Nusantara Stingray by Nusantara Art World
Number of textures 4
Texture dimensions 1024x1024
Polygon count of
Pari Sungai Tutul 694
Pari Manta 657
Pari Hiu 762
Pari Gergaji 1.600
Number of meshes/prefabs 4
Rigging: Yes
Animation count 1
Animation type list swim
UV mapping: Yes
Types of materials and texture maps PBR
From the deep ocean to the murky rivers, bring the waters of Indonesia to life!
"Nusantara Rays" is a premium collection of 4 distinct cartilaginous fish species found in the tropical waters of the Indo-Pacific. This pack goes beyond the standard Manta Ray, offering unique and hard-to-find species like the legendary Sawfish and the exotic Shark Ray.
Whether you are building a realistic diving simulator, a river fishing game, or a fantasy underwater world, these assets provide the diversity your ecosystem needs.
The Collection (4 Species):
- Pari Manta (Manta Ray): The gentle giant of the ocean. Perfect for open water scenes and coral reef cleaning stations.
- Pari Gergaji (Largetooth Sawfish): A critically endangered legend. With its iconic saw-like snout, it fits perfectly in mangrove swamps, river deltas, and murky estuaries.
- Pari Hiu (Shark Ray / Bowmouth Guitarfish): A stunning species that looks like a hybrid between a shark and a ray. A must-have for realistic reef environments.
- Pari Sungai Tutul (Spotted River Stingray): A beautiful freshwater bottom-dweller with striking polka-dot patterns, ideal for jungle river biomes.
Support & Contact: Email: lentera@lentera-nusantara.com
Discover the biodiversity of Nusantara's waters today!
Price $18.00
Floating Text Engine Lite by Black Mass Software
Requirements:
- Requires TextMeshPro package
Features:
- Chaining Behavior Design: The FloatingTextEngine offers a variety of behaviors that can be easily chained together in code to create unique visual effects. Additionally, the library includes customizable functions like Wait and DelayFor, which give you further control over the timing and flow of text animations.
- Performance in mind: By utilizing Unity’s object pool classes, this library ensures that only the necessary game objects are created, avoiding unnecessary overhead. Reusing finished or inactive text objects improves performance, especially in more demanding environments.
- Presets included: The included preset feature offers predefined behavior sets for common game-related effects such as critical strikes, blocks, missed attacks, and healing. These presets make it easy to implement floating text with minimal setup, while still allowing the flexibility to add custom methods as needed.
Supported OS:
- Developed/Tested on: Windows 11
- Unity Development done with: 2022.3.21f1
- Package tested on Unity versions: 6000.0.48f1, 2021.3.45f1
- Other platforms: Unverified (However, the library should work across platforms due to Unity's cross-platform support)
Link to documentation:
https://blackmasssoftware.github.io/FloatingTextEngineDocs/
FloatingTextEngine is a powerful and flexible library designed to display floating text in Unity games with ease. Whether you’re showing damage numbers, status effects, or any other dynamic values, this library offers a smooth, performance-friendly solution.
Key Features:
- Modular System: Easily add and customize text behaviors with pre-built modules for movement, fading, and more.
- Seamless Integration: Works out-of-the-box with Unity, no complex setup required.
- Highly Customizable: Tailor the appearance, speed, and direction of the floating text to fit your game's aesthetic and design.
- Optimized for Performance: Lightweight and efficient, using object pooling to minimize memory usage and ensure smooth gameplay.
- 2D Focused, with 3D Support Coming Soon: While the library is focused on 2D, there are plans to fully integrate with 3D in upcoming updates.
With a simple setup and intuitive API, FloatingTextEngine allows you to quickly enhance your game’s visual feedback and bring your UI to life with dynamic floating text effects.
Floating Text Engine - Lite Behavior List
-----------------------------------------
MoveUp
FadeOut
Blink
ChangeFontSize
ShakeX
Wobble
Pop
Check out the full version for all behaviors!
