is the clarity and diversity of the sounds. These meticulously recorded sounds have both practical usability and room for further sound design for medieval warfare and chainmail, hoist, swings and more.
You will get the intuitive, detailed naming, UCS compatibility and the usual Vadi Sound craft and attention to detail in 566 pristine stereo sounds. 1.78 GB in size, recorded in both 24bit-192kHz and 24bit-96kHz .WAV format on our favorite Sennheiser MKH 8040 stereo pair.
What’s Inside
Chain, Metal, Metallic, Steel Foley, Elongated, Round, Cable, Twisted Curb, Heavy Elongated, Link Chain, Necklace, Pull, Drop, Shake, Rattle, Hit, Dangle, Pulley, Stomp, Jingle, Footstep, Add-On, Tension, Rock, Wood, Sand, Metal Plate, Hand, Hammer, Sword, Whip, Fast, Hard, Medium, Slow, Soft, Rattle, High, Low, Multiple, Single, Medieval, War, Warfare, Armor, Impact, Fight, Axe
Price $29.00
Destruction Sound Effects Bundle by Vadi Sound Library
Audio file types WAV
Sample rate 96khz
Bit depth 24bit
Loopable: no
Additional: Stereo/mono
With Destruction SFX Pack, you can meet every need from film to video games to animation projects.
It has 126 sound files of: breaking, digging, hitting, crashing, excavation, smashing, debris and impact sound effects and many more destruction techniques. You will have access to materials of ceramic, wood, glass, dirt, brick, stone, rock, concrete, soil, metal destruction sounds using different objects and perspectives.
There are many Foley sounds that you may need for all your projects. Some can be further suitable as Foley outside of the genre. Plus, you get the usual Vadi Sound craft and attention to detail!
Keywords including Actions, Parts, Equipment and Style
Destruction explosion damage breaking brick stone pickaxe ceramic crash hammer rock concrete marble crush tile digging debris shovel anchor soil hitting metal glass dirt wood impact excavator movement engine running smashing moving working single multiple reverse close perspective
Price $29.00
Semi realistic Sheep/Ram 4 textures by Tenma art
Number of textures 7 (4 albedo, 1 specular, 1 normal map, 1 ambient occlusion
Texture dimensions 4096x4096
Polygon count of [Sheep Ram] 6622
Minimum polygon count 6622
Maximum polygon count 6622
Number of meshes/prefabs 8
Rigging: Yes
Animation count 5
Animation type list Walk, Run, Idle, Graze, Ram
UV mapping: Yes
LOD information (count, number of levels) none
Types of materials and texture maps PBR
The horns are independant meshes from the body, so you can choose to have a sheep or a ram. It uses the exact same textures.
Price $30.00
MissionFlow - Quest Engine & Objective Manager by Despair
📜 QuestManager.cs
- Manages quest lifecycle: tracks active/completed quests, updates UI, and handles quest progression.
- Supports various quest types:
🗣️ Dialogue: Requires interacting with specific NPCs.
📍 Location: Navigate to a target GameObject.
⏳ AreaWait: Stay in a trigger zone for a set time.
🛒 Collect: Gather items matching quest requirements.
⚔️ Kill: Defeat enemies (logic partially stubbed). - Uses coroutines for timed events (e.g., dialogue typing, area wait timer).
- Validates NPC interactions only for active Dialogue quests.
🎮 PlayerInteraction.cs
- Raycasts to detect interactable NPCs (tagged "Dialogue").
- 🔴 Updates crosshair color (red/white) to indicate interaction availability.
- Triggers NPC dialogue on Mouse0 press.
🗣️ NPCInteraction.cs
- Attached to NPCs with dialogue lines.
- Communicates with QuestManager to start quest-specific dialogues.
⏳ AreaWaitTrigger.cs
- Attached to trigger zones for AreaWait quests.
- Starts a timer when the player enters the zone; resets on exit.
- Completes quest after the required wait time.
🛒 CollectibleItem.cs & CollectSystem.cs
- CollectibleItem: Defines collectible objects (e.g., "Health Pack").
- CollectSystem:
Raycasts to detect collectibles (tagged "Collectable").
Validates items against the active Collect quest's requirements.
Tracks collected quantities and auto-completes quests when the target is met.
🔴 Crosshair feedback for valid items.
🔧 Key Interactions
- QuestManager centralizes logic, validates quest conditions, and updates UI.
- PlayerInteraction and CollectSystem use raycasting for real-time object detection.
- AreaWaitTrigger and CollectSystem enforce quest-specific restrictions (e.g., only collect required items during Collect quests).
- Dialogue and quest completion trigger UI animations (e.g., "Task Completed" popup).
⚙️ Technical Notes
- Uses Unity UI (Canvas, TextMeshPro) for quest/dialogue displays.
- Coroutines handle asynchronous tasks (e.g., typing text, timers).
- Singleton pattern in CollectSystem for global item tracking.
- Event-driven design (e.g., quest completion triggers next quest automatically).
🎯 Core Purpose
A modular quest system enabling diverse objectives (dialogue, exploration, collection) with UI integration, validation checks, and seamless progression.
🎮 Player Controller Systems:
- ⚡ Energy System: Manage stamina or other resources during gameplay.
- 👣 Footstep System: Adds immersive footstep sounds based on player movement and surface type.
- 🔻 Crouch System: Customizable crouching options, with support for both “hold to crouch” and “press to crouch.”
- 🖱️ Mouse Look System: Advanced mouse look controls with head bobbing for first-person perspective.
Boost your game's quest system with MissionFlow! A powerful quest engine & objective manager for Unity, featuring dynamic quest creation, tracking, and seamless integration. Elevate player engagement today!
Supported Render Pipelines:
✅ Standard/Built-In
✅ Universal
✅ Hdrp
For a list of features, see Technical Details
Price $15.00
Crafting + Building + System by Despair
- 🎒 Inventory System: The InventoryController handles item storage, stacking, and swapping. Items can be picked up, dropped, thrown. Items can be stackable, with customizable max stack sizes. The inventory UI supports drag-and-drop functionality for item management. The inventory system supports default items that are available at the start of the game. Items can trigger events when picked up or put back, enabling crafting or other interactions. Items can have sound effects when picked up or put back into the inventory. The inventory system can be expanded with additional slots or custom item types, supporting a wide range of gameplay scenarios.
- 🎯 Crosshair and Interaction Feedback: The crosshair changes color when hovering over interactable objects.
- 🦶 Footstep System: Footstep sounds are played based on the surface the player is walking on, with support for both tag-based and material-based sound systems.
- 🔨 Building System: The BuildingMode script allows players to enter a building mode where they can place structures using predefined blueprints. Players can rotate objects using the R key and align them to a grid-based placement system. Before confirming placement, a visual indicator shows valid and invalid positions. When a building is placed, required materials are consumed from the inventory.
- 🛠️ Crafting System: The Crafting script allows players to craft new items using predefined recipes. If the recipe is a building-type recipe, it seamlessly integrates with the BuildingMode system, allowing for structure placement after crafting. Standard crafting recipes consume materials and add the crafted item directly to the player's inventory.
Build & craft with ease! The system lets players construct structures, rotate & align objects, and craft items seamlessly. Perfect for any survival game!
Supported Render Pipelines:
✅ Standard/Built-In
✅Universal (URP)
✅High-Definition (HDRP)
For a list of features, see Technical Details
Price $15.00
Haon SD Creature Pack by Haon
(Except Unity-chan)
Number of textures : 22
Texture dimensions : 256*256
Polygon count of [Model Name]
Ghost : 393
mimic : 302 ~ 447
rabbit - soft : 318
rabbit - poly art : 350
Minimum polygon count : 302
Maximum polygon count : 447
Number of meshes/prefabs : 25 / 54
Rigging: Yes
Animation count : 39
Animation type list : general
UV mapping: Yes
LOD information (count, number of levels) : No
Types of materials and texture maps (e.g., PBR) : Toon, Hand painting.