Price $0.00
Snog's Timer Manager by Snog
- Unity Version Compatibility: 2021.3 LTS and above (tested on Unity 6 6000.0.58f2)
- Supported Platforms: All (Windows, macOS, Linux, WebGL, Android, iOS)
- Architecture:
- Singleton-based TimerManager
- GameTimer class for runtime logic
- TimerDefinition ScriptableObjects for reusable, editable timers
- No External Dependencies
- Clean, Commented Codebase
- Lightweight & Easy to Extend
The Snog's Timer Manager is perfect for developers who need an easier way of making and managing timers, as well as a more precise control over timed events, cooldowns, animations, puzzles, and more.
Built with flexibility and ease-of-use in mind for all types of developers, this asset allows you to define timers via code or through pre-made ScriptableObjects. The custom inspector makes it easy to visualize and manage timers during play mode for debugging.
Whether you're building a puzzle game, a combat system, or a narrative experience, Snog's Timer Manager will save you time and keep your project clean.
Features
- Minimal setup — works out of the box
- Timers with UnityEvent support
- Runtime and build-compatible loading ScriptableObjects via Resources
- Custom inspector with progress bars, filtering, and control buttons
- Manual and dynamic timer creation via code
- Pause, resume, stop, and remove timers at runtime
Contact:
- GitHub
- Email: snogdev@gmail.com
Price $0.00
Realistic Modular Container Port Environment by MoslemAlipour-Studio
Number of textures : 469 Textures
Texture dimensions : 2048x2048 And 4096*4096
Polygon count of : 291,331 for all assets
Minimum polygon count :5,560
Maximum polygon count : 13,725
Number of meshes/prefabs : 111/111
Rigging: No
Animation count : No
Animation type list :No
UV mapping: Yes
LOD information : 4 Lod
Collidor : Yes
Types of materials and texture maps : PBR Materials , Albedo, Metalic, Normal, Roughness,
⚓ Industrial Port Environment Pack
A complete, professional industrial port environment designed for fast level building and maximum flexibility.
This pack includes everything you need to quickly create large-scale, detailed harbor and dockyard scenes.
textures included (Basecolor + Normal + Roughness + Metallic + Emissive +Ao + Opacity ), optimized for performance.
🛠️Technical Info
- 112 meshes
- Optimized topology
- Clean UVs
- 2K–4K textures
- Modular interior + modular exterior
- FBX + Textures included
🏗 Modular Buildings & Containers
All buildings and containers are built modularly, allowing you to easily customize layouts, scale environments, and create unique variations without extra modeling.
🖼 Overview / Showcase Level
A clean overview (showcase) scene that displays all assets, variations, and options included in the pack at a glance.
Price $99.00
Ravex 2D Animated Spine Character(Prime Series) by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
- Unique & Appealing Character Design – Highly polished and ready-to-use character.
- 46 Detailed Animations – Covering every essential action for each weapon and character state.
- Unity Prefab – Easily preview and integrate animations.
- Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
- Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (46 Total):
- Block
- Block_Hit
- Celebration
- Climb_Down
- Climb_Idle
- Climb_Up
- Crouch_Idle
- Crouch_Walk
- Edge_Climb
- Edge_Idle
- Falling
- Floor_GetUp
- Floor_Idle
- Gun_Reload1
- Gun_Reload2
- Gun_Shoot
- hitBig
- Hit_1
- Idle
- Idle_Tired
- Jump
- jump_2
- jump_3
- Land
- Machine_GunReload
- Machine_GunShoot
- meleeSwing3-fullBody
- Melee_Swing1
- Melee_Swing2
- Pull
- Pull_Idle
- Punch_1
- Punch_2
- Punch_3
- Push
- Push_Idle
- Roll
- Run_1
- Run_2
- Skid
- Swim
- Swim_Idle
- Walk
- Walk_2
- Wall_Idle
- Wall_Jump
Love what you see? Check out our other items. Thank You
■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.
📰 Follow us for updates and news!