- A beginner-friendly art asset package.
- A creature set package suitable for SD games.
Contains 3 types: Mimic (treasure chest), Ghost, and Rabbit.
- The humanoid character is SD Unity-chan provided by Unity Technology Japan. (This is for comparison purposes only. There are almost no assets corresponding to this character. This character is subject to the Unity-chan license.)
- This package requires the installation of the following tools:
Unity Toon Shader (Video Guide)
Unity-Chan Spring Bone (Video Guide)
- A collection of guide information and Q&A. (Translated by machine.)
https://haonstore.notion.site/
Price $5.00
Advanced Inventory System 2.0 by Despair
- 🎮 Advanced PlayerMovement & MouseLook: The PlayerMovement script handles player movement, including walking, running, crouching, and jumping. The camera's field of view (FOV) adjusts dynamically when running or zooming, enhancing immersion.
- 🎒 Inventory System: The InventoryController handles item storage, stacking, and swapping. Items can be picked up, dropped, thrown, or transferred between inventories (e.g., chests). Items can be stackable, with customizable max stack sizes. The inventory UI supports drag-and-drop functionality for item management. The inventory system supports default items that are available at the start of the game. Items can trigger events when picked up or put back, enabling crafting or other interactions. Items can have sound effects when picked up or put back into the inventory. The inventory system can be expanded with additional slots or custom item types, supporting a wide range of gameplay scenarios.
- 🎯 Crosshair and Interaction Feedback: The crosshair changes color when hovering over interactable objects.
- 📦 Chest Inventory System: Items can be transferred between the player's inventory and the chest using drag-and-drop functionality.
Advanced Inventory System 2.0 brings stacking and a chest system to your game. A powerful and modular inventory solution for smooth gameplay!
Supported Render Pipelines:
✅ Standard/Built-In
✅Universal (URP)
✅High-Definition (HDRP)
For a list of features, see Technical Details
Price $15.00
Text Animations for UI Toolkit by Stix Games
Features:
- Quick to set up (Add an Animated Label to your .uxml)
- Add typewriter effects, like text appearing and disappearing
- Use multiple animations at once, even on the same letter
- Change typewriter speed dynamically, automatically add pauses for punctuation, or add pauses manually
- Supports UI Toolkit's built-in rich text tags
- 10+ built-in animations and typewriter effects
- Skip typewriting and show everything at once
- Convenient template tags let you combine multiple tags into one, like an <angry> tag that colors your text red and makes it shake
- Create custom animations and typewriter effects in the inspector or with C#
- React to events, add sounds to letters appearing, change the text of a skip / next button, or create custom events
- Multiple example scenes showing animations, custom events, dialogues, etc.
- Full source code included
Requirements:
- Unity 2023.1 or later
- Requires UI Toolkit
- Should work on all platforms (Including WebGL)
Interactive Showcase & Feature Overview | Documentation | Support
Text Animations for UI Toolkit allows you to animate letters, add typewriter effects with appearing and vanishing text, and react dynamically to events. It's easily configurable with scriptable objects and can be extended with custom animations from within the editor or via C# scripts. If that's still not enough, the whole source code is included.
Text Animations for UI Toolkit tries not to get in the way of your creativity. Animations can be added with familiar rich-text tags and support Unity's built-in tags, so you can style your text as expected.
Some of the example scenes use Third-Party Assets:
3d models and textures by Kenney under the CC0 License; pirate sprites by Pixel Frog under the CC0 License; the "Outfit" font under the SIL OPEN FONT LICENSE Version 1.1; sound effects generated with https://sfxr.me/; See Third-Party Notices.txt file in package for details.
Price $29.99
JSLocalization by JSkrlec
The package includes comprehensive documentation that provides step-by-step instructions for setup, spreadsheet configuration, and code usage. It features events triggered when the spreadsheet is synced and fetched, as well as an event for handling data sync failures. Additionally, an event is available to request language changes.