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Price $15.00
Advanced Lightning & Electricity VFX Pack by FlexUnit
For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures.
- Ready for URP and HDRP
- Ready for 2D and 3D projects
- Demo scenes for HDRP and URP (2D and 3D) included
- 6 ready-to-use prefabs
- Full control via C# scripts
- Extensive customization options with convenient settings
- VFX textures size: various from 128 x 128 to 1024 x 1024
- 3 wav audio files (48 kHz / 32 bit / Stereo)
- 6 Visual Effect Graphs
- 5 Shader Graphs
This package provides a versatile collection of stylized electricity visual effects that can be used to create lightning strikes, electric arcs, electric projectiles, and magical energy spheres. It includes 6 ready-to-use electricity effects, each supplied with matching sound effects.
Electric lines are highly customizable: you can control their width and length, create bundled electricity composed of multiple arcs, and fine-tune a wide range of parameters to achieve the desired visual style. Electric spheres include dedicated scripts that allow them to be used as projectiles, while electric arc effects include scripts for managing their lifecycle directly from code.
All effects can be fully controlled via C# scripts — they can be paused, slowed down, force-stopped, or restarted manually, making them suitable for dynamic gameplay scenarios and advanced visual logic.
Each effect is fully compatible with both HDRP and URP render pipelines and supports both 2D and 3D projects. Separate demo scenes are included for each pipeline and setup to help you quickly understand usage and customization.
The asset is built entirely using Shader Graph and Visual Effect Graph.
A demonstration video showcases the setup and customization workflow for these effects — be sure to watch it and read the included documentation for best results.
Note: Background textures shown in screenshots and videos are for demonstration purposes only and are not included in this package.
Price $29.99
Assets Inventory Master by Drkhn
- Editor-only Unity tool (EditorWindow)
- Fast asset searching by name and path
- Supports multiple asset types:
Prefab
Sprite
Texture2D
Material
AudioClip
Font (Unity Font and TextMeshPro TMP_FontAsset) - Scope control:
Whole project scanning
Selection or drag & drop (folders or assets) - Advanced prefab-only filters:
Component-based filtering (UI, Text, Image, Button, Physics, VFX, Audio, etc.)
Tag filtering
Layer filtering - Favorites system with persistent storage (EditorPrefs)
- Asset history tracking:
Recently clicked
Recently added to scene - Per-asset notes stored via EditorPrefs
- Multiple sorting options:
Name
File size
Last modified
Label count
Usage count
Favorites first - Asset preview system using Unity AssetPreview with fallback previews
- Adjustable thumbnail size
- Manual thumbnail rebuild option
- Keyboard shortcuts for faster workflow
- Optimized for large projects with optional expensive operations
- Compatible with Built-in Render Pipeline, URP, and HDRP
Assets Inventory Master is a productivity-focused Unity Editor tool designed to make browsing and managing project assets fast, organized, and scalable, especially in large projects.
The tool provides a modern asset browser where you can search by name and path, filter by asset type, preview assets, mark favorites, track history, and add per-asset notes — all from a single Editor window. This removes the need to constantly navigate the Project window and manually inspect folders.
It supports common production asset types such as Prefabs, Sprites, Textures, Materials, AudioClips, and Fonts, including both Unity Fonts and TextMeshPro TMP_FontAsset. When working with prefabs, advanced filters like component-based filtering, tag filtering, and layer filtering become available automatically, keeping the interface clean and context-aware.
Assets Inventory Master is fully customizable through usage, not setup. You can limit scans to the whole project or narrow them down using selection or drag-and-drop scope. Sorting options, thumbnail sizes, filters, and optional expensive scans (such as usage count) are all controlled directly from the UI.
The tool is genre-agnostic and suitable for any Unity project, including mobile, PC, console, 2D, 3D, indie, or large production workflows. Since it is an Editor-only tool, it does not affect runtime performance, builds, or project settings.
Assets Inventory Master is built to save time, reduce friction, and improve asset organization in real production environments.
Price $15.99
Inspector Master by Drkhn
Technical Details — Key Features of InspectorMaster
- TabGroup: Organize fields into clickable tabs for cleaner layouts.
- BoxGroup: Visually distinct boxes to group related fields.
- Foldout: Collapsible sections for optional or advanced settings.
- IndentSpace: Adjust vertical spacing and horizontal hierarchy.
- Title & LabelText: Custom headers and labels with color support.
- LabelColor & LabelAttribute: Change field label colors and add suffix/prefix labels.
- InfoBox: Context-sensitive message boxes for warnings, info, or errors.
- ProgressBar: Real-time visual representation of values.
- PreviewField: Display textures, sprites, or other asset previews.
- ShowIf / DisableIf: Conditional field visibility and interactivity based on runtime values.
- Required & ReadOnly: Enforce field data integrity or make fields display-only.
- ShowInInspector: Expose private fields or properties in the Inspector.
- EnhancedRange: Dynamic sliders with min/max limits from other fields or properties.
- MultiLine: Increase text field height for multi-line editing.
- TableList: Editable, sortable tables for complex object lists.
- ListDrawerSettings: Customize List<T> drawers with drag/reorder/remove options.
- ShowMultiDimArray: Support for multi-dimensional array display.
- ValueDropdown: Populate dropdown menus dynamically from methods or fields.
- Button: Make methods clickable directly from the Inspector.
- EnumToggleButtons: Display enums as horizontal toggle buttons for cleaner state management.
Additional Notes:
- Fully compatible with MonoBehaviour and ScriptableObject.
- No external dependencies required.
- Works seamlessly with any Unity project genre.
InspectorMaster is a comprehensive Unity Inspector enhancement toolkit designed for developers who want to take their workflow to the next level. It provides a wide range of attributes that allow you to organize, style, and control the display of fields in the Unity Inspector without writing complex editor scripts. You can create tabbed sections, collapsible foldouts, visually distinct boxes, custom labels, colored text, info boxes, progress bars, and asset previews, all directly in your MonoBehaviour or ScriptableObject scripts.
Conditional logic and validation attributes let you hide, show, or disable fields based on runtime conditions, enforce required values, or mark fields as read-only. For complex data structures, InspectorMaster offers sortable and reorderable tables, multi-dimensional array support, dropdown menus from methods or lists, clickable buttons, and enum toggle buttons for cleaner state management.
Everything is fully customizable and flexible, working seamlessly with any project genre—whether it’s RPGs, strategy games, simulation tools, or editor utilities. InspectorMaster requires no additional dependencies and can dramatically improve the clarity and usability of your Inspector interface, saving time, reducing errors, and making your Unity development process much smoother.
Price $19.99
Switch Selector by NextLayer
Category: UI / Controls
Unity Versions: 2021.3 LTS or higher (tested on 2021–2025)
Render Pipelines: Built-in, URP, HDRP
Dependencies: TextMeshPro (optional)
Input Compatibility: Supports both Input System and Legacy Input
Namespace: NextLayer.UI
Script File: SwitchSelector.cs
Menu Path: UI → Switch Selector – NextLayer
File Size: Lightweight (under 50KB)
Supported Platforms:
- Windows / macOS / Linux
- Android / iOS
- WebGL
- Console (UI supported environments)
The Switch Selector – NextLayer is a fully modular UI control designed for Unity developers who need an elegant way to toggle through options in menus, settings, or character customization screens.
It works like Unity’s native UI components (Button, Slider, Toggle), appearing directly under the UI → Switch Selector – NextLayer menu, and can be added to your scene instantly — no manual setup required.
The component supports horizontal and vertical navigation, looping behavior, activation modes, and custom visuals for arrows and option areas. It’s ideal for players to cycle through values or options using both controller or mouse input.