This localization tool is designed to streamline your localization process. It offers simple editing through Google Sheets and allows for easy text changes even after the build is created.
Additionally, it includes exposed events for effortlessly listening to specific callbacks.
There are also components that automatically localize TextMesh Pro or legacy Text elements for you.
Price $7.99
Easy Quiz - Quick data survey by HuyMinhAssets
Key Features
● Excel Integration with NPOI: Easily load and update quiz data directly from an Excel (.xlsx) file. Your quiz questions, along with a dynamic number of options, are read in real-time. The asset even detects the correct answer automatically by checking for cells filled with green (RGB: 0, 255, 0).
● Custom Inspector & Navigation Tools: Enjoy a user-friendly custom Inspector that lets you navigate through questions using dedicated Prev and Next buttons. Instantly view the current question number along with the total number of questions. Edit your question text, add or remove options, and update the Excel file all from within the Unity Editor!
● Dynamic Option Management: No more fixed four-option quizzes – Easy Quiz - Quick data survey supports any number of options. Empty options are automatically ignored, and when new options are added, the asset preserves the style by copying the formatting from the previous option.
● Runtime Quiz Management: The included QuestionManager script empowers your quiz at runtime. Validate answers with a single function call, automatically move to the next question, track scores, and display detailed statistics—all in real time.
● Smart Total Question Detection: The system reads the Excel file and stops counting when it finds an empty cell in the Question ID column. This ensures your quiz scales automatically with your content—no manual updates needed!
✨ Overview
you can seamlessly integrate quiz content from an Excel spreadsheet into your Unity project, and deliver engaging, interactive quiz experiences with minimal setup. Perfect for educational games, trivia apps, and interactive learning tools, this asset makes quiz creation a breeze!
✨ Key Features
✅ Excel Integration with NPOI: Easily load and update quiz data directly from an Excel (.xlsx) file. Your quiz questions, along with a dynamic number of options, are read in real-time. The asset even detects the correct answer automatically by checking for cells filled with green (RGB: 0, 255, 0).
✅ Custom Inspector & Navigation Tools: Enjoy a user-friendly custom Inspector that lets you navigate through questions using dedicated Prev and Next buttons. Instantly view the current question number along with the total number of questions. Edit your question text, add or remove options, and update the Excel file all from within the Unity Editor!
✅ Dynamic Option Management: No more fixed four-option quizzes – Easy Quiz - Quick data survey supports any number of options. Empty options are automatically ignored, and when new options are added, the asset preserves the style by copying the formatting from the previous option.
✅ Runtime Quiz Management: The included QuestionManager script empowers your quiz at runtime. Validate answers with a single function call, automatically move to the next question, track scores, and display detailed statistics—all in real time.
✅ Smart Total Question Detection: The system reads the Excel file and stops counting when it finds an empty cell in the Question ID column. This ensures your quiz scales automatically with your content—no manual updates needed!
✨ Third-Party Notices
Asset uses NPOI under Apache License 2.0; see Third-Party Notices.txt file in package for details.
Price $10.00
Road Elements Collection by Pampel Games
REQUIREMENTS
✅ Minimum Unity Version: 2022 LTS+
If you want to use an earlier Unity version, you will need to manually convert the shader graphs or use custom materials.
CONTENT DETAILS
- Unique Meshes: 90+ (plus LODs)
- Prefabs: 130+
- Textures: 130+ (including normal and AO maps for some)
- Texture Resolutions: Ranging from 256×256 to 1024×1024
- Polygon Counts: Ranging from ca. 450 (e.g., street signs, traffic lights) up to 6000 (large trees). Average objects have around 500 to 2000 vertices on LOD0, with further LODs reduced by about 50%.
CUSTOMIZABLE SHADER GRAPHS INCLUDED
- Lit Dirt
- Glass
- Bark
- Leaves
Anything missing? Any other questions?