Main Features:
- Plug-and-play UI element (no setup required)
- Looping option list navigation
- Keyboard, mouse, and gamepad compatible
- Activation/confirmation mode support
- Optional custom Left/Right/Body areas
- Full TextMeshPro and Image support
- Clean code structure with UnityEvent callbacks
- Works seamlessly with the new Input System or legacy input
Perfect for:
- Game menus and option selectors
- Character or weapon customization
- Level, difficulty, or skin selection interfaces
- Dialogue choice menus
The Switch Selector follows Unity’s Selectable pattern, ensuring full compatibility with navigation, transitions, and UI styling.
Price $20.00
Useful Inspector Attributes by Heroicsolo
- [ReadonlyField] attribute (field cannot be modified via Inspector, but its value is visible)
- [ConditionalHide] attribute (field is hidden until another field has the needed value). It works properly only with single field, not with multiple ones (this is limitation of PropertyDrawer, and it can be resolved only by using custom Editor)
- [CopyToClipboard] attribute (small "Copy" button near the field)
- [GradientPreview] attribute (Gradient value preview with customizable height and transparency indication; also supports showing gradient from 2 simple Color fields)
- [SpritePreview] attribute (sprite preview in Inspector)
- [SceneField] attribute (allows to select scene asset via Inspector field, which prevents from unexpected errors when you store scenes as usual strings or integers)
- [RangeInt] attribute (range field with customizable step size)
- [TagSelector] attribute (simple tag selector with possibility to create new tags)
- [InlineScriptable] attribute (change SO fields directly via current component Inspector, without the need to open SO itself)
This package contains 10 useful attributes which can save your time by making your components more functional and understandable in Inspector.
You are free to modify and upgrade all these attributes if needed.
Be aware: most part of these custom Inspector attributes don't work properly in Unity 6000.0, because of limitation of PropertyDrawer functionality in such version of Unity Editor.
This package works well in all Unity versions from 2022 to 6000.0 (excluding), and from 6000.1 to the newest versions.
Price $4.99
Stylized 2D Fire & Smoke VFX Pack by FlexUnit
For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures.
- Ready for 2D URP
- All textures for the effects are provided in three sizes.: 1024x1024, 512x512, 256x256
- 3 unique fire with smoke effects
- 3 unique smoke effects
- flamethrower effect
- 4 wav audio files (48 kHz / 32 bit / Stereo)
- 4 demo scenes showing examples of the effects, their animations, and sound effects
This package provides a stylized fire and smoke effect with sound effects, designed specifically for URP 2D projects. It includes multiple ready-to-use shapes that allow you to create a wide range of fire, smoke, and flamethrower-style effects for games and interactive scenes.
The pack contains 3 shapes for creating fire with smoke, 3 shapes for smoke effects, and 1 shape suitable for a flamethrower effect, along with matching sound effects. All effects support directional movement offset, allowing them to visually interact with the environment — for example, reacting to wind or motion.
The effects are built entirely using Shader Graph and are optimized for use in 2D URP projects.
A demonstration video shows the setup process — be sure to watch it and read the included documentation to get the best results.
Note: The background images shown in screenshots and video are for demonstration purposes only and are not included in this package.
If you need a similar effect for a 3D project, you can find it here.
Check out my Socials to see my latest works:
Price $19.99
Wooden Post Light _ Game Ready by Imersual Studio
Number of textures : 3
Texture dimensions : 4K
Polygon count of main model : 3436
Number of meshes : 1
Number of prefabs : 1
Rigging: No
UV mapping: Yes
Types of materials and texture maps : PBR
a sturdy wooden post with a woven lantern head and a warm glow. It’s built for real-time use—low-poly, clean topology, non-overlapping UVs, and PBR textures—so it drops straight into Unity (URP/HDRP) or Unreal and just works.
Customizable? Yes. The emissive light is fully tweakable in the material (change color and intensity to match night, dusk, or cool/cold lighting). Wood and metal tints are easy to adjust via base color/roughness so you can go from dark rustic to lighter garden wood in seconds. Scale holds up well (from knee-high bollard to taller post), and the pivot is at the base for fast placement and snapping along paths.