Please don't hesitate to reach out.
Minimum Unity Version 2022 LTS +
Documentation | Discord | Contact
Road Elements Collection is a comprehensive pack featuring over 100 prefabs. Game-ready for all render pipelines, designed as a simple drag-and-drop solution to help you save valuable time enhancing your project.
What's Included?
Traffic lights, lamps, signs, construction elements, bus stops, litter bins, benches, trees, flowerbeds, and more. Perfect for placement on or alongside roads.
DISCOUNTS
- Road Constructor - 50% off based on this asset's price
HIGHLIGHTS
✔ Realistic texture style
✔ Low-poly models
✔ Game-ready with LODs
✔ Modular parts
✔ Smart texture sharing
✔ Shader Graph for road objects with procedural dirt and dust
✔ Shader Graph for vegetation with wind bending for trees and leaves
Price $15.95
Bunny Monster Costume by Dima1991
---------------------------------- short technical description -----------------------------
- Vertex counts of characters: 22762
- Texture Resolutions: (costume x4096 head_1 x4096 head_2 x4096 bat x2048)
- Number of Animations: 26
--------------------------------------- SUPPORT -------------------------------------------Email: dima.3dartist@gmail.com
-------------------------------------Bunny Monster Costume ------------------------------
Bunny Monster Costume - https://youtu.be/IbQI1u-tcrA
--------------------------------------- FEATURES -----------------------------------------
- Original design (noAI).
- configured materials for all types of conveyor. you only need to go through the saved scenes. (URP, HDRP, Built-in)
- the project has textures for all conveyors (URP, HDRP, Built-in)
- modular model
- 6 sets of unique texturesanimation;
7x attack
1x death
2x hit
3x idle
1x Jump
1x rage
2x run
6x Walk
1x Turn Left 90
1x Turn Right 90
Price $24.99
Lucky Spin Machine Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 20 (Base color, AO, Height, Metallic, Normal Roughness)
8 Materials
4 color variations
UV mapping: Yes
Lucky_Spin_Machine_1
Polygons: 4774
Vertex: 4978
Number of meshes/prefabs: 3
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Lucky Spin Machine V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99
Retro Mech Sim HD by Kevin Foley
The kit uses the High Definition Render Pipeline, forward rendering, with linear color space.
- Over 250 scripts developed for Retro Mech Simulator, plus over 150 scripts in the general-purpose OneManEscapePlan Core package.
- 2 fully-functional example mechs with interactive cockpits.
- 6 PBR mech skins (Gunmetal Gray, Gray Dazzle Camo, Ochre Dazzle Camo, Woodland Camo, Desert Camo, Digital Camo) with 4K textures.
- 12 fully-functional weapons (4 autocannons, 4 lasers, 3 missile launchers, 1 railgun)
- 5 example buildings (Large Bunker, Small Bunker, Radar Tower, Control Tower, Water Treatment Plant). Each building has a separate "Intact" and "Destroyed" version with 4K textures.
- 1 popup sentry turret with 4K textures.
- 4 example missions.
- 218 sound effects.
- Over 10 tiling PBR terrain materials, mostly 4K. Only 8 are used in the example missions due to splatmap limitations.
- 19 VFX graphs, each with many parameters exposed for easy customization (Concrete Crumble, Debris, Dirt Spray, Dust, Explosions, Muzzle Flash, Railgun trail, Railgun impact, Smoke Trails, Sparks, Thruster, Water Spray).
- 7 Shader Graph shaders (6 for VFX graph, 1 for buildings).
- 45 effect textures (particle effects and laser beams).
- 44 pages of PDF documentation.
This starter kit gives you nearly everything you need to start building your own single-player first-person mech simulator game. Retro Mech Simulator HD is a new release of Retro Mech Simulator with more modern HDRP graphics. Note that Retro Mech Simulator HD is a standalone kit and does not require separate purchase of the original Retro Mech Simulator.
Features:
+ Pilot your mech, target enemies, fire weapons, toggle radar scale, balance shields forward and backward, arrange weapons into firing groups, toggle first-person and third-person camera, and more.
+ Numerous scripts for standard mech components, such as hull, reactor, engine, weapons, radar, targeting system, and optionally shields. Hundreds of included scripts will save your team hundreds of hours of development time.
+ Professionally coded, highly extensible and modular codebase that can be tailored to meet the needs of your game.
+ 2 fully-functional example mechs complete with first-person cockpits with interactive displays.
+ Procedural IK-driven leg animations for realistic foot placement over uneven terrain.
+ 6 skin choices for each mech
+ Support for HUD color themes, with three example themes.
+ 12 fully-functional example weapons
+ AI framework with navigation, combat, and other basics.
+ 5 example buildings (each with alternate "destroyed" version) + 1 popup sentry turret
+ 4 example missions.
+ Example loadout screen for arming a mech.
+ HDRP graphics with 4K PBR textures.
+ Dynamic weapon lighting effects in night missions
+ 218 low-fidelity sound effects.
+ Over 10 PBR terrain materials.
+ 19 VFX graphs for effects like dirt spray, explosions, sparks, etc.
+ 7 custom Shader Graph shaders for visual effects, 1 Shader Graph shader for buildings
+ Damage system which breaks weapon damage down into separate shield, armor, and internal damage categories.
+ Extensive documentation, including a PDF manual with over 40 pages.
+ Various editor tools and extensions to make developing easier.
The kit was designed with PC in mind but should work just as well on other platforms.
Also included is my "Generic UI Lists" package (an $8.50 value).
This package uses the following third-party assets under license; see Third-Party Notices.txt file in package for details:
- Liquid Crystal (font) by Chase Babb: Free for personal and commercial use.
- Open Sans (font) by Steve Matteson for Google: Apache License v2.0.
- Teko (font) by Indian Type Foundary: Open Font License v1.1.
- Six-Way Lighting Textures by Unity Technologies: Unity Companion License.
- Zalo Math Utilities by Zalo: Public domain.
- Aerial Rocks 4 (textures) by Rob Tuytel: CC0 license.
- Coast Sand Rocks 2 (textures) by Rob Tuytel: CC0 license.
READ BEFORE PURCHASING
- The kit only supports the High Definition Render Pipeline.
- The original retro graphics from Retro Mech Simulator are not included.
- Retro Mech Simulator HD was developed and tested on an RTX 2070 Super. Performance will vary depending on your hardware and screen resolution.
- This is not a AAA production, so don't expect AAA graphics.
- The included sound effects are low-fidelity effects from the original Retro Mech Simulator.
- This kit does everything possible to simplify the task of building your game, but it is a large and complex kit best suited to small teams with intermediate to advanced skills in Unity.
- This kit is designed specifically for making single-player games. To be clear, this kit will never have built-in multiplayer support.
Price $99.99
Particle Optimizer Pro by Centipede Entertainment
- Creates a GPU-based particle similar to the Shuriken particle system (Build-in particle system).
- Uses the Vertex shader to compute the position of the particles.
- Does not use Compute Shaders.
- Particles are all computed on the GPU.
- Nothing is computed on the CPU and no data is send to the CPU from the GPU.
- SRP batchable.
- Compatible with Unity DOTS.
This tool converts your familiar "Shuriken" particle systems to GPU-based particle systems with a simple click. The generated particles use the vertex shader to compute positions instead of compute shaders, making it compatible with Mobile and VR devices. The tool also provides settings to further tweak converted particle results.
Price $37.50
Adaptive Level Manager by Kandelucky.Dev
Adaptive Level Manager allows you to easily manage the level system in your Unity project. This system lets you define when, where, and how levels are unlocked or locked, what criteria players must meet, and how their progress is evaluated. You can also add unique parameters to extend level data with custom settings.
Documentation: Read here
Key Features of Adaptive Level Manager:
- Smart Unlock System: Define level access via stars, scores, or fully open progression.