Where it fits. Perfect for fantasy/stylized worlds, cozy villages, gardens and courtyards, temple approaches, tavern exteriors, park walkways, and VR/AR walkthroughs where performance matters. It reads clearly from a distance but still has nice detail up close for hero shots.
What you get. One optimized mesh FBX and a 4K texture set (BaseColor, MetallicSmoothness, Normal). Works with lightmaps or fully dynamic lighting. Create quick variants by duplicating the prefab and changing glow/wood tone for natural variety along a path.
Price $4.99
Character Alien Warrior 05 by Maksim Bugrimov
- Hello,
- I present to you a Alien Warrior 05.
- This is an alien with red-hot lava flowing in his veins and hellfire blazing in his eyes. Instead of his right arm, he has an implanted biomechanical weapon that transforms internal magma into red-hot fragmentation shells.
- This character is perfect for your Sci-fi style games.
- PBR textures.
- Character
- -Albedo
- -AO
- -Metallic
- -Normal
- -Emissive
- -ID
- -Specular
- (4096-4096 Size)
- Polys:27,271
- Tris:53,876
- Verts:27,428
- Weapon:
- -Albedo
- -AO
- -Metallic
- -Normal
- -Emissive
- (4096-4096 Size)
- Polys:10,703
- Tris:20,452
- Verts:10,397
- AnimList:
- Anim_Defender_Attack_01
- Anim_Defender_Attack_02
- Anim_Defender_Attack_03
- Anim_Defender_Attack_04
- Anim_Defender_Attack_05
- Anim_Defender_Dead_01
- Anim_Defender_Dead_02
- Anim_Defender_Get_Hit
- Anim_Defender_Get_Hit_02
- Anim_Defender_Idle_01
- Anim_Defender_Idle_02
- Anim_Defender_Idle_03
- Anim_Defender_Jump
- Anim_Defender_Reload
- Anim_Defender_Rotate_90_45_Down_Left
- Anim_Defender_Rotate_90_45_Down_Right
- Anim_Defender_Rotate_90_45_Up_Left
- Anim_Defender_Rotate_90_45_Up_Right
- Anim_Defender_Rotate_90_Down
- Anim_Defender_Rotate_90_Left
- Anim_Defender_Rotate_90_Right
- Anim_Defender_Rotate_90_Up
- Anim_Defender_Run
- Anim_Defender_Run_Back
- Anim_Defender_Run_Back_Root
- Anim_Defender_Run_Fast
- Anim_Defender_Run_Fast_Root
- Anim_Defender_Run_Left
- Anim_Defender_Run_Left_Root
- Anim_Defender_Run_Right
- Anim_Defender_Run_Right_Root
- Anim_Defender_Run_Root
- Anim_Defender_Shot_01
- Anim_Defender_Shot_02
- Anim_Defender_Shot_03
- Anim_Defender_Walk
- Anim_Defender_Walk_Back
- Anim_Defender_Walk_Back_Root
- Anim_Defender_Walk_Left
- Anim_Defender_Walk_Left_Root
- Anim_Defender_Walk_Right
- Anim_Defender_Walk_Right_Root
- Anim_Defender_Walk_Root
Price $24.99
HDRI 8K Cosmic – 11 Seamless 32-Bit Space & Nebula Skyboxes by Matei Ioan Alexandru
• Texture Format: .HDR (Radiance)
• Color Depth: 32-bit float
• Resolution: 8192 × 4096
• Projection: Equirectangular (2:1)
• Seamless: Yes
• Number of Textures: 11
• Texture Type: Skybox / Environment Map / Reflection
• Rendering Pipelines:
– Built-in Render Pipeline
– URP
– HDRP
HDRI 8K Cosmic is a premium collection of ultra-high-resolution space and nebula panoramic environments, designed for realistic lighting, skyboxes, reflections, and cinematic rendering inside Unity.
This pack contains 11 unique equirectangular HDR environment maps, captured and processed in true 32-bit floating-point HDR, preserving full dynamic range for physically accurate lighting, smooth gradients, and deep color detail without banding.