- Prefab-Based Level Objects: Drag-and-drop preconfigured levels with customizable settings (Default/Custom).
- Custom Parameters per Level: Extend level data with unique variables for gameplay variety.
- Progress Tracking: Monitor stars, scores, mistakes, and time limits with built-in logic.
- Dynamic UI Toolkit: Example animated Level map, interactive buttons and pop-ups included.
- Notifications: – Get notified when a new level is unlocked or locked.
- Debug-Friendly: Detailed logs highlight missing references or setup errors.
- Scene Flexibility: Supports shared or unique scenes per level.
Ready-to-Use Demo Versions:
Adaptive Level Manager includes ready-made demo versions, such as level lists and scrollable level map, which can be customized to fit your needs. These demos also include game scenes that demonstrate how the system works in practice. This ensures a quick start for your project and helps elevate your game.
- Demo 1: A single common scene (Menu + one shared scene for all levels). LevelData ScriptableObject allows passing different information to the same game scene.
- Demo 2: Unique scenes for different levels (Menu + 10 distinct game scenes). LevelData ScriptableObject allows passing specific information for unique game scenes required for individual levels.
Demo projects include five ScriptableObject-based default settings (AdaptiveLevelSettingsData):
- Stars: Levels unlock only based on the number of stars.
- Score: Levels unlock only based on score progress.
- All Open: All levels are open, no restrictions.
- Stars - All Open: All levels are open and display stars.
- Score - All Open: All levels are open and display scores.
Also 3 Custom settings using the same AdaptiveLevelSettingsData. These configurations can override the Level Manager's default settings for specific levels based on stars, scores, or none (open level) and allowing you to test how default or custom rules work.
Requirements:
This project requires TextMesh Pro (TMPro) to function properly. Make sure to install it via the Unity Package Manager.
This project includes font, sound and UI sprites from Kenney.nl, "UI Pack" under Creative Commons Zero (CC0) license; see Third-Party Notices.txt file in package for details."
P.S. This Level Manager was made with love by someone who enjoys coding and creating for Unity.
I am open to any feedback or suggestions you may have and would greatly appreciate your input to make it even better! Feel free to contact me at kandelucky.dev@gmail.com.
Price $12.00
Idle Gladiator Arena by Damonc Studios
Idle Gladiator Arena is a complete game framework for creating an idle battle experience with AI-driven gladiators.
C# source code included.
Features:
- 3 Unique Arenas – Battle in the Small Arena, Large Arena, and Graveyard Arena, each with its own atmosphere and challenges.
- Advanced AI Combat System – Includes Gladiators, Vampires, Zombies, and Ghosts, each with unique attack behaviors.
- Dynamic Quest System – New daily quests provide rewards and incentives, requiring players to complete various objectives such as slaying enemies or earning currency.
- Afflictions & Diseases System – Players can be affected by:
- Zombie Infection – Contracted from zombie attacks; As the infection progresses, it reduces the damage you take but if left untreated, the player dies.
- Blood Infection – Caused by vampire bites; As your infection level rises, you gain enhanced life steal abilities but if left untreated it can be fatal.
- Soul Weakness – A special affliction that reduces defenses over time.
- In-Game Currency & Store – Manage Coins, Gems, and Experience, earn rewards, and purchase upgrades in the store.
- Save & Load System – Automatically saves progress and restores it between sessions.
- Spectator System – Interactive audience that reacts to battles, enhancing immersion.
- Strategic Battle Mechanics – Features pushback effects, ranged projectiles, and critical attacks.
- Mobile Ready – Optimized for Android with full UI and touch support.
⚠️Asset uses Violet Themed UI, Safe Area Helper, Low Poly Fire from the stylized screenshots that are NOT included ⚠️
Please remember to download them:
Refund Policy
● We do not accept refund requests as the Asset Store cannot guarantee that asset access will be revoked and removed from the user's PC.
Thanks for understanding.
Price $18.99