All textures are delivered in 8K resolution (8192 × 4096) with perfect 2:1 panoramic projection and seamless pole handling, making them ideal for:
• Skyboxes
• Global Illumination
• Reflection Probes
• IBL Lighting
• Space & Sci-Fi environments
• Cinematic backgrounds
• Planetary scenes
• Volumetric fog & lighting
The pack is optimized for both real-time performance and high-end visual fidelity, suitable for games, cinematics, VR, and architectural visualization.
Features
• 11 unique space & nebula HDRI environments
• True 32-bit floating-point .HDR format
• Ultra-high resolution 8K (8192 × 4096)
• Seamless equirectangular 2:1 projection
• Clean poles, no visible seams
• Physically accurate lighting data
• Natural star distribution and nebula color balance
• Suitable for HDR skybox, IBL, and reflection probes
• Optimized for Unity URP, HDRP, and Built-in RP
Price $16.99
Lelakut by Nusantara Art World
Number of textures 1
Texture dimensions 1024x1024
Polygon count of Lelakut
Number of meshes/prefabs
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps PBR
Lelakut: Balinese Guardian of the Fields
"A guardian of balance in the heart of the rice paddies."
Bring the authentic atmosphere of Southeast Asia to your project with the Lelakut. In the culture of Bali, Indonesia, a Lelakut is not merely a tool to scare away birds; it is a symbol of protection for the Subak (rice field irrigation system), guarding the harvest against pests and bad spirits.
Visual & Cultural Details:
- Kain Poleng: The character wears the distinct black-and-white checkered cloth (Saput Poleng) around its waist. In Balinese philosophy, this represents "Rwa Bhineda" (the balance of light and dark), marking the object as a sacred guardian.
- Traditional Design: Crafted with a woven straw head and wearing a traditional conical hat (Caping), capturing the rustic feel of Indonesian agriculture.
Protect your harvest with the spirit of Bali.
Price $18.00
Low Poly Pro Forest Hero's Equipment Pack by Small Hearth Studios
Technical Details Texture: 3 2048x2048 Texture Atlas
Tri Count: Average of 300
Minimum Tri Count: 24
Maximum Tri Count: 950
Number of Meshes/Prefabs: 51
UV Mapping: Yes
Everything from Low Poly Forest Hero's Equipment Pack but now with bonus Item Shop assets, create a cosy Item shop to sell equipment to your heroes. The bonus includes a Item Crate , Info Sign, Log Store Room, Store Counter, Glass Display Case, Locked display Case, Store Shelves and a Weapon Rack to place all the items from the Forest Hero's Equipment Pack.
All models are optimised for performance, with most assets kept under 400 tris, making them perfect for mobile and low-poly games.
This pack contains:
51 OBJ files
51 FBX files
51 STL files
3 2048x2048 textures
Package Content:
Item Shop Bonuses Décor
Item Crate
Info Sign
Log Shop Room
Shop Counter
Shop Shelves
Glass Display Case
Locked Display Case
Weapon Rack
Dungeon Décor
Chest with separate Lids (x2)
Coins (x2)
Coin Purse
Gem
Heart Upgrade
Jar (2x)
Key (x2)
Hero’s Rest Décor
Log Bed
Log Floor
Log Room
Log Table
Weapons
Swords (x4)
Shield (x3)
Crossbow (x2)
Crossbow Bolts (x2)
Magic Crossbow Bolts (x3)
Bomb
Equipment
Grappling Hook with separate parts (x2)
Mask
Compass
Potion in bottle (x3)
Magic Seed
Follow me on my Patreon: Here to vote on what packs I should make next!
Price $4.99
Jelangkung by Nusantara Art World
Number of textures 3
Texture dimensions 1024x1024
Polygon count of [Jelangkung 896]
Number of meshes/prefabs 1
Rigging: Yes
Animation count 0
UV mapping: Yes
Types of materials and texture maps PBR
Jelangkung: The Spirit Medium Doll
"Datang tak dijemput, pulang tak diantar." (Come uninvited, leave unescorted.)
Add a touch of authentic Indonesian horror to your game with the Jelangkung. In local urban legends, this doll is not a toy, but a medium used in rituals to summon spirits from the other side. Similar to a Ouija board, the doll is held by participants and is said to become heavy or move on its own when possessed.
Visual Design:
- Stylized Aesthetic: Designed with a semi-toon / stylized look, making it versatile for both spooky-cute games and serious horror atmospheres.
- Authentic Details: Constructed faithfully to the legend with a coconut shell head (Batok Kelapa) featuring hollow eyes, and a body made from a wooden cross draped in white cloth.
Usage Ideas:
- Investigation Tool: Use it as a prop that writes clues or points to hidden objects when spirits are nearby.
- Haunted Object: A physics prop that shakes violently or moves when the player isn't looking.
- Ritual Set Piece: Essential for any scene depicting Asian occult ceremonies.
Support & Contact: Email: lentera@lentera-nusantara.com
Are you brave enough to chant the mantra?
Price $18.00
3D Fan Pack (8x) by Lyricsz
Vert count: ~100000
Rigged: No
Materials: PBR
No of Prefabs: 8
No of Textures: 0
Texture Dimensions: None
3D Fan Pack is a 3d asset package consisting of 8 detailed fans with the minimum vertices (for smooth rendering). The package includes various kinds of fan (Ceiling fans excluded --- A free pack of this, soon to be released). The Content:
i) 8 Model of fan with customizable materials.
ii) Well optimized model.
Useful for 3d games.
For additional support regarding the asset: lyricszgame@gmail.com
Thanks for your purchase!
Price $5.00
30 Eggcelent Easter Eggs by PolyKebap
Number of textures: 30
Texture dimensions: 1024x1024
Polygon count of [Egg]: 432
Number of meshes: 1
Number of prefabs: 30
Rigging: No
Animation count: 0
UV mapping: Yes
LOD count: 1
Types of materials and texture maps: PBR
Every single asset in this collection has been laid with care, featuring 30 hand painted textures that aren't just your typical hard-boiled patterns :D
The integration is going to be whisk-free and perfectly optimized for mobile or PC so you never have to stress the small yolk during development.
Price $4.99
Bajat Karewau (F) by Nusantara Art World
Number of textures 10
Texture dimensions 1024x1024
Polygon count of [Bajat Krewau (F) ] 22.962
Number of meshes/prefabs 1
Rigging: Yes
Animation count 7
Animation type list
greet, idle, jump, run, talk, tired, walk
UV mapping: Yes
Types of materials and texture maps PBR
Bajat Karewau: The Buffalo Spirit (Female)
"She waits in the empty house. Do not turn your back on her."
Expand your horror collection with the Bajat Karewau (Female), the eerie counterpart to the Dayak Buffalo Spirit. Emerging from the mystical folklore of the Dayak Maanyan people in Borneo (Kalimantan), this "Siluman" (Spirit Beast) haunts deep wildernesses and abandoned mansions (Rumah Besar).
The Lore & Gameplay Mechanics:Like the male, the Female Bajat is a creature of psychological terror.
- The Lure: She is known to emit a soft, distant sound of "Uy...". If the player answers, the sound draws closer.
Dev Tip: Use this as an audio proximity mechanic to build tension. - The Gaze (Weakness): She is terrified of human eyes.
Survival Rule: Players must face her to keep her at bay. Turning away or fleeing invites an immediate attack. - Vulnerabilities: According to legend, she fears kitchen ash and iron weapons coated in ash.
Visual Design:This asset features an anthropomorphic female figure with the head and features of a buffalo. She is dressed in traditional-inspired red attire with gold accents, matching the visual style of the male variant but with a distinct female silhouette.
Support & Contact: Email: lentera@lentera-nusantara.com
Face the spirit of the Borneo jungle!
Price $36.